I find pve tanking in eso boring mainly due to the taut and hold block mechanics. In another game I played tanks where power houses of agro and damage. Staying alive was more about maintaining the defensive skills up on the player’s attack rotation. In the game you could tank with a two hander weapon because of this. Which was the tank’s “dps” weapon. There were different stances, in defensive stance you can tank, but during parts of the fight if you knew what you where doing you could mid-fight flip to the offense stance and do damage. Also, with the two hander you could knock back groups enemies and charge enemies.
You would basically charge into a mass of enemies knock them down with the knock back then start the defense rotation which pulled a lot of hate. Once the dps engaged and your defense buffs were up you would flip over to dps mode for one or two combo rotations. This was really satisfying from an action combat standpoint because as a tank you were a raging tempest of destruction and crowd control. The only down side was tanks could not heal themselves, so mistakes would cost you.
Buffing the group was the healer’s role, and debuffs where dps’s role. Tanks where mostly crowd control. I wouldn’t expect eso to function exactly the same but tanking in that game was one the more funnier experiences I have had.
The sets I’ve mentioned will give you plenty of stamina or magica. You also don’t really need all your stats in health. I don’t l know about trials, but for everything else you can go full Stam or full magica with your attributes and still hit 35k health when in your tank gear, which is all you need if your good with mechanics. You could put 10-20 in health just while your learning mechanics if you like a bit of a cushion.
As for anyone complaining about needing extra gear to do dps, you can’t be any sort of decent tank. I have 4 or 5 tanking sets that I can switch between, having different sets is part of being an effective tank. Add in being able to switch up monster sets depending on how you feel and you should have half full bags, just with tank gear. Adding in one dps set is nothing.
Yes, because everyone starts at CP1000, knows exactly how to make a competent hybrid build and knows how to play multiple roles while also having 350 skill points to put in 3 weapon skill lines without having done any quests before. -_-
You're still missing the point. Of course it's possible to have fancy hybrid setups and even a full on DPS setup on a char with tank CPs and attributes, but it is not a reasonable expectation to have for overland content, because that content is meant to be done by everyone starting at lvl3. If tanks can't comfortably do content meant for lvl3 players, something needs to be changed.
You missing the point when you are only a tank in groups. If you focus on tanking, your focusing on stuff hitting you while someone else kills it.
Obviously when solo it’s going to take longer to kill stuff, it’s like saying the grass is too green.
You can’t ask for dps on a build that’s made to out survive stuff. You can still complete all content it will just take longer.
It doesn't just take longer, it takes so long that you might as well go watch paint dry. I'm not asking for 40k DPS, but just enough to still have fun doing it. 2k DPS is not fun.
The sets I’ve mentioned will give you plenty of stamina or magica. You also don’t really need all your stats in health. I don’t l know about trials, but for everything else you can go full Stam or full magica with your attributes and still hit 35k health when in your tank gear, which is all you need if your good with mechanics. You could put 10-20 in health just while your learning mechanics if you like a bit of a cushion.
As for anyone complaining about needing extra gear to do dps, you can’t be any sort of decent tank. I have 4 or 5 tanking sets that I can switch between, having different sets is part of being an effective tank. Add in being able to switch up monster sets depending on how you feel and you should have half full bags, just with tank gear. Adding in one dps set is nothing.
Yes, because everyone starts at CP1000, knows exactly how to make a competent hybrid build and knows how to play multiple roles while also having 350 skill points to put in 3 weapon skill lines without having done any quests before. -_-
You're still missing the point. Of course it's possible to have fancy hybrid setups and even a full on DPS setup on a char with tank CPs and attributes, but it is not a reasonable expectation to have for overland content, because that content is meant to be done by everyone starting at lvl3. If tanks can't comfortably do content meant for lvl3 players, something needs to be changed.
You missing the point when you are only a tank in groups. If you focus on tanking, your focusing on stuff hitting you while someone else kills it.
Obviously when solo it’s going to take longer to kill stuff, it’s like saying the grass is too green.
You can’t ask for dps on a build that’s made to out survive stuff. You can still complete all content it will just take longer.
It doesn't just take longer, it takes so long that you might as well go watch paint dry. I'm not asking for 40k DPS, but just enough to still have fun doing it. 2k DPS is not fun.
