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Mag Sorc Balance Ideas

  • Juhasow
    Juhasow
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    kikkehs wrote: »
    mNB has been the masters of 1vX for years, it's called a bomb blade.

    Proc sets are designed for templars, Dks and NBs, not for sorc.

    Most sorc runs 2 sustain sets to be viable in open world PvP.

    And by viable I mean - worse than any other class if played by a skilled player.

    Edit: Also; only place sorc is strong atm is Xv1, were the solo scrub gets CC'd and killed -> Runs too forum to cry about how OP said CC is.

    Ok I laughed a little here(bolded text). Beeing ganking bomb blade is far from beeing effective 1vX build. It's basicly like saying that snipe or overload gankers are the best 1v1 builds. Magblades are propably one of the worst 1vX builds tbf and bomb blades lost their effectiveness long time ago.

    Also proc sets are mostly not designed for anyone particular. it's just build choice to wear them or not and it's sorcs choice to not use them but it can be definietly used on magsorcs also and be effective.

    Sorc is also effective in 1vX agaisnt scrubs and I think this makes scrubs more angry then Xv1 they died to.


    Edited by Juhasow on July 27, 2018 5:43PM
  • Jsmalls
    Jsmalls
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    Let rune cage die, I could care less, it does encourage less skilled gameplay. But when killing it at least compensate for it's loss.

    You know what's sad about Rune Cage. The main reason it's overpowered is because Meteor is a trash ultimate without it, and frags are easy to counter and do wet noodle damage without it.

    Maybe the CC was overloaded on frags or maybe the bonus damage was. Taking both away was a sin though to any decent MagSorc in the game. Frags are one of the easiest abilities to counter in the game. They have a system that shows the user has one ready, and they can be blocked, dodged, reflected, or LoS.

    If we land one it should HURT. And it should either hurt by doing a LOT of damage or by CCing. Currently it does average damage (compared to other condition abilities such as assassin's will...) and doesn't CC, yet is tied behind limitations and easy counters.

    Delete Rune Cage, but fix frags and buff/apply QoL changes to streak. Two abilities with obvious counters, but when used skillfully can make a difference.
  • Thestephenmcraeub17_ESO
    Let frags have their CC back. As long as it stays reflectable, it'll be a nice little buff to my magDK.

    Also, side note, pretty much everyone is in agreement that magsorcs perform outstandingly well in PvP. The burst damage is outrageous, and they have an incredibly powerful long-range hard CC with damage attached to it. They also have incredibly powerful shields. I seriously can't tell if this "magsorc is underperforming" thing is an attempt at trolling? I mean some people here are saying "show facts" but the facts are evident if you play the game. Magsorc is an easy class to play and it's very powerful. I can't fathom how that could be disputed.
  • Priyasekarssk
    Priyasekarssk
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    Let frags have their CC back. As long as it stays reflectable, it'll be a nice little buff to my magDK.

    Also, side note, pretty much everyone is in agreement that magsorcs perform outstandingly well in PvP. The burst damage is outrageous, and they have an incredibly powerful long-range hard CC with damage attached to it. They also have incredibly powerful shields. I seriously can't tell if this "magsorc is underperforming" thing is an attempt at trolling? I mean some people here are saying "show facts" but the facts are evident if you play the game. Magsorc is an easy class to play and it's very powerful. I can't fathom how that could be disputed.

    Please make a magic sorc and beat me or any top pro in the game in dueling tournaments. I never lost to magic sorc. Dont just whine and cry in forums like noobs. Just make a magic sorc and beat an elite player in game. Or just ask ZOs to get rid of garbage class . Lets everyone play mag dk & NBs. Why there is a class exists when no elite player ready to play it in competitive game play ?
    Edited by Priyasekarssk on July 27, 2018 7:48PM
  • Aedaryl
    Aedaryl
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    jabrone77 wrote: »
    jabrone77 wrote: »
    Ivan363 wrote: »
    I main a mag sorc also, I feel they need a nerf also

    Prove it by winning a dueling tournament. Only proof and information needed.

    *cough*
    https://youtu.be/o4Ok7AweyiA

    So you dont know what a tournament and competition mean ? Stomp noobs entire day who doesn't even know what is resistance. Good luck with your 1v1 with noobs

    Somehow, I knew what your response was going to be before I posted...

    /facepalm

    If you knew any of these players, you know they aren't "noobs", but some of the best PvP'ers on ps4 EU.
    No proof is going to be good enough for you, I fear.
    You're a noob when it comes to proof.
    And sentence structure.
    Enjoy being a noob...

