The_Outsider wrote: »^I mean that's completely unreasonable buuuut.the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP
fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?
Kind of agree. Busted out the ol' mSorc just for tier 1 rewards on Vivec before campaign end. Had some antiquated setup (haven't played mSorc since Elegant meta). Bursting people was the easiest thing I've ever done in this game. I sneezed on people from 28m and they died. In all seriousness tho, mSorc is the most well designed class in the game IMO. It felt powerful in general and offensively it flowed smooth af-- it was fun.
Realistically the counterplay to rune cage is the same as fear/fossilize. Don't let your health drop below 60-75% and expect to get CC'd. The difference is that rune cage is easier to land and you're more likely to die from insta-execute.
The difference between rune cage, fossilize and fear is that one is much more punishing to be CC in then the other two. Sorcs can apply what they need first, hold a frag AND THEN CC you(This allows for more control when bursting then fear and fossilize.). the only thing they need to do after that is let their frag go(cant be too hard right?) and spam the endless fury button until the lettering fades away from the key.
IZZEFlameLash wrote: »Not a sorc per se but I do have a max sorc alt. So easy to blow people up. People mock range but it's the key here. Fossilized is Mele range. This is huge in large battles. Being able to take away players ability to react in a game built on reaction is op when you pair it with delayed burst. If your not dying from the sorc that caged you your dying from something else. And trust me your gonna die from my shacklebreaker amberplasm 790 cp meteor/frag/curse/scoria/execute hitting at the same time. With no ability to react. Skill. Hah class carry I say.
Why Skoria on mSorc... mSorc has like no DoTs to actually proc it reliably to make it worth while other than Degeneration which is just one DoT.
Actually it's quite pointless to argue with someone who is blatantly mocking playing a mag sorc. Anyone who invested months to get a competitively geared and skilled PvP character and learned to play it competently, is not going to picture it as a dumb-tastic OP "nerf-me-nao" 1 button wonder.
If you had to believe to this kind of post, you'd think at least 5M ESO players are affected by cognitive dissonance about their own characters.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP
fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?
The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.
Really? 1. Haunting curse, 2. Meteor, 3. Rune cage, 4. Endless fury, 5. Crystal frag.
That's weird.... I can do it in 5.... must not be OP.
@Hutch679
Apparently you never learned to weave. Proving once again that most people complaining about sorcs have a L2P issue. If that combo kills you with no LA's or enchant damage, your defense is just horrible.Oreyn_Bearclaw wrote: »the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP
fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?
The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.
Not unless you're running spinners, elegant and slim claw then it's only 3 buttons.
Runecage > Hardcast Frags, Overload. All three pieces hit at once.
Admittedly it took a lot of testing and tweaking to get my CP right but my Frag hits for 13k and overload 27k against my testing partner, who had 30k hp with 40k spell resist with 4k critical resist.....
@SirDopey
If you rune cage me then hard cast frags, I have broken free and dodgerolled both the frags and the overload with the same doderoll.
@Oreyn_Bearclaw > every player that's ever played any MMO. Because he is God and knows all. Can counter every counter and every argument.
I'm saying you can pull that combo and it kills people. It's not a matter of weaving or skill. Its numbers. A 7k meteor, a 3.5k haunting curse, a 4.5k crystal frag, a 2k endless fury is = 17k damage. That's drops about 90% of players into execute, proc implosion, and execute from endless fury.
You mentioned weaving attacks... lmao which just makes the combo wayyyyy stronger. Now you're for sure dropping them into execute.
The point is, EVEN WITHOUT WEAVING THE COMBO CAN KILL YOU. No shyyt you should weave attacks. I was making a point. Everytime someone says something in hear it's taken out of context and made into something it's not. So your "L2P" issue is really a bunch of BS. Clearly you dont know how to "math".
@Hutch679
Let's take those numbers as true. That means it takes you to execute if your health is less than 22k and you did literally nothing to mitigate any of the damage. I am sorry, but that defines a bad player. I am not saying that's you, and sure, a good portion of the playerbase in PVP have no idea what you are doing, but that kinda brings us back to what a lot of us have been saying for a long time.
Sorcs excel at killing bad players. They dont understand how to handle a burst combo, so they get one-shot and respawn on the forums without really knowing what happened. They also cant kill a sorc because they only see health bars and dont understand how to pressure someone stamina pool.
