This discussion is stupid. When you are blue or yellow and impose a threat to the Pact by killing Pact players or distracting them from playing the map you need to die. No matter if you need to be 1vXed or Xv1ed because you chose to build/train for that. It's AvA not PvP.
How much have you zerged in the last week..?
IZZEFlameLash wrote: »
The thing is, they did advertise this game as huge pvp battle game. And initially, the server actually handled it very well. If you have seen Angry Joe's video about his Angry Army, you will get the scale it was intended for. Playing small scale is a choice as a player to put themselves in a disadvantaged position and the fun is in trying to overcome it. I am not at all for enforcing a certain playstyle upon people through penalties.
TheDoomsdayMonster wrote: »There is a HUGE difference in 4 people chasing down 1 guy, to 40 people chasing down 1 guy. VERY, VERY large difference.
There is no meaningful difference, if it is okay for 4 guys to chase 1 guy down then it is okay for 40 to chase down 4, you think it is somehow "fair" or "skilful" for 4 guys to chase 1 down, but suddenly it becomes "unfair" and "unskilled" if 40 do it to 4, there is a word for that - hypocrisy.And no, NB's and Sorcs probably have it worse for open world (When its comes to Xv1), as a LOT of NB's rely on cloak, and with sets like Sloads.. they cant cloak, and Sorcs rely on shields.. which keeping up with 25k worth of shields while taking prolly a good 30k+ DPS from 20+ different people, shields arnt strong anymore.
LOL, Sloads and cloak is a temporary thing that is getting fixed, as for 20+ different people that isn't smallscale so who cares, there is a reason NB and sorc have always been ez-mode for smallscale because they can disengage much more effectively than the other classes (or barely even have to engage on certain builds) so have low risk and high reward, which is exactly why there is no shortage of either them.And yes, Zergs and horrible lag/game issues is why small scaling is dying off.
Smallscale dies off in nearly every RvR game for the reasons I gave previously, save your excuses, when your little group zergs down 1 guy like good little zerglings, then you are killing smallscale just as much as a zerg chasing down your little group is, take some responsibility for your actions.
Oh yeah, which do you play NB or Sorc?
Well said...
There are a lot of hypocrites in this game and your post perfectly exposes their hypocrisy...
Basically what they do to "own" is ok and acceptable, but if they get owned in a way they don't like its a problem that needs to be fixed...
LoL...
Most small scalers I know leave soloers alone. Not sure where this hostility is coming from. I’ve heard that on PC EU it’s dofferent and everyone attacks everyone else, but on PC NA most small scalers leave known solo players alone.
The problem arises when you come across certain solo players that are known for zerging. Once you get that reputation, you’re fair game.
If you’re solo and get killed by my group message me and say that you’re solo. If you’re solo and standing next to a bunch of other solos, just remember that we can’t tell who’s grouped with who and understand that if you’re a real solo you wouldn’t be next to people from your alliance anyway.
In my experience the people that whine the most about getting zerged down by small scalers while solo are soloers only in the sense that they tend to stand next to other soloers and then they all solo the same opponents together at the same time...
Actual solo players will make an active effort to stay away from other players in their own alliance so that nobody “adds” onto their fights. They also won’t add onto other people / groups fights. Those are the soloers we respect and do not steamroll.
These rules are stupid.. Yay! lets give the 'good' players an easy ride by not attacking them with other 'good' players - let them fight only scrubs so they can stay 'good'.. Yay for cliques and elitism!
TheDoomsdayMonster wrote: »There is a HUGE difference in 4 people chasing down 1 guy, to 40 people chasing down 1 guy. VERY, VERY large difference.
There is no meaningful difference, if it is okay for 4 guys to chase 1 guy down then it is okay for 40 to chase down 4, you think it is somehow "fair" or "skilful" for 4 guys to chase 1 down, but suddenly it becomes "unfair" and "unskilled" if 40 do it to 4, there is a word for that - hypocrisy.And no, NB's and Sorcs probably have it worse for open world (When its comes to Xv1), as a LOT of NB's rely on cloak, and with sets like Sloads.. they cant cloak, and Sorcs rely on shields.. which keeping up with 25k worth of shields while taking prolly a good 30k+ DPS from 20+ different people, shields arnt strong anymore.