    Theze players are noob, they are not even able to attack you more than 2s.

    Dying from a no spammable sorc like they do proove they don't know what they are doing.

    Reroll PC eu and see what's competitive player can do.
  • Didgerion
    Didgerion
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    I personally use defensive rune instead of rune cage in open world. Its worth mentioning that i'm playing non cp campaign as it feels more balanced.

    Sometimes though I feel that I miss rune cage, it's most noticeable in duels against good players, but statistically speaking defensive rune saved me much more often from gang attempts than rune cage would help me out in finishing a fight.

    But according to the nerf rune cage is getting now looks like i'm missing something about it...

    Edited by Didgerion on July 27, 2018 10:58PM
  • cpuScientist
    cpuScientist
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    TBH I don't want frags to get their cc back. It was horrible when our CC was based on RNG. Using DSA is fine. And letting cage be something that's not it's currently overperforming self is fine.

    But at the end of the day, when cage wasn't around sorc was seen as stupid weak. Cage comes along and it is the strongest class ever in the ever verse.

    What has happened is that it has raised the floor for Zerg surfers. They can land very damaging combos. Usually just meteor cage execute. Not even curse pulse frag. And get kills. Tons of them. And it is here in the XvSmallerX that Sorc had become overtuned. In the 1v1 it is still not great. Relying on cage overload combos, or proc set combos.

    The thing with the Sorc burst is you can come back from it. No defile no slows no dot pressure. Just a 4 second bomb, then reload. It's never really had an ultimate until now with meteor. Dawnbreaker is Stam based and even when it was mag based it is melee.

    However Sorc that is not to say that cage is good and necessary. It needs to be deleted from existence. Put that on the first person hit by streak or something. Other targets affected by streak are also stunned but can block it. Blah blah.

    And leave defensive rune completely as is. And make rune cage a dang dot that slows. Helps them in pve with passive healing and extra in house Sorc a dorc damage. And gives them pressure some synergy with valkyn. And some needed debuffs. Not a big snare perhaps 40% and it'd last but 4 seconds.
  • SirMewser
    SirMewser
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    Let frags have their CC back. As long as it stays reflectable, it'll be a nice little buff to my magDK.

    Also, side note, pretty much everyone is in agreement that magsorcs perform outstandingly well in PvP. The burst damage is outrageous, and they have an incredibly powerful long-range hard CC with damage attached to it. They also have incredibly powerful shields. I seriously can't tell if this "magsorc is underperforming" thing is an attempt at trolling? I mean some people here are saying "show facts" but the facts are evident if you play the game. Magsorc is an easy class to play and it's very powerful. I can't fathom how that could be disputed.

    There is no point in suggesting anything, he is ill and makes chronic psychosis seem like a joke.
    It is demoralizing and disgusting of a person to advertently do.

    If you are not in his favor then you're wrong, you have to challenge him in game (as he said).
    If you do provide constructive information that counters the intentions of his post, he will cry L2P.
    If you talk about balance, he will cry noob.
    If you confront him, he will play victim and idiotically wonder why you don't provide "substance".
    Now we have ourselves a paradox...
    Edited by SirMewser on July 28, 2018 3:08PM
  • Illuvatarr
    Illuvatarr
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    Played a Mag sorc four years ago. Literally just got back into this game.

    The class has an overpowered ability called rune cage. Its stupid. This does not compensate for its severe shortcomings relative to stamina builds.

    The rest of the class doesn't stack up in pvp. No survivability, delayed burst and inability to sustain versus stamina builds.

    That being said, it shines in zerg battles when no one is paying attention to you (melt people from far away when they arent paying attention) and it performs well on keep battles where melee classes cannot get to you. (the inability of the class to build distance even with speed potions is comical).

    The irony is that it used to be the other way around. I am building a stamina set now for my sorcerer as the game mechanics have changed . The performance and ease of killing people with a stamina build (I am in full yellow cp 160 gear and I regularly get killed by nightblades/bow users from stealth before I can even react) is comical.

    I am not sure what the developers of this game are thinking other than wanting magicka to be a support stat for stamina builds (or they don't know how to balance the two stats as stamina has an inherent advantage as it is attached to higher protective gear and cross functions as the primary dodge/block stat so you just need to stack it on your stamina build). Game is completely different than it used to be.
    Edited by Illuvatarr on July 28, 2018 3:33PM
  • Priyasekarssk
    Priyasekarssk
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    Illuvatarr wrote: »
    Played a Mag sorc four years ago. Literally just got back into this game.