Let's also not forget that every class has a counter to at least part of that combo. DKs have wings, Wardens have shimmering shield, templars have purge, and NBs can cloak.
I am not saying that a sorc burst combo isnt strong. It is and it should be, that's how the class was designed. I am not saying that rune cage isnt perhaps over performing a bit, IMO, the range should be toned down to gap closer range.
What I am saying is that if you are just constantly falling over dead to a sorc, or believe they are the most powerful class in PVP, I question your knowledge and your skill level. Of course they are going to kill you once in a while, as can any class. I play mSorc, mDK, sNB, and sWarden all with some regularity. On none of those classes do I find sorcs to be my toughest counter. They are not the go to for 1vXers, and they are not winning high end dueling tournaments with any kind of regularity (of course there are good sorc duelers, but that's true of any class). They dont dominate pre-made BG groups, although most will have one. They only place they arguably dominate is in low MMR/Solo queue BGs, but that sort of brings us back to the point that sorcs are good at killing bad players.
What do you do to mitigate damage while your stuck in a stun from rune cage? Because if there is some magical skill you can cast while in rune cage it's new to me. Haunting curse has a 3 second delay and is unblockable, meteor is on delay, rune cage is on delay making meteor and haunting curse hit at same time, frag is practically instant while you're stunned, endless fury hits you while you are stunned. I love the whole "you did nothing" argument you make, like you can just hit the "survive button" which saves you from all that damage that you can apparently avoid while you are already stunned.
@Hutch679
If rune cage hits you, it's perhaps too late. That said, you can typically CC break and dodgroll and likely miss a lot of the burst.
A sorc will cast at least two setup skills before you are CC'ed, Curse and fury, and if they are going for the mega combo with meteor, that has it's own audible tell as well that will give you time to react. If someone casts meteor and immediately casts rune cage, then you absolutely have enough time to break the CC and rolldoge/block before meteor hits. It takes very precise timing to CC someone just as your meteor hits. Not saying it's not possible, but your average sorc is not doing this with any kind of consistency.
The second you get cursed, you better start with the counter play. A templar should purge, makes the skill go away. A DK should cast Wings, nullifies a good chunk of the combo, same can be said with warden and Shimmering Shield. A NB can simply cloak. Yes the curse will pull you out of a cloak, but you arent pulling the combo off if a NB cloaks immediately after you curse. It just resets the timing for the combo so you need to start over. If you are playing sorc, you should immediately start your shield stack.
I am also guessing that this hypothetical player is not CC breaking in a timely manner. Getting all of these skills to hit at once is much harder than it sounds. In reality, there is almost always going to be at least 2 seconds from start to finish on the sorc burst. You should only be CCed for a second at most. A meteor can at most be cast once per minute, which is longer than your potion cooldown. If I hear a meteor coming, I will always pop an imov pot if it is up.
Counter play absolutely exists. Perma blockers and perma dodgers eat this combo for breakfast. Magic characters of every class have a way to counter if they are on their game. Of course, we have the problem of sorcs casting this skill out of left field, which is why most people that are objective about this skill concede the range prob needs toned down a bit. Unblockable/undodgeble CCs have been around a while.
So basically you're defending sorcs and saying they have plenty of counter play and there is no issue with their current class skills. You're saying that you can avoid the damage easily and passing it off as only bad players due to it.... what a joke lol you play on xbox name? Or garbage PC where about 1 in 75 players are actually halfway decent at pvp?
Actually, I have stated multiple times that rune cage needs some tweaking, as it is certainly over performing on live. But sure, read into what I said however you want. I am simply saying that there is counter play for every class to a sorc burst combo. Is it always easy, of course not, but that's why scrubs have a high tendency to get nuked by a sorc and respawn here on the forums. The counter play is not easy, but it certainly exists. That is true of any class that is played at a high level.
Also, LMAO about your PC comment. First if you bothered to look at a signature, it's pretty obvious I play PC. It's also pretty obvious that I play every class in this game. If you think PC is garbage, you are clueless and any credibility you had left is gone. I am not saying there arent good console players, but the competition level is so much higher on PC.
brandonv516 wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP
fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?
The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.
