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Mag Sorc Balance Ideas

cpuScientist
cpuScientist
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Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

Ok that out of the way here are my thoughts.

1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

What does everyone think of these ideas especially number 2. Please leave constructive feedback.
  • Haquor
    Haquor
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    I too main a magesorc and feel we are long overdue for a good nerf.
    Edited by Haquor on July 20, 2018 12:20PM
  • UppGRAYxDD
    UppGRAYxDD
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    I agree with OP, but instead why not just make rune cage 8 meters like fossilize and add the stun back to frags...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Joy_Division
    Joy_Division
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    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Priyasekarssk
    Priyasekarssk
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    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,

    Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.
    Edited by Priyasekarssk on July 20, 2018 2:21PM
  • Priyasekarssk
    Priyasekarssk
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    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.

    I can say is learn to play and learn to break free. Learn how to make CC immunity up. I know magic sorc is a garbage class . But noobs will make it nerfed , just because of one skill. Alpah meta should always rule PVP.

    Please make a magic sorc and fight against a competive DK or NB.
    Edited by Priyasekarssk on July 20, 2018 1:57PM
  • Vahrokh
    Vahrokh
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    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.

    I can say is learn to play and learn to break free. Learn how to make CC immunity up. I know magic sorc is a garbage class . But noobs will make it nerfed , just because of one skill. Alpah meta should always rule PVP.

    Please make a magic sorc and fight against a competive DK or NB.

    You all know that ZOS will nerf sorcs FOR SURE. Because it's what bad companies do: be slaves of forum shiptoasters, NB alts and whatsnot. In the MMO industry, alpha male class with maximum number of paying players >>> balance.
  • Priyasekarssk
    Priyasekarssk
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    Vahrokh wrote: »
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.

    I can say is learn to play and learn to break free. Learn how to make CC immunity up. I know magic sorc is a garbage class . But noobs will make it nerfed , just because of one skill. Alpah meta should always rule PVP.

    Please make a magic sorc and fight against a competive DK or NB.

    You all know that ZOS will nerf sorcs FOR SURE. Because it's what bad companies do: be slaves of forum shiptoasters, NB alts and whatsnot. In the MMO industry, alpha male class with maximum number of paying players >>> balance.

    I know that, I already made a stamina NB & stamina warden. Noobs so called self proclaimed pros calling themselves pros disguised themselves as sorcs say magic sorc is peak now. I say magic sorc is complete garbage. I tried a lot to make it work in competitive play. No way. Its a garbage.

    These NB noobs never want a competitive game play. Any skill which put NB on check will be nerfed. See currently there is no solid defense against cloak. Sload immediately fixed for NBs alone. Soon runcage will also nerfed. Basically there will be sloads and shield breaker. There will be no cloak breaker. Never. ever. Core NB skills and damage potential never get changed. NB produce 30 percent more damage compared to sorcs.

    First no damage proc sets. All proc sets are flame. magic sorcs only buff shock damage . you are going without any damage boost to PVP. No guranteed crits.
    Second, no debuffs . With 20K+ resistance and a heal I will smile on your face. I know sorcs cannot debuff me. On every rotation magic sorcs lose tremendous amount of magicka.

    No burst heal. No instant burst damage. For NBs all are instant burst damage with damage over time. Very limited stamina. If stamina drain poisoned good luck in staying alive.

    Carefully look at class passives. All NB passives will be useful in PVP. Many sorc passives are garbage. Shock damage - garbage. Pet health boost - garbage. Exploitation - Garbage. Enegized another garbage . Almost 30 percent of the class passives are garbage and literally no use , you are going without it to PVP. ZOs was intenged to make magic sorc as garbage and cannon fodder, so that noob streamers can put 1vx videos. All of a sudden when runcage pops out of no where. How a cannon fodder class can have a counter play ?
    Everyone know what will happen next. ZOs will appease these noob streamers. Runcage will be nerfed even there are things to counter it and L2P issue.

    If you ever find out any unused class passive for NB let me know. All passives are useful in PVP. Self proclamied pros so called streamers are destroying the game. These noobs QQ magic sorc is OP instead of learning to play the game. Many true pros already left the game. Last time I saw a pro who did magic sorc is sypher. After that no one take magic sorcs for competitive PVP for very long time. They know its garbage.

