How will TES VI affect on the TES Online?

  • BaneOfBattler
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    when tes6 comes out, eso will probably be dead, the sun would swallow earth and human race is colonizing andromeda hehhehhehhehehehhe

    guys nothing will happen, tes6 has its audience as eso has its own... some people never played any tes games and hopped into the online one cause they wanted a mmorpg to play.

    and there will be only people that play singleplayer games because they dont want the hassle of mmo's :) simple
  • LadyNalcarya
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    Depends.
    With the modern monetization tendencies, it's difficult to get hyped for new games. TES games have a lot of replayability thanks to the modding community, but after all this "paid mods" drama and over 9000 Skyrim re-releases I'm kinda worried for the future of the series.
    Anyway, development of TES 6 will probably take a few more years so there's plenty of time to enjoy ESO. :)

    As for graphics, they are not the most important part of a game. If they would be, games like Undertale, Minecraft etc would never become popular.
    Even super popular games like Fortnite, Overwatch etc often have stylized, non-photorealistic graphics.
    Edited by LadyNalcarya on July 28, 2018 4:30PM
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  • Elsonso
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    UppGRAYxDD wrote: »
    Maybe ZoS will finally work on a new PvP DLC then...

    You keep talking crazy like that and they will close this thread for being not ESO related. :smile:
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  • CatchMeTrolling
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    Don’t get why so many gamers are fixated on realistic graphics now, eso graphics are good. Don’t need some Korean graphics with terrible gameplay.

    As far as the release doing something , it’ll only end up making people that have an interest in it take a break to play it.

    There can be an eso online 2 or an update that advances time a little but there’s too much stories to be told during this era to go through with that anytime soon.
  • JaZ2091
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    Graphics don't mean anything when your game runs like a POS and performance is pathetic. Millions of dollars invested in game these days and they still have the potential to run like ****.
  • xylus289_ESO
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    markdeloma wrote: »
    @Raraaku I agree. But actually they do not need to buy a license for a new engine. They make it - themselves. I just hope that something new developed for TES 6 will go to online version.

    Yeah well then why was the engine of ESO built on Hero Engine? Yeah ZOS butchered it and reconstructed it. So much that they eventually removed the Hero Engine watermark if im not mistaken. Just saying, the engine wasn't officially built from the beginning to end by ZOS.
    Edited by xylus289_ESO on July 28, 2018 5:07PM
  • idk
    idk
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    This again?

    BTW, it will be years before TES VI is released so who really cares about this subject right now. Irrelevant for a very long time.

    All that has happened so far is they confirmed they have decided to eventually make the next game.
  • Kuwhar
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    ItsNebula wrote: »
    Lmao ESO will die once Crowfall and Ashes Of Creation drop... both have everything ESO has and more, AND it’s actually got a dev team that cares about the game and it’s performance.

    Lol that is rich

    I guess for the hardcore PvP crowd that thinks ESO is somehow all about PvP they see those 2 games as something that resembles competition?

    Not to mention both are kickstarter games...
  • MLGProPlayer
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    markdeloma wrote: »
    @Raraaku I agree. But actually they do not need to buy a license for a new engine. They make it - themselves. I just hope that something new developed for TES 6 will go to online version.

    It won't because implementing a new engine requires remaking the entire game.

    And ZOS uses a modified Hero engine as far as I'm aware (they are listed as a client on the Hero website).
    Edited by MLGProPlayer on July 28, 2018 5:34PM
  • zaria
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    markdeloma wrote: »
    @Raraaku I agree. But actually they do not need to buy a license for a new engine. They make it - themselves. I just hope that something new developed for TES 6 will go to online version.

    It won't because implementing a new engine requires remaking the entire game.

