All of my Stam toons that have a good handful of Mag skills runs a infused neck with mag recov... StamBlade has 1044 mag Recov, 2.3k stam recov, 34k Stam and can go up to 3.8k wep dmg. I can pop fear and cloak much, much more often than most StamBlades can.
Have you taken a look at the DK class rep discord? StamDK is dead and has no identity according to DKs.
Things generally aren't as good as they look on paper. The grass is always greener on the other side.
I will say that I don't understand why DKs' calls for greater mobility within the class have been heeded by the devs repeatedly (the addition of Major Expedition, and now not only snare removal but snare immunity) when templars have been making exactly the same arguments and have gotten...um...Hasty Prayer.
Jjitsuboy98 wrote: »This thread is insane. Wings suck for a Stam DK. I am forced to run shackle breaker just to barely and not even sustain them. Wings need to cost less and give minor expedition. This is coming from a solo pvp point of view. U can't argue cyrodil is group because the lag is to bad. If zos fixes lag then maybe I can group up in big battles. Stam dk needs help. Play one and show me your 1vX clips then I will alter my opinion.
rimmidimdim wrote: »Why is this sorc worried about wings? Can't he just rune cage him still 41 meters away and blow him up? Stam players won't mind except the bow builds. Magblades maybe will be actually be bothered by this. Idk, seems like a troll thread.
Nerf sorcs (rune cage). Cheers.
Having wings up while being rune caged still wont help blow up a DK lmfao.. and like ive said PLENTY of times before, 1v1 or even 1v2 with a DK is no proble.. but when it becomes a actually 1vX with multiple DK's just spamming wings on you, nothing you can do.
rimmidimdim wrote: »Why is this sorc worried about wings? Can't he just rune cage him still 41 meters away and blow him up? Stam players won't mind except the bow builds. Magblades maybe will be actually be bothered by this. Idk, seems like a troll thread.
Nerf sorcs (rune cage). Cheers.
Having wings up while being rune caged still wont help blow up a DK lmfao.. and like ive said PLENTY of times before, 1v1 or even 1v2 with a DK is no proble.. but when it becomes a actually 1vX with multiple DK's just spamming wings on you, nothing you can do.
Dont you know.... rune cage opit's all you need to blow people up! Next week curse op, the following week defensive rune op, week after that nerf sorcs negate ulti!
rimmidimdim wrote: »Why is this sorc worried about wings? Can't he just rune cage him still 41 meters away and blow him up? Stam players won't mind except the bow builds. Magblades maybe will be actually be bothered by this. Idk, seems like a troll thread.
Nerf sorcs (rune cage). Cheers.
Having wings up while being rune caged still wont help blow up a DK lmfao.. and like ive said PLENTY of times before, 1v1 or even 1v2 with a DK is no proble.. but when it becomes a actually 1vX with multiple DK's just spamming wings on you, nothing you can do.
Dont you know.... rune cage opit's all you need to blow people up! Next week curse op, the following week defensive rune op, week after that nerf sorcs negate ulti!
Then after the negate nerf, nerf Bound Aegis.. WAY to much dmg! LOL
https://youtu.be/5wyz9l9FzYw rimmidimdim wrote: »Why is this sorc worried about wings? Can't he just rune cage him still 41 meters away and blow him up? Stam players won't mind except the bow builds. Magblades maybe will be actually be bothered by this. Idk, seems like a troll thread.
Nerf sorcs (rune cage). Cheers.
Having wings up while being rune caged still wont help blow up a DK lmfao.. and like ive said PLENTY of times before, 1v1 or even 1v2 with a DK is no proble.. but when it becomes a actually 1vX with multiple DK's just spamming wings on you, nothing you can do.
rimmidimdim wrote: »rimmidimdim wrote: »Why is this sorc worried about wings? Can't he just rune cage him still 41 meters away and blow him up? Stam players won't mind except the bow builds. Magblades maybe will be actually be bothered by this. Idk, seems like a troll thread.
Nerf sorcs (rune cage). Cheers.
Having wings up while being rune caged still wont help blow up a DK lmfao.. and like ive said PLENTY of times before, 1v1 or even 1v2 with a DK is no proble.. but when it becomes a actually 1vX with multiple DK's just spamming wings on you, nothing you can do.
Um you started a nerf thread for a future skill change that you just admit that you have no problems with unless there are three or more. I think that says it all. I think DK does need a buff. At least according to what you just said. LMFAO. Cheers.
rimmidimdim wrote: »rimmidimdim wrote: »Why is this sorc worried about wings? Can't he just rune cage him still 41 meters away and blow him up? Stam players won't mind except the bow builds. Magblades maybe will be actually be bothered by this. Idk, seems like a troll thread.