    No good going to happen for class balance. Abandon magic sorc. Its garbage class and always will be garbage. A class with 30 percent passives of no use in PVP. Noobs will never let anything challenging NB. Follow alpha class. Dont waste time in levelling up garbages. You will regrett one day by wasting time on it.

    Edited by Priyasekarssk on July 20, 2018 3:58PM
  • frostz417
    frostz417
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    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,

    Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.

    You must’ve not played a sorc. No damage proc? Y’all have a *** passive that’s literally a proc excecute. You have access to a massive shield which you can just spam ward, harnes, healing Ward and that’s about 30k shields right there.... you have Ward and harness covering your healing Ward which is one of the most OP heals in the game. Rune cage can’t be countered when your can literally do “curse, meteor, rune cage, frags” then comes the stupid endless fury proc that is delayed and broken. Easily the most broken excecute in the game when you can have a no skill sorc in the back of a zerg spamming rune cage and endless fury and racking up kills easily only to be targeted but just spams their endless 30k shields and then streak away. Sorcs have the most over powered burst in the game. Please actually play magsorc or see one play before you make such atrocious assumptions.
  • SirMewser
    SirMewser
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    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,

    Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.

    I have never seen so much delusion before...
    If only there was a downvote button for such silly statements. (Aside from being a bit illegible.)

    Despite your radical/short-sighted/alarmist belief, not everyone has those same; opinions, concerns, or experiences.
    You do not speak for other player's skills.
    You do not speak for other player's opinions.
    You do not speak for other player's concerns.
    You do not speak for other player's experiences.
    You do not speak for the entirety of the magic sorc population.
    You do not speak for anyone but yourself.

    Trying to convince others by basically saying "[It's because you're blind and I am the one who gets it]" will not go well (because that is what I got from reading your post).
    I am very sorry for all the paranoia you suffer... :'(
  • Priyasekarssk
    Priyasekarssk
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    SirMewser wrote: »
    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,

    Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.

    I have never seen so much delusion before...
    If only there was a downvote button for such silly statements. (Aside from being a bit illegible.)

    Despite your radical/short-sighted/alarmist belief, not everyone has those same; opinions, concerns, or experiences.
    You do not speak for other player's skills.
    You do not speak for other player's opinions.
    You do not speak for other player's concerns.
    You do not speak for other player's experiences.
    You do not speak for the entirety of the magic sorc population.
    You do not speak for anyone but yourself.

    Trying to convince others by basically saying "[It's because you're blind and I am the one who gets it]" will not go well (because that is what I got from reading your post).
    I am very sorry for all the paranoia you suffer... :'(

    Who cares about noobs ? Please dont waste my time. L2P first.
    frostz417 wrote: »
    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,

    Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.

    You must’ve not played a sorc. No damage proc? Y’all have a *** passive that’s literally a proc excecute. You have access to a massive shield which you can just spam ward, harnes, healing Ward and that’s about 30k shields right there.... you have Ward and harness covering your healing Ward which is one of the most OP heals in the game. Rune cage can’t be countered when your can literally do “curse, meteor, rune cage, frags” then comes the stupid endless fury proc that is delayed and broken. Easily the most broken excecute in the game when you can have a no skill sorc in the back of a zerg spamming rune cage and endless fury and racking up kills easily only to be targeted but just spams their endless 30k shields and then streak away. Sorcs have the most over powered burst in the game. Please actually play magsorc or see one play before you make such atrocious assumptions.

    Once sorc put curse and wrath. You literally have 4 seconds to purge , before it makes any damage. Templars /Purge sets/Purge skill can just purge and simile at sorc face. Either you or your group member can do it for entire group.

    Dont judge who I am. Judge what I am saying and counter my argument. Please first you play magic sorc and come to dueling tournaments and win it. Half baked forum entries doesnt prove anything. Nor it counter any argument. Please try learn what I am saying. If refuse just leave it . Dont waste my time.

