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Rune Cage Nerf - Biggest Fail 2018

King_Thelon
King_Thelon
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@ZOS_Wrobel

This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?

Even without damage, there's no counterplay to this skill when you're outnumbered.

Yet without the damage, it's pointless for solo players to use this skill.

This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?
  • Kikke
    Kikke
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    I agree! #MakeFragsGreatAgain!
    Cleared Trials:
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  • Inarre
    Inarre
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    Why is it pointless to use it without the damage?
  • BuddyAces
    BuddyAces
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    This skill is so OP that it gets me kills doing PvP on my pve geared stam sorc and I'm the only guy who dabbles in PvP that freely admits that I'm not good at pvp.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Apache_Kid
    Apache_Kid
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    Inarre wrote: »
    Why is it pointless to use it without the damage?

    Because that little bit of damage is usually enough to push the enemy into execute range for their class-specific, delayed execute.
  • Elwendryll
    Elwendryll
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    I mean. It's a stun. Why would you need damages? I use it as a stamina player, that's clearly not for the damages. It's more of an utility ability. Did you look at the latest ESO live? They're planning on making it dodgeable and telegraphed. Maybe that doesn't satisfy you... But the main complaint was that it allowed a burst combo without counterplay. Now they're planning on giving players a counterplay
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  • Grabmoore
    Grabmoore
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    I agree, the nerf was not enough. This skill needs to get nerfed even more. Same with sloads.

    That's what you intended, right? ;)
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  • Dextail
    Dextail
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    Honestly they need to nuke the range on this stun. That or make my fossilise be around 20meters range. I mean it’s only fair.....
  • Priyasekarssk
    Priyasekarssk
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    @ZOS_Wrobel

    This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?

    Even without damage, there's no counterplay to this skill when you're outnumbered.

    Yet without the damage, it's pointless for solo players to use this skill.

    This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?

    " Even without damage, there's no counterplay to this skill when you're outnumbered."

    Just learn to play to have CC immunity and stamina up. Only noobs are complaining about this skill and so many counters play exists in the game. ZOs no need to respond for L2P issues.
    Edited by Priyasekarssk on July 24, 2018 4:11PM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    @ZOS_Wrobel

    This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?

    Even without damage, there's no counterplay to this skill when you're outnumbered.

    Yet without the damage, it's pointless for solo players to use this skill.

    This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?

    " Even without damage, there's no counterplay to this skill when you're outnumbered."

    Just learn to play to have CC immunity and stamina up. Only noobs are complaining about this skill and so many counters play exists in the game. ZOs no need to respond for L2P issues.

    The "no counterplay" arguments make me laugh the most. Rune Cage IS the counterplay. To perma roll, perma-dodge and perma-block builds. There is a certain playstyle mostly used by a certain class that uses stealth that is extremely hard to hit with anything that isn't ranged or dodgeable. I think its that class that is doing most of the complaining here.

    Crying "Counterplay" while trying to remove a counter to their playstyle.
  • Vapirko
    Vapirko
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    Dextail wrote: »
    Honestly they need to nuke the range on this stun. That or make my fossilise be around 20meters range. I mean it’s only fair.....

    Mag DK is a melee class (can also work ranged), and has capabilities to fight in this range that sorc does not have including very strong heals.

    A separate issue I think is that BGs needs to have a nerf on all ranged abilities above a certain distance. Open world range isn’t a big problem but in BGs it’s way too easy for people to sit well outside the battle and get kills in hard to reach places, it’s extremely cheesy.
  • Solariken
    Solariken
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    @ZOS_Wrobel

    This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?

    Even without damage, there's no counterplay to this skill when you're outnumbered.

    Yet without the damage, it's pointless for solo players to use this skill.

    This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?

    " Even without damage, there's no counterplay to this skill when you're outnumbered."

    Just learn to play to have CC immunity and stamina up. Only noobs are complaining about this skill and so many counters play exists in the game. ZOs no need to respond for L2P issues.

    The "no counterplay" arguments make me laugh the most. Rune Cage IS the counterplay. To perma roll, perma-dodge and perma-block builds. There is a certain playstyle mostly used by a certain class that uses stealth that is extremely hard to hit with anything that isn't ranged or dodgeable. I think its that class that is doing most of the complaining here.

    Crying "Counterplay" while trying to remove a counter to their playstyle.

    But let's not be silly, even counterplay should have counterplay.
  • DuskMarine
    DuskMarine
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    @ZOS_Wrobel

    This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?

    Even without damage, there's no counterplay to this skill when you're outnumbered.

    Yet without the damage, it's pointless for solo players to use this skill.