1. Put 0 points in health stats(I have 50k health on my imperial tank with 0 points in health). Use enchants on gear for health, mundus stones, etc.(put everything in stam)
2. Get a gear and skill changer add on if on PC(if on console you will just have to take a few minutes instead) and always carry a set of DPS gear
3. When you are doing solo/overland content swap gear and skills to DPS gear and DPS skills(I personally use Hundings rage and Spriggans with Bow/Dual Wield because I cant be bothered to farm something better for my tank)
Using this method I can pull a pretty easy 20-30k DPS(depending on whether I actually pay attention to my rotation) while doing solo stuff(can also swap to this gear on bosses where tanks are worthless). This requires no CP redistribution, no mundus stone changes...just a skill and gear change, and within a couple minutes(or seconds with an add-on) you can be back in tank-spec
My main issue with tanking is that you have to hold down blocking at all times and in longer fights that may hurt your finger a bit. I don't mind just standing there and keeping block up as positioning the boss just right is already most of the fun to me. For a while I even ran around with the Harbinger set with Plague doctor in pvp and laughed as my enemies killed themselves while hitting me. That build was also only 100% block.
I like the lack of an AoE taunt as it means you constantly have something to do in a fight with adds, so as a compromise I would like it to be an ultimate (undaunted lvl10?).
Creating some engaging tank sets would already be enough in my eyes. Harbinger is a good one, but it just does something while you do what you always do - aka blocking. What I would like to see is diversity in tank sets that break your routine. There are plenty of ways to play DD, a few ways to play healer and only one way to play tank - keep block up. (I don't count Frost staff tanks as tanking, because frost staves suck and don't fit the fantasy. Besides they only block too.) Imagine if instead of blocking, you could channel a protective spell/synergy or maybe you can create an actual barrier to hide behind. Sure, these things are often just the mechanics of the bosses you are fighting, but they don't have to be. They could be part of the tank lifestyle.
I find pve tanking in eso boring mainly due to the taut and hold block mechanics. In another game I played tanks where power houses of agro and damage. Staying alive was more about maintaining the defensive skills up on the player’s attack rotation. In the game you could tank with a two hander weapon because of this. Which was the tank’s “dps” weapon. There were different stances, in defensive stance you can tank, but during parts of the fight if you knew what you where doing you could mid-fight flip to the offense stance and do damage. Also, with the two hander you could knock back groups enemies and charge enemies.
You would basically charge into a mass of enemies knock them down with the knock back then start the defense rotation which pulled a lot of hate. Once the dps engaged and your defense buffs were up you would flip over to dps mode for one or two combo rotations. This was really satisfying from an action combat standpoint because as a tank you were a raging tempest of destruction and crowd control. The only down side was tanks could not heal themselves, so mistakes would cost you.
Buffing the group was the healer’s role, and debuffs where dps’s role. Tanks where mostly crowd control. I wouldn’t expect eso to function exactly the same but tanking in that game was one the more funnier experiences I have had.
Did that game have PvP? Giving tanks huge damage does not work in any game with functional PvP or the tanks are unkillable gods.
In no mmo game can a tank ever do decent single target dps while still being hard to kill. Any game that has any PvP has to follow this rule or they become kings in PvP.
Hey guys
Lately there was that discussion about tanks not liking to mainly being responsible for debuffing enemies/buffing the group. Tanks surely want to be useful in one way or another and I bet some tanks would get bored, if they only would have to taunt and hold the boss at one position. Players are differently experienced, so that one player may be very stressed by only taunting and surviving as a tank, meanwhile others play the buff ***, because there is just nothing else to do between taunting, evading damage and healing up.
So now for my question please just once forget about maximal dps of your group, about healing or the stable position of the boss. What kind of game or boss mechanics would make playing a tank exciting. Would you love to gather orbs or shards, which prevents you from being one-shotted? Would you like to have some tactical positioning of the boss, changes of fight places due to getting buffs or debuffs depending where the boss is placed? Maybe also constant change of places to even be able to do damage to the boss or preventing him from gaining additional mechanics when staying too long at one place? Or maybe some kind of task for the tanks like transporting an item from one place to another while tanking? It also could be sacrificing a lot of health for your group members by activating important synergies, which otherwise would kill your group when not activated (naturally it would kill everyone else but the tank when activating).
So what would make it more fun for YOU to play a tank?
So you guys all „love“ to be a dragonknight, because only dragonknights with engulfing flames are welcome for the end content. You guys love wearing alkosh with set boni you dont need at all. So you guys loved, when people started asking tanks to run lightning blockade for better offbalance and concussion uptime?
Btw i wanted to hear, what would make tanking even more fun (if you already have fun). What kind of mechanics like tactical placement on platforms, taking up bombs or what else. I wanted to hear, what YOU guys would love to see as a mechanic.
