Stam DK is underpowered in PVP!

  • Qbiken
    Qbiken
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    No
    TheMystid wrote: »
    Qbiken wrote: »
    TheMystid wrote: »
    Qbiken wrote: »
    TheMystid wrote: »
    DKs should be what they used to be pre-Morrowind (Homestead in particular): able to build for max resources, never relying on proc set.
    This was their identity. It is nornal and rightfull for anyone who intensively played stamdk that period to feel underwhelmed by the class.
    Those who vote no either don't know the feeling or just feel good with viper+sload's dk.

    Those DK´s was so heavily carried by sets it was ridiculous, many of those sets had bugs that could carry even the worst player to become gods. So no ty, I don´t want to go back there

    I'm clearly talking about Dk's pre-Morrowind passives, which at least gave us an identity, not about pre-morrowind set (e. g. Blackrose, that is dead anyway by now) or CP (e.g. the removed 20% cost reduction).

    7th Legion (numerous bugs), Barkskin (didn´t have a cooldown at a certain point), Malubeth (made all heals ignore battlespirit when it procced). Befoul CP tree increased heal as well (nasty bug). I can go on with more sets and CP bugs that benefitted DK´s but those I mentioned was heavily used by many stamDK´s and carried them extremely hard.

    The "nerf dk because of op stuff and bugs" story is one of the most naive and sad in ESO history.

    That´s the sad part :(
  • LegendaryMage
    LegendaryMage
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    TheMystid wrote: »
    Qbiken wrote: »
    TheMystid wrote: »
    Qbiken wrote: »
    TheMystid wrote: »
    DKs should be what they used to be pre-Morrowind (Homestead in particular): able to build for max resources, never relying on proc set.
    This was their identity. It is nornal and rightfull for anyone who intensively played stamdk that period to feel underwhelmed by the class.
    Those who vote no either don't know the feeling or just feel good with viper+sload's dk.

    Those DK´s was so heavily carried by sets it was ridiculous, many of those sets had bugs that could carry even the worst player to become gods. So no ty, I don´t want to go back there

    I'm clearly talking about Dk's pre-Morrowind passives, which at least gave us an identity, not about pre-morrowind set (e. g. Blackrose, that is dead anyway by now) or CP (e.g. the removed 20% cost reduction).

    7th Legion (numerous bugs), Barkskin (didn´t have a cooldown at a certain point), Malubeth (made all heals ignore battlespirit when it procced). Befoul CP tree increased heal as well (nasty bug). I can go on with more sets and CP bugs that benefitted DK´s but those I mentioned was heavily used by many stamDK´s and carried them extremely hard.

    The "nerf dk because of op stuff and bugs" story is one of the most naive and sad in ESO history.

    lol dude, totally not broken for a dps build that's also stage 3 vamp and should take a bit more damage from leaps/dawn's than to just tickle its hp.
  • Xvorg
    Xvorg
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    Yes
    The real problem with sDK relies on 2 things:

    1) lack of class identity
    2) lack of useful passives (as I mentioned above).

    Ok, I can forget about the class identity. Maybe sDK identity is to become a man-at-arms rather than a Dragonknight. Nevertheless, if I choose that path, the passives in the class do not help as much as in other classes. I mean, why do I want a passive that increases the health recovery per Elder Dragon skill slotted? If I'm slotting those skills, the max I can do is 2. Why not a flat health recovery skill, on a decent number (200%), or if you prefer a regen based on the highest attribute, but no more than a 10%?
    What about the incredible extra 3300 spell resistance increase? Temps have 2640 to both spell and weapon resistance AND 6% extra wpn dmg. To ZoS 660 extra spell resistance is equivalent to 6% extra weapon AND 2640 physical resistance. Ok, granted, templars are not in a good spot too, but is sDK so powerful that it has to be punished with a very bad version of Balanced Warrior?
    12% extra healing received IF you have slotted an elder dragon passive, sounds good, but look at the skills you have to pick. Spiked armor? Better go Unstoppable or Shuffle which also grant CC immunity. Talons? You are not a mDK, who can spam it half day long. GDB, you kidding? OK, the extra stam seems useful, but the heal... you will do better with a stam based heal, like vigor. Wings? Ok, it could be an option, but the skill costs 3780 magicka... the best magicka you can build on a sDK, is around 12k, so you can use it 3 times before running OoM. Inhale? Nope, magicka skill. The only option is Leap, and leap is not a reliable skill, less for a sDK built towards DoTs... so the best skill you can use for that is DBoS... will you prefer leap with sup par dmg to DBoS?
    The other skill lines? One of them forces you to slot skills from the line to make some use of it, while the other has some situational uses (like when you build ulti, or the minor brutality buff of magicka skills, because all the skills in that skill line are magicka based, right?)

    So, at the end sDK has option to take advantage of its passives, but ZoS, on a very sarcastic move, makes all the choices opossed to common sense... and with that, you cannot build decently. You're on your own, and if you are able to kill enemies, is not because of the tools you have, but because of your own skill... and that is so unfair compared to the other classes, it aches.

    tldr: ZoS think DK is strong enough, so they want you to kill enemies with a spoon... and when you complain about that, they take away your spoon and give you a teaspoon instead.
    Edited by Xvorg on July 30, 2018 8:44PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • usmcjdking
    usmcjdking
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    No
    usmcjdking wrote: »
    Stam DK really just needs to the introduction of the following food -

    Max Stam + Stam Regen + Mag Regen

    Stam DK has some of the best magicka skills available to it but has almost no way to use it without Shacklebreaker.

