Do you remember when...

  • Ghanima_Atreides
    Ghanima_Atreides
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    Enemoriana wrote: »
    I can't say anything about dungeons or Cyrodiil, but about what "how hard it was to complete quests" are you speaking?


    I love One Tamriel. Some things became easier, yes - but those that already was easy before.


    I agree. I don't understand why so many people seem to have adopted some kind of rose-tinted version of pre-1T where a pack of wolves could take you down if you weren't careful. I've played the game since Beta; overland and questing has ALWAYS been easy, and yes that included VR levels, if you were on level or near. Only a few exceptions existed, a number of tougher encounters like the infamous Doshia, but nothing like this huge difficulty disparity I read about so often. World Bosses were, on the whole, easier to solo because they had less health and fewer mechanics than they do now; they were buffed after One Tamriel.

    If some things felt more difficult, it was likely because we were less experienced, had poorer gear and the power creep hadn't made itself felt quite as strongly yet. However, the content that is easy now has always been easy.


    [The Beauty of Tamriel] My collection of ESO screenshots

    Show me a completely smooth operation and I'll show you someone who's covering mistakes. Real boats rock.
  • TheDarkoil
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    I found world bosses easier before 1 tamriel, fair enough I could and still can solo them but there health seems a lot bigger now. The game wasn't better before 1 tamriel, the game world felt empty due to every alliance having their own instance of each area and the areas not scaling. On release as well the game was awful, not sure why people are remembering it being amazing.
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    I have a small fortune in old cooking mats on the NA side of my account....I also have about a years worth of crafting research there too.

    Armor repair costs are a lot cheaper than 2014.
  • Thogard
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    Yeah but VR14 was the max rank.

    I don’t think it took longer to get to VR14 than it does to get to CP750.

    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Cryptical
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    For those that remember vet rank remember how hard it was to complete quests and kill certain things? The grind for sky shards and skill points? The lorebooks? This is how it should be. You should have to work at it to be good. So many posts about well make this account wide and that account wide...as someone with 14 characters i dont mind the grind (more gold never hurt anyone). I hate seeing new players that come into the game and immediately are told to grind a spot like alikr dolmens or sky reach to level. I dont support that as you wont know how your character is supposed to play in dungeons or trials or pvp. You wont have a real feel for abilities when you do this and will likely be kicked from a group. Do quests find lore books and sky shards and just learn!

    *edited for early post that wasnt finished lol
    I remember taking my Templar out to discover the wayshrines as soon as I could get to grahtwood, and not being able to survive if anything got aggro at me.

    I remember then taking him at level 17 into hectahame, a level 30 to 40 area, to try and grind xp. It was grueling. Attacks had an auto-miss variable based on level gap, and 85 to 90% of mine would miss.

    Then there was returning to Auridon at level 50 and walking the delves like a god strode the earth.

    These things, I miss. We’re getting a piece of that old difficult feeling back, with Summerset. And maybe with the right build a shade of that godhood can be found - my healer can tank some dungeons using just a taunt and the Deep Thoughts skill.

    But skyshard locations should be at least mapped for all characters once one has found it. It’s no longer a mystery the second time, it morphs into tedium.
    Xbox NA
  • Edaphon
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    For those that remember vet rank remember how hard it was to complete quests and kill certain things?

    Yeah, spamming puncturing sweep (and nothing else) from level 1 to VR16 was really hard.





  • Darkenarlol
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    okay i leveled 2 of my chars in VR times

    i've finished all quests in all zones, completed all achievemennts, guildlines etc

    what in your opinion i need to learn when about dungeons when i have all dung achievs too?

    like really what am i learning while getting same skyshards /lorebooks in 26th time?


    you say it was better in ol' good times - like mostly every player of every MMO says that the time

    when he joined the game it ws much harder /better... better just because of fully new experience

    and harder just because you was a total noob with hardly 2k dps. yeah being a clueless noob

    with crappy oh-let's-put-this-skill-here-cuz-it-looks-fun makes even overland content a challenge.

    and of course with raid-proven char sitting on 40+dps you gonna feel that overland is ridiculously easy..


    btw i cleared all VR times craglorn at vr 7...(yep exept places where you needed more 2 players with same quest phase)


    so... can i have my acc shared achieves/shards now mommy?
  • Coatmagic
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    I dont support that as you wont know how your character is supposed to play in dungeons or trials or pvp. You wont have a real feel for abilities when you do this and will likely be kicked from a group.
    *edited for early post that wasnt finished lol

    I agree with the new to game people shouldn't grind, but that is only because I enjoy questing, but some people HATE questing and want to go straight into PvP / dungeons either with friends or their guild, and most guilds are set up to help/teach new players what they need to know about those places because overland PvE questing (and even vanilla normal group dungeons) teach you absolutely NOTHING about what you need to know about Vet dungeons (or PvP obviously).

