I too main a magesorc and feel we are long overdue for a good nerf.
Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.
Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.
Priyasekarssk wrote: »cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.
I can say is learn to play and learn to break free. Learn how to make CC immunity up. I know magic sorc is a garbage class . But noobs will make it nerfed , just because of one skill. Alpah meta should always rule PVP.
Please make a magic sorc and fight against a competive DK or NB.
Priyasekarssk wrote: »cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.
I can say is learn to play and learn to break free. Learn how to make CC immunity up. I know magic sorc is a garbage class . But noobs will make it nerfed , just because of one skill. Alpah meta should always rule PVP.
Please make a magic sorc and fight against a competive DK or NB.
You all know that ZOS will nerf sorcs FOR SURE. Because it's what bad companies do: be slaves of forum shiptoasters, NB alts and whatsnot. In the MMO industry, alpha male class with maximum number of paying players >>> balance.
Priyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,
Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.
Priyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,
Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.
Priyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,
Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.
I have never seen so much delusion before...
If only there was a downvote button for such silly statements. (Aside from being a bit illegible.)
Despite your radical/short-sighted/alarmist belief, not everyone has those same; opinions, concerns, or experiences.
You do not speak for other player's skills.
You do not speak for other player's opinions.
You do not speak for other player's concerns.
You do not speak for other player's experiences.
You do not speak for the entirety of the magic sorc population.
You do not speak for anyone but yourself.
Trying to convince others by basically saying "[It's because you're blind and I am the one who gets it]" will not go well (because that is what I got from reading your post).
I am very sorry for all the paranoia you suffer... :'(
Priyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,
Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.
You must’ve not played a sorc. No damage proc? Y’all have a *** passive that’s literally a proc excecute. You have access to a massive shield which you can just spam ward, harnes, healing Ward and that’s about 30k shields right there.... you have Ward and harness covering your healing Ward which is one of the most OP heals in the game. Rune cage can’t be countered when your can literally do “curse, meteor, rune cage, frags” then comes the stupid endless fury proc that is delayed and broken. Easily the most broken excecute in the game when you can have a no skill sorc in the back of a zerg spamming rune cage and endless fury and racking up kills easily only to be targeted but just spams their endless 30k shields and then streak away. Sorcs have the most over powered burst in the game. Please actually play magsorc or see one play before you make such atrocious assumptions.
Priyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,
Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.
Priyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Priyasekarssk is a garbage and always will be garbage. In what way Priyasekarssk is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why Priyasekarssk is a garbage because Priyasekarssk always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
Priyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Priyasekarssk is a garbage and always will be garbage. In what way Priyasekarssk is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why Priyasekarssk is a garbage because Priyasekarssk always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
FTFY
I sure hope you are trolling, because it is obvious you have know idea what you are on about. At all. You are worse than paliotogolist is for the NBs. Like holy *** L2P.
Ragnaroek93 wrote: »Priyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,
Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.
Are you sure that the Nb community is more biased than the sorc community @BohnT ?
Ragnaroek93 wrote: »Priyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,
Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.
Are you sure that the Nb community is more biased than the sorc community @BohnT ?
Priyasekarssk wrote: »
So you dont know what a tournament and competition mean ? Stomp noobs entire day who doesn't even know what is resistance. Good luck with your 1v1 with noobs
Priyasekarssk wrote: »
So you dont know what a tournament and competition mean ? Stomp noobs entire day who doesn't even know what is resistance. Good luck with your 1v1 with noobs
Somehow, I knew what your response was going to be before I posted...
/facepalm
If you knew any of these players, you know they aren't "noobs", but some of the best PvP'ers on ps4 EU.
No proof is going to be good enough for you, I fear.
You're a noob when it comes to proof.
And sentence structure.
Enjoy being a noob...
Priyasekarssk wrote: »Priyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Priyasekarssk is a garbage and always will be garbage. In what way Priyasekarssk is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why Priyasekarssk is a garbage because Priyasekarssk always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
FTFY
I sure hope you are trolling, because it is obvious you have know idea what you are on about. At all. You are worse than paliotogolist is for the NBs. Like holy *** L2P.