Really? 1. Haunting curse, 2. Meteor, 3. Rune cage, 4. Endless fury, 5. Crystal frag.
That's weird.... I can do it in 5.... must not be OP.
@Hutch679
Apparently you never learned to weave. Proving once again that most people complaining about sorcs have a L2P issue. If that combo kills you with no LA's or enchant damage, your defense is just horrible.Oreyn_Bearclaw wrote: »the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP
fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?
The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.
Not unless you're running spinners, elegant and slim claw then it's only 3 buttons.
Runecage > Hardcast Frags, Overload. All three pieces hit at once.
Admittedly it took a lot of testing and tweaking to get my CP right but my Frag hits for 13k and overload 27k against my testing partner, who had 30k hp with 40k spell resist with 4k critical resist.....
@SirDopey
If you rune cage me then hard cast frags, I have broken free and dodgerolled both the frags and the overload with the same doderoll.
@Oreyn_Bearclaw > every player that's ever played any MMO. Because he is God and knows all. Can counter every counter and every argument.
I'm saying you can pull that combo and it kills people. It's not a matter of weaving or skill. Its numbers. A 7k meteor, a 3.5k haunting curse, a 4.5k crystal frag, a 2k endless fury is = 17k damage. That's drops about 90% of players into execute, proc implosion, and execute from endless fury.
You mentioned weaving attacks... lmao which just makes the combo wayyyyy stronger. Now you're for sure dropping them into execute.
The point is, EVEN WITHOUT WEAVING THE COMBO CAN KILL YOU. No shyyt you should weave attacks. I was making a point. Everytime someone says something in hear it's taken out of context and made into something it's not. So your "L2P" issue is really a bunch of BS. Clearly you dont know how to "math".
@Hutch679
Let's take those numbers as true. That means it takes you to execute if your health is less than 22k and you did literally nothing to mitigate any of the damage. I am sorry, but that defines a bad player. I am not saying that's you, and sure, a good portion of the playerbase in PVP have no idea what you are doing, but that kinda brings us back to what a lot of us have been saying for a long time.
Sorcs excel at killing bad players. They dont understand how to handle a burst combo, so they get one-shot and respawn on the forums without really knowing what happened. They also cant kill a sorc because they only see health bars and dont understand how to pressure someone stamina pool.
Let's also not forget that every class has a counter to at least part of that combo. DKs have wings, Wardens have shimmering shield, templars have purge, and NBs can cloak.
I am not saying that a sorc burst combo isnt strong. It is and it should be, that's how the class was designed. I am not saying that rune cage isnt perhaps over performing a bit, IMO, the range should be toned down to gap closer range.
What I am saying is that if you are just constantly falling over dead to a sorc, or believe they are the most powerful class in PVP, I question your knowledge and your skill level. Of course they are going to kill you once in a while, as can any class. I play mSorc, mDK, sNB, and sWarden all with some regularity. On none of those classes do I find sorcs to be my toughest counter. They are not the go to for 1vXers, and they are not winning high end dueling tournaments with any kind of regularity (of course there are good sorc duelers, but that's true of any class). They dont dominate pre-made BG groups, although most will have one. They only place they arguably dominate is in low MMR/Solo queue BGs, but that sort of brings us back to the point that sorcs are good at killing bad players.
What do you do to mitigate damage while your stuck in a stun from rune cage? Because if there is some magical skill you can cast while in rune cage it's new to me. Haunting curse has a 3 second delay and is unblockable, meteor is on delay, rune cage is on delay making meteor and haunting curse hit at same time, frag is practically instant while you're stunned, endless fury hits you while you are stunned. I love the whole "you did nothing" argument you make, like you can just hit the "survive button" which saves you from all that damage that you can apparently avoid while you are already stunned.
@Hutch679
If rune cage hits you, it's perhaps too late. That said, you can typically CC break and dodgroll and likely miss a lot of the burst.
A sorc will cast at least two setup skills before you are CC'ed, Curse and fury, and if they are going for the mega combo with meteor, that has it's own audible tell as well that will give you time to react. If someone casts meteor and immediately casts rune cage, then you absolutely have enough time to break the CC and rolldoge/block before meteor hits. It takes very precise timing to CC someone just as your meteor hits. Not saying it's not possible, but your average sorc is not doing this with any kind of consistency.