    I'd never stepped foot into any group content since beta til recently, and I decided I would go into a normal vanilla group dungeon to see if I could get the achiev, and wound up soloing all but 2 of them (my dps is like 10k give or take). Shortly thereafter some folks toured my trash dps tail through some vet content... whole different animal.

    So, to those people who just want to come into the game to PvP or to get to cp160 to start doing proper group content I say, knock yourselves out, enjoy the game as you see fit, as will I <3

    To those wanting account-wide achievs, I feel sorry for console players so maybe cut them some slack and give em guides to books and shards? But um, even thought it's kind of a pita, doing these things is part and parcel of levelling a new character so sorry PC crowd not on board with it *shrug* >:)

    *DISCLAIMER: In absolutely NO WAY do I support people coming into the game, grinding to max level, then CLUESSLY que'ing for group content. That is just plain obnoxious.
  • Vivecc
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    Waaay back then, playing eso gave you a real feeling of progression and challenge.
    Todays PvE experience is a joke.
    About the 1T, its a good idea in general to make the world more "open" , but its done in a bad way. I would have done it without that battleleveling *** and without tearing down the separation of the alliances.
    pc/eu
  • theyancey
    theyancey
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    Back in beta and shortly after crafting really sucked. You actually had to have each and every component you need on your person. Imagine hiking deep into enemy faction territory to craft set pieces for a special order only to find that you are short just one mat. Curses!

  • zaria
    zaria
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    Enemoriana wrote: »
    I can't say anything about dungeons or Cyrodiil, but about what "how hard it was to complete quests" are you speaking?


    I love One Tamriel. Some things became easier, yes - but those that already was easy before.


    I agree. I don't understand why so many people seem to have adopted some kind of rose-tinted version of pre-1T where a pack of wolves could take you down if you weren't careful. I've played the game since Beta; overland and questing has ALWAYS been easy, and yes that included VR levels, if you were on level or near. Only a few exceptions existed, a number of tougher encounters like the infamous Doshia, but nothing like this huge difficulty disparity I read about so often. World Bosses were, on the whole, easier to solo because they had less health and fewer mechanics than they do now; they were buffed after One Tamriel.

    If some things felt more difficult, it was likely because we were less experienced, had poorer gear and the power creep hadn't made itself felt quite as strongly yet. However, the content that is easy now has always been easy.
    True, however we who did all the quests and also pvp or dungeons tend to be some level ahead of content.
    Other who pushed on would get an far harder fight.
    It was a bit harder but not difficult mostly more time consuming. Had we had better gear and been better it would been easier.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • OrphanHelgen
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    First time I did vet coa, I was there with my friends until 6 am before completion of non hardmode.
    Now a new players goes in and get hardmode and speedrun without knowing anything and yet they complain.
    This is why low cp players should be queued with other low cp, so they can learn the dung the way it should be.
    And those who have done it 10k times, deserve to smash through it as well, they worked for it.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • BaneOfBattler
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    Vahrokh wrote: »
    2014 ESO was FAR better than today, in close to every aspect except sorc pets being useless and a couple classes requiring a slight buff.

    Everything, everything else was better and playing ESO in beta was totally rewarding.

    Hahaha what a prankster you had me there! Im laughing so much my sides hurt haha such a good prankster!

    PS: oh jesus i didnt seen the low lag pvp joke hahahahahaha ohhh nooo im dying! hahahaha

  • zaria
    zaria
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    First time I did vet coa, I was there with my friends until 6 am before completion of non hardmode.
    Now a new players goes in and get hardmode and speedrun without knowing anything and yet they complain.
    This is why low cp players should be queued with other low cp, so they can learn the dung the way it should be.
    And those who have done it 10k times, deserve to smash through it as well, they worked for it.
    First time we did Fungal normal, we was all at the level of dungeon, we was unable to clear first trash :)
    Remember 5 hours in vet fungal 2 back then it was only vet fungal.
    vCoA2 is still considered an pretty hard dungeon.
    Dungeons has become easier at least for us veterans.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • generalmyrick
    generalmyrick
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    Before and after 1-tam had/has its goods and bads.

    nothing wrong with appreciating something! :-)
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Adernath
    Adernath
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    Another "remember when" post. Seriously though, every single one of these garners an eye roll. The game sucked pre1T. It's why I didn't play, I waited until I started to read and hear good reviews. the few people I knew IRL who played hated the game so I shied away of course. Not being able to go where I wanted annoyed the hell out of me.