    All light armor builds stack shields. Magicka warden has highest damage shields around 100K. How on other classes its not overpowered , on sorc its overpowered ? Magicka NB do. Magicka templars do. Magicka DKs do. No answer !!!
    Sorcs have the most over powered burst in the game -:- Good joke. NB and warden have good burst in the game. Warden burst is timed , but cannot be purged. NB instant burst with DOT. Sorc damage only work against low resistances. Want to try ? Just make magic sorc and go against heavy armored stamden/DK. You will not even move an inch without debuffs. Once opponents resistance crossed 20k you attacks are just wet noodles. One HOT get to full health in no time.

    There is no way to make it work in competitive PVP. ZOs created a mess beyond repair. I am saying samething as you. Ditch magic sorc . World top pros are not playing magicka sorc for a reason and never will. If you cannot understand why just leave it.
    Edited by Priyasekarssk on July 20, 2018 6:40PM
  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,

    Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.

    Are you sure that the Nb community is more biased than the sorc community @BohnT ? :trollface:
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Priyasekarssk is a garbage and always will be garbage. In what way Priyasekarssk is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why Priyasekarssk is a garbage because Priyasekarssk always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    FTFY

    I sure hope you are trolling, because it is obvious you have know idea what you are on about. At all. You are worse than paliotogolist is for the NBs. Like holy *** L2P.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    ak_pvp wrote: »
    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Priyasekarssk is a garbage and always will be garbage. In what way Priyasekarssk is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why Priyasekarssk is a garbage because Priyasekarssk always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    FTFY

    I sure hope you are trolling, because it is obvious you have know idea what you are on about. At all. You are worse than paliotogolist is for the NBs. Like holy *** L2P.

    Good thats how noobs argue , because they dont know nothing. Please dont waste my time noob. I dont have time to teach noobs. If you have guts make a magic sorc and stand before my stam NB & stam warden. Pathetic noobs.
    Edited by Priyasekarssk on July 20, 2018 8:07PM
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,

    Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.

    Are you sure that the Nb community is more biased than the sorc community @BohnT ? :trollface:

    You might agree or not. ESO clearly favours meta class as any other MMO. ZOs forced to do it . This game is in strong clutch of meta class ideology. Instead of arguing, I made stam nb. Players who think magic sorc is OP can make magicka sorc. Problem solved.
  • Ivan363
    Ivan363
    I main a mag sorc also, I feel they need a nerf also
    HI
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    Ivan363 wrote: »
    I main a mag sorc also, I feel they need a nerf also

    Prove it by winning a dueling tournament. Only proof and information needed.
    Edited by Priyasekarssk on July 20, 2018 8:15PM
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,

    Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.

    Are you sure that the Nb community is more biased than the sorc community @BohnT ? :trollface:

    They both do their best to make it a tough decision :trollface:
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ivan363 wrote: »
    I main a mag sorc also, I feel they need a nerf also

    Prove it by winning a dueling tournament. Only proof and information needed.

    *cough*
    https://youtu.be/o4Ok7AweyiA
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    jabrone77 wrote: »
    Ivan363 wrote: »
    I main a mag sorc also, I feel they need a nerf also

    Prove it by winning a dueling tournament. Only proof and information needed.

    *cough*
    https://youtu.be/o4Ok7AweyiA

    So you dont know what a tournament and competition mean ? Stomp noobs entire day who doesn't even know what is resistance. Good luck with your 1v1 with noobs
    Edited by Priyasekarssk on July 20, 2018 11:03PM
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    He’s got hops. That’s pro
  • GarnetFire17
    GarnetFire17
    ✭✭✭✭
    Nerf the Runecage time by 2.5 secs, make break free .5 second slower for everyone. Make break free use either magicka or stamina depending on the higher max stat of the build.
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    jabrone77 wrote: »
    Ivan363 wrote: »
    I main a mag sorc also, I feel they need a nerf also

    Prove it by winning a dueling tournament. Only proof and information needed.

    *cough*
    https://youtu.be/o4Ok7AweyiA

    So you dont know what a tournament and competition mean ? Stomp noobs entire day who doesn't even know what is resistance. Good luck with your 1v1 with noobs

    Somehow, I knew what your response was going to be before I posted...

