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Hop on the DK band wagon! WINGS

  • Wing
    Wing
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    ItsNebula wrote: »
    Wing wrote: »
    ItsNebula wrote: »
    Smartest idea would be to run a infused jewelry with a mag recov.

    WAIT WHAT?

    are you suggesting stam DK to run magicka recovery enchants??

    i always give everyone the benefit of the doubt until they say or do something to prove me otherwise, this was that point, sorry :C

    All of my Stam toons that have a good handful of Mag skills runs a infused neck with mag recov... StamBlade has 1044 mag Recov, 2.3k stam recov, 34k Stam and can go up to 3.8k wep dmg. I can pop fear and cloak much, much more often than most StamBlades can.

    that's apples to oranges, most stam blades run some magicka recover and get away with it because cloak is the ultimate BS, invest in defense? pshhhh cloak, fight goes wrong? cloak, as well as other low cost utility NB provides.

    DK's have no escape and no mobility, they get hit 24/7 you have to build with that in mind, then doing damage, after that you don't have much room to invest in luxuries like magicka regen for a single skill or two.

    not even close to the same thing, if you think there OP go play one, lets see how you do when you cant cloak up when poo hurtles fan-wards

    Edited by Wing on July 25, 2018 9:27PM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Mister_DMC
    Mister_DMC
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    In CP campaign it's nearly impossible for me to kill a really good magsorc on either my heavy or medium build Stam dks. No cp, that's another story.
  • ak_pvp
    ak_pvp
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    Sorry mate. There are a lot of experienced players talking, and you are not one of them.

    2s on a 4k cost wings is miniscule. 2.5-3.5s is not enough on shuffle, and that is on a mobile class (which SDK isn') and can be unchained to be low cost. Wings competes with other slots on both DKs and stamDK has a limited mag pool which already houses volatile armour (also used for reveals) FOO for burst, igneous for stam return and mending, possibly petrify for a hard CC. It might be used, but DK still won't be close to the top 4. (Ms, Mb Sb Sw)

    Heavy armour is in a quite a bad state too, being worse than prebuff if you discount the sets (that mag doesn't have) and DK has the meta stacked against them in sloads, defiles, bleeds, unblockable CCs etc.

    Wings is a *** poor defense, and I won't even mind if they chop the reflect, assuming they give something else. I implore you to watch my video about wings so called strengths, Cloak, harness or shimmering would have let me survive the onslaught, the first being an incredibly strong effective unlimited "absorb," and latter two not only defending but returning mag.

    Not only do you have a lot of a lot of skills that ignores wings, but both classes you mentioned have block breakers too. At worst the DK would stalemate you with wing/block since you can't use the frag to finish the combo, sort of how shields stalemate heavy DKs (volatile procs mag return) because heavy has low damage after people (the magsorc and NB majority) cried for it to be nerfed.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Jjitsuboy98
    Jjitsuboy98
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    This thread is insane. Wings suck for a Stam DK. I am forced to run shackle breaker just to barely and not even sustain them. Wings need to cost less and give minor expedition. This is coming from a solo pvp point of view. U can't argue cyrodil is group because the lag is to bad. If zos fixes lag then maybe I can group up in big battles. Stam dk needs help. Play one and show me your 1vX clips then I will alter my opinion.
  • Ragnarock41
    Ragnarock41
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    casparian wrote: »
    Have you taken a look at the DK class rep discord? StamDK is dead and has no identity according to DKs.

    Things generally aren't as good as they look on paper. The grass is always greener on the other side.

    I will say that I don't understand why DKs' calls for greater mobility within the class have been heeded by the devs repeatedly (the addition of Major Expedition, and now not only snare removal but snare immunity) when templars have been making exactly the same arguments and have gotten...um...Hasty Prayer.

    Its just that devs are listening mainly to magDks for a while, and completely ignoring stam for like 14 months now. Think about it. Go ahead and check all the patch notes, you'll see that stamDK has gotten nothing but nerfs, and more meta nerfs.