    And ZOS uses a modified Hero engine as far as I'm aware (they are listed as a client on the Hero website).
    I thought it was an in house engine, hero was used for alpha testing. As I understand the problem with hero is large populations as seen in SWTOR. ESO handle larger populations the issues is mostly on clients and that so much has to be done on server because of cheating in the beginning.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kiralyn2000
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    Sadly, this is part of the reason I have no intention of buying Fallout 76, or TES 6, if they follow in the Games-As-A-Service trend for what used to be single player games. By the time Bethesda gets done monetizing Fallout 76, I expect that you will need to have TWO credit cards on file with them, so they can roll-over when the first one gets maxed out. :smile:

    I think that ESO monetization is pretty oppressive, now. I don't even want to think about what wonderful new monetization ideas will come over from Fallout 76, once that game releases. :neutral:

    This very much. The level of monetization in ESO right now is making me hesitate over getting ES6, and they have years for it to get worse. :s

    ...why would the monetization of a B2P MMO (that has to fund servers/etc) be anything at all like the monetization of either a DLC-supported OR a "games as service" single player game? There's no reason at all for them to run similar models. (and that's even ignoring, once again, the "ZOS and Bethesda are different groups" thing. If ZOS were the ones putting out & supporting TES6, you might have a rationale)

    ---
    re: graphics
    How long will TESO exist with simplified graphics and effects?

    I'm always surprised by comments like this. But that's because I though WoW looked great when I played it, and I think ESO looks great now. The whole "it's not using the Latest Graphics Feature, therefore it's outdated and looks bad" thing has always confused me. Some game eras have aged poorly (PS1-era five-polygon 3D stuff, for instance). But plenty of other "old" games still look great.

    And "but it looks bad" doesn't seem like it would ever be a reason to stop playing ESO. No more content, no more support, vastly declining population - you know, things that actually effect the gameplay. As opposed to "but my textures aren't 4k! my particles don't glitter!". /eyeroll


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    single player games have fell off the map for the more cooperative games now. if you do get a single player game your maximum play time is gonna be 40 hrs of playtime thats it thats not even a week of playtime. mods might give it an extra 40 hrs of play time(if they even support mods for the game or not just killem out right like they did with fallout 76) so really it wont even touch this game at all. it doesnt take long for a single player game to get stale anymore.

    I agree that companies prefer MP/online games because "players are the content" which makes them cheaper and generates more income. But I guess the rest depends on the player. I'm sure there are people who just slam through a single play of an SP game fast as they can, then toss it aside for the next one. Especially in the era of those 6-hour-long "action" games on the PS2 & 3. Personally, I tend to get games that last a good long time. I've got 200 hours in Battletech (partway through my 2nd playthrough). I've got a few hundred hours each in Oblivion, Skyrim, FO3, and FO4. At least a hundred in Borderlands 2. Lots & lots in various ARPGs over the years. D2, D3, Sacred 2, Titanquest, Grim Dawn, Path of Exile, Torchlight 1&2.... (I suppose some would class those as online/MP games, even though I played them solo). 100 hours in Divinity Original Sin. 40+ in each Dead Island game. No idea about Minecraft & the other "survival crafting" games..... You get the idea. :)
  • Bruccius
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    The ESO and TES fanbase, while certainly a large chunk of both are a fan of both, are still different. ESO will live on, it might suffer from a withdrawal of the playerbase, but at the same time, there are enough people that will keep playing.
  • Nyladreas
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    This is why most new generation AAA games suck. All effort is put into graphics and shiny effects oon your screen. This mindset has to die. There are tons and tons of great games with *** graphics that barely anyone plays.
  • MLGProPlayer
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    Nyladreas wrote: »
    This is why most new generation AAA games suck. All effort is put into graphics and shiny effects oon your screen. This mindset has to die. There are tons and tons of great games with *** graphics that barely anyone plays.