    /facepalm

    If you knew any of these players, you know they aren't "noobs", but some of the best PvP'ers on ps4 EU.
    No proof is going to be good enough for you, I fear.
    You're a noob when it comes to proof.
    And sentence structure.
    Enjoy being a noob...
    Edited by Kel on July 21, 2018 2:47AM
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    jabrone77 wrote: »
    jabrone77 wrote: »
    Ivan363 wrote: »
    I main a mag sorc also, I feel they need a nerf also

    Prove it by winning a dueling tournament. Only proof and information needed.

    *cough*
    https://youtu.be/o4Ok7AweyiA

    So you dont know what a tournament and competition mean ? Stomp noobs entire day who doesn't even know what is resistance. Good luck with your 1v1 with noobs

    Somehow, I knew what your response was going to be before I posted...

    /facepalm

    If you knew any of these players, you know they aren't "noobs", but some of the best PvP'ers on ps4 EU.
    No proof is going to be good enough for you, I fear.
    You're a noob when it comes to proof.
    And sentence structure.
    Enjoy being a noob...

    When 2 good players are fighting , fighting will last for atleast 5 mins . When top pro players are fighting, fighting will last for several minutes , until one make a mistake.
    Please dont comment on PVP forums . You never fought a pro player in game and not even know who is pro and who is noob. You wont even last few seconds against true pro players. What a waste of time.
    Edited by Priyasekarssk on July 21, 2018 3:19AM
  • ZarkingFrued
    ZarkingFrued
    ✭✭✭✭✭
    Gotta agree though, Nightblades pretty much run this game. If something hurts them they race to the forums to cry about it and Zos nerfs it because they think it's what everyone wants when really theres just a whole bunch of Nightblades who cant stand the thought of not being OP anymore. Sorc really isn't much against elite players, it's pretty crap. It just wrecks noobs really fast.
  • SirMewser
    SirMewser
    ✭✭✭✭✭
    ak_pvp wrote: »
    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Priyasekarssk is a garbage and always will be garbage. In what way Priyasekarssk is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why Priyasekarssk is a garbage because Priyasekarssk always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    FTFY

    I sure hope you are trolling, because it is obvious you have know idea what you are on about. At all. You are worse than paliotogolist is for the NBs. Like holy *** L2P.

    Good thats how noobs argue , because they dont know nothing. Please dont waste my time noob. I dont have time to teach noobs. If you have guts make a magic sorc and stand before my stam NB & stam warden. Pathetic noobs.

    Yeah, you've said that before.

    Capture_L2_P.png
    Capture_Noob.png

    That is all there is to you as a person.
    Aside of the idiotic thread discussion you've recently made that was closed.
    Edited by SirMewser on July 26, 2018 4:34AM
  • Saint314Louis1985
    Saint314Louis1985
    ✭✭✭
    I don’t pvp anymore but can tell you I was using the same burst combo years ago with curse, frags, fury, meteor, proc det (before single target nerf), and streak ( not rune cage). Not sure why everyone still whining about sorcs all the sudden.
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    SirMewser wrote: »
    ak_pvp wrote: »
    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Priyasekarssk is a garbage and always will be garbage. In what way Priyasekarssk is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why Priyasekarssk is a garbage because Priyasekarssk always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    FTFY

    I sure hope you are trolling, because it is obvious you have know idea what you are on about. At all. You are worse than paliotogolist is for the NBs. Like holy *** L2P.

    Good thats how noobs argue , because they dont know nothing. Please dont waste my time noob. I dont have time to teach noobs. If you have guts make a magic sorc and stand before my stam NB & stam warden. Pathetic noobs.

    Yeah, you've said that before.

    Capture_L2_P.png
    Capture_Noob.png

    That is all there is to you as a person.
    Aside of the idiotic thread discussion you've recently made that was closed.

    Again no facts to discuss. Only dog braking.If you dont know anything about game simply keep quiet. Only dogs bark without substance. Eso favours nightblades. There's is nothing wrong in that thread. In recent patch irony is NB can detect whoever use detect pots. Why detection ? Just remove entire all useless detection mechanism. If not just NB can be cloak forever and never be revealed. Please add whatever left over debuffs to NB.
    Some people cannot truth. Always counter with facts. Not like this noobs who always look for cheese. Topic has to be renamed to " Magic sorc nerf ideas to make it
    frostz417 wrote: »
    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,

    Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.