    StamDk already has snare immunity. We already have speed pots. I'm not saying wings buff isn't nice, but who do you think benefits most from these changes?
    Edited by Ragnarock41 on July 26, 2018 2:49AM
  • Kadoin
    Kadoin
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    If stam DK is so great, nothing stops you from becoming one. You likely won't since nearly every stam class is superior to it in PvP. You can always demonstrate how "broken" and "OP" the class is. It's always funny to see someone claim a class is overpowered because they died. I have never seen a stam DK spam wings, and if they did, they could never generate enough DPS to kill me outside of luck (lag + ulti combinations, or other situations like skills not working for me, potion, etc. ). Neither my stam DK nor mag DK run wings. It's honestly still a waste of a slot IMO.
  • cazlonb16_ESO
    cazlonb16_ESO
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    ItsNebula wrote: »
    Before.. you would NEVER see DK's..


    No need to read any further to identify this as a troll thread. Dks are and have always been an a-dime-a-dozen class.
  • ItsNebula
    ItsNebula
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    This thread is insane. Wings suck for a Stam DK. I am forced to run shackle breaker just to barely and not even sustain them. Wings need to cost less and give minor expedition. This is coming from a solo pvp point of view. U can't argue cyrodil is group because the lag is to bad. If zos fixes lag then maybe I can group up in big battles. Stam dk needs help. Play one and show me your 1vX clips then I will alter my opinion.

    Like I said before, I’ve mained a StamDK up till Morrowind/DB... then FITB Bord of it And made it PvE. Wasn’t all that hard to play if you had the right build
    Edited by ItsNebula on July 26, 2018 11:40AM
  • OGLezard
    OGLezard
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    ItsNebula wrote: »
    Why is this sorc worried about wings? Can't he just rune cage him still 41 meters away and blow him up? Stam players won't mind except the bow builds. Magblades maybe will be actually be bothered by this. Idk, seems like a troll thread.

    Nerf sorcs (rune cage). Cheers.

    Having wings up while being rune caged still wont help blow up a DK lmfao.. and like ive said PLENTY of times before, 1v1 or even 1v2 with a DK is no proble.. but when it becomes a actually 1vX with multiple DK's just spamming wings on you, nothing you can do.

    Dont you know.... rune cage op ;) it's all you need to blow people up! Next week curse op, the following week defensive rune op, week after that nerf sorcs negate ulti!
  • ItsNebula
    ItsNebula
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    OGLezard wrote: »
    ItsNebula wrote: »
    Why is this sorc worried about wings? Can't he just rune cage him still 41 meters away and blow him up? Stam players won't mind except the bow builds. Magblades maybe will be actually be bothered by this. Idk, seems like a troll thread.

    Nerf sorcs (rune cage). Cheers.

    Having wings up while being rune caged still wont help blow up a DK lmfao.. and like ive said PLENTY of times before, 1v1 or even 1v2 with a DK is no proble.. but when it becomes a actually 1vX with multiple DK's just spamming wings on you, nothing you can do.

    Dont you know.... rune cage op ;) it's all you need to blow people up! Next week curse op, the following week defensive rune op, week after that nerf sorcs negate ulti!

    Then after the negate nerf, nerf Bound Aegis.. WAY to much dmg! LOL
  • OGLezard
    OGLezard
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    ItsNebula wrote: »
    OGLezard wrote: »
    ItsNebula wrote: »
    Why is this sorc worried about wings? Can't he just rune cage him still 41 meters away and blow him up? Stam players won't mind except the bow builds. Magblades maybe will be actually be bothered by this. Idk, seems like a troll thread.

    Nerf sorcs (rune cage). Cheers.

    Having wings up while being rune caged still wont help blow up a DK lmfao.. and like ive said PLENTY of times before, 1v1 or even 1v2 with a DK is no proble.. but when it becomes a actually 1vX with multiple DK's just spamming wings on you, nothing you can do.

    Dont you know.... rune cage op ;) it's all you need to blow people up! Next week curse op, the following week defensive rune op, week after that nerf sorcs negate ulti!