I find pve tanking in eso boring mainly due to the taut and hold block mechanics. In another game I played tanks where power houses of agro and damage. Staying alive was more about maintaining the defensive skills up on the player’s attack rotation. In the game you could tank with a two hander weapon because of this. Which was the tank’s “dps” weapon. There were different stances, in defensive stance you can tank, but during parts of the fight if you knew what you where doing you could mid-fight flip to the offense stance and do damage. Also, with the two hander you could knock back groups enemies and charge enemies.
You would basically charge into a mass of enemies knock them down with the knock back then start the defense rotation which pulled a lot of hate. Once the dps engaged and your defense buffs were up you would flip over to dps mode for one or two combo rotations. This was really satisfying from an action combat standpoint because as a tank you were a raging tempest of destruction and crowd control. The only down side was tanks could not heal themselves, so mistakes would cost you.
Buffing the group was the healer’s role, and debuffs where dps’s role. Tanks where mostly crowd control. I wouldn’t expect eso to function exactly the same but tanking in that game was one the more funnier experiences I have had.
AcadianPaladin wrote: »I play a DK main tank and, though I love the role, it is not very fun compared to my healer and dds. What would make playing my tank fun?
1. Mechanics that do not thwart my taunt. When a boss ignores my taunt I might as well go make a sandwich or log off because I feel useless at that point.
2. A ranged pull (like chains) that somehow does not hit the melee foe already held in my face but somehow cuts through and out to the ranged threat 20 meters away.
3. I would love taunts to last just a bit longer, say bump from 15 to 25 seconds.
4. I root that lasts more than a few seconds. Once I get mobs around me let me root them for 10+ seconds before I have to reapply.
I don't care about killing things, I just want to be happily standing in the dead center of a huge and tightly piled mass of corpses that my dd's killed because I kept the foes gathered up and focused on me.
The sets I’ve mentioned will give you plenty of stamina or magica. You also don’t really need all your stats in health. I don’t l know about trials, but for everything else you can go full Stam or full magica with your attributes and still hit 35k health when in your tank gear, which is all you need if your good with mechanics. You could put 10-20 in health just while your learning mechanics if you like a bit of a cushion.
As for anyone complaining about needing extra gear to do dps, you can’t be any sort of decent tank. I have 4 or 5 tanking sets that I can switch between, having different sets is part of being an effective tank. Add in being able to switch up monster sets depending on how you feel and you should have half full bags, just with tank gear. Adding in one dps set is nothing.
Yes, because everyone starts at CP1000, knows exactly how to make a competent hybrid build and knows how to play multiple roles while also having 350 skill points to put in 3 weapon skill lines without having done any quests before. -_-
You're still missing the point. Of course it's possible to have fancy hybrid setups and even a full on DPS setup on a char with tank CPs and attributes, but it is not a reasonable expectation to have for overland content, because that content is meant to be done by everyone starting at lvl3. If tanks can't comfortably do content meant for lvl3 players, something needs to be changed.
You missing the point when you are only a tank in groups. If you focus on tanking, your focusing on stuff hitting you while someone else kills it.
Obviously when solo it’s going to take longer to kill stuff, it’s like saying the grass is too green.
You can’t ask for dps on a build that’s made to out survive stuff. You can still complete all content it will just take longer.
It doesn't just take longer, it takes so long that you might as well go watch paint dry. I'm not asking for 40k DPS, but just enough to still have fun doing it. 2k DPS is not fun.
1. Put 0 points in health stats(I have 50k health on my imperial tank with 0 points in health). Use enchants on gear for health, mundus stones, etc.(put everything in stam)
2. Get a gear and skill changer add on if on PC(if on console you will just have to take a few minutes instead) and always carry a set of DPS gear
3. When you are doing solo/overland content swap gear and skills to DPS gear and DPS skills(I personally use Hundings rage and Spriggans with Bow/Dual Wield because I cant be bothered to farm something better for my tank)
Using this method I can pull a pretty easy 20-30k DPS(depending on whether I actually pay attention to my rotation) while doing solo stuff(can also swap to this gear on bosses where tanks are worthless). This requires no CP redistribution, no mundus stone changes...just a skill and gear change, and within a couple minutes(or seconds with an add-on) you can be back in tank-spec
Hey guys
Lately there was that discussion about tanks not liking to mainly being responsible for debuffing enemies/buffing the group. Tanks surely want to be useful in one way or another and I bet some tanks would get bored, if they only would have to taunt and hold the boss at one position. Players are differently experienced, so that one player may be very stressed by only taunting and surviving as a tank, meanwhile others play the buff ***, because there is just nothing else to do between taunting, evading damage and healing up.