    Graphics are incredibly important in RPGs as they add to the immersion.
  • Facefister
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    Fallout 4 was/is a total failure.
    Skyrim is only popular because you can mod the f out of it.
    Skyrim was a "lucky guess" and there were no real competition backthen. Imagine they would release Skyrim today - 5/10 at meta-critic, at best.
  • WhiteCoatSyndrome
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    ...why would the monetization of a B2P MMO (that has to fund servers/etc) be anything at all like the monetization of either a DLC-supported OR a "games as service" single player game? There's no reason at all for them to run similar models.

    Cracked open Skyrim Special Edition recently? There are adds in the opening screen now. 'Get your super special paid mod whatsit for 50% off - limited time!' And there is a very compelling reason for them to do so - money.
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  • Lylith
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    UppGRAYxDD wrote: »
    Maybe ZoS will finally work on a new PvP DLC then...

    t7gyexc.gif?noredirect
  • Kiralyn2000
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    ...why would the monetization of a B2P MMO (that has to fund servers/etc) be anything at all like the monetization of either a DLC-supported OR a "games as service" single player game? There's no reason at all for them to run similar models.

    Cracked open Skyrim Special Edition recently? There are adds in the opening screen now. 'Get your super special paid mod whatsit for 50% off - limited time!' And there is a very compelling reason for them to do so - money.

    I take it you're talking about Creation Club? i.e, the "It's not paid mods!" paid mods thing? Eh, I've ignored the little notice in the corner of Fallout 4, and continued grabbing mods from Nexus. Doesn't really compare to the monetization systems in ESO. /shrug

    (haven't tried SSE yet. My original Skyrim install was just fine.)
    Edited by Kiralyn2000 on July 28, 2018 10:30PM
  • Runefang
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    There are so many 'Skyrim casuals' that will leave ESO for TES VI. How much they contribute to the bottom line though is unknown.

    Also I expect Fallout 76 to have an impact, I know I'll be playing that heavily. I doubt I'll login to ESO outside of my vet trial runs.
  • Elsonso
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    Runefang wrote: »
    Also I expect Fallout 76 to have an impact, I know I'll be playing that heavily. I doubt I'll login to ESO outside of my vet trial runs.

    Fallout 76 should skim off the remaining serious PVP people. I expect that it will have a better PVP experience than ESO. Heck, my perspective is that most single player games have a better PVP experience than ESO, but who am I to say. :smile:

    One thing ZOS was never able to accomplish was rolling out the PVP experience that they wanted to do.
    Edited by Elsonso on July 28, 2018 11:44PM
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  • DanteYoda
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    So i'll be playing Tes 6 and taking a break from the ESO Vampires.. for hopefully a long time.. Unless Tes 6 turns out like Fallout 76 then i'll take a break from it all..
  • Elsonso
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    DanteYoda wrote: »
    So i'll be playing Tes 6 and taking a break from the ESO Vampires.. for hopefully a long time.. Unless Tes 6 turns out like Fallout 76 then i'll take a break from it all..

    I expect the same here. I will only be playing TES 6 if it supports single player offline mode, and still allows free community created content mods.

    By the time TES 6 comes out, ESO will be at least 8 years old. I cannot imagine that ZOS will maintain a steady, welcoming game for that long. As long as ZOS allows their monetization staff to freely "drive new initiatives for monetizing the customer base", the future for this game does not hold a lot of promise in the "welcoming" department. It will be about as much fun as having a picnic in a mosquito infested park. With no bug spray. :anguished:

    Their monetization staff will have bled me dry and tossed away my desiccated husk long before TES 6 comes out. (Edit: We now know were Draugr come from in the 3rd Era! They are former ESO players.) :smile:

    ZeniMax Media sort of tip-toed into this whole world of online games thing, and now that they are here, they realize that life is good for them. They are quickly ramping up their multiplayer title portfolio. While I don't think that Bethesda Game Studios is quite done with single player format games, I doubt that they will release one that does not also have a major emphasis on multiplayer mode.