    Then after the negate nerf, nerf Bound Aegis.. WAY to much dmg! LOL

    Reminds me of a video I made 2 or so years ago when we asked if we could hide the bound armor visuals so we could show off our crafted gear.....

    https://youtu.be/5wyz9l9FzYw
  • rimmidimdim
    rimmidimdim
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    ItsNebula wrote: »
    Why is this sorc worried about wings? Can't he just rune cage him still 41 meters away and blow him up? Stam players won't mind except the bow builds. Magblades maybe will be actually be bothered by this. Idk, seems like a troll thread.

    Nerf sorcs (rune cage). Cheers.

    Having wings up while being rune caged still wont help blow up a DK lmfao.. and like ive said PLENTY of times before, 1v1 or even 1v2 with a DK is no proble.. but when it becomes a actually 1vX with multiple DK's just spamming wings on you, nothing you can do.

    Um you started a nerf thread for a future skill change that you just admit that you have no problems with unless there are three or more. I think that says it all. I think DK does need a buff. At least according to what you just said. LMFAO. Cheers.
  • ItsNebula
    ItsNebula
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    ItsNebula wrote: »
    Why is this sorc worried about wings? Can't he just rune cage him still 41 meters away and blow him up? Stam players won't mind except the bow builds. Magblades maybe will be actually be bothered by this. Idk, seems like a troll thread.

    Nerf sorcs (rune cage). Cheers.

    Having wings up while being rune caged still wont help blow up a DK lmfao.. and like ive said PLENTY of times before, 1v1 or even 1v2 with a DK is no proble.. but when it becomes a actually 1vX with multiple DK's just spamming wings on you, nothing you can do.

    Um you started a nerf thread for a future skill change that you just admit that you have no problems with unless there are three or more. I think that says it all. I think DK does need a buff. At least according to what you just said. LMFAO. Cheers.

    I must stand for all other players then, huh?
  • JackAshes
    JackAshes
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    By the time these changes go live the meta will change anyway. sDK will be running Prisoners Rags with WW for the extra sustain. Sprinting around spamming there unlimited wings.......
  • ItsNebula
    ItsNebula
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    JackAshes wrote: »
    By the time these changes go live the meta will change anyway. sDK will be running Prisoners Rags with WW for the extra sustain. Sprinting around spamming there unlimited wings.......

    I know a few sDK's that run prisoners and somehow make it work
  • rimmidimdim
    rimmidimdim
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    ItsNebula wrote: »
    ItsNebula wrote: »
    Why is this sorc worried about wings? Can't he just rune cage him still 41 meters away and blow him up? Stam players won't mind except the bow builds. Magblades maybe will be actually be bothered by this. Idk, seems like a troll thread.

    Nerf sorcs (rune cage). Cheers.

    Having wings up while being rune caged still wont help blow up a DK lmfao.. and like ive said PLENTY of times before, 1v1 or even 1v2 with a DK is no proble.. but when it becomes a actually 1vX with multiple DK's just spamming wings on you, nothing you can do.

    Um you started a nerf thread for a future skill change that you just admit that you have no problems with unless there are three or more. I think that says it all. I think DK does need a buff. At least according to what you just said. LMFAO. Cheers.

    I must stand for all other players then, huh?

    I'm not sure what you mean by that. How does if you stand up for other players or not have anything to with what I wrote. I was just making the point of how redonkulous it is creating a nerf thread and also saying you only have problems with that class unless your against three or more. My two good brain cells are smashing each other to try and create a spark so I can resonate some understanding of this. It does not seem to be working.
  • Toc de Malsvi
    Toc de Malsvi
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    Since Clockwork City:

    https://forums.elderscrollsonline.com/en/discussion/371878/pts-patch-notes-v3-2-0-clockwork-city/p1
    "Templar
    Dawn’s Wrath
    Eclipse: This ability and its morphs now returns damage whenever the affected enemy casts a direct damage attack. It still grants crowd control immunity when the effect ends and can now be removed by Break Free. Eclipse can also now be placed on an unlimited amount of enemies as a baseline effect.
    Total Dark (Eclipse morph): This morph will heal you when the target casts a direct damage attack.
    Unstable Core (Eclipse morph): This morph adds area of effect damage when the effect ends.
    Developer Comments:
    Spoiler
    We liked how this ability was acting as a “soft” crowd-control, preventing some abilities but allowing others. However, the list of abilities was too short. We’ve made the ability more universally effective against most offensive abilities, making the process to select the right target and time for the ability more important.