LOL, Sloads and cloak is a temporary thing that is getting fixed, as for 20+ different people that isn't smallscale so who cares, there is a reason NB and sorc have always been ez-mode for smallscale because they can disengage much more effectively than the other classes (or barely even have to engage on certain builds) so have low risk and high reward, which is exactly why there is no shortage of either them.And yes, Zergs and horrible lag/game issues is why small scaling is dying off.
Smallscale dies off in nearly every RvR game for the reasons I gave previously, save your excuses, when your little group zergs down 1 guy like good little zerglings, then you are killing smallscale just as much as a zerg chasing down your little group is, take some responsibility for your actions.
Oh yeah, which do you play NB or Sorc?
Well said...
There are a lot of hypocrites in this game and your post perfectly exposes their hypocrisy...
Basically what they do to "own" is ok and acceptable, but if they get owned in a way they don't like its a problem that needs to be fixed...
LoL...
Most small scalers I know leave soloers alone. Not sure where this hostility is coming from. I’ve heard that on PC EU it’s dofferent and everyone attacks everyone else, but on PC NA most small scalers leave known solo players alone.
The problem arises when you come across certain solo players that are known for zerging. Once you get that reputation, you’re fair game.
If you’re solo and get killed by my group message me and say that you’re solo. If you’re solo and standing next to a bunch of other solos, just remember that we can’t tell who’s grouped with who and understand that if you’re a real solo you wouldn’t be next to people from your alliance anyway.
In my experience the people that whine the most about getting zerged down by small scalers while solo are soloers only in the sense that they tend to stand next to other soloers and then they all solo the same opponents together at the same time...
Actual solo players will make an active effort to stay away from other players in their own alliance so that nobody “adds” onto their fights. They also won’t add onto other people / groups fights. Those are the soloers we respect and do not steamroll.
These rules are stupid.. Yay! lets give the 'good' players an easy ride by not attacking them with other 'good' players - let them fight only scrubs so they can stay 'good'.. Yay for cliques and elitism!
Or attack everyone and get hated for it.
Some people play because they want to role play a certain faction and win the campaign. Other people play because they want to PvP and get the toughest fights.
There’s nothing wrong with either strategy. Zerglings can certainly play the campaign the way they want to. I don’t resent them for it and I don’t send them hate tells for it. Without them I’d never get to fight outnumbered.
The only thing I’d say to the players like @Biro123 and @Berenhir is that in the if you’re not in a group and have an “If it’s not of the same alliance as me it’s dead no matter what” attitude, then you’re not really a soloer. You can call yourself that all you want, but the “PvP community” will mock you for it. Real soloers prefer to fight by themselves. If you run around attacking everything you see, and sometimes you’re by yourself and sometimes you are inside of a horde of your alliance members, you’re not a soloer, you’re just really unorganized and uncoordinated with the rest of your alliance’s zerg.
Some people play because they want to role play a certain faction and win the campaign. Other people play because they want to PvP and get the toughest fights.
There’s nothing wrong with either strategy. Zerglings can certainly play the campaign the way they want to. I don’t resent them for it and I don’t send them hate tells for it. Without them I’d never get to fight outnumbered.
The only thing I’d say to the players like @Biro123 and @Berenhir is that in the if you’re not in a group and have an “If it’s not of the same alliance as me it’s dead no matter what” attitude, then you’re not really a soloer. You can call yourself that all you want, but the “PvP community” will mock you for it. Real soloers prefer to fight by themselves. If you run around attacking everything you see, and sometimes you’re by yourself and sometimes you are inside of a horde of your alliance members, you’re not a soloer, you’re just really unorganized and uncoordinated with the rest of your alliance’s zerg.
Ah, the usual argument shifts to semantics as elitism rears its head again.. Well in that case, I raise you with 'Zergling' - under the definition of outnumbering your opponent by 4 or more - which is what most 'small-scalers' do against PeopleWhoAreUngroupedButArentAllowedToCallThemselvesSoloerBecauseOnlyTheSmallScaleGroupsCanDecideThat.
Some people play because they want to role play a certain faction and win the campaign. Other people play because they want to PvP and get the toughest fights.