    This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?

    just because it has no damage doesnt make it a not godly skill to use
    Edited by DuskMarine on July 24, 2018 4:59PM
  • generalmyrick
    generalmyrick
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    i just think its funny that now all sorcs, STAM AND MAG, are using the op execute and this rune prison/cage...

    cmon...
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  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    Can someone explain the counter play? Primetime Vivec PC/NA I often cannot break free from rune with plenty of stamina (stamplar ww). Spam break free levels of stamina and I'm just stuck in place.

    Pots work until that timer is up then once again back to the above.

    With other skills like jav I can break free before I touch the ground so why is rune so unresponsive?

    I'm not sure I can l2p my way out of shotty game mechanics.
    Edited by jcasini222ub17_ESO on July 24, 2018 4:58PM
  • DuskMarine
    DuskMarine
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    Can someone explain the counter play? Primetime Vivec PC/NA I often cannot break free from rune with plenty of stamina (stamplar ww). Spam break free levels of stamina and I'm just stuck in place.

    Pots work until that timer is up then once again back to the above.

    With other skills like jav I can break free before I touch the ground so why is rune so unresponsive?

    I'm not sure I can l2p my way out of shotty game mechanics.

    its responsive its just as soon as it breaks someone throws another on you immediately. happened to me lastnight 1 after the other broke them all by the time i broke the last one i died cause i couldnt react. they need to make cc immunity work on immobilizes cause its stupid.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Can someone explain the counter play? Primetime Vivec PC/NA I often cannot break free from rune with plenty of stamina (stamplar ww). Spam break free levels of stamina and I'm just stuck in place.

    Pots work until that timer is up then once again back to the above.

    With other skills like jav I can break free before I touch the ground so why is rune so unresponsive?

    I'm not sure I can l2p my way out of shotty game mechanics.

    I agree that ZOS should fix the stun so you can break it. Having an unbreakable stun is not supposed to be part of the skill. The same thing happens with fear.

    Fear is also an undodgable inblockable CC that takes a long time to break out. We need a universal stun animation that you can see immediately.
  • code65536
    code65536
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    How about this?
    1. Rework frags
      • Give instant cast and reduced cost proc to Crystal Frags, Crystal Blast, and whatever the base skill is.
      • Remove the increased damage from the instant cast proc
      • Give Frags its stun back (but now without the increased damage)
      • Keep Blast's AoE damage, but remove its stun (so now it has an instant cast proc, but doesn't stun)
      • Now we have two equally-attractive morphs; the PvE sorc will want Blast for the added AoE damage (whereas before, nobody in their right mind would want to use Blast), and the PvP sorc will want Frags for the CC, but without the bonus damage, it wouldn't be as OP as it used to be
    2. Make Rune Prison and Rune Cage melee-range abilities, much like the DK's, and revert all other changes made to Rune Cage during this PTS cycle.

    What would this fix?
    1. Crystal Blast will be actually useful.
    2. Rune Cage keeps its 5s duration, unblockability and undodgeability, but is now a short-range CC. That's a good tradeoff for the raw power of that 5s, unblockable, unreflectable, undodgeable CC.
    3. Sorcs get back their old long-ranged CC--which was more balanced than Rune Cage because it was blockable/dodgeable/reflectable. But now without the damage bonus.

    Everyone's happy, right? @ZOS_Wrobel
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  • King_Thelon
    King_Thelon
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    @ZOS_Wrobel

    This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?

    Even without damage, there's no counterplay to this skill when you're outnumbered.

    Yet without the damage, it's pointless for solo players to use this skill.

    This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?

    " Even without damage, there's no counterplay to this skill when you're outnumbered."

    Just learn to play to have CC immunity and stamina up. Only noobs are complaining about this skill and so many counters play exists in the game. ZOs no need to respond for L2P issues.

    I have no words
  • King_Thelon
    King_Thelon
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    @ZOS_Wrobel

    This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?

    Even without damage, there's no counterplay to this skill when you're outnumbered.

    Yet without the damage, it's pointless for solo players to use this skill.

    This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?

    " Even without damage, there's no counterplay to this skill when you're outnumbered."

    Just learn to play to have CC immunity and stamina up. Only noobs are complaining about this skill and so many counters play exists in the game. ZOs no need to respond for L2P issues.

    The "no counterplay" arguments make me laugh the most. Rune Cage IS the counterplay. To perma roll, perma-dodge and perma-block builds. There is a certain playstyle mostly used by a certain class that uses stealth that is extremely hard to hit with anything that isn't ranged or dodgeable. I think its that class that is doing most of the complaining here.

    Crying "Counterplay" while trying to remove a counter to their playstyle.