    You must’ve not played a sorc. No damage proc? Y’all have a *** passive that’s literally a proc excecute. You have access to a massive shield which you can just spam ward, harnes, healing Ward and that’s about 30k shields right there.... you have Ward and harness covering your healing Ward which is one of the most OP heals in the game. Rune cage can’t be countered when your can literally do “curse, meteor, rune cage, frags” then comes the stupid endless fury proc that is delayed and broken. Easily the most broken excecute in the game when you can have a no skill sorc in the back of a zerg spamming rune cage and endless fury and racking up kills easily only to be targeted but just spams their endless 30k shields and then streak away. Sorcs have the most over powered burst in the game. Please actually play magsorc or see one play before you make such atrocious assumptions.

    Please understand difference between proc sets and proc. 15% proc is garbage in PVP because magic sorc wont use lightening staff in PVP. Its very difficult to proc with fire staff. Just blah blah without any factual statements. Its not hard to understand for a person with decent IQ.
    There is no shock damage proc sets that sorc can be used for PVP. All are no use to magic sorc. Only flame damage to appease DKs & templars. Not even barely 1 set. Zaan another flame. There are many proc sets for DKs and templars.
    How biased it is ?
    "Sorcs have the most over powered burst in the game" NB has the most powerful burst in the game. Magic sorc all damge are timed simlar to AOE. Timed burst is not burst .Its AOE. If you have purge slotted or healer , you will completely eliminate haunting curse and wrath. Even lets say , haunting curse goes throught after 3.5 seconds, there is no debuffs for magic sorcs .Just heal it back to full health in no time. Cyrstal frag is wet noodles and very well dodgeable/blockable even for noob standards. It gives ample time to react.

    If anyone lose to a magic sorc , I would say they are not worth to playing this game. There is no top players playing magic sorcs. All they need is a cannon fodder for their lust and wants it as a garbage class for PVP.

    There is nothing counter to my statement. Magic sorc is garbage. I never lost to magic sorc on 1v1.

    What are you going to do ? Doing personal insults like other another noob barking like dog looking for cheese or counter my arguments with facts ?
    Edited by Priyasekarssk on July 26, 2018 6:40PM
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    SirMewser wrote: »
    ak_pvp wrote: »
    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Priyasekarssk is a garbage and always will be garbage. In what way Priyasekarssk is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why Priyasekarssk is a garbage because Priyasekarssk always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    FTFY

    I sure hope you are trolling, because it is obvious you have know idea what you are on about. At all. You are worse than paliotogolist is for the NBs. Like holy *** L2P.

    Good thats how noobs argue , because they dont know nothing. Please dont waste my time noob. I dont have time to teach noobs. If you have guts make a magic sorc and stand before my stam NB & stam warden. Pathetic noobs.

    Yeah, you've said that before.

    Capture_L2_P.png
    Capture_Noob.png

    That is all there is to you as a person.
    Aside of the idiotic thread discussion you've recently made that was closed.

    Again no facts to discuss. Only dog braking.If you dont know anything about game simply keep quiet. Only dogs bark without substance. Eso favours nightblades. There's is nothing wrong in that thread. In recent patch irony is NB can detect whoever use detect pots. Why detection ? Just remove entire all useless detection mechanism. If not just NB can be cloak forever and never be revealed. Please add whatever left over debuffs to NB.
    Some people cannot truth. Always counter with facts. Not like this noobs who always look for cheese. Topic has to be renamed to " Magic sorc nerf ideas to make it
    frostz417 wrote: »
    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,

    Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.

    You must’ve not played a sorc. No damage proc? Y’all have a *** passive that’s literally a proc excecute. You have access to a massive shield which you can just spam ward, harnes, healing Ward and that’s about 30k shields right there.... you have Ward and harness covering your healing Ward which is one of the most OP heals in the game. Rune cage can’t be countered when your can literally do “curse, meteor, rune cage, frags” then comes the stupid endless fury proc that is delayed and broken. Easily the most broken excecute in the game when you can have a no skill sorc in the back of a zerg spamming rune cage and endless fury and racking up kills easily only to be targeted but just spams their endless 30k shields and then streak away. Sorcs have the most over powered burst in the game. Please actually play magsorc or see one play before you make such atrocious assumptions.