So now for my question please just once forget about maximal dps of your group, about healing or the stable position of the boss. What kind of game or boss mechanics would make playing a tank exciting. Would you love to gather orbs or shards, which prevents you from being one-shotted? Would you like to have some tactical positioning of the boss, changes of fight places due to getting buffs or debuffs depending where the boss is placed? Maybe also constant change of places to even be able to do damage to the boss or preventing him from gaining additional mechanics when staying too long at one place? Or maybe some kind of task for the tanks like transporting an item from one place to another while tanking? It also could be sacrificing a lot of health for your group members by activating important synergies, which otherwise would kill your group when not activated (naturally it would kill everyone else but the tank when activating).
So what would make it more fun for YOU to play a tank?
Sophocles1 wrote: »The sets I’ve mentioned will give you plenty of stamina or magica. You also don’t really need all your stats in health. I don’t l know about trials, but for everything else you can go full Stam or full magica with your attributes and still hit 35k health when in your tank gear, which is all you need if your good with mechanics. You could put 10-20 in health just while your learning mechanics if you like a bit of a cushion.
As for anyone complaining about needing extra gear to do dps, you can’t be any sort of decent tank. I have 4 or 5 tanking sets that I can switch between, having different sets is part of being an effective tank. Add in being able to switch up monster sets depending on how you feel and you should have half full bags, just with tank gear. Adding in one dps set is nothing.
Yes, because everyone starts at CP1000, knows exactly how to make a competent hybrid build and knows how to play multiple roles while also having 350 skill points to put in 3 weapon skill lines without having done any quests before. -_-
You're still missing the point. Of course it's possible to have fancy hybrid setups and even a full on DPS setup on a char with tank CPs and attributes, but it is not a reasonable expectation to have for overland content, because that content is meant to be done by everyone starting at lvl3. If tanks can't comfortably do content meant for lvl3 players, something needs to be changed.
You missing the point when you are only a tank in groups. If you focus on tanking, your focusing on stuff hitting you while someone else kills it.
Obviously when solo it’s going to take longer to kill stuff, it’s like saying the grass is too green.
You can’t ask for dps on a build that’s made to out survive stuff. You can still complete all content it will just take longer.
It doesn't just take longer, it takes so long that you might as well go watch paint dry. I'm not asking for 40k DPS, but just enough to still have fun doing it. 2k DPS is not fun.
1. Put 0 points in health stats(I have 50k health on my imperial tank with 0 points in health). Use enchants on gear for health, mundus stones, etc.(put everything in stam)
2. Get a gear and skill changer add on if on PC(if on console you will just have to take a few minutes instead) and always carry a set of DPS gear
3. When you are doing solo/overland content swap gear and skills to DPS gear and DPS skills(I personally use Hundings rage and Spriggans with Bow/Dual Wield because I cant be bothered to farm something better for my tank)
Using this method I can pull a pretty easy 20-30k DPS(depending on whether I actually pay attention to my rotation) while doing solo stuff(can also swap to this gear on bosses where tanks are worthless). This requires no CP redistribution, no mundus stone changes...just a skill and gear change, and within a couple minutes(or seconds with an add-on) you can be back in tank-spec
How do you get 50 K health without any attributes in health? Very curious.
Hey guys
Lately there was that discussion about tanks not liking to mainly being responsible for debuffing enemies/buffing the group. Tanks surely want to be useful in one way or another and I bet some tanks would get bored, if they only would have to taunt and hold the boss at one position. Players are differently experienced, so that one player may be very stressed by only taunting and surviving as a tank, meanwhile others play the buff ***, because there is just nothing else to do between taunting, evading damage and healing up.
So now for my question please just once forget about maximal dps of your group, about healing or the stable position of the boss. What kind of game or boss mechanics would make playing a tank exciting. Would you love to gather orbs or shards, which prevents you from being one-shotted? Would you like to have some tactical positioning of the boss, changes of fight places due to getting buffs or debuffs depending where the boss is placed? Maybe also constant change of places to even be able to do damage to the boss or preventing him from gaining additional mechanics when staying too long at one place? Or maybe some kind of task for the tanks like transporting an item from one place to another while tanking? It also could be sacrificing a lot of health for your group members by activating important synergies, which otherwise would kill your group when not activated (naturally it would kill everyone else but the tank when activating).