    Good sorcs could handle NBs no problem before the frags nerf. All cage does is raise the skill floor on the class to hurrrrdeeedurrr levels. I'm actually legit surprised this comment came from you.
  • Sweetare
    Sweetare
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    code65536 wrote: »
    How about this?
    1. Rework frags
      • Give instant cast and reduced cost proc to Crystal Frags, Crystal Blast, and whatever the base skill is.
      • Remove the increased damage from the instant cast proc
      • Give Frags its stun back (but now without the increased damage)
      • Keep Blast's AoE damage, but remove its stun (so now it has an instant cast proc, but doesn't stun)
      • Now we have two equally-attractive morphs; the PvE sorc will want Blast for the added AoE damage (whereas before, nobody in their right mind would want to use Blast), and the PvP sorc will want Frags for the CC, but without the bonus damage, it wouldn't be as OP as it used to be
    2. Make Rune Prison and Rune Cage melee-range abilities, much like the DK's, and revert all other changes made to Rune Cage during this PTS cycle.

    What would this fix?
    1. Crystal Blast will be actually useful.
    2. Rune Cage keeps its 5s duration, unblockability and undodgeability, but is now a short-range CC. That's a good tradeoff for the raw power of that 5s, unblockable, unreflectable, undodgeable CC.
    3. Sorcs get back their old long-ranged CC--which was more balanced than Rune Cage because it was blockable/dodgeable/reflectable. But now without the damage bonus.

    Everyone's happy, right? @ZOS_Wrobel

    You win the thread
  • DrSweetazz
    DrSweetazz
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    I truly don't understand people defending rune cage as is. The argument that its a counter to nightblades makes no sense. Theres detect pots and magelight that counter stealth. If you need the recipe for detect pots, lmk...

    Imo it goes beyond rune cage, all hard cc are a bit messed up, but everyone and their brother plays a sorc atm, so we see it mostly there. Couple it with the fact that the ranged class has a ranged stun plus crazy op combos right now, and forget it.

    Your argument about l2p is invalid. Sure if you have stam to break it, you sorta can, but then you get locked down again. And no one can maintain full stam during combat. A seasoned pvper is using their resources to survive. You shouldnt dodgeroll to avoid something only to be locked down for a 5 sec stun mid roll.

    Imo if theyre gonna keep the stun length and make it unblockable, the range needs to be closer, so its used as an escape mechanism to put distance between the sorc and the attacker. That i can live with. Being stunned because a sorc looks at an aoe im thinking about casting, i cannot. I get locked down for 5 seconds and die.
  • King_Thelon
    King_Thelon
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    @code65536

    Unblockable, undodgeable cc's don't belong in sorc's toolkit on account of their high burst potential and execute. This is why frags stun was balanced and rune cage, in its current itineration, never will be.
  • Shardaxx
    Shardaxx
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    A spammable guaranteed ranged stun with stupid long duration, the damage is irrelevant it still needs nerfing.

    Every sorc I see opens with rune cage from range, then quickly while you're breaking free fire in all their ranged damage with a endless fury explosion for good measure so don't think about slinking away and stealthing cos you can't, then rinse and repeat. It's still OP without the damage, and annoying as hell.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Drummerx04
    Drummerx04
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    code65536 wrote: »
    How about this?
    1. Rework frags
      • Give instant cast and reduced cost proc to Crystal Frags, Crystal Blast, and whatever the base skill is.
      • Remove the increased damage from the instant cast proc
      • Give Frags its stun back (but now without the increased damage)
      • Keep Blast's AoE damage, but remove its stun (so now it has an instant cast proc, but doesn't stun)
      • Now we have two equally-attractive morphs; the PvE sorc will want Blast for the added AoE damage (whereas before, nobody in their right mind would want to use Blast), and the PvP sorc will want Frags for the CC, but without the bonus damage, it wouldn't be as OP as it used to be
    2. Make Rune Prison and Rune Cage melee-range abilities, much like the DK's, and revert all other changes made to Rune Cage during this PTS cycle.

    What would this fix?
    1. Crystal Blast will be actually useful.
    2. Rune Cage keeps its 5s duration, unblockability and undodgeability, but is now a short-range CC. That's a good tradeoff for the raw power of that 5s, unblockable, unreflectable, undodgeable CC.
    3. Sorcs get back their old long-ranged CC--which was more balanced than Rune Cage because it was blockable/dodgeable/reflectable. But now without the damage bonus.

    Everyone's happy, right? @ZOS_Wrobel

    Yes.

    I've suggested very similar changes to frags before. I do think the extra 10% damage boost should stay though, otherwise the skill brings little to no benefit over a master staff empowerd destructive reach.
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  • ak_pvp
    ak_pvp
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    @ZOS_Wrobel

    This remains one of the worst, Xv1 garbage skills in the game. All you've done by removing damage is revert every non-zergling Sorc back to Dragon Bones status. How popular was the class then? Did you spend lots of time playing yours?