There’s nothing wrong with either strategy. Zerglings can certainly play the campaign the way they want to. I don’t resent them for it and I don’t send them hate tells for it. Without them I’d never get to fight outnumbered.
The only thing I’d say to the players like @Biro123 and @Berenhir is that in the if you’re not in a group and have an “If it’s not of the same alliance as me it’s dead no matter what” attitude, then you’re not really a soloer. You can call yourself that all you want, but the “PvP community” will mock you for it. Real soloers prefer to fight by themselves. If you run around attacking everything you see, and sometimes you’re by yourself and sometimes you are inside of a horde of your alliance members, you’re not a soloer, you’re just really unorganized and uncoordinated with the rest of your alliance’s zerg.
Ah, the usual argument shifts to semantics as elitism rears its head again.. Well in that case, I raise you with 'Zergling' - under the definition of outnumbering your opponent by 4 or more - which is what most 'small-scalers' do against PeopleWhoAreUngroupedButArentAllowedToCallThemselvesSoloerBecauseOnlyTheSmallScaleGroupsCanDecideThat.
Some people play because they want to role play a certain faction and win the campaign. Other people play because they want to PvP and get the toughest fights.
There’s nothing wrong with either strategy. Zerglings can certainly play the campaign the way they want to. I don’t resent them for it and I don’t send them hate tells for it. Without them I’d never get to fight outnumbered.
The only thing I’d say to the players like @Biro123 and @Berenhir is that in the if you’re not in a group and have an “If it’s not of the same alliance as me it’s dead no matter what” attitude, then you’re not really a soloer. You can call yourself that all you want, but the “PvP community” will mock you for it. Real soloers prefer to fight by themselves. If you run around attacking everything you see, and sometimes you’re by yourself and sometimes you are inside of a horde of your alliance members, you’re not a soloer, you’re just really unorganized and uncoordinated with the rest of your alliance’s zerg.
Ah, the usual argument shifts to semantics as elitism rears its head again.. Well in that case, I raise you with 'Zergling' - under the definition of outnumbering your opponent by 4 or more - which is what most 'small-scalers' do against PeopleWhoAreUngroupedButArentAllowedToCallThemselvesSoloerBecauseOnlyTheSmallScaleGroupsCanDecideThat.
People can call themselves whatever they want to call themselves.
And it’s not semantics.. a soloer is someone who prefers to fight solo.
Many zerglings think that “ungrouped” is synonymous with “solo.” It isn’t, and pointing that out isn’t nit-picking with semantics, it’s clarifying a very straightforward concept to people who obfuscate the two in order to preserve their ego.
Some people play because they want to role play a certain faction and win the campaign. Other people play because they want to PvP and get the toughest fights.
There’s nothing wrong with either strategy. Zerglings can certainly play the campaign the way they want to. I don’t resent them for it and I don’t send them hate tells for it. Without them I’d never get to fight outnumbered.
The only thing I’d say to the players like @Biro123 and @Berenhir is that in the if you’re not in a group and have an “If it’s not of the same alliance as me it’s dead no matter what” attitude, then you’re not really a soloer. You can call yourself that all you want, but the “PvP community” will mock you for it. Real soloers prefer to fight by themselves. If you run around attacking everything you see, and sometimes you’re by yourself and sometimes you are inside of a horde of your alliance members, you’re not a soloer, you’re just really unorganized and uncoordinated with the rest of your alliance’s zerg.
Ah, the usual argument shifts to semantics as elitism rears its head again.. Well in that case, I raise you with 'Zergling' - under the definition of outnumbering your opponent by 4 or more - which is what most 'small-scalers' do against PeopleWhoAreUngroupedButArentAllowedToCallThemselvesSoloerBecauseOnlyTheSmallScaleGroupsCanDecideThat.
People can call themselves whatever they want to call themselves.
And it’s not semantics.. a soloer is someone who prefers to fight solo.
Many zerglings think that “ungrouped” is synonymous with “solo.” It isn’t, and pointing that out isn’t nit-picking with semantics, it’s clarifying a very straightforward concept to people who obfuscate the two in order to preserve their ego.
And many elitists think that sometimes zerging = always zerging.
I see plenty of small-scalers in the middle of a huge zergs - yet when they are on their own, running in circles around a tower, I call them small-scalers. Yet, for anyone solo, according to these forums, its once a Zergling, always a Zergling?