    Casting Eclipse when you have low health means the enemy may be able to ignore it and still kill your character. However, if you are able to stay alive, it can shift the tide of battle in your favor against an aggressive opponent."

    It returns damage based on direct damage from all sources not only projectiles, only projectiles can be reflected but Eclipse deals damage from any direct damage event.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Durham
    Durham
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    casparian wrote: »
    Have you taken a look at the DK class rep discord? StamDK is dead and has no identity according to DKs.

    Things generally aren't as good as they look on paper. The grass is always greener on the other side.

    I will say that I don't understand why DKs' calls for greater mobility within the class have been heeded by the devs repeatedly (the addition of Major Expedition, and now not only snare removal but snare immunity) when templars have been making exactly the same arguments and have gotten...um...Hasty Prayer.

    Its just that devs are listening mainly to magDks for a while, and completely ignoring stam for like 14 months now. Think about it. Go ahead and check all the patch notes, you'll see that stamDK has gotten nothing but nerfs, and more meta nerfs.

    StamDk already has snare immunity. We already have speed pots. I'm not saying wings buff isn't nice, but who do you think benefits most from these changes?

    Great point! Your are correct..
    PVP DEADWAIT
    PVP The Unguildables
  • KingJ
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    I just want to know what platform @ItsNebula play on with all these scary stamdk and S&B magsorcs.
  • ItsNebula
    ItsNebula
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    KingJ wrote: »
    I just want to know what platform @ItsNebula play on with all these scary stamdk and S&B magsorcs.

    PC NA, hardly any MagSorcs run SnB, im the only one that does that i know of.
    DK's have been appearing outta no where like a bunch of ants fleeing a kicked ant hill.
    I cant speak for other platforms and megaservers, but just a few weeks ago i used to never see DK's, now its just about all i see
  • callen4492
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    ItsNebula wrote: »
    I love the class, i really do... but since wings are getting (Or have) Snare Immunity, it seems like its just KILLED class diversity in PvP. (PC NA)

    Before.. you would NEVER see DK's.. or if you did, they never ran wings.. but why wouldnt you wanna play a Stam DK now?
    Stam DK's pretty much do NOT need to run medium armor.. why? Theyre very tanky in heavy.. and now in Heavy, they dont need Forward Momentum.. why?
    Wings gives the immunity and removal of snares. So they run rally for the burst heal.

    So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...

    MagSorc and MagBlade. (MagSorc to an extent)

    Imo, the version of Wings that gives Snare Removal and Immunity, shouldn't reflect skills, but instead absorb them.

    That might be to much, and wings is VERY handy for out numbered situations, but when it comes to 1v1's, or just GvG's, 1v2's etc.. its almost to OP imo.
    I hate asking/suggesting another DK nerf since they get nerfed pretty much every patch, but i think wings have gone a little to far now.

    Whats your guy's opinion on wings now?

    Wings are strong for sure but you defeated your own argument. You said before wings you used to NEVER see a dk. Now you bring up a complaint now that dk’s exist? Do you want dk’s to not exist?
  • callen4492
    callen4492
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    ItsNebula wrote: »

    So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...


    Whats your guy's opinion on wings now?

    Also, you say that wings completely counters magsorcs? What abilities does it counter? Force Pulse, mages wrath, rune cage, meteor, procc’ed crystal frags and haunting curse all go straight through wings. So it effectively counters flame reach and light/heavy attacks. You don’t need to run flame reach because you have rune cage- a top tier stun. Maybe you run flame reach because you have a master destruction staff or you want the dot for valkyn skoria. In that case I’m just not sorry for you. Magsorcs have so many tools in their belt it’s only normal for them to have a few counters. Every class does.

