Enemoriana wrote: »I can't say anything about dungeons or Cyrodiil, but about what "how hard it was to complete quests" are you speaking?
I love One Tamriel. Some things became easier, yes - but those that already was easy before.
I remember taking my Templar out to discover the wayshrines as soon as I could get to grahtwood, and not being able to survive if anything got aggro at me.SinfulPrinc3ss wrote: »For those that remember vet rank remember how hard it was to complete quests and kill certain things? The grind for sky shards and skill points? The lorebooks? This is how it should be. You should have to work at it to be good. So many posts about well make this account wide and that account wide...as someone with 14 characters i dont mind the grind (more gold never hurt anyone). I hate seeing new players that come into the game and immediately are told to grind a spot like alikr dolmens or sky reach to level. I dont support that as you wont know how your character is supposed to play in dungeons or trials or pvp. You wont have a real feel for abilities when you do this and will likely be kicked from a group. Do quests find lore books and sky shards and just learn!
*edited for early post that wasnt finished lol
SinfulPrinc3ss wrote: »For those that remember vet rank remember how hard it was to complete quests and kill certain things?
SinfulPrinc3ss wrote: »I dont support that as you wont know how your character is supposed to play in dungeons or trials or pvp. You wont have a real feel for abilities when you do this and will likely be kicked from a group.
*edited for early post that wasnt finished lol
True, however we who did all the quests and also pvp or dungeons tend to be some level ahead of content.Ghanima_Atreides wrote: »Enemoriana wrote: »I can't say anything about dungeons or Cyrodiil, but about what "how hard it was to complete quests" are you speaking?
I love One Tamriel. Some things became easier, yes - but those that already was easy before.
I agree. I don't understand why so many people seem to have adopted some kind of rose-tinted version of pre-1T where a pack of wolves could take you down if you weren't careful. I've played the game since Beta; overland and questing has ALWAYS been easy, and yes that included VR levels, if you were on level or near. Only a few exceptions existed, a number of tougher encounters like the infamous Doshia, but nothing like this huge difficulty disparity I read about so often. World Bosses were, on the whole, easier to solo because they had less health and fewer mechanics than they do now; they were buffed after One Tamriel.
If some things felt more difficult, it was likely because we were less experienced, had poorer gear and the power creep hadn't made itself felt quite as strongly yet. However, the content that is easy now has always been easy.
2014 ESO was FAR better than today, in close to every aspect except sorc pets being useless and a couple classes requiring a slight buff.
Everything, everything else was better and playing ESO in beta was totally rewarding.
First time we did Fungal normal, we was all at the level of dungeon, we was unable to clear first trashOrphanHelgen wrote: »First time I did vet coa, I was there with my friends until 6 am before completion of non hardmode.
Now a new players goes in and get hardmode and speedrun without knowing anything and yet they complain.
This is why low cp players should be queued with other low cp, so they can learn the dung the way it should be.
And those who have done it 10k times, deserve to smash through it as well, they worked for it.
boombazookajd wrote: »Another "remember when" post. Seriously though, every single one of these garners an eye roll. The game sucked pre1T. It's why I didn't play, I waited until I started to read and hear good reviews. the few people I knew IRL who played hated the game so I shied away of course. Not being able to go where I wanted annoyed the hell out of me.
I am glad the game is the way it is. I think they should do a better job, a much better job, at guiding players through the main quest, to create a more linear storyline because as I experienced, it was chaos. I had no idea what to do when I first set foot in Seyda Neen and was very surprised to learn that I wasn't playing the main quest line. The game is much better off now, players being able to do *mostly* whatever they want in overworld content.
If this game ever went back to a railroad quest line, rank based/locked content, I'd leave in a split second. I play video games to have fun and relax, to enjoy the game, not to live another life.
So please, spare us the uphill both ways in the snow back in my day when things were hard talk. It's annoying enough IRL.
boombazookajd wrote: »Another "remember when" post. Seriously though, every single one of these garners an eye roll. The game sucked pre1T. It's why I didn't play, I waited until I started to read and hear good reviews. the few people I knew IRL who played hated the game so I shied away of course. Not being able to go where I wanted annoyed the hell out of me.
I am glad the game is the way it is. I think they should do a better job, a much better job, at guiding players through the main quest, to create a more linear storyline because as I experienced, it was chaos. I had no idea what to do when I first set foot in Seyda Neen and was very surprised to learn that I wasn't playing the main quest line. The game is much better off now, players being able to do *mostly* whatever they want in overworld content.
If this game ever went back to a railroad quest line, rank based/locked content, I'd leave in a split second. I play video games to have fun and relax, to enjoy the game, not to live another life.
So please, spare us the uphill both ways in the snow back in my day when things were hard talk. It's annoying enough IRL.
This is entirely your opinion. I enjoyed the game very much pre 1T. Also you are contradicting yourself, on the one hand you want a more linear storyline, on the other hand you want to not have a railroad quest line. Anyways, the chaos you describe came only with 1T.