So what would make it more fun for YOU to play a tank?
Hey guys
Lately there was that discussion about tanks not liking to mainly being responsible for debuffing enemies/buffing the group. Tanks surely want to be useful in one way or another and I bet some tanks would get bored, if they only would have to taunt and hold the boss at one position. Players are differently experienced, so that one player may be very stressed by only taunting and surviving as a tank, meanwhile others play the buff ***, because there is just nothing else to do between taunting, evading damage and healing up.
So now for my question please just once forget about maximal dps of your group, about healing or the stable position of the boss. What kind of game or boss mechanics would make playing a tank exciting. Would you love to gather orbs or shards, which prevents you from being one-shotted? Would you like to have some tactical positioning of the boss, changes of fight places due to getting buffs or debuffs depending where the boss is placed? Maybe also constant change of places to even be able to do damage to the boss or preventing him from gaining additional mechanics when staying too long at one place? Or maybe some kind of task for the tanks like transporting an item from one place to another while tanking? It also could be sacrificing a lot of health for your group members by activating important synergies, which otherwise would kill your group when not activated (naturally it would kill everyone else but the tank when activating).
So what would make it more fun for YOU to play a tank?
Tons of really good answers in this thread, but will share my 2p none the less.
I used to play sap tank, this was probably the most fun role i've had in ESO. Pull up some youtube videos, is was fast, frantic, chaotic, and effective. It was different to DK, not better, just different. AND a lot of fun.
This was *removed* with Morrowind - that was NOT fun. Being asked to switch to DK if i wanted to continue tanking was also not fun, nor is 'having' to switch to NB DPS due to the class/role combo not being desired anymore. The psijic resource skill is not fun either... not when you look at it's resource return and it reminds you of the old SA, in fact it's even better. Feels like a bit of a kick in the face tbh.
To make it more fun, start with reverting the thing that changed to 'remove' the fun. This was pretty much all class based sustain changes that happened with Morrowind. They were heavily class-unbalanced, and some classes (my DK tank for example) actually had an increase in sustain from them. Some classes were pretty much completely removed from the tanking role (NB/Templar) because of this change.
Races should also not make such a big difference either. The sustain difference between Argonian and Nord/Imperial is just daft. Racial choice should not be an answer to a class issue.
Class balance in the tanking (and healing) role also needs to be sorted. For example (mentioning sustain again) some classes are very suited to tank-sustain (DK/Warden) and some aren't (Templar in particular, but also NB/Sorc.) Everything hinges on sustain.
Also, give us more control over the graphics, I want to see clearly when I need to block/interupt, and i want every thing else switched off. Without that, permanently-block is the safer & less fun option. I don't *want* to permanently block, but it's benefits go far beyond the immunity to cc & damage redux. One less thing to pay attention to.
Well first I personally think ESO is going the right way if you compare the static fights of the past to the movement based combat we have in Cloudrest right now. As a tank or an offtank I might want some more diverse responsibilities in a raid. I know this game is quite old from an Elder Scrolls perspective, and way more static, but SWTOR offered a vast variety for tanks in their raid "Dread Palace". All of the following examples are based on the videolink as follows:
https://www.youtube.com/watch?time_continue=1918&v=eR-O4IXNrk0
For instance take the first Encounter (4:00 min) basic tank swap mechanic (building of stacks) / take care of adds
Second Encounter (13:00 min) positioning at its best. Boss is never allowed to look at group while floor vanishes
Third Encounter (23:00 min) Apart from the positiong - tanks have to communicate which crystal to destroy (similar to Mazzatun final boss sight)
Fourth Encounter (32:00 min) Tanks, Healers and DPS get seperated (tanks have to survive a boss for 30 sec, Healers have to keep an innocent npc alive, dps have to kill an npc - all in 30 sec)
As a tank I like to have my responsibilities but if you take Asylum or Cloudrest from the perspective of an offtank it is always only a taunt - stack and wait for the dps to do their job. The perspective of a maintank is even more boring. Taunt - evade red circles, triangles or whatever and run.
I hope this helps that we get a more diverse tank challenge in future raids.
So you guys all „love“ to be a dragonknight, because only dragonknights with engulfing flames are welcome for the end content. You guys love wearing alkosh with set boni you dont need at all. So you guys loved, when people started asking tanks to run lightning blockade for better offbalance and concussion uptime?