    I am glad the game is the way it is. I think they should do a better job, a much better job, at guiding players through the main quest, to create a more linear storyline because as I experienced, it was chaos. I had no idea what to do when I first set foot in Seyda Neen and was very surprised to learn that I wasn't playing the main quest line. The game is much better off now, players being able to do *mostly* whatever they want in overworld content.

    If this game ever went back to a railroad quest line, rank based/locked content, I'd leave in a split second. I play video games to have fun and relax, to enjoy the game, not to live another life.

    So please, spare us the uphill both ways in the snow back in my day when things were hard talk. It's annoying enough IRL.

    This is entirely your opinion. I enjoyed the game very much pre 1T. Also you are contradicting yourself, on the one hand you want a more linear storyline, on the other hand you want to not have a railroad quest line. Anyways, the chaos you describe came only with 1T.
  • VaranisArano
    VaranisArano
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    Adernath wrote: »
    Another "remember when" post. Seriously though, every single one of these garners an eye roll. The game sucked pre1T. It's why I didn't play, I waited until I started to read and hear good reviews. the few people I knew IRL who played hated the game so I shied away of course. Not being able to go where I wanted annoyed the hell out of me.

    I am glad the game is the way it is. I think they should do a better job, a much better job, at guiding players through the main quest, to create a more linear storyline because as I experienced, it was chaos. I had no idea what to do when I first set foot in Seyda Neen and was very surprised to learn that I wasn't playing the main quest line. The game is much better off now, players being able to do *mostly* whatever they want in overworld content.

    If this game ever went back to a railroad quest line, rank based/locked content, I'd leave in a split second. I play video games to have fun and relax, to enjoy the game, not to live another life.

    So please, spare us the uphill both ways in the snow back in my day when things were hard talk. It's annoying enough IRL.

    This is entirely your opinion. I enjoyed the game very much pre 1T. Also you are contradicting yourself, on the one hand you want a more linear storyline, on the other hand you want to not have a railroad quest line. Anyways, the chaos you describe came only with 1T.

    I don't want a railroad quest line. I used to get railroaded through quest areas thanks to the level locks. What I do want is for ZOS to make more of an effort to guide players to go through the major quests line order.

    Things like updating the journal to distinguish main quests in a zone from side quests. Things like adding a "Cadwell's Bronze" similar to the Cadwell's Gold and Silver entries.

    Things like starting new players off on the Main Quest's Coldharbor tutorial instead of dumping them in the latest Chapter.
  • Kiralyn2000
    Kiralyn2000
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    For those that remember vet rank remember how hard it was to complete quests and kill certain things? The grind for sky shards and skill points? The lorebooks? This is how it should be. You should have to work at it to be good...

    Well, there is some question of how much connection Long Farming And Grinding actually has with Being Good. A player can do all the tedious makework, and still not know decent rotations/canceling & weaving/gearing and do terrible DPS. Just like a player can be great at all those things and do good DPS on a character that hasn't ground out everything yet (because they learned all those skills on their previous character).

    So..... /shrug


    tl;dr - tedious MMO makework =/= "skill"

    (skipping it doesn't = skill, either. But "I put in my 1000 hours, I'm better than you" is just silly. Riding your horse to a million locations to gather all the lorebooks does not teach you one single thing about how to play your character well. Having to do that again on your next character also doesn't give any new or great insight. It's just some arbitrary "look how dedicated I am!" posturing.)
  • Delimber
    Delimber
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    I remember when the IC zone and sewers were hard...mobs had more hp's, and you'd lose 80% of your telvar to an enemy player if they found you and killed you.

    Mind you, back then, I had no idea how to set myself up for that zone.
    Solo PvP and PvE most of the time.
    CP 2700+
  • DanteYoda
    DanteYoda
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    I left at release because of stuff like this.. If it returned i'd leave again.
  • newtinmpls
    newtinmpls
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    And I don't even play with the big boys when it comes to being an altaholic; think I heard of one guy here who has 3 accounts.