Not a fan of labeling players, because it is too restricted to describe the variety of players and playstyles.
But what is still a relevant point for me when with a small grp is, whether an approaching player is a potential threat or not. And with potential i mean, will he join his allies to outnumber us or not? If i know he won't, then he isn't a threat to my grp and there is little reason to "zerg" him. Even if it might be a player who often runs with a zerg - but prefers to fight other zergs when doing so, instead of hunting outnumbered players. But if the player is just counting on reinforcements to overwhelm us with numbers, then it is smarter to kill him before those numbers become too much for us to handle. If i don't know a player, i will usually assume he belongs to the second type of players, simply because those are much more common. But everyone is free to prove me wrong. If you don't want to do that, that's ok, but you are going to face the logical consequences as described above. Just keep in mind, it is nothing personal. For me at least.
generalmyrick wrote: »TheDoomsdayMonster wrote: »There is a HUGE difference in 4 people chasing down 1 guy, to 40 people chasing down 1 guy. VERY, VERY large difference.
There is no meaningful difference, if it is okay for 4 guys to chase 1 guy down then it is okay for 40 to chase down 4, you think it is somehow "fair" or "skilful" for 4 guys to chase 1 down, but suddenly it becomes "unfair" and "unskilled" if 40 do it to 4, there is a word for that - hypocrisy.And no, NB's and Sorcs probably have it worse for open world (When its comes to Xv1), as a LOT of NB's rely on cloak, and with sets like Sloads.. they cant cloak, and Sorcs rely on shields.. which keeping up with 25k worth of shields while taking prolly a good 30k+ DPS from 20+ different people, shields arnt strong anymore.
LOL, Sloads and cloak is a temporary thing that is getting fixed, as for 20+ different people that isn't smallscale so who cares, there is a reason NB and sorc have always been ez-mode for smallscale because they can disengage much more effectively than the other classes (or barely even have to engage on certain builds) so have low risk and high reward, which is exactly why there is no shortage of either them.And yes, Zergs and horrible lag/game issues is why small scaling is dying off.
Smallscale dies off in nearly every RvR game for the reasons I gave previously, save your excuses, when your little group zergs down 1 guy like good little zerglings, then you are killing smallscale just as much as a zerg chasing down your little group is, take some responsibility for your actions.
Oh yeah, which do you play NB or Sorc?
Well said...
There are a lot of hypocrites in this game and your post perfectly exposes their hypocrisy...
Basically what they do to "own" is ok and acceptable, but if they get owned in a way they don't like its a problem that needs to be fixed...
LoL...
Most small scalers I know leave soloers alone. Not sure where this hostility is coming from. I’ve heard that on PC EU it’s dofferent and everyone attacks everyone else, but on PC NA most small scalers leave known solo players alone.
The problem arises when you come across certain solo players that are known for zerging. Once you get that reputation, you’re fair game.
If you’re solo and get killed by my group message me and say that you’re solo. If you’re solo and standing next to a bunch of other solos, just remember that we can’t tell who’s grouped with who and understand that if you’re a real solo you wouldn’t be next to people from your alliance anyway.
In my experience the people that whine the most about getting zerged down by small scalers while solo are soloers only in the sense that they tend to stand next to other soloers and then they all solo the same opponents together at the same time...
Actual solo players will make an active effort to stay away from other players in their own alliance so that nobody “adds” onto their fights. They also won’t add onto other people / groups fights. Those are the soloers we respect and do not steamroll.
Fascinating...
It establishes a sort of hierarchy...pecking order.
I have a question i hope can be answered!
One person clearly by themselves and not a know zerger is safe.
One person that is by themselves that has been known to zerg is not safe.
Zergs are just overwhelming numbers right?
If a small group...4? Overwhelms one person that is an evil zerger...doesnt that make the small group highly similar to a zerg?
Is there a sort of moral protection around a small group that protects them from criticism?
I love psychology and this is interesting!
Oh! One more...what is a "small group?" i said someone was zerging once and they seemed to get highly offended and said, "i'm NEVER in a group larger than 6!"
It has less to do with how many are in your group and more to do with your attitude towards cyrodil / PvP when you come across a fight that's already in progress.