    For instance, I main a mag dk. (It’s why I’m defending Reflective plate- the morph that removes snares). Therefore, I rely more heavily on dots than any other class and I have weak burst. When fighting a templar, I apply my dots to them and then boom, he drops a purify and all those dots go away. It makes it very difficult for me to fight against a templar, or at that rate, anybody when an enemy templar is nearby. Does that mean templars are OP because they can almost completely counter my mag dk? No! I just have to keep the pressure up and make my templar opponent use unnecessary purifies. Like wings, it’s a really expensive skill that will drain magicka way fast if used at the wrong time. When you encounter a dk using wings as a magsorc, you just have to play smarter.

    Meanwhile, burst classes are not nearly as affected by Purify. I know haunting curse is purifiable but it’s not the same as my 5 skills on my mag dk that can be swept away with one tidy purify.

    @ItsNebula I’m curious as to what class you mainly play? I’m assuming magsorc as you make quite a few posts defending them. I obviously main a magdk and the snare removal has been crucial to allowing me to play on him in open world cyrodiil. It was nigh impossible beforehand

    Lastly, I don’t complain much on the forums about how op specific classes are. When people complain about a class being OP, it’s usually more of a L2P issue more than anything. However, there’s a good reason why people complain so frequently about magsorcs and stamblades. It’s not because they just intrinsically hate them. I’m just saying.
  • ItsNebula
    ItsNebula
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    callen4492 wrote: »
    ItsNebula wrote: »

    So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...


    Whats your guy's opinion on wings now?

    Also, you say that wings completely counters magsorcs? What abilities does it counter? Force Pulse, mages wrath, rune cage, meteor, procc’ed crystal frags and haunting curse all go straight through wings. So it effectively counters flame reach and light/heavy attacks. You don’t need to run flame reach because you have rune cage- a top tier stun. Maybe you run flame reach because you have a master destruction staff or you want the dot for valkyn skoria. In that case I’m just not sorry for you. Magsorcs have so many tools in their belt it’s only normal for them to have a few counters. Every class does.

    For instance, I main a mag dk. (It’s why I’m defending Reflective plate- the morph that removes snares). Therefore, I rely more heavily on dots than any other class and I have weak burst. When fighting a templar, I apply my dots to them and then boom, he drops a purify and all those dots go away. It makes it very difficult for me to fight against a templar, or at that rate, anybody when an enemy templar is nearby. Does that mean templars are OP because they can almost completely counter my mag dk? No! I just have to keep the pressure up and make my templar opponent use unnecessary purifies. Like wings, it’s a really expensive skill that will drain magicka way fast if used at the wrong time. When you encounter a dk using wings as a magsorc, you just have to play smarter.

    Meanwhile, burst classes are not nearly as affected by Purify. I know haunting curse is purifiable but it’s not the same as my 5 skills on my mag dk that can be swept away with one tidy purify.

    @ItsNebula I’m curious as to what class you mainly play? I’m assuming magsorc as you make quite a few posts defending them. I obviously main a magdk and the snare removal has been crucial to allowing me to play on him in open world cyrodiil. It was nigh impossible beforehand

    Lastly, I don’t complain much on the forums about how op specific classes are. When people complain about a class being OP, it’s usually more of a L2P issue more than anything. However, there’s a good reason why people complain so frequently about magsorcs and stamblades. It’s not because they just intrinsically hate them. I’m just saying.

    Proc'd frags doesnt go through wings. And thats why it counters magsorcs pretty hard, and i dont use rune cage, its super cheese. (Other than in duels) I use Flame Reach for my CC, other MagSorcs might not fine a 1vX with DK's a problem because they use Rune, but i hate using it bc of its Cheese.

    Lots of things counter MagSorcs rn as well.. wings, sloads, shield breaker, hard DoT builds, Templars, any oblivion dmg based build, and thats all i can think of.