    The class has an overpowered ability called rune cage. Its stupid. This does not compensate for its severe shortcomings relative to stamina builds.

    The rest of the class doesn't stack up in pvp. No survivability, delayed burst and inability to sustain versus stamina builds.

    That being said, it shines in zerg battles when no one is paying attention to you (melt people from far away when they arent paying attention) and it performs well on keep battles where melee classes cannot get to you. (the inability of the class to build distance even with speed potions is comical).

    The irony is that it used to be the other way around. I am building a stamina set now for my sorcerer as the game mechanics have changed . The performance and ease of killing people with a stamina build (I am in full yellow cp 160 gear and I regularly get killed by nightblades/bow users from stealth before I can even react) is comical.

    I am not sure what the developers of this game are thinking other than wanting magicka to be a support stat for stamina builds (or they don't know how to balance the two stats as stamina lhas an inherent advantage as it is attached to higher protective gear and cross functions as the primary dodge/block stat so you just need to stack it on your stamina build). Game is completely different than it used to be.
    To all noobs complaining about magic sorc, watch fengrush video against an army of sorcs. Also ask fengrush why he is not magic sorc any time. Rune cage is no way near overpowered. Its noobs issue.
    Edited by Priyasekarssk on July 30, 2018 1:48AM
  • cpuScientist
    cpuScientist
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    Illuvatarr wrote: »
    Played a Mag sorc four years ago. Literally just got back into this game.

    The class has an overpowered ability called rune cage. Its stupid. This does not compensate for its severe shortcomings relative to stamina builds.

    The rest of the class doesn't stack up in pvp. No survivability, delayed burst and inability to sustain versus stamina builds.

    That being said, it shines in zerg battles when no one is paying attention to you (melt people from far away when they arent paying attention) and it performs well on keep battles where melee classes cannot get to you. (the inability of the class to build distance even with speed potions is comical).

    The irony is that it used to be the other way around. I am building a stamina set now for my sorcerer as the game mechanics have changed . The performance and ease of killing people with a stamina build (I am in full yellow cp 160 gear and I regularly get killed by nightblades/bow users from stealth before I can even react) is comical.

    I am not sure what the developers of this game are thinking other than wanting magicka to be a support stat for stamina builds (or they don't know how to balance the two stats as stamina lhas an inherent advantage as it is attached to higher protective gear and cross functions as the primary dodge/block stat so you just need to stack it on your stamina build). Game is completely different than it used to be.
    To all noobs complaining about magic sorc, watch fengrush video against an army of sorcs. Also ask fengrush why he is not magic sorc any time. Rune cage is no way near overpowered. Its noobs issue.

    Oh well if Fengrush is the answer. In one of his videos he was almost only ever killed by magSorcs and said. Damn its like it's sorcs every time.
  • Priyasekarssk
    Priyasekarssk
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    Illuvatarr wrote: »
    Played a Mag sorc four years ago. Literally just got back into this game.

    The class has an overpowered ability called rune cage. Its stupid. This does not compensate for its severe shortcomings relative to stamina builds.

    The rest of the class doesn't stack up in pvp. No survivability, delayed burst and inability to sustain versus stamina builds.

    That being said, it shines in zerg battles when no one is paying attention to you (melt people from far away when they arent paying attention) and it performs well on keep battles where melee classes cannot get to you. (the inability of the class to build distance even with speed potions is comical).

    The irony is that it used to be the other way around. I am building a stamina set now for my sorcerer as the game mechanics have changed . The performance and ease of killing people with a stamina build (I am in full yellow cp 160 gear and I regularly get killed by nightblades/bow users from stealth before I can even react) is comical.

    I am not sure what the developers of this game are thinking other than wanting magicka to be a support stat for stamina builds (or they don't know how to balance the two stats as stamina lhas an inherent advantage as it is attached to higher protective gear and cross functions as the primary dodge/block stat so you just need to stack it on your stamina build). Game is completely different than it used to be.
    To all noobs complaining about magic sorc, watch fengrush video against an army of sorcs. Also ask fengrush why he is not magic sorc any time. Rune cage is no way near overpowered. Its noobs issue.

    Oh well if Fengrush is the answer. In one of his videos he was almost only ever killed by magSorcs and said. Damn its like it's sorcs every time.

    Already forum has its answer why magic sorc is garbage. People have all day to read it and L2P.
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