DKs should be what they used to be pre-Morrowind (Homestead in particular): able to build for max resources, never relying on proc set.
This was their identity. It is nornal and rightfull for anyone who intensively played stamdk that period to feel underwhelmed by the class.
Those who vote no either don't know the feeling or just feel good with viper+sload's dk.
Those DK´s was so heavily carried by sets it was ridiculous, many of those sets had bugs that could carry even the worst player to become gods. So no ty, I don´t want to go back there
I'm clearly talking about Dk's pre-Morrowind passives, which at least gave us an identity, not about pre-morrowind set (e. g. Blackrose, that is dead anyway by now) or CP (e.g. the removed 20% cost reduction).
7th Legion (numerous bugs), Barkskin (didn´t have a cooldown at a certain point), Malubeth (made all heals ignore battlespirit when it procced). Befoul CP tree increased heal as well (nasty bug). I can go on with more sets and CP bugs that benefitted DK´s but those I mentioned was heavily used by many stamDK´s and carried them extremely hard.
The "nerf dk because of op stuff and bugs" story is one of the most naive and sad in ESO history.
DKs should be what they used to be pre-Morrowind (Homestead in particular): able to build for max resources, never relying on proc set.
This was their identity. It is nornal and rightfull for anyone who intensively played stamdk that period to feel underwhelmed by the class.
Those who vote no either don't know the feeling or just feel good with viper+sload's dk.
Those DK´s was so heavily carried by sets it was ridiculous, many of those sets had bugs that could carry even the worst player to become gods. So no ty, I don´t want to go back there
I'm clearly talking about Dk's pre-Morrowind passives, which at least gave us an identity, not about pre-morrowind set (e. g. Blackrose, that is dead anyway by now) or CP (e.g. the removed 20% cost reduction).
7th Legion (numerous bugs), Barkskin (didn´t have a cooldown at a certain point), Malubeth (made all heals ignore battlespirit when it procced). Befoul CP tree increased heal as well (nasty bug). I can go on with more sets and CP bugs that benefitted DK´s but those I mentioned was heavily used by many stamDK´s and carried them extremely hard.
The "nerf dk because of op stuff and bugs" story is one of the most naive and sad in ESO history.
Ragnarock41 wrote: »usmcjdking wrote: »Stam DK really just needs to the introduction of the following food -
Max Stam + Stam Regen + Mag Regen
Stam DK has some of the best magicka skills available to it but has almost no way to use it without Shacklebreaker.
Value of abilities are decided by their cost effectiveness. Dk abilities have very high costs, buuut adding a special food will not solve the issue. Classes like stamden or stamblade can simply benefit just as much as you do from this, and as a result you will end up at the same spot. (besides, there is already a food with max hp- stam reg- mag regen. Yes max stam ends up too low, No I would not prefer a max stam version, hp gets too low.)
DKs should be what they used to be pre-Morrowind (Homestead in particular): able to build for max resources, never relying on proc set.
This was their identity. It is nornal and rightfull for anyone who intensively played stamdk that period to feel underwhelmed by the class.
Those who vote no either don't know the feeling or just feel good with viper+sload's dk.
Those DK´s was so heavily carried by sets it was ridiculous, many of those sets had bugs that could carry even the worst player to become gods. So no ty, I don´t want to go back there
I'm clearly talking about Dk's pre-Morrowind passives, which at least gave us an identity, not about pre-morrowind set (e. g. Blackrose, that is dead anyway by now) or CP (e.g. the removed 20% cost reduction).
7th Legion (numerous bugs), Barkskin (didn´t have a cooldown at a certain point), Malubeth (made all heals ignore battlespirit when it procced). Befoul CP tree increased heal as well (nasty bug). I can go on with more sets and CP bugs that benefitted DK´s but those I mentioned was heavily used by many stamDK´s and carried them extremely hard.
LegendaryMage wrote: »Stam DK is not dead, it's just incredibly boring.