    Value of abilities are decided by their cost effectiveness. Dk abilities have very high costs, buuut adding a special food will not solve the issue. Classes like stamden or stamblade can simply benefit just as much as you do from this, and as a result you will end up at the same spot. (besides, there is already a food with max hp- stam reg- mag regen. Yes max stam ends up too low, No I would not prefer a max stam version, hp gets too low.)

    My stamden needs absolutely no magicka regen. Food would be an utterwaste.

    A nightblade not running +HP is a dedicated ganker. Either my stam or magblade wouldn't break 17khp in cyro and that's oneshot territory. Gankers aren't really all that prevalent or powerful ATM.

    DK double heavy + healthy jewelry benefits most from said food.
    Edited by usmcjdking on July 30, 2018 9:41PM
    0331
    0602
  • Ragnarock41
    Ragnarock41
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    Yes
    Qbiken wrote: »
    TheMystid wrote: »
    Qbiken wrote: »
    TheMystid wrote: »
    DKs should be what they used to be pre-Morrowind (Homestead in particular): able to build for max resources, never relying on proc set.
    This was their identity. It is nornal and rightfull for anyone who intensively played stamdk that period to feel underwhelmed by the class.
    Those who vote no either don't know the feeling or just feel good with viper+sload's dk.

    Those DK´s was so heavily carried by sets it was ridiculous, many of those sets had bugs that could carry even the worst player to become gods. So no ty, I don´t want to go back there

    I'm clearly talking about Dk's pre-Morrowind passives, which at least gave us an identity, not about pre-morrowind set (e. g. Blackrose, that is dead anyway by now) or CP (e.g. the removed 20% cost reduction).

    7th Legion (numerous bugs), Barkskin (didn´t have a cooldown at a certain point), Malubeth (made all heals ignore battlespirit when it procced). Befoul CP tree increased heal as well (nasty bug). I can go on with more sets and CP bugs that benefitted DK´s but those I mentioned was heavily used by many stamDK´s and carried them extremely hard.

    Then let me ask you, why did the class get nerfed if it was the fault of bugged sets? (I for one agree some gear bugs were ridicilous, though I never ran any of those sets except 7th legion, and I only ran 7th legion cause they screwed up black rose pretty bad after morrowind.)
    Edited by Ragnarock41 on July 30, 2018 11:56PM
  • xAk_MoRRoWiNdx
    xAk_MoRRoWiNdx
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    Stam DK is not dead, it's just incredibly boring.

    This. Out of all classes and specs, StamDK is THE MOST boring out of them all, no dispute at all.
    New to forums and stuff so I 99.9 percent probably won't see your response and such, so use the at symbol at me I guess? IDK :/. This BBCode stuff is really cool!! :D.
    Gamer from Alaska (907 Gamers, Alaskan Gamers Unite!).
    My little rant I guess?:
      One day Nightblades will get the buffs we desperately need and deserve, but so far, those buffs are not today.. The Elder Scrolls Online: Nightblade Nerfs Unlimited.
      Don't nerf you, don't nerf me, nerf the sorc behind the tree!.


      If you need help or advice, hit me up on Xbox: H4rry Poggers :D .
      Also open to talking on Discord!

      Ich kann Deutsch Sprechen bei der mittleren/zwischen Kenntnissen Ebene. Hallo! :D.

      CP level 1000+! Playing since 2015.

      My wishlist I suppose:
      • PLEASE PLEASE PLEEEEAAASSSEEE EITHER BUFF SIPHONING STRIKES OR REVERT IT BACK TO PRE MORROWIND!!.
      • Bring back purge cloak. But I guess the new heal cloak is more beneficial. Hmmm....
      • MAKE IMPERIAL CITY GREAT AGAIN, BRING BACK THOSE INCREDIBLE DAYS. My best experiences in ESO where in there!
      • Return Stam builds to the power we held in One Tamriel. Long Live Stamina builds!
      • Put Magplar and MagDK into their place. Magpsorc is a hopeless case.
      • Is there any chance that we could get an Ebonheart Pact nerf? #CullingTheHerds .

      My 10 characters:
      • AD - xak-Morrowindx - Khajiit Stamina Nightblade. Hours: 107 days, 19 hours (2,568 hours).
      • EP - Ich bin Groot - Orc Stamina Dragonknight. Hours: 2 days, 16 hours (64 hours).
      • DC - Who Took My Bleach - Orc Stamina Sorcerer. Hours: 3 days, 18 hours. (90 hours).
      • EP - Niada Zaennon - High Elf Magicka Nightblade. Hours: 15 days, 18 hours (378 hours).
      • AD - Healsyournoobazzwithmemes - Argonian Magicka Templar. Hours: 1 day, 9 hours (33 hours)
      • DC - Engulfing Traps - Dark Elf Magicka Dragonknight. Hours: 7 days, 17 hours (129 hours).
      • AD - Verführung - High Elf Magicka Sorcerer. Hours: 5 days, 9 hours (129 hours)
      • DC - Deadazz catch these birds - Nord Stamina Warden. Hours: 6 days, 21 hours (165 hours)
      • EP - So Bendy - Wood Elf Stamina Templar. Hours: 1 day, 15 hours (39 hours)
      • EP - Smash that mf Like button - Breton Magicka Warden. Hours: 20 hours, 20 minutes.

      Aldmeri Dominion Master-Faction!
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