    Um...<raises hand, waves>

    In my case it's "gal"

    3 accounts 14 on one, 15 on the other, on PC NA

    Then back in the days when NA and EU maintenance was on alternate days, I started a 2 on one and 1 on the other,

    Then I offered a gift account to a friend, and they didn't want it, so one more on PC NA and one more on PC EU
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • phairdon
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    The grind was...... :|
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • boombazookajd
    boombazookajd
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    Adernath wrote: »
    This is entirely your opinion. I enjoyed the game very much pre 1T. Also you are contradicting yourself, on the one hand you want a more linear storyline, on the other hand you want to not have a railroad quest line. Anyways, the chaos you describe came only with 1T.

    Let me be more clear; rather than being dropped off in the newest chapter, we should be taken through at least part of the main quest, as least through Cold Harbor first. I was dropped off on Vvardenfell and had NO IDEA what I was doing quest wise. I had to find my alliance starting city, then find the quest to start the zone.

    No, i don't want to be FORCED into completing the ENTIRETY of the main quest before doing anything else, but it would be nice to have a bit of direction when first starting out. That's what i mean by linear story line and by railroading.

    I can also say that you enjoying the game very much is entirely your opinion as well. However, mine is backed up by some very bad reviews prior to 1T and some pretty bad player feedback as well. So, in the end, I don't really care about the "back in the day" posts. Because this game, had it stayed as it was pre-1T, would likely be dead.
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • phairdon
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    Enemoriana wrote: »
    I can't say anything about dungeons or Cyrodiil, but about what "how hard it was to complete quests" are you speaking?


    I love One Tamriel. Some things became easier, yes - but those that already was easy before.


    I agree. I don't understand why so many people seem to have adopted some kind of rose-tinted version of pre-1T where a pack of wolves could take you down if you weren't careful. I've played the game since Beta; overland and questing has ALWAYS been easy, and yes that included VR levels, if you were on level or near. Only a few exceptions existed, a number of tougher encounters like the infamous Doshia, but nothing like this huge difficulty disparity I read about so often. World Bosses were, on the whole, easier to solo because they had less health and fewer mechanics than they do now; they were buffed after One Tamriel.

    If some things felt more difficult, it was likely because we were less experienced, had poorer gear and the power creep hadn't made itself felt quite as strongly yet. However, the content that is easy now has always been easy.


    Doshia & Mannimarco. Molag Bal was a breeze for me compared to Mannimarco.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • TheRealPotoroo
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    Vivecc wrote: »
    Waaay back then, playing eso gave you a real feeling of progression and challenge.
    Todays PvE experience is a joke.
    About the 1T, its a good idea in general to make the world more "open" , but its done in a bad way. I would have done it without that battleleveling *** and without tearing down the separation of the alliances.

    I remember as a level 13 stumbling into Bangkorai and being terrified of the level 43 spiders. After I made level 50 and up I felt good when I visited a lower zone (usually to farm mats because knowing where the different level mats were found was part of being a crafter), because I'd earned my near invulnerability.

    1T ruined all that. It just doesn't happen. The closest I've ever come to feeling any sense of progression since was with a new character in Vvaardenfell. As a level 6 he had trouble with a minor boss in the Ashlander quests, so I got him up to level 20 and he creamed it.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • West1389
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    Vivecc wrote: »
    Waaay back then, playing eso gave you a real feeling of progression and challenge.
    Todays PvE experience is a joke.
    About the 1T, its a good idea in general to make the world more "open" , but its done in a bad way. I would have done it without that battleleveling *** and without tearing down the separation of the alliances.

    I remember as a level 13 stumbling into Bangkorai and being terrified of the level 43 spiders. After I made level 50 and up I felt good when I visited a lower zone (usually to farm mats because knowing where the different level mats were found was part of being a crafter), because I'd earned my near invulnerability.

    1T ruined all that. It just doesn't happen. The closest I've ever come to feeling any sense of progression since was with a new character in Vvaardenfell. As a level 6 he had trouble with a minor boss in the Ashlander quests, so I got him up to level 20 and he creamed it.



    So I could be wrong and maybe misunderstanding you so forgive me if I am. You are not a fan of 1T but you liked getting to lv 50 and then running back to zones with lv 5 enemies? You think 1T is worse because it scales to lv. Maybe you dont like it cause you have to put in a little more work to get the mats. It's not a lot more work but it's not a one shot kill.

    You loved the power you had with the toon being in god mode when fighting the lower level groups. I get you felt accomplished getting to lv 50, to think we all dont feel that way is crazy in 1T. Again 1T is not a walk in the park, it did make the game way better.
  • West1389
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    I do have to post one other thing about all the back in my day people. You guys do understand things evolve we cant all still play football in leather helmets. We dont have to take a wagon pulled by horses. Just cause you like to grind shards and books doesn't make it the only way.