Nerf sorcs (rune cage). Cheers.
Having wings up while being rune caged still wont help blow up a DK lmfao.. and like ive said PLENTY of times before, 1v1 or even 1v2 with a DK is no proble.. but when it becomes a actually 1vX with multiple DK's just spamming wings on you, nothing you can do.
Um you started a nerf thread for a future skill change that you just admit that you have no problems with unless there are three or more. I think that says it all. I think DK does need a buff. At least according to what you just said. LMFAO. Cheers.
I must stand for all other players then, huh?
"Templar
Dawn’s Wrath
Eclipse: This ability and its morphs now returns damage whenever the affected enemy casts a direct damage attack. It still grants crowd control immunity when the effect ends and can now be removed by Break Free. Eclipse can also now be placed on an unlimited amount of enemies as a baseline effect.
Total Dark (Eclipse morph): This morph will heal you when the target casts a direct damage attack.
Unstable Core (Eclipse morph): This morph adds area of effect damage when the effect ends.
Developer Comments:
Spoiler
We liked how this ability was acting as a “soft” crowd-control, preventing some abilities but allowing others. However, the list of abilities was too short. We’ve made the ability more universally effective against most offensive abilities, making the process to select the right target and time for the ability more important.
Casting Eclipse when you have low health means the enemy may be able to ignore it and still kill your character. However, if you are able to stay alive, it can shift the tide of battle in your favor against an aggressive opponent."
Ragnarock41 wrote: »Have you taken a look at the DK class rep discord? StamDK is dead and has no identity according to DKs.
Things generally aren't as good as they look on paper. The grass is always greener on the other side.
I will say that I don't understand why DKs' calls for greater mobility within the class have been heeded by the devs repeatedly (the addition of Major Expedition, and now not only snare removal but snare immunity) when templars have been making exactly the same arguments and have gotten...um...Hasty Prayer.
Its just that devs are listening mainly to magDks for a while, and completely ignoring stam for like 14 months now. Think about it. Go ahead and check all the patch notes, you'll see that stamDK has gotten nothing but nerfs, and more meta nerfs.
StamDk already has snare immunity. We already have speed pots. I'm not saying wings buff isn't nice, but who do you think benefits most from these changes?
I just want to know what platform @ItsNebula play on with all these scary stamdk and S&B magsorcs.
I love the class, i really do... but since wings are getting (Or have) Snare Immunity, it seems like its just KILLED class diversity in PvP. (PC NA)
Before.. you would NEVER see DK's.. or if you did, they never ran wings.. but why wouldnt you wanna play a Stam DK now?
Stam DK's pretty much do NOT need to run medium armor.. why? Theyre very tanky in heavy.. and now in Heavy, they dont need Forward Momentum.. why?
Wings gives the immunity and removal of snares. So they run rally for the burst heal.
So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...
MagSorc and MagBlade. (MagSorc to an extent)
Imo, the version of Wings that gives Snare Removal and Immunity, shouldn't reflect skills, but instead absorb them.
That might be to much, and wings is VERY handy for out numbered situations, but when it comes to 1v1's, or just GvG's, 1v2's etc.. its almost to OP imo.
I hate asking/suggesting another DK nerf since they get nerfed pretty much every patch, but i think wings have gone a little to far now.
Whats your guy's opinion on wings now?
So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...
Whats your guy's opinion on wings now?
callen4492 wrote: »
So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...
Whats your guy's opinion on wings now?
Also, you say that wings completely counters magsorcs? What abilities does it counter? Force Pulse, mages wrath, rune cage, meteor, procc’ed crystal frags and haunting curse all go straight through wings. So it effectively counters flame reach and light/heavy attacks. You don’t need to run flame reach because you have rune cage- a top tier stun. Maybe you run flame reach because you have a master destruction staff or you want the dot for valkyn skoria. In that case I’m just not sorry for you. Magsorcs have so many tools in their belt it’s only normal for them to have a few counters. Every class does.
For instance, I main a mag dk. (It’s why I’m defending Reflective plate- the morph that removes snares). Therefore, I rely more heavily on dots than any other class and I have weak burst. When fighting a templar, I apply my dots to them and then boom, he drops a purify and all those dots go away. It makes it very difficult for me to fight against a templar, or at that rate, anybody when an enemy templar is nearby. Does that mean templars are OP because they can almost completely counter my mag dk? No! I just have to keep the pressure up and make my templar opponent use unnecessary purifies. Like wings, it’s a really expensive skill that will drain magicka way fast if used at the wrong time. When you encounter a dk using wings as a magsorc, you just have to play smarter.