    Yes i do main a MagSorc, but i dont cheese it like others might, and i dont run meta like i would say 90% of MagSorcs do, i run the complete opposite of meta actually.

    Playing a MagDK without snare removal wasnt all that hard, and i used to main a MagDK on EP before i got bored of it eventually. Having mist form helped out a LOT with MagDK. I hardly ran wings on him in the first place too tbh
  • ItsNebula
    ItsNebula
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    callen4492 wrote: »
    ItsNebula wrote: »
    I love the class, i really do... but since wings are getting (Or have) Snare Immunity, it seems like its just KILLED class diversity in PvP. (PC NA)

    Before.. you would NEVER see DK's.. or if you did, they never ran wings.. but why wouldnt you wanna play a Stam DK now?
    Stam DK's pretty much do NOT need to run medium armor.. why? Theyre very tanky in heavy.. and now in Heavy, they dont need Forward Momentum.. why?
    Wings gives the immunity and removal of snares. So they run rally for the burst heal.

    So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...

    MagSorc and MagBlade. (MagSorc to an extent)

    Imo, the version of Wings that gives Snare Removal and Immunity, shouldn't reflect skills, but instead absorb them.

    That might be to much, and wings is VERY handy for out numbered situations, but when it comes to 1v1's, or just GvG's, 1v2's etc.. its almost to OP imo.
    I hate asking/suggesting another DK nerf since they get nerfed pretty much every patch, but i think wings have gone a little to far now.

    Whats your guy's opinion on wings now?

    Wings are strong for sure but you defeated your own argument. You said before wings you used to NEVER see a dk. Now you bring up a complaint now that dk’s exist? Do you want dk’s to not exist?

    Thats not the point, its the wings, i can see it killing class diversity, itll be very possible to run heavy armor now with high dmg and good healing as you wont NEED to run FM anymore, sure wings is costly, but ive done some theory crafting for StamDK next patch that can pull really good stats, have high dmg, run heavy armor with Rally and sustain with wings.. im guessing i can have it up to about 80% up time which is perfectly fine.. not sure yet, waiting till live to test it out before releasing the set combo(s)
  • del9
    del9
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    For Wings to make stamDK FOTM they’d have to add damage stats, passive damage, major heroism, and minor protection.

    Edit: AND resource return or the minor recovery buffs
    Edited by del9 on July 30, 2018 1:39PM
    PCNA

  • ItsNebula
    ItsNebula
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    del9 wrote: »
    For Wings to make stamDK FOTM they’d have to add damage stats, passive damage, major heroism, and minor protection.

    Edit: AND resource return or the minor recovery buffs

    I always thought for one of the morphs of wings to give magicka back if 3 or less projectiles hit the wings equaled to half the cost of wings..

    Ive already got a pretty solid heavy armor based build for StamDK that runs Rally and relies on wings for snare immunity and removal, based around prisoners and surprisingly works super well
  • mursie
    mursie
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    JackAshes wrote: »
    By the time these changes go live the meta will change anyway. sDK will be running Prisoners Rags with WW for the extra sustain. Sprinting around spamming there unlimited wings.......

    this is what i run on stamden, stamdk, and stamsorc. Bone Pirate and Prisoner's . It does allow you to utilize a lot of the magicka on all of those toons much more effectively. unfortunately, in no - cp , still feels like you don't hit that hard.

    i agree though - this will be the meta.
    twitch.tv/mursieftw
    twitter: @mursieftw
  • Bobleeswaggen
    ItsNebula wrote: »
    I love the class, i really do... but since wings are getting (Or have) Snare Immunity, it seems like its just KILLED class diversity in PvP. (PC NA)

    Before.. you would NEVER see DK's.. or if you did, they never ran wings.. but why wouldnt you wanna play a Stam DK now?
    Stam DK's pretty much do NOT need to run medium armor.. why? Theyre very tanky in heavy.. and now in Heavy, they dont need Forward Momentum.. why?
    Wings gives the immunity and removal of snares. So they run rally for the burst heal.