1. Enough damage to do solo content without dying of old age (~10k DPS with a full tank setup would be enough, buff the Low Slash by adding a DoT and the Power Slam morph of Power Bash, since nobody would use it in PvP anyways, for example by scaling it with max. HP and making it proc similarly to Crystal Frags when blocking, resulting in the next cast of it being free), because expecting just this one role to carry around an additional set of gear just to be able to do the easiest content in the game is unreasonable. And if anyone thinks it's unbalanced, I can link you a video from WOW from back in MOP days when I used to play it, where both of our tanks do 1/2 the damage of the top DD in a progression run. Then you can also take a look at the Brawler or Warrior classes in Tera, both of whom do considerable amounts of damage while being fully capable tanks.
2. Tanking is the more fun the less I have to rely on the healer to do my job. I like surviving big (or many) hits without shouting for shards or heals. That's why I like to build for survival and sustain. I loved it when we did vHRC hm with our guild, and after I was told by the guy who had done it before to equip selfish survival gear, the OT asked whether I even need Guard, because I could survive for quite a while even when we were about to wipe and the healers were dead. Another example is off-tanking adds in vSO on Ozara. While that fight by itself has quite annoying mechanics (the damn troll doesn't want to move), it is rewarding when I can last through it without healers even so much as looking in my direction in my cozy corner. In other words, I like it when I can allow the group to focus on something other than keeping me alive.
3. Bonus point: Being able to bar swap without dropping block. Sometimes I have utility on my back bar that I would like to use, but I can't because I have 7 axes in vAA beating on me.
Also, I don't find it boring if I don't have to smash buttons all the time like a mad man, there is more to a fight than that. But I would welcome it if tanks could also do non-negligible amounts of damage while tanking. It could be that one thing to do for those who do find it boring when they aren't smashing buttons all the time.
TL;DR:
1. More DPS to be able to do solo content, and possibly as that "something" to do between taunting bosses/adds, healing and holding block.
2. Mechanics or design that makes groups welcome tanks with "selfish" builds, for example ones that send us on mini solo missions that test our survival, and make the job for the rest of the group the easier the longer we can keep it up.
Couldnt agree more about the dps part. I do love my warden tank (finally something Im good at) but solo questing is so horrible I actually started leveling a stamplar for solo purposes only....
So you guys all „love“ to be a dragonknight, because only dragonknights with engulfing flames are welcome for the end content. You guys love wearing alkosh with set boni you dont need at all. So you guys loved, when people started asking tanks to run lightning blockade for better offbalance and concussion uptime?
This affects <1% of the player base if not even less. Are we talking about representing the top score leaderboard tanks or tanks in general? The overwhelming majority of people do not use these things. These things distinguish the top from the rest, and that is not necessarily a bad thing. You can run none of those things and still be a very decent tank for guilds that don't go for competitive leaderboard places. There is always going to be "a thing" that maximizes support, and those top guilds will always be pushing for those, no matter what.
I mean sure, they can make a tank-like concussion thing, or a tank-like alkosh set. But would that make tanking more fun? I'm not so sure. It would definitely make it easier though.
The sets I’ve mentioned will give you plenty of stamina or magica. You also don’t really need all your stats in health. I don’t l know about trials, but for everything else you can go full Stam or full magica with your attributes and still hit 35k health when in your tank gear, which is all you need if your good with mechanics. You could put 10-20 in health just while your learning mechanics if you like a bit of a cushion.
As for anyone complaining about needing extra gear to do dps, you can’t be any sort of decent tank. I have 4 or 5 tanking sets that I can switch between, having different sets is part of being an effective tank. Add in being able to switch up monster sets depending on how you feel and you should have half full bags, just with tank gear. Adding in one dps set is nothing.
Yes, because everyone starts at CP1000, knows exactly how to make a competent hybrid build and knows how to play multiple roles while also having 350 skill points to put in 3 weapon skill lines without having done any quests before. -_-
You're still missing the point. Of course it's possible to have fancy hybrid setups and even a full on DPS setup on a char with tank CPs and attributes, but it is not a reasonable expectation to have for overland content, because that content is meant to be done by everyone starting at lvl3. If tanks can't comfortably do content meant for lvl3 players, something needs to be changed.
You missing the point when you are only a tank in groups. If you focus on tanking, your focusing on stuff hitting you while someone else kills it.
Obviously when solo it’s going to take longer to kill stuff, it’s like saying the grass is too green.
You can’t ask for dps on a build that’s made to out survive stuff. You can still complete all content it will just take longer.