If you're running around and you see 5 people fighting 10 people, and the 10 people are in the same alliance as you, a small scaler and soloer will not become the 11th person in that fight. A zergling will.
If you see an outnumbered fight and jump into it to make it even more outnumbered, you get labelled as a zergling.
If you see an outnumbered fight and leave it alone, you're a small scaler/ soloer.
That applies for both soloers and small scalers. If you see a lopsided fight and make it even more lopsided, regardless of if you're solo or in a group, you get labeled a zergling.
If you're a smallscaler and a soloer, and you outnumber your opponents, you're not really a small scaler and/or a soloer. That's especially true if you hit an existing fight and cause it to be even more lopsided. It's just not honorable, not indicative of skill, and is a meaningless win.
But if all you care about is the alliance map, then sure... it makes sense. Thats how some people choose to play the game. And i choose to call those people zerglings.
But the whole topic of this thread is just idiotic, you want to run small scale and solo, in cyro, an alliance vs alliance war... you knowingly put yourself at a disadvantage. But then cry that you have it unfair because you're outnumbered and want a crutch. It's just....the most idiotic egotistical thing ever.
But the whole topic of this thread is just idiotic, you want to run small scale and solo, in cyro, an alliance vs alliance war... you knowingly put yourself at a disadvantage. But then cry that you have it unfair because you're outnumbered and want a crutch. It's just....the most idiotic egotistical thing ever.
The actual small scalers have said as much in this thread if you pay attention.
And FYI, the more notable small scale outfits tend to specifically seek outnumbered fights vs experienced, geared, high level opponents for their content. Just because respectable players don’t zerg eachother down doesn’t mean we only seek out easy wins.
Ultimately, what alliance war roleplayers and zerglings need to understand is that small scale and outnumbered pvp is the most difficult and challenging content in the game, hard stop. It is often very frustrating. There may sometimes be drama and rivalries between certain squads, but at the end of the day there is a certain unspoken common bond and respect that develops from experiencing the same obstacles and challenges over time. That’s why we don’t add on to each other’s fights, because we understand each others pain and objectives.
Small scalers only let other small scalers go if those other small scalers are already fighting a large group.
The whole point of small scale is to seek out challenging fights where the odds are against you, and to use teamwork and skill to overcome and win.
There’s nothing challenging for a small scale group to attack another small scale group that’s already outnumbered. That would be an easy, meaningless win. If they aren’t fighting though then yeah we’ll hit them. We’ve fought each other more than we’ve fought anyone else.
The small scaler’s objective is to get challenging fights. We don’t care about the alliance map.
Like the well-known MagSorc @CyrusArya said, none of us are complaining about being outnumbered or having the odds against us. There are certain mechanics we’d like to tweak so that we would have a shot at taking on even larger numbers, but we’re not mad at the “for the covenant!” or “for the pact!” players for playing the way they do. We don’t get mad at them for adding onto fights either. They aren’t small scalers and that’s OK - without them we wouldn’t be able to make the epic 4v20 vids that we like to spam on these boards.
Some of the people in this post that are talking as if they were small scalers are not actually small scalers and are considered zerglings by myself and famous mag-sorc main @CyrusArya . Can’t call them out because of naming and shaming.
But datthaw.. we’re not whining about being outnumbered. We prefer being outnumbered. If you ever watch my stream when I’m in a group, you’ll hear me often say that we need to get away from the EP zerg... but I’m EP! I swear the EP Zerg likes to follow me around just to ruin my fights lol.
Extinct_Solo_Player wrote: »I love these faction loyalists so delusional and arrogant. I know its hard to accept that there is variety in pvp, not everyone likes to play the same damn map for the faction bullcrap for 4 damn years and I'm pretty sure some skilled smallscalers have destroyed you 1vx for you chase them down with your "duo" of 24 people. Theres such thing has having a challenge which is smallscaling compared to uber noob 1 button zerging which it essentially is compared to the amount of things solo/small-scale players have to do outnumbered.