Good thats how noobs argue , because they dont know nothing. Please dont waste my time noob. I dont have time to teach noobs. If you have guts make a magic sorc and stand before my stam NB & stam warden. Pathetic noobs.


Priyasekarssk wrote: »Priyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Priyasekarssk is a garbage and always will be garbage. In what way Priyasekarssk is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why Priyasekarssk is a garbage because Priyasekarssk always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
FTFY
I sure hope you are trolling, because it is obvious you have know idea what you are on about. At all. You are worse than paliotogolist is for the NBs. Like holy *** L2P.
Good thats how noobs argue , because they dont know nothing. Please dont waste my time noob. I dont have time to teach noobs. If you have guts make a magic sorc and stand before my stam NB & stam warden. Pathetic noobs.
Yeah, you've said that before.
That is all there is to you as a person.
Aside of the idiotic thread discussion you've recently made that was closed.
Priyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,
Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.
You must’ve not played a sorc. No damage proc? Y’all have a *** passive that’s literally a proc excecute. You have access to a massive shield which you can just spam ward, harnes, healing Ward and that’s about 30k shields right there.... you have Ward and harness covering your healing Ward which is one of the most OP heals in the game. Rune cage can’t be countered when your can literally do “curse, meteor, rune cage, frags” then comes the stupid endless fury proc that is delayed and broken. Easily the most broken excecute in the game when you can have a no skill sorc in the back of a zerg spamming rune cage and endless fury and racking up kills easily only to be targeted but just spams their endless 30k shields and then streak away. Sorcs have the most over powered burst in the game. Please actually play magsorc or see one play before you make such atrocious assumptions.
Priyasekarssk wrote: »Priyasekarssk wrote: »Priyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Priyasekarssk is a garbage and always will be garbage. In what way Priyasekarssk is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why Priyasekarssk is a garbage because Priyasekarssk always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
FTFY
I sure hope you are trolling, because it is obvious you have know idea what you are on about. At all. You are worse than paliotogolist is for the NBs. Like holy *** L2P.
Good thats how noobs argue , because they dont know nothing. Please dont waste my time noob. I dont have time to teach noobs. If you have guts make a magic sorc and stand before my stam NB & stam warden. Pathetic noobs.
Yeah, you've said that before.
That is all there is to you as a person.
Aside of the idiotic thread discussion you've recently made that was closed.
Again no facts to discuss. Only dog braking.If you dont know anything about game simply keep quiet. Only dogs bark without substance. Eso favours nightblades. There's is nothing wrong in that thread. In recent patch irony is NB can detect whoever use detect pots. Why detection ? Just remove entire all useless detection mechanism. If not just NB can be cloak forever and never be revealed. Please add whatever left over debuffs to NB.
Some people cannot truth. Always counter with facts. Not like this noobs who always look for cheese. Topic has to be renamed to " Magic sorc nerf ideas to make itPriyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,
Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.
You must’ve not played a sorc. No damage proc? Y’all have a *** passive that’s literally a proc excecute. You have access to a massive shield which you can just spam ward, harnes, healing Ward and that’s about 30k shields right there.... you have Ward and harness covering your healing Ward which is one of the most OP heals in the game. Rune cage can’t be countered when your can literally do “curse, meteor, rune cage, frags” then comes the stupid endless fury proc that is delayed and broken. Easily the most broken excecute in the game when you can have a no skill sorc in the back of a zerg spamming rune cage and endless fury and racking up kills easily only to be targeted but just spams their endless 30k shields and then streak away. Sorcs have the most over powered burst in the game. Please actually play magsorc or see one play before you make such atrocious assumptions.
Please understand difference between proc sets and proc. 15% proc is garbage in PVP because magic sorc wont use lightening staff in PVP. Its very difficult to proc with fire staff. Just blah blah without any factual statements. Its not hard to understand for a person with decent IQ.
There is no shock damage proc sets that sorc can be used for PVP. All are no use to magic sorc. Only flame damage to appease DKs & templars. Not even barely 1 set. Zaan another flame. There are many proc sets for DKs and templars.
How biased it is ?