    For that reason, I expect that everything that Bethesda Game Studios makes over the next several years will have an impact on ESO. Fallout 76 will pull players from ESO, if the new Creation Engine can deliver a solid lag-free PVP game that performs well. Starfield will likely be an online space game that will be based on the new co-op multiplayer Creation Engine, and that will also likely pull from ESO.

    By the time that TES 6 comes along, they can move all of the Elder Scrolls PVP to TES 6 and shut down the PVP systems in this game. If they don't tell anyone, it might take weeks before any players notice. :smile:
    Edited by Elsonso on July 29, 2018 11:05AM
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  • callen4492
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    When TES VI comes out can they downgrade the visual effects and graphics of ESO to the point where the game actually runs smoothly. Or can they do that tomorrow?

    Personally, I would much prefer if the game’s visuals were like those of minecraft if the game actually performed well.
  • Mureel
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    ItsNebula wrote: »
    Lmao ESO will die once Crowfall and Ashes Of Creation drop... both have everything ESO has and more, AND it’s actually got a dev team that cares about the game and it’s performance.

    Balderdash. People say stuff like this all the time. Never happened yet.
  • Kiralyn2000
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    For that reason, I expect that everything that Bethesda Game Studios makes over the next several years will have an impact on ESO. Fallout 76 will pull players from ESO, if the new Creation Engine can deliver a solid lag-free PVP game that performs well. Starfield will likely be an online space game that will be based on the new co-op multiplayer Creation Engine, and that will also likely pull from ESO.

    Of course, if you think about it, every major game release pulls from ESO. AC:Origins? Monster Hunter? God of War? Pretty sure that all of those attracted the attention of some ESO players. And then, they come back. That's the beauty/curse of f2p/b2p games - since you don't need to resub, you can be dragged back in at any time. (I hadn't played ESO for awhile, then the anniversary event and Summerset pre-order hit. The pre-order got me Morrowind, so I played that until Summerset. Of course, I also got dragged back into Star Trek Online by the annual Summer Event. B) So while i have plenty of games in my backlog, and I periodically 'take a break' from MMOs because of Big New Game Release or whatever, the return is almost inevitable.)




    Meanwhile, unless FO76 actually has a decent amount of PvE/non-MP activity, I doubt it'll pull the "I'm just here for more Skyrim" folks from ESO. I know I won't be bothering with it if it turns out to be "well, yeah, you can technically play SP, but...." like most MP-focused games these days.
  • idk
    idk
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    ItsNebula wrote: »
    Lmao ESO will die once Crowfall and Ashes Of Creation drop... both have everything ESO has and more, AND it’s actually got a dev team that cares about the game and it’s performance.

    @ItsNebula

    Both of those games have nothing at the moment other than some videos and words about what may be some day.

    Besides both games being YEARS away and both games have merely done pre-alpha testing which means pretty much nothing.

    Not to mention other MMORPGs have come out since ESO launched and people made the claim they would be ESO killers. Both flopped in a manner that had to be embarrassing for the developers.

    In the end a comment that Crowfall and Ashes will be ESO killers lacks substance. Nothing meaningful to back it up.
  • Elsonso
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    For that reason, I expect that everything that Bethesda Game Studios makes over the next several years will have an impact on ESO. Fallout 76 will pull players from ESO, if the new Creation Engine can deliver a solid lag-free PVP game that performs well. Starfield will likely be an online space game that will be based on the new co-op multiplayer Creation Engine, and that will also likely pull from ESO.

    Of course, if you think about it, every major game release pulls from ESO. AC:Origins? Monster Hunter? God of War? Pretty sure that all of those attracted the attention of some ESO players. And then, they come back. That's the beauty/curse of f2p/b2p games - since you don't need to resub, you can be dragged back in at any time. (I hadn't played ESO for awhile, then the anniversary event and Summerset pre-order hit. The pre-order got me Morrowind, so I played that until Summerset. Of course, I also got dragged back into Star Trek Online by the annual Summer Event. B) So while i have plenty of games in my backlog, and I periodically 'take a break' from MMOs because of Big New Game Release or whatever, the return is almost inevitable.)