IZZEFlameLash wrote: »Extinct_Solo_Player wrote: »I love these faction loyalists so delusional and arrogant. I know its hard to accept that there is variety in pvp, not everyone likes to play the same damn map for the faction bullcrap for 4 damn years and I'm pretty sure some skilled smallscalers have destroyed you 1vx for you chase them down with your "duo" of 24 people. Theres such thing has having a challenge which is smallscaling compared to uber noob 1 button zerging which it essentially is compared to the amount of things solo/small-scale players have to do outnumbered.
I think anyone can say the same to you about delusions of grandeur and arrogance given this attitude though. Not everyone likes to play the smallscale 24/7. I've seen some well known names among hoards of players from their respective factions as well. I play every type. From solo to large group. There's fun to be had in all playstyles. There's a fun in being in 16 players raid and busting 30~100 people, there's fun in 4~6 players group busting 20~30 people, there's fun in 1v1~3. And not everyone wants to play this game for smallscale when it was advertised for large battles despite the servers being donkey poo. Or some people will have to play in larger groups because on their own, their pings just do not allow them to function at all.
I do believe that true smallscalers really don't post this sort of post. Mind you, I am not gonna identify myself as a smallscaler as I do enjoy zergsurf to get to the ensured action spots or just join my pvp guild groups that can vary from 4~24. But I do believe that true smallscalers enjoy action as much as any zerglings out there. Just the way they have their fun is different. True smallscalers I encounter from time to time, in complete solo or in a group of any size are not really this aggressive and are very chill. All because they are just looking for good fights and test themselves out. Don't denounce anyone for their ways of looking for action.
So we all know that since zergs like to chase 1-4 people from Daggerfall to Ebonheart, with 40+ people. Its stupid, but they do it. They have LOADS of damage because.. well... lots of people.
Proposing and idea to help us solo players / small scallers, and so that solo/small scale wont die off, as it slowly is.
In game mechanic is, 5+ people is considered a LARGE group. Whether you agree or not, it is. So, i was figuring, -1% damage done for every player past 4 players (Cyro only). So if youre in a 24 man group, everyone in it will lose a total of 20% damage done. To me, this seems fair, as you got literally 23 other people to rely on for damage. Imho, this will start to revive solo and small scale play.
I understand people might say "Then people just wont start grouping" and then thats fine, if they cant group, itll be easier to lose the zerg, since the zerglings wont see a crown to follow.
And sure, the small scallers that run the 5-6 man groups will get a reduction, but itll only be 1-2% which is nothing.
This is to affect the zergs, while also benefiting small scallers. Also promoting small scale, as rewarding them with no damage reduction if they run in a group of 4 or less.
Let me know of your thoughts on this.
Edit; Better title
The-Baconator wrote: »From someone who really started to drift away from the game back during TG and DB, I don't really get the complaints that the game is stacked so heavily toward larger groups at the moment. Destro ult has been toned down significantly and there are now plenty of viable options on the table for groups of various classes to take 4-5 people and fight +20. No AoE caps for damage while the 6 man cap for healing persists, even though that wasn't\isn't as much of a problem as people think. Solo is another matter entirely, but I would argue that main problem is shared between both playstyles.
Right now I find that it's difficult to get the scale of fights that your looking for everyone in pretty much every setting. For solo maybe you want 3-5 players that aren't completely incompetent while in a 5 man group you want a 24 man pug or 8-15 players that have some clue what they're doing depending on how decent they are. The problem isn't the balance between the scenarios, as in can group X counter bigger group Y, but that group X struggles to get fights of that scale consistently. When you're solo and get hunted down by +10 players or when you're in a 4-5 man group you regularly have two full groups end up on top of you. These are odds that I think most people would concede should almost certainly fall in favor of the zerg the majority of the time, with the possibility of pulling a miracle off every now and then. This is really part of the essence\fun of an open world PvP setting, sometimes you bite off more than you can chew and end up pulling off a crazy win or dying horribly, that's just how it is. In my mind the real question that ZOS needs to answer is what changes can they make to make it easier to find fights of a reasonable scale in Cyrodiil more reliably, rather than making it easier to take 5 people and wipe 50.
