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Do you remember when...

  • Adernath
    Adernath
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    For those that remember vet rank remember how hard it was to complete quests and kill certain things? The grind for sky shards and skill points? The lorebooks? This is how it should be. You should have to work at it to be good...

    Well, there is some question of how much connection Long Farming And Grinding actually has with Being Good. A player can do all the tedious makework, and still not know decent rotations/canceling & weaving/gearing and do terrible DPS. Just like a player can be great at all those things and do good DPS on a character that hasn't ground out everything yet (because they learned all those skills on their previous character).

    So..... /shrug


    tl;dr - tedious MMO makework =/= "skill"

    (skipping it doesn't = skill, either. But "I put in my 1000 hours, I'm better than you" is just silly. Riding your horse to a million locations to gather all the lorebooks does not teach you one single thing about how to play your character well. Having to do that again on your next character also doesn't give any new or great insight. It's just some arbitrary "look how dedicated I am!" posturing.)

    And do you believe that today we have higher skill requirement as in the past? Tedious is not the same as having skill, but usually it goes like this: tedious -> work -> play the game long -> have skill.
    Edited by Adernath on July 28, 2018 12:43AM
  • elijafire
    elijafire
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    Mojmir wrote: »
    It felt like progression, thanks to OT it's just a kiddie playground with world bosses that don't feel rewarding when you take them down.

    The new Summerset bosses are getting better but still soloable.
  • idrankyourbeer
    idrankyourbeer
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    collecting skyshards and lorebooks and maxing out my mount training for the 14th time has made me no more skilled than i was the first time around.
    Edited by idrankyourbeer on July 27, 2018 11:50PM
  • Malmai
    Malmai
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    Ackwalan wrote: »
    Back in my day, the characters had to walk uphill, in the snow, for everything.

    and we didn't have weapons or armor. It was bare knuckle survival.

    No sets ? It was fun to be one of the first players with white/green random gear :)
  • karekiz
    karekiz
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    DLC dungeon content difficulty > original dungeon content. Nuff said.

    Hunting skyshards over and over isn't hard. It never was, and never will be. Stop kidding yourselves. I could easily go back and say "member" corpse runs in EQ? Wasn't that hard when you would go into the basement of a dungeon die and have no gear to get your body back from a room with multiple casters in it? Now games just GIVE you all your gear back and just make you pay gold to repair which usually is so low compared to the money you make it doesn't actually mean anything since you don't lose cash in the end anyway.
    Edited by karekiz on July 28, 2018 12:10AM
  • Wreuntzylla
    Wreuntzylla
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    For those that remember vet rank remember how hard it was to complete quests and kill certain things? The grind for sky shards and skill points? The lorebooks? This is how it should be. You should have to work at it to be good. So many posts about well make this account wide and that account wide...as someone with 14 characters i dont mind the grind (more gold never hurt anyone). I hate seeing new players that come into the game and immediately are told to grind a spot like alikr dolmens or sky reach to level. I dont support that as you wont know how your character is supposed to play in dungeons or trials or pvp. You wont have a real feel for abilities when you do this and will likely be kicked from a group. Do quests find lore books and sky shards and just learn!

    *edited for early post that wasnt finished lol

    The era when Skeevers ruled the land. The Skeever Era!
  • Mettaricana
    Mettaricana
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    I remember when the game functioned pvp was fun vampires took actual fire damage we had soft caps for stats that brought insane amounts of balance and build diversity, bound armor and mages light actually reduced max magicka by 5%, dks could become toggle on walking infernos, content was tough doshia didnt suck vet dungeons were as challenging as current day dlc dungeons, there werr no crown crates or cash shops we were all pay to play botters were minimal because the devs gave a crap, then we got the guy running the show now and im hesitating deleting it all and moving on because the game is no longer what i paid for...

    Pepperidge farm remembers.
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