SinfulPrinc3ss wrote: »For those that remember vet rank remember how hard it was to complete quests and kill certain things? The grind for sky shards and skill points? The lorebooks? This is how it should be. You should have to work at it to be good...
adriant1978 wrote: »And I don't even play with the big boys when it comes to being an altaholic; think I heard of one guy here who has 3 accounts.
This is entirely your opinion. I enjoyed the game very much pre 1T. Also you are contradicting yourself, on the one hand you want a more linear storyline, on the other hand you want to not have a railroad quest line. Anyways, the chaos you describe came only with 1T.
Ghanima_Atreides wrote: »Enemoriana wrote: »I can't say anything about dungeons or Cyrodiil, but about what "how hard it was to complete quests" are you speaking?
I love One Tamriel. Some things became easier, yes - but those that already was easy before.
I agree. I don't understand why so many people seem to have adopted some kind of rose-tinted version of pre-1T where a pack of wolves could take you down if you weren't careful. I've played the game since Beta; overland and questing has ALWAYS been easy, and yes that included VR levels, if you were on level or near. Only a few exceptions existed, a number of tougher encounters like the infamous Doshia, but nothing like this huge difficulty disparity I read about so often. World Bosses were, on the whole, easier to solo because they had less health and fewer mechanics than they do now; they were buffed after One Tamriel.
If some things felt more difficult, it was likely because we were less experienced, had poorer gear and the power creep hadn't made itself felt quite as strongly yet. However, the content that is easy now has always been easy.
Waaay back then, playing eso gave you a real feeling of progression and challenge.
Todays PvE experience is a joke.
About the 1T, its a good idea in general to make the world more "open" , but its done in a bad way. I would have done it without that battleleveling *** and without tearing down the separation of the alliances.
TheRealPotoroo wrote: »Waaay back then, playing eso gave you a real feeling of progression and challenge.
Todays PvE experience is a joke.
About the 1T, its a good idea in general to make the world more "open" , but its done in a bad way. I would have done it without that battleleveling *** and without tearing down the separation of the alliances.
I remember as a level 13 stumbling into Bangkorai and being terrified of the level 43 spiders. After I made level 50 and up I felt good when I visited a lower zone (usually to farm mats because knowing where the different level mats were found was part of being a crafter), because I'd earned my near invulnerability.
1T ruined all that. It just doesn't happen. The closest I've ever come to feeling any sense of progression since was with a new character in Vvaardenfell. As a level 6 he had trouble with a minor boss in the Ashlander quests, so I got him up to level 20 and he creamed it.
TheRealPotoroo wrote: »Waaay back then, playing eso gave you a real feeling of progression and challenge.
Todays PvE experience is a joke.
About the 1T, its a good idea in general to make the world more "open" , but its done in a bad way. I would have done it without that battleleveling *** and without tearing down the separation of the alliances.
I remember as a level 13 stumbling into Bangkorai and being terrified of the level 43 spiders. After I made level 50 and up I felt good when I visited a lower zone (usually to farm mats because knowing where the different level mats were found was part of being a crafter), because I'd earned my near invulnerability.
1T ruined all that. It just doesn't happen. The closest I've ever come to feeling any sense of progression since was with a new character in Vvaardenfell. As a level 6 he had trouble with a minor boss in the Ashlander quests, so I got him up to level 20 and he creamed it.
So I could be wrong and maybe misunderstanding you so forgive me if I am. You are not a fan of 1T but you liked getting to lv 50 and then running back to zones with lv 5 enemies? You think 1T is worse because it scales to lv. Maybe you dont like it cause you have to put in a little more work to get the mats. It's not a lot more work but it's not a one shot kill.
You loved the power you had with the toon being in god mode when fighting the lower level groups. I get you felt accomplished getting to lv 50, to think we all dont feel that way is crazy in 1T. Again 1T is not a walk in the park, it did make the game way better.
boombazookajd wrote: »This is entirely your opinion. I enjoyed the game very much pre 1T. Also you are contradicting yourself, on the one hand you want a more linear storyline, on the other hand you want to not have a railroad quest line. Anyways, the chaos you describe came only with 1T.
Let me be more clear; rather than being dropped off in the newest chapter, we should be taken through at least part of the main quest, as least through Cold Harbor first. I was dropped off on Vvardenfell and had NO IDEA what I was doing quest wise. I had to find my alliance starting city, then find the quest to start the zone.
No, i don't want to be FORCED into completing the ENTIRETY of the main quest before doing anything else, but it would be nice to have a bit of direction when first starting out. That's what i mean by linear story line and by railroading.
I can also say that you enjoying the game very much is entirely your opinion as well. However, mine is backed up by some very bad reviews prior to 1T and some pretty bad player feedback as well. So, in the end, I don't really care about the "back in the day" posts. Because this game, had it stayed as it was pre-1T, would likely be dead.