    Please understand difference between proc sets and proc. 15% proc is garbage in PVP because magic sorc wont use lightening staff in PVP. Its very difficult to proc with fire staff. Just blah blah without any factual statements. Its not hard to understand for a person with decent IQ.
    There is no shock damage proc sets that sorc can be used for PVP. All are no use to magic sorc. Only flame damage to appease DKs & templars. Not even barely 1 set. Zaan another flame. There are many proc sets for DKs and templars.
    How biased it is ?
    "Sorcs have the most over powered burst in the game" NB has the most powerful burst in the game. Magic sorc all damge are timed simlar to AOE. Timed burst is not burst .Its AOE. If you have purge slotted or healer , you will completely eliminate haunting curse and wrath. Even lets say , haunting curse goes throught after 3.5 seconds, there is no debuffs for magic sorcs .Just heal it back to full health in no time. Cyrstal frag is wet noodles and very well dodgeable/blockable even for noob standards. It gives ample time to react.

    If anyone lose to a magic sorc , I would say they are not worth to playing this game. There is no top players playing magic sorcs. All they need is a cannon fodder for their lust and wants it as a garbage class for PVP.

    There is nothing counter to my statement. Magic sorc is garbage. I never lost to magic sorc on 1v1.

    What are you going to do ? Doing personal insults like other another noob barking like dog looking for cheese or counter my arguments with facts ?

    Well TBH. Against anyone tanky, not like a TANK just heavy armor like fury Sevenths kinda tanky. Sorc burst will kill them only if they don't heal after a burst rotation. If they are stupid enough not to heal up to say 80% health or just keep tapping that vigor. Then they deserve to lose IMO. The only thing that can be used to pressure them are mines and atro. But most people just LOS or jog out of range of that atro lol.

    Sorcs are not overperforming in the 1v1 department at all. Unless they run silly proc builds that really wouldn't be accepted in any real dueling tourney, and even then a magBlade running that same proc setup would highly outperform that Sorc.

    Where sorcs are overly strong now is in XvX, or Xv1. And I guess in a 1vX against bad players. But any class looks amazing in good hands against very bad or new players. So that's null.

    I don't feel weak on Sorc. I don't think Sorc is garbage, they are obviously strong. I don't like no counterplay abilities however. And even if it is the weakest class in the game to some or the strongest. I should not have rune cage. Wrath I was leaning to see if changing that would be good. But nah. Delete cage. No counterplay skills shouldn't be in game. Fossilize has counterplay in that the DK has to be right on you for it to work. Same with fear. But even those I don't like. Reduce the range or put the unavoidable stun on streak. Maybe first Target can't avoid it but any other Target hit can. Some BS. But whatever at the end of the day.
  • Kikke
    Kikke
    ✭✭✭✭✭
    ✭✭
    mNB has been the masters of 1vX for years, it's called a bomb blade.

    Proc sets are designed for templars, Dks and NBs, not for sorc.

    Most sorc runs 2 sustain sets to be viable in open world PvP.

    And by viable I mean - worse than any other class if played by a skilled player.

    Edit: Also; only place sorc is strong atm is Xv1, were the solo scrub gets CC'd and killed -> Runs too forum to cry about how OP said CC is.
    Edited by Kikke on July 27, 2018 5:08PM
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Juhasow
    Juhasow
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    BohnT wrote: »
    Haquor wrote: »
    I too main a magesorc and feel we are long overdue for a good nerf.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
    Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.

    So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.

    Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.

    FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.

    Ok that out of the way here are my thoughts.

    1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
    2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.

    What does everyone think of these ideas especially number 2. Please leave constructive feedback.
    #1 - ZOS should have never gutted what was the heart of sorcerer gameplay.

    #2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.

    Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.

    A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,

    Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.

    Are you sure that the Nb community is more biased than the sorc community @BohnT ? :trollface:

    They both do their best to make it a tough decision :trollface:

    Well You'll never see any stamblade saying that this setup overperforms even a bit both for PvE and PvP. You can find sometimes magsorcs pointing out situations when their build outperforms without instantly creating list of situations when it's not so I would say choice about which comminuty is more biased is simple and stamblades win.
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