The second you get cursed, you better start with the counter play. A templar should purge, makes the skill go away. A DK should cast Wings, nullifies a good chunk of the combo, same can be said with warden and Shimmering Shield. A NB can simply cloak. Yes the curse will pull you out of a cloak, but you arent pulling the combo off if a NB cloaks immediately after you curse. It just resets the timing for the combo so you need to start over. If you are playing sorc, you should immediately start your shield stack.
I am also guessing that this hypothetical player is not CC breaking in a timely manner. Getting all of these skills to hit at once is much harder than it sounds. In reality, there is almost always going to be at least 2 seconds from start to finish on the sorc burst. You should only be CCed for a second at most. A meteor can at most be cast once per minute, which is longer than your potion cooldown. If I hear a meteor coming, I will always pop an imov pot if it is up.
Counter play absolutely exists. Perma blockers and perma dodgers eat this combo for breakfast. Magic characters of every class have a way to counter if they are on their game. Of course, we have the problem of sorcs casting this skill out of left field, which is why most people that are objective about this skill concede the range prob needs toned down a bit. Unblockable/undodgeble CCs have been around a while.
So basically you're defending sorcs and saying they have plenty of counter play and there is no issue with their current class skills. You're saying that you can avoid the damage easily and passing it off as only bad players due to it.... what a joke lol you play on xbox name? Or garbage PC where about 1 in 75 players are actually halfway decent at pvp?
Actually, I have stated multiple times that rune cage needs some tweaking, as it is certainly over performing on live. But sure, read into what I said however you want. I am simply saying that there is counter play for every class to a sorc burst combo. Is it always easy, of course not, but that's why scrubs have a high tendency to get nuked by a sorc and respawn here on the forums. The counter play is not easy, but it certainly exists. That is true of any class that is played at a high level.
Also, LMAO about your PC comment. First if you bothered to look at a signature, it's pretty obvious I play PC. It's also pretty obvious that I play every class in this game. If you think PC is garbage, you are clueless and any credibility you had left is gone. I am not saying there arent good console players, but the competition level is so much higher on PC.
Agree to disagree. Everyone is not on the same playing field for PC with add-ons, different rigs, different peripherals, etc.
Overall on console, you get a more balanced and competitive environment.
Waffennacht wrote: »Waffennacht wrote: »Why would anyone feel bad for playing their class?
Why would anyone whom went through the Sorc bottom tier (or Templar bottom tier, warden, etc) and when the class gets buffed leave it then?
The only class that hasn't been on the bottom would be.... (I don't even have to say it, everyone reading knows)
And even then, just because they use that class doesn't mean jack.
I guarantee you, if you faced my 37k healthden in a BG, you'd forget all about this "sorc is OP" BS and start complaining about it.
Sounds lame af.
If by lame you mean cheesy, then yes. But no more so than @RouDeR or @Blobsky has going. Even though sload is probably the best choice for such a build I still don't run it.
But, just as "OP" as theirs
Im confused, i dont use sload - I use sanctuary and durok. I advise using sload as it is undeniably bs broken, but I dont use it because its boring lol
Waffennacht wrote: »Waffennacht wrote: »Why would anyone feel bad for playing their class?
Why would anyone whom went through the Sorc bottom tier (or Templar bottom tier, warden, etc) and when the class gets buffed leave it then?
The only class that hasn't been on the bottom would be.... (I don't even have to say it, everyone reading knows)
And even then, just because they use that class doesn't mean jack.
I guarantee you, if you faced my 37k healthden in a BG, you'd forget all about this "sorc is OP" BS and start complaining about it.
Sounds lame af.
If by lame you mean cheesy, then yes. But no more so than @RouDeR or @Blobsky has going. Even though sload is probably the best choice for such a build I still don't run it.
But, just as "OP" as theirs
Any footage?


IZZEFlameLash wrote: »
Right.
xD
Though there actually were a couple complaints about it pre-Summer. "Reach spamming sorcs" were the subject of nerf demands.
Just remember, kids! It's only bad if a sorc does it! NBs get a free pass on all things!
Oreyn_Bearclaw wrote: »Also, PTS patch notes just reverted this skill back to pre-summerset. Forums werent complaining about it then at least...