    Meanwhile, unless FO76 actually has a decent amount of PvE/non-MP activity, I doubt it'll pull the "I'm just here for more Skyrim" folks from ESO. I know I won't be bothering with it if it turns out to be "well, yeah, you can technically play SP, but...." like most MP-focused games these days.

    I was referring to the PVP portion of ESO getting pulled by FO76 and Starfield. ESO is very strong with the PVE and I doubt that either of those two games will pull from ESO for any significant length of time. It will be as you said.

    Honestly, for all the complaining that goes on in the forum, I am amazed that anyone is still doing PVP in this game. Mainstream PVP in this game sounds like 75% crippling lag, 23% loading/waiting/disconnected, and 2% actually playing the game. This Midsummer event should be endless crickets.

    And yes, I have been in this state of amazement that people actually play PVP here for about 2 years now. To me, it seems like some sort of cruel psychological experiment being done by ZOS. They want to see how long players will line up to be abused by the game. :smile:

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  • Azuramoonstar
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    WoW has simply graphics due to the limited zoning so you have a whole continent size maps that can hold players, npc, mobs etc.

    WoW may have a continent sized map, but tech back when they made the game would not have allowed for a single huge zone. The map is broken into small zones. They just do the zone transitions, and filtering of neighboring zone content, a lot more seamlessly than ESO does.

    ESO is a game that should have had more seamless zone transitions so that one could walk from Bal Foyen to Eastmarch without a single loading screen.

    then the graphics would have been much lower then now. epic graphics + large dense open world with 1000s of players just doesn't work. ff14 1.0 had the best graphics any mmo could pull off with near photo realistic textures, and movement. we talking flower pots with 1000+ polygons due to shaders. all that has to load on top of players.

    what you see in WoW is a butt load of "loading hallways" halls that act like a loading screen to loan in the game. simpler graphics helps with that the less polygons to load faster it does.

    a big reason ff14 fail was it graphical fidelity, too much having to load bogged down the servers making lag. Which is why we have lag during the mayhem event too many players in cities dueling, too much going on in small areas.

    a good experiment to do to understand it, is play an elder scrolls or fall out game, find a small house and spawn in 10,000+ high texture item, the more you add the more laggy the game with get.

    ff14 1.0 needed near nasa grade pc to run because of high poly count flower pots with the same amount of graphical data as players dotted around cities. most players barely could play ff14 1.0 on max settings, few could play it higher then medium.

    It isn't so much about tech, as is the graphical fidelity. there is such that as to good of graphics. IMO eso has some nice graphics, my khajiit looks like they have fur, leather looks like leather. Heavy armor of guards looks beat up.

    ff14 may have nicer graphics, but it suffers loading problems cross the board that people complain about the potato servers.
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  • idk
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    TES VI is so far away the discussion in this thread is rather irrelevant. It is years away. They have not started any serious work on it. Merely announced it.
  • xeNNNNN
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    "Sooner or later the series will step into the nexst era of graphical quality"

    Why does it need to? Bethesda games performance is notoriously iffy, I would rather they make a functional game than a pretty one and I allways will.

    TESO has very good graphics for it's time. If you want crysis graphics, go play crysis. This is an unrealistic exectation to think a game with this many variables will have more advanced graphics.

    THIS ^

    Provided TES VI supports mods, modders will just create ENBs and texture overhauls like they did before so it will look even more rediculous anyway.

    Overall however ESO will not move graphically, they'll make texture improvements things like that but realistically they dont actually need to bother at all. They can just focus on making the game better at this point. ESO is a beautiful game as it is.

    Theres no need for it to become Ultra realistic and porting an MMO to a new engine or completely retexturing the whole game is just not feasible economically.
    Edited by xeNNNNN on July 29, 2018 4:00PM
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