Meanwhile, burst classes are not nearly as affected by Purify. I know haunting curse is purifiable but it’s not the same as my 5 skills on my mag dk that can be swept away with one tidy purify.
@ItsNebula I’m curious as to what class you mainly play? I’m assuming magsorc as you make quite a few posts defending them. I obviously main a magdk and the snare removal has been crucial to allowing me to play on him in open world cyrodiil. It was nigh impossible beforehand
Lastly, I don’t complain much on the forums about how op specific classes are. When people complain about a class being OP, it’s usually more of a L2P issue more than anything. However, there’s a good reason why people complain so frequently about magsorcs and stamblades. It’s not because they just intrinsically hate them. I’m just saying.
callen4492 wrote: »I love the class, i really do... but since wings are getting (Or have) Snare Immunity, it seems like its just KILLED class diversity in PvP. (PC NA)
Before.. you would NEVER see DK's.. or if you did, they never ran wings.. but why wouldnt you wanna play a Stam DK now?
Stam DK's pretty much do NOT need to run medium armor.. why? Theyre very tanky in heavy.. and now in Heavy, they dont need Forward Momentum.. why?
Wings gives the immunity and removal of snares. So they run rally for the burst heal.
So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...
MagSorc and MagBlade. (MagSorc to an extent)
Imo, the version of Wings that gives Snare Removal and Immunity, shouldn't reflect skills, but instead absorb them.
That might be to much, and wings is VERY handy for out numbered situations, but when it comes to 1v1's, or just GvG's, 1v2's etc.. its almost to OP imo.
I hate asking/suggesting another DK nerf since they get nerfed pretty much every patch, but i think wings have gone a little to far now.
Whats your guy's opinion on wings now?
Wings are strong for sure but you defeated your own argument. You said before wings you used to NEVER see a dk. Now you bring up a complaint now that dk’s exist? Do you want dk’s to not exist?
For Wings to make stamDK FOTM they’d have to add damage stats, passive damage, major heroism, and minor protection.
Edit: AND resource return or the minor recovery buffs
By the time these changes go live the meta will change anyway. sDK will be running Prisoners Rags with WW for the extra sustain. Sprinting around spamming there unlimited wings.......
I love the class, i really do... but since wings are getting (Or have) Snare Immunity, it seems like its just KILLED class diversity in PvP. (PC NA)
Before.. you would NEVER see DK's.. or if you did, they never ran wings.. but why wouldnt you wanna play a Stam DK now?
Stam DK's pretty much do NOT need to run medium armor.. why? Theyre very tanky in heavy.. and now in Heavy, they dont need Forward Momentum.. why?
Wings gives the immunity and removal of snares. So they run rally for the burst heal.
So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...
MagSorc and MagBlade. (MagSorc to an extent)
Imo, the version of Wings that gives Snare Removal and Immunity, shouldn't reflect skills, but instead absorb them.
That might be to much, and wings is VERY handy for out numbered situations, but when it comes to 1v1's, or just GvG's, 1v2's etc.. its almost to OP imo.
I hate asking/suggesting another DK nerf since they get nerfed pretty much every patch, but i think wings have gone a little to far now.
Whats your guy's opinion on wings now?
Bobleeswaggen wrote: »I love the class, i really do... but since wings are getting (Or have) Snare Immunity, it seems like its just KILLED class diversity in PvP. (PC NA)
Before.. you would NEVER see DK's.. or if you did, they never ran wings.. but why wouldnt you wanna play a Stam DK now?
Stam DK's pretty much do NOT need to run medium armor.. why? Theyre very tanky in heavy.. and now in Heavy, they dont need Forward Momentum.. why?
Wings gives the immunity and removal of snares. So they run rally for the burst heal.
So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...
MagSorc and MagBlade. (MagSorc to an extent)
Imo, the version of Wings that gives Snare Removal and Immunity, shouldn't reflect skills, but instead absorb them.
That might be to much, and wings is VERY handy for out numbered situations, but when it comes to 1v1's, or just GvG's, 1v2's etc.. its almost to OP imo.
I hate asking/suggesting another DK nerf since they get nerfed pretty much every patch, but i think wings have gone a little to far now.
Whats your guy's opinion on wings now?
Until we get a #stamwhip any point about nerfing stam dk needs to be ignored. Sorry but its just pretty ridiculous. How do we expect to keep up volatile armor and still be able to use wings when needed???? Let alone throw in a igneous/fractured shield here and there? Very silly.