Azuramoonstar wrote: »lordrichter wrote: »Azuramoonstar wrote: »WoW has simply graphics due to the limited zoning so you have a whole continent size maps that can hold players, npc, mobs etc.
WoW may have a continent sized map, but tech back when they made the game would not have allowed for a single huge zone. The map is broken into small zones. They just do the zone transitions, and filtering of neighboring zone content, a lot more seamlessly than ESO does.
ESO is a game that should have had more seamless zone transitions so that one could walk from Bal Foyen to Eastmarch without a single loading screen.
then the graphics would have been much lower then now. epic graphics + large dense open world with 1000s of players just doesn't work. ff14 1.0 had the best graphics any mmo could pull off with near photo realistic textures, and movement. we talking flower pots with 1000+ polygons due to shaders. all that has to load on top of players.
Lmao ESO will die once Crowfall and Ashes Of Creation drop... both have everything ESO has and more, AND it’s actually got a dev team that cares about the game and it’s performance.
@ItsNebula
Both of those games have nothing at the moment other than some videos and words about what may be some day.
Besides both games being YEARS away and both games have merely done pre-alpha testing which means pretty much nothing.
Not to mention other MMORPGs have come out since ESO launched and people made the claim they would be ESO killers. Both flopped in a manner that had to be embarrassing for the developers.
In the end a comment that Crowfall and Ashes will be ESO killers lacks substance. Nothing meaningful to back it up.
There are so many 'Skyrim casuals' that will leave ESO for TES VI. How much they contribute to the bottom line though is unknown.
Also I expect Fallout 76 to have an impact, I know I'll be playing that heavily. I doubt I'll login to ESO outside of my vet trial runs.
If they pull that bs Fallout 76 is pulling, it won’t.
lordrichter wrote: »Azuramoonstar wrote: »lordrichter wrote: »Azuramoonstar wrote: »WoW has simply graphics due to the limited zoning so you have a whole continent size maps that can hold players, npc, mobs etc.
WoW may have a continent sized map, but tech back when they made the game would not have allowed for a single huge zone. The map is broken into small zones. They just do the zone transitions, and filtering of neighboring zone content, a lot more seamlessly than ESO does.
ESO is a game that should have had more seamless zone transitions so that one could walk from Bal Foyen to Eastmarch without a single loading screen.
then the graphics would have been much lower then now. epic graphics + large dense open world with 1000s of players just doesn't work. ff14 1.0 had the best graphics any mmo could pull off with near photo realistic textures, and movement. we talking flower pots with 1000+ polygons due to shaders. all that has to load on top of players.
If FF14 1.0 did that, it should never be used as an example of anything other than being wrong. In game assets need to have limits, whether single player or multi-player. There is a place for photo-realism, but with today's hardware, games are not that place. Games, particularly MMO games, still need to be approximations, and that means limits. We have come a long way since Pong, but we are not beyond the need to approximate.
The tech used for the game needs to limit the number of players against the fidelity of the graphics against the amount of world that needs to be loaded and rendered. This is inherent to the approximation.
In WoW, as you ride your griffin from the far north part of Kalimdor to the far south part, you pass over several zones. Each of these is independent, but the game is designed to seamlessly transition you between the zones. My understanding is that the tech that they are using allows players to be in different zones without a direct performance impact because the game does not attempt to load and render the zone, or the players in that zone, until it is needed.
In ESO, Stonefalls is a separate zone and there is no direct visual interaction between players in Stonefalls and Deshaan. When you stand in Stonefalls and look into Deshaan, you are not looking into the Deshaan zone, you are looking at the Stonefalls zone's portion of Deshaan that can be seen. (When they bother to have neighboring zone information in the current zone. This is why you cannot see Davon's Watch, or Ebonheart, or the erupting volcanoes, from Vvardenfell. ZOS did not include that in the Vvardenfell zone.) You are not in the Deshaan zone, or able to see what is happening in that zone, until you pass through the loading screen.
My comment above is that ZOS should have made their game world a single map, with a virtual zone around the player to limit the extent of the world that needs to be tracked and displayed. They have to do a lot of this in Cyrodiil to keep calculations down, and I just wish they had been able to do this across all of Tamriel.
Remember that it comes down to balancing the number of players against the fidelity of the graphics against the amount of world. If they can display a zone with a couple hundred players at the current graphical fidelity against the size of a standard game zone, it is theoretically possible to do that in a seamless virtual zone world where it is possible to go from Stonefalls to Deshaan with no loading screens.
Of course, that is some serious tech and the question becomes... at what cost. I think I understand why ZOS did not go that route, and I think the decision starts with Hero Engine, but I do wish they could go that route.
starlizard70ub17_ESO wrote: »TES VI won't effect ESO at all. TES VI is at least 2 years and possibly as much as 4 years away. By then ESO will have been fixed or died out on it's own.
Azuramoonstar wrote: »
Azuramoonstar wrote: »
Doctordarkspawn wrote: »"Sooner or later the series will step into the nexst era of graphical quality"
Why does it need to? Bethesda games performance is notoriously iffy, I would rather they make a functional game than a pretty one and I allways will.
TESO has very good graphics for it's time. If you want crysis graphics, go play crysis. This is an unrealistic exectation to think a game with this many variables will have more advanced graphics.
TESO is not an Online version of TES. No matter how much ZOS keeps pushing that marketing angle.
TES6 will have zero negative effect(maybe a slight temporary dip in active players) on TESO.
The Creation engine does support Multiple players now though(See Fallout 76), so assuming they can scale that up they could move the ESO code to a future version of the Creation engine. Although this would take alot of time and money, which makes it unlikely.
Could be a way forward for the continuation of the game though, they will at some point have to decide whether they are making a new game and charging everyone again or if they are going to do a complete Graphical improvement pass on the game.
PS. WoW has done atleast one major graphical improvement pass, but with their cartoony style it will always look abit 'dated'.
Doctordarkspawn wrote: »"Sooner or later the series will step into the nexst era of graphical quality"
Why does it need to? Bethesda games performance is notoriously iffy, I would rather they make a functional game than a pretty one and I allways will.
TESO has very good graphics for it's time. If you want crysis graphics, go play crysis. This is an unrealistic exectation to think a game with this many variables will have more advanced graphics.
People who say things like this generally have really poor computers or older consoles and don't want to update..
News flash game graphics get betting over time.. And Crysis is considered poor graphics now PC wise.. So yes if Tes 6 has crysis graphics in 2-4 years time it will be considered garbage by modern standards..
ESO has passable 4 year old graphics with updates.. To be honest its looking rather dated imo..