SmellyUnlimited wrote: »
SmellyUnlimited wrote: »
SmellyUnlimited wrote: »
Stam "might" be better off with absorb stam or disease on the bow for ehail / caltrop / pinject ticks instead of poisons, in which case infused vMA bow's might be better than nirnhoned.
I haven't tested or seen parses though so grain of salt.
SmellyUnlimited wrote: »For Mag and Stam
As of now I’m assuming no, as no big class/gear changes have occurred, but was curious if PTS dps tests told a different tale.
At this point I’m just starting to hold on to any and all gear, assuming it’ll be BiS someday....
heng14rwb17_ESO wrote: »Trail will go 12 werewolf.
WW only
LiquidPony wrote: »SmellyUnlimited wrote: »
Stam "might" be better off with absorb stam or disease on the bow for ehail / caltrop / pinject ticks instead of poisons, in which case infused vMA bow's might be better than nirnhoned.
I haven't tested or seen parses though so grain of salt.
Hard to test anything on stam, especially with a bow, considering bow animations have been completely broken for 2 consecutive PTS patches now.
The change to enchant procs is a pretty minor change that might have a very good effect on the meta. If it's possible to run absorb stamina without a significant DPS loss (as it is now by not running poisons), that'll be a nice little boost to non-NB builds that struggle with resources.
Unfortunately, there are no other really significant combat/gear changes so far. The only thing slightly interesting is Blood Moon, which appears to do similar DPS to other meta sets on some builds (e.g., stamsorc with Relequen + Blood Moon) ... but that's on a target skeleton. Managing the proc in real content will be a pain, so that said it looks like the gear meta is going to stick through this patch.
LiquidPony wrote: »SmellyUnlimited wrote: »
Stam "might" be better off with absorb stam or disease on the bow for ehail / caltrop / pinject ticks instead of poisons, in which case infused vMA bow's might be better than nirnhoned.
I haven't tested or seen parses though so grain of salt.
Hard to test anything on stam, especially with a bow, considering bow animations have been completely broken for 2 consecutive PTS patches now.
The change to enchant procs is a pretty minor change that might have a very good effect on the meta. If it's possible to run absorb stamina without a significant DPS loss (as it is now by not running poisons), that'll be a nice little boost to non-NB builds that struggle with resources.
Unfortunately, there are no other really significant combat/gear changes so far. The only thing slightly interesting is Blood Moon, which appears to do similar DPS to other meta sets on some builds (e.g., stamsorc with Relequen + Blood Moon) ... but that's on a target skeleton. Managing the proc in real content will be a pain, so that said it looks like the gear meta is going to stick through this patch.
heng14rwb17_ESO wrote: »Trail will go 12 werewolf.
WW only