    You all have really no good reason other than I had to do it so do you. Then you come with the it's not fair, is it fair that we have things better than let's say 50years ago. I'm sure the people back then are happy things have gotten better in life.

    We all know it will take a miracle for more stuff to be account wide. I would bet if they went back to pre 1T the same people saying we loved it, would be crying about that.

    Change is scary we know, but everything will be ok. Want to know how I know? You all are still playing now on 1T, and still have fun. Cant say you dont cause the 42toons you made say otherwise lol. I'm glad more people are speaking out about having stuff account wide. Next task the AUCTION HOUSE WOOOOO!!!!
  • TheRealPotoroo
    TheRealPotoroo
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    West1389 wrote: »
    Vivecc wrote: »
    Waaay back then, playing eso gave you a real feeling of progression and challenge.
    Todays PvE experience is a joke.
    About the 1T, its a good idea in general to make the world more "open" , but its done in a bad way. I would have done it without that battleleveling *** and without tearing down the separation of the alliances.

    I remember as a level 13 stumbling into Bangkorai and being terrified of the level 43 spiders. After I made level 50 and up I felt good when I visited a lower zone (usually to farm mats because knowing where the different level mats were found was part of being a crafter), because I'd earned my near invulnerability.

    1T ruined all that. It just doesn't happen. The closest I've ever come to feeling any sense of progression since was with a new character in Vvaardenfell. As a level 6 he had trouble with a minor boss in the Ashlander quests, so I got him up to level 20 and he creamed it.

    So I could be wrong and maybe misunderstanding you so forgive me if I am. You are not a fan of 1T but you liked getting to lv 50 and then running back to zones with lv 5 enemies? You think 1T is worse because it scales to lv. Maybe you dont like it cause you have to put in a little more work to get the mats. It's not a lot more work but it's not a one shot kill.

    You loved the power you had with the toon being in god mode when fighting the lower level groups. I get you felt accomplished getting to lv 50, to think we all dont feel that way is crazy in 1T. Again 1T is not a walk in the park, it did make the game way better.

    I never went to lower level zones just to fight lower level enemies. That would be silly.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Adernath
    Adernath
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    Adernath wrote: »
    This is entirely your opinion. I enjoyed the game very much pre 1T. Also you are contradicting yourself, on the one hand you want a more linear storyline, on the other hand you want to not have a railroad quest line. Anyways, the chaos you describe came only with 1T.

    Let me be more clear; rather than being dropped off in the newest chapter, we should be taken through at least part of the main quest, as least through Cold Harbor first. I was dropped off on Vvardenfell and had NO IDEA what I was doing quest wise. I had to find my alliance starting city, then find the quest to start the zone.

    No, i don't want to be FORCED into completing the ENTIRETY of the main quest before doing anything else, but it would be nice to have a bit of direction when first starting out. That's what i mean by linear story line and by railroading.

    I can also say that you enjoying the game very much is entirely your opinion as well. However, mine is backed up by some very bad reviews prior to 1T and some pretty bad player feedback as well. So, in the end, I don't really care about the "back in the day" posts. Because this game, had it stayed as it was pre-1T, would likely be dead.

    In my opinion everyone should start in the prison to avoid these problems, but I am not the one making this decision.

    I agree that the game has evolved in a much better state in general, and don't want to argue about that. Many people were disappointed at the start, expecting a Skyrim-like graphic with clutter etc, but they had wrong expectations. It was buggy yes, but still I enjoyed it. As you apparently did not played the game pre-1T you just don't know how it was. So you might not understand why people still enjoyed it regardless of negative reviews. Because many aspects were really awesome. For example Coldharbour was a place for battle-worn level 40-50 people with strong enemies. Nowadays I see just some newbies fooling around - as in every other zone I go. For example a level 5 player in Coldharbour just the other day.... for me this is just sad to see how this place turned into yet another starter zone despite how epic it was designed. And because we have starter zones everywhere now thanks to 1T, the lag of skill some cp300+ dolmen farmer bring with them into harder content is frightening. Today the main bulk of the content is just way too easy. The game has evolved too far into the other extreme IMO. And so everyone wants to get everything handed to them and god save us if there is even a small bug visible. That's also why I like such threads ;)
  • Marabornwingrion
    Marabornwingrion
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    I miss vet ranks and old Craglorn :(
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