"Sorcs have the most over powered burst in the game" NB has the most powerful burst in the game. Magic sorc all damge are timed simlar to AOE. Timed burst is not burst .Its AOE. If you have purge slotted or healer , you will completely eliminate haunting curse and wrath. Even lets say , haunting curse goes throught after 3.5 seconds, there is no debuffs for magic sorcs .Just heal it back to full health in no time. Cyrstal frag is wet noodles and very well dodgeable/blockable even for noob standards. It gives ample time to react.
If anyone lose to a magic sorc , I would say they are not worth to playing this game. There is no top players playing magic sorcs. All they need is a cannon fodder for their lust and wants it as a garbage class for PVP.
There is nothing counter to my statement. Magic sorc is garbage. I never lost to magic sorc on 1v1.
What are you going to do ? Doing personal insults like other another noob barking like dog looking for cheese or counter my arguments with facts ?
Ragnaroek93 wrote: »Priyasekarssk wrote: »I too main a magesorc and feel we are long overdue for a good nerf.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.cpuScientist wrote: »Heyo, I have been a magSorc main for AGES. I have all the other classes a Stam and mag version. And play tem regularly but I've always come back to Sorc. However in this most recent patch, it has be unplayable for me. It is too obviously overpowered, very much overperforming. I have some ideas I'd like to present to the community though.
So real quick. MagSorc was designed around the frag stun. Your big burst was also your only really good CC, so ZOS gave us curse and wrath as delayed burst since it was very hit and miss with our stun. So we wouldn't always land our execute and our big burst ability. Now however we have a delayed execute delayed burst in curse delayed ulti with meteor and a stun that always lands and is very winky to break free of with a weird delay. So we will always land the entire combo, the frag stun which provided the counterplay is done away with.
Where oter classes have to choose what to use after their stun, whether to ulti burst or execute. Sorcs have it easy with once choice. Frag. What once was the big avoidable burst is now an instant hit. So I have a few proposals for this issue.
FIRST AND FOREMOST. Make this CC easier to break out of and not have that weird travel delay. It should be as easy to break as unmorphed fossilize. Instant and then break is easy.
Ok that out of the way here are my thoughts.
1. Delete the skill, make it a dot leave defensive rune as is but make cage and it's pre morph just a dot with a weak slow or something and put the stun back in frag. It would give us a source of healing with the passive. This would add a dot to pve perhaps unbalancing perhaps not. Honestly the point is CC back on frag and just delete cage.
2. This is twofold. One again fix the break free and all that, leave the damage make it 3 second stun. But make mages wrath proc at 25% health but not be delayed anymore. This would be a fundemental change yes. But it mean that sorcs have to choose, to frag or execute after the CC instead of only fragging. It would take some of the burst out of the combo and make it a little harder to kill but still strong. PvE is slightly affected with the slightly earlier execute percentage. This would still leave magSorc in a very strong spot. This would appease the BG masses as well.
What does everyone think of these ideas especially number 2. Please leave constructive feedback.Joy_Division wrote: »#1 - ZOS should have never gutted what was the heart of sorcerer gameplay.
#2 - No thanks. Just keeps the most annoying aspect of what we have now (uncounterable max range stun) and turns the other signature sorcerer skill into a impotent NB version just to appease whining from Battlegrounds.
Magic sorc is a garbage and always will be garbage. In what way magic sorc is Overpowered ? No one will answer. But its overpowered and ZOs has to nerf it make cannon fodder. Why magic sorc is a garbage because noobs always want cheese kills and self proclaimed pros will make always make it a garbage class and QQ in forums overpowered and never tell why its overpowered.
A class without any damage proc sets , no shock damage boost( Why not magic damage ) , no debuffs , no instant burst , no instant healing is overpowered only because its has runcage which can be easily countered. Common on all applause!!! Magic sorc is truely overpowered,
Runcage is preventing NB kills & zerg kills correct ? NB should be always meta and should have all debuffs, and sorc should have none. On 1v1 I never lost to this garbage class. Please play magic sorc against a competive player and prove its overpowered and it has uncounterable strategies.
Are you sure that the Nb community is more biased than the sorc community @BohnT ?
They both do their best to make it a tough decision