On that end they really need to rethink the way players are incentivized to act\play in Cyrodiil, specifically how drastically inflated the AP players get when they both taking and defending a keep successfully, ie win. For an average players\group, when putting up a good fight against an even opponent but loosing rewards you with nothing but a measly amount of AP and an unwanted horse ride while winning nets you what's probably around +10x they ap you would get for loosing along with the general feeling of winning, they will choose the option that maximizes wins and limits the chances of loosing. Considering most players in Cyrodiil, certainly those playing the map, are of a similar skill level this means the best way to ensure you get the best result possible is only fight when you outnumber someone enough that you know you'll probably win. If ZOS for example would actually incentivize players that aren't in the elite portion of the player base to actually look for fights that are semi challenges (for them) through things like AP\tick changes.
Additionally it wouldn't hurt for them to give the patriots of the three alliances reasons to actually think, "We can't port up to Arrius and zerg those 5 guys at the mine, we're about to steal a scroll!" I miss the days when someone popping a gate and going for a scroll was an event of potential dethrone level interest for both of the alliances involved rather a quick trot to pick up a nearly undefended scroll or a quick siege on a keep that was only taken by a single group for the O-tick. Giving larger groups something to go after besides AP and small scallers they have beef with would do wonders to open up new opportunities for fights for everyone.
TheDoomsdayMonster wrote: »There is a HUGE difference in 4 people chasing down 1 guy, to 40 people chasing down 1 guy. VERY, VERY large difference.
There is no meaningful difference, if it is okay for 4 guys to chase 1 guy down then it is okay for 40 to chase down 4, you think it is somehow "fair" or "skilful" for 4 guys to chase 1 down, but suddenly it becomes "unfair" and "unskilled" if 40 do it to 4, there is a word for that - hypocrisy.And no, NB's and Sorcs probably have it worse for open world (When its comes to Xv1), as a LOT of NB's rely on cloak, and with sets like Sloads.. they cant cloak, and Sorcs rely on shields.. which keeping up with 25k worth of shields while taking prolly a good 30k+ DPS from 20+ different people, shields arnt strong anymore.
LOL, Sloads and cloak is a temporary thing that is getting fixed, as for 20+ different people that isn't smallscale so who cares, there is a reason NB and sorc have always been ez-mode for smallscale because they can disengage much more effectively than the other classes (or barely even have to engage on certain builds) so have low risk and high reward, which is exactly why there is no shortage of either them.And yes, Zergs and horrible lag/game issues is why small scaling is dying off.
Smallscale dies off in nearly every RvR game for the reasons I gave previously, save your excuses, when your little group zergs down 1 guy like good little zerglings, then you are killing smallscale just as much as a zerg chasing down your little group is, take some responsibility for your actions.
Oh yeah, which do you play NB or Sorc?
Well said...
There are a lot of hypocrites in this game and your post perfectly exposes their hypocrisy...
Basically what they do to "own" is ok and acceptable, but if they get owned in a way they don't like its a problem that needs to be fixed...
LoL...
Most small scalers I know leave soloers alone. Not sure where this hostility is coming from. I’ve heard that on PC EU it’s dofferent and everyone attacks everyone else, but on PC NA most small scalers leave known solo players alone.
The problem arises when you come across certain solo players that are known for zerging. Once you get that reputation, you’re fair game.
If you’re solo and get killed by my group message me and say that you’re solo. If you’re solo and standing next to a bunch of other solos, just remember that we can’t tell who’s grouped with who and understand that if you’re a real solo you wouldn’t be next to people from your alliance anyway.
In my experience the people that whine the most about getting zerged down by small scalers while solo are soloers only in the sense that they tend to stand next to other soloers and then they all solo the same opponents together at the same time...
Actual solo players will make an active effort to stay away from other players in their own alliance so that nobody “adds” onto their fights. They also won’t add onto other people / groups fights. Those are the soloers we respect and do not steamroll.
These rules are stupid.. Yay! lets give the 'good' players an easy ride by not attacking them with other 'good' players - let them fight only scrubs so they can stay 'good'.. Yay for cliques and elitism!
Or attack everyone and get hated for it.
Or don't help your team-mates and get hated for it.
Solo and small groups need to stop asking for the ability to take on large groups / raids. The game’s balancing is not perfect but much better than before when one person could wipe 8 people. The game takes into account numbers just as much as skill now.
And in general, it’s also much harder to 1vX now because the player base has gotten better overall. 4 years in, there are much more seasoned war veterans.