    So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...

    MagSorc and MagBlade. (MagSorc to an extent)

    Imo, the version of Wings that gives Snare Removal and Immunity, shouldn't reflect skills, but instead absorb them.

    That might be to much, and wings is VERY handy for out numbered situations, but when it comes to 1v1's, or just GvG's, 1v2's etc.. its almost to OP imo.
    I hate asking/suggesting another DK nerf since they get nerfed pretty much every patch, but i think wings have gone a little to far now.

    Whats your guy's opinion on wings now?

    Until we get a #stamwhip any point about nerfing stam dk needs to be ignored. Sorry but its just pretty ridiculous. How do we expect to keep up volatile armor and still be able to use wings when needed???? Let alone throw in a igneous/fractured shield here and there? Very silly.
    Redguard Dragonknight - Ebonheart Pact - Denzel Roundbelly (PVP Main)
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  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    ItsNebula wrote: »
    I love the class, i really do... but since wings are getting (Or have) Snare Immunity, it seems like its just KILLED class diversity in PvP. (PC NA)

    Before.. you would NEVER see DK's.. or if you did, they never ran wings.. but why wouldnt you wanna play a Stam DK now?
    Stam DK's pretty much do NOT need to run medium armor.. why? Theyre very tanky in heavy.. and now in Heavy, they dont need Forward Momentum.. why?
    Wings gives the immunity and removal of snares. So they run rally for the burst heal.

    So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...

    MagSorc and MagBlade. (MagSorc to an extent)

    Imo, the version of Wings that gives Snare Removal and Immunity, shouldn't reflect skills, but instead absorb them.

    That might be to much, and wings is VERY handy for out numbered situations, but when it comes to 1v1's, or just GvG's, 1v2's etc.. its almost to OP imo.
    I hate asking/suggesting another DK nerf since they get nerfed pretty much every patch, but i think wings have gone a little to far now.

    Whats your guy's opinion on wings now?

    Until we get a #stamwhip any point about nerfing stam dk needs to be ignored. Sorry but its just pretty ridiculous. How do we expect to keep up volatile armor and still be able to use wings when needed???? Let alone throw in a igneous/fractured shield here and there? Very silly.

    You don't use other 3~4k costing skills on your 10~15k magicka pool apparently according to the post. :sunglasses:
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  • Quantum_V
    Quantum_V
    Class Representative
    StamDKs run pretty expensive magicka skills - fragmented shield for example is essential and it takes a toll on magicka sustain. Wings is also pretty expensive on itself - then when we analyze how present snares are in the game I barely see wings acting as a reliable substitute for other snare removal abilities.

    It is possible for stamDKs to run wings and nothing more as a snare removal tool - but it will generally ask for a considerably higher skill requirement to pull that off effectively - managing your magicka substantially better will be a must, mess up in the slightest and you'll end up with no major mending or no snare immunity.

    This might shift the stamDK meta to run better mag sustain - which at that point there will be tradeoffs for doing that.

    I think the changes to wings is very good - for stam and for mag - bringing some more skill necessity to pull stamDK to its max potential.

    Now, keep in mind I agree that in determined situations wings utteraly shutdown your opponent - specially against some classes like magblades, where all their arsenal revolves around projectiles. As a lot of issues in the game go, wings has no middle ground - either it is very subpar for its cost, or it heavily shuts down other classes. The change to wings brought more balanced to that - its now DECENTLY effective in situations that extends beyond projectile fighting - helping the skill participate in more wellrounded builds and situations. I believe the next step as far as this skill goe is to balance it on the opposite end - where it completely shut down ranged characters. Some changes should happen so that wings is still a reliable counter to ranged characters, yet it doesn't completely shuts down the specific opponents. These changes have happened in the past slowly over time; like making meteor and force pulse not reflectable.

    (Plus, wings still doesn't work properly)
    Edited by Quantum_V on July 30, 2018 5:21PM
    Quantum - Magicka DK

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