mNB has been the masters of 1vX for years, it's called a bomb blade.
Proc sets are designed for templars, Dks and NBs, not for sorc.
Most sorc runs 2 sustain sets to be viable in open world PvP.
And by viable I mean - worse than any other class if played by a skilled player.
Edit: Also; only place sorc is strong atm is Xv1, were the solo scrub gets CC'd and killed -> Runs too forum to cry about how OP said CC is.
Thestephenmcraeub17_ESO wrote: »Let frags have their CC back. As long as it stays reflectable, it'll be a nice little buff to my magDK.
Also, side note, pretty much everyone is in agreement that magsorcs perform outstandingly well in PvP. The burst damage is outrageous, and they have an incredibly powerful long-range hard CC with damage attached to it. They also have incredibly powerful shields. I seriously can't tell if this "magsorc is underperforming" thing is an attempt at trolling? I mean some people here are saying "show facts" but the facts are evident if you play the game. Magsorc is an easy class to play and it's very powerful. I can't fathom how that could be disputed.
Priyasekarssk wrote: »
So you dont know what a tournament and competition mean ? Stomp noobs entire day who doesn't even know what is resistance. Good luck with your 1v1 with noobs
Somehow, I knew what your response was going to be before I posted...
/facepalm
If you knew any of these players, you know they aren't "noobs", but some of the best PvP'ers on ps4 EU.
No proof is going to be good enough for you, I fear.
You're a noob when it comes to proof.
And sentence structure.
Enjoy being a noob...
Thestephenmcraeub17_ESO wrote: »Let frags have their CC back. As long as it stays reflectable, it'll be a nice little buff to my magDK.
Also, side note, pretty much everyone is in agreement that magsorcs perform outstandingly well in PvP. The burst damage is outrageous, and they have an incredibly powerful long-range hard CC with damage attached to it. They also have incredibly powerful shields. I seriously can't tell if this "magsorc is underperforming" thing is an attempt at trolling? I mean some people here are saying "show facts" but the facts are evident if you play the game. Magsorc is an easy class to play and it's very powerful. I can't fathom how that could be disputed.
To all noobs complaining about magic sorc, watch fengrush video against an army of sorcs. Also ask fengrush why he is not magic sorc any time. Rune cage is no way near overpowered. Its noobs issue.Illuvatarr wrote: »Played a Mag sorc four years ago. Literally just got back into this game.
The class has an overpowered ability called rune cage. Its stupid. This does not compensate for its severe shortcomings relative to stamina builds.
The rest of the class doesn't stack up in pvp. No survivability, delayed burst and inability to sustain versus stamina builds.
That being said, it shines in zerg battles when no one is paying attention to you (melt people from far away when they arent paying attention) and it performs well on keep battles where melee classes cannot get to you. (the inability of the class to build distance even with speed potions is comical).
The irony is that it used to be the other way around. I am building a stamina set now for my sorcerer as the game mechanics have changed . The performance and ease of killing people with a stamina build (I am in full yellow cp 160 gear and I regularly get killed by nightblades/bow users from stealth before I can even react) is comical.
I am not sure what the developers of this game are thinking other than wanting magicka to be a support stat for stamina builds (or they don't know how to balance the two stats as stamina lhas an inherent advantage as it is attached to higher protective gear and cross functions as the primary dodge/block stat so you just need to stack it on your stamina build). Game is completely different than it used to be.
Priyasekarssk wrote: »To all noobs complaining about magic sorc, watch fengrush video against an army of sorcs. Also ask fengrush why he is not magic sorc any time. Rune cage is no way near overpowered. Its noobs issue.Illuvatarr wrote: »Played a Mag sorc four years ago. Literally just got back into this game.
The class has an overpowered ability called rune cage. Its stupid. This does not compensate for its severe shortcomings relative to stamina builds.
The rest of the class doesn't stack up in pvp. No survivability, delayed burst and inability to sustain versus stamina builds.
That being said, it shines in zerg battles when no one is paying attention to you (melt people from far away when they arent paying attention) and it performs well on keep battles where melee classes cannot get to you. (the inability of the class to build distance even with speed potions is comical).
The irony is that it used to be the other way around. I am building a stamina set now for my sorcerer as the game mechanics have changed . The performance and ease of killing people with a stamina build (I am in full yellow cp 160 gear and I regularly get killed by nightblades/bow users from stealth before I can even react) is comical.
I am not sure what the developers of this game are thinking other than wanting magicka to be a support stat for stamina builds (or they don't know how to balance the two stats as stamina lhas an inherent advantage as it is attached to higher protective gear and cross functions as the primary dodge/block stat so you just need to stack it on your stamina build). Game is completely different than it used to be.
cpuScientist wrote: »Priyasekarssk wrote: »To all noobs complaining about magic sorc, watch fengrush video against an army of sorcs. Also ask fengrush why he is not magic sorc any time. Rune cage is no way near overpowered. Its noobs issue.Illuvatarr wrote: »Played a Mag sorc four years ago. Literally just got back into this game.
The class has an overpowered ability called rune cage. Its stupid. This does not compensate for its severe shortcomings relative to stamina builds.
The rest of the class doesn't stack up in pvp. No survivability, delayed burst and inability to sustain versus stamina builds.
That being said, it shines in zerg battles when no one is paying attention to you (melt people from far away when they arent paying attention) and it performs well on keep battles where melee classes cannot get to you. (the inability of the class to build distance even with speed potions is comical).
The irony is that it used to be the other way around. I am building a stamina set now for my sorcerer as the game mechanics have changed . The performance and ease of killing people with a stamina build (I am in full yellow cp 160 gear and I regularly get killed by nightblades/bow users from stealth before I can even react) is comical.
I am not sure what the developers of this game are thinking other than wanting magicka to be a support stat for stamina builds (or they don't know how to balance the two stats as stamina lhas an inherent advantage as it is attached to higher protective gear and cross functions as the primary dodge/block stat so you just need to stack it on your stamina build). Game is completely different than it used to be.
Oh well if Fengrush is the answer. In one of his videos he was almost only ever killed by magSorcs and said. Damn its like it's sorcs every time.