    Even without damage, there's no counterplay to this skill when you're outnumbered.

    Yet without the damage, it's pointless for solo players to use this skill.

    This paradigm should not be new to the developers, especially the so called "combat lead." You've been told over and over again, by your top players, that this skill needs to go back to the drawing board. Scrap it, and give Crystal Frags its stun back. Your "reason" for removing the stun in the first place already won Biggest Fail 2017, let's not award that again to Mag Sorc balancing in 2018 k?

    " Even without damage, there's no counterplay to this skill when you're outnumbered."

    Just learn to play to have CC immunity and stamina up. Only noobs are complaining about this skill and so many counters play exists in the game. ZOs no need to respond for L2P issues.

    The "no counterplay" arguments make me laugh the most. Rune Cage IS the counterplay. To perma roll, perma-dodge and perma-block builds. There is a certain playstyle mostly used by a certain class that uses stealth that is extremely hard to hit with anything that isn't ranged or dodgeable. I think its that class that is doing most of the complaining here.

    Crying "Counterplay" while trying to remove a counter to their playstyle.

    Perma of all of them don't exist. Not for a long time. Counter to it is pressure, low on a sorc I know, but reach and curse if the initial hit is landed, and fury for dodge rollers. Also mines for melee builds trying to get close.

    Counterplay =/= hard counters. You as a sorc should know that with shield breaker. I am sure you think that is a great idea and endorse that.

    Also, just because NB has cheese, doesn't mean that we should allow cheese to become wide spread.
    Edited by ak_pvp on July 24, 2018 11:45PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • D0PAMINE
    D0PAMINE
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    code65536 wrote: »
    How about this?
    1. Rework frags
      • Give instant cast and reduced cost proc to Crystal Frags, Crystal Blast, and whatever the base skill is.
      • Remove the increased damage from the instant cast proc
      • Give Frags its stun back (but now without the increased damage)
      • Keep Blast's AoE damage, but remove its stun (so now it has an instant cast proc, but doesn't stun)
      • Now we have two equally-attractive morphs; the PvE sorc will want Blast for the added AoE damage (whereas before, nobody in their right mind would want to use Blast), and the PvP sorc will want Frags for the CC, but without the bonus damage, it wouldn't be as OP as it used to be
    2. Make Rune Prison and Rune Cage melee-range abilities, much like the DK's, and revert all other changes made to Rune Cage during this PTS cycle.

    What would this fix?
    1. Crystal Blast will be actually useful.
    2. Rune Cage keeps its 5s duration, unblockability and undodgeability, but is now a short-range CC. That's a good tradeoff for the raw power of that 5s, unblockable, unreflectable, undodgeable CC.
    3. Sorcs get back their old long-ranged CC--which was more balanced than Rune Cage because it was blockable/dodgeable/reflectable. But now without the damage bonus.

    Everyone's happy, right? @ZOS_Wrobel

    I like this
  • Micah_Bayer
    Micah_Bayer
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    code65536 wrote: »
    How about this?
    1. Rework frags
      • Give instant cast and reduced cost proc to Crystal Frags, Crystal Blast, and whatever the base skill is.
      • Remove the increased damage from the instant cast proc
      • Give Frags its stun back (but now without the increased damage)
      • Keep Blast's AoE damage, but remove its stun (so now it has an instant cast proc, but doesn't stun)
      • Now we have two equally-attractive morphs; the PvE sorc will want Blast for the added AoE damage (whereas before, nobody in their right mind would want to use Blast), and the PvP sorc will want Frags for the CC, but without the bonus damage, it wouldn't be as OP as it used to be
    2. Make Rune Prison and Rune Cage melee-range abilities, much like the DK's, and revert all other changes made to Rune Cage during this PTS cycle.

    What would this fix?
    1. Crystal Blast will be actually useful.
    2. Rune Cage keeps its 5s duration, unblockability and undodgeability, but is now a short-range CC. That's a good tradeoff for the raw power of that 5s, unblockable, unreflectable, undodgeable CC.
    3. Sorcs get back their old long-ranged CC--which was more balanced than Rune Cage because it was blockable/dodgeable/reflectable. But now without the damage bonus.

    Everyone's happy, right? @ZOS_Wrobel

    Gonna need the 20% more dmg
  • HeathenDeacon
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    i gotta say that the rune cage nerf train is somewhat laughable. It accounts for about 1% of my deaths in bgs, if that.
    its really not any different than half the other stuns in the game IMHO.
    Really just seems like the current hot button excuse to get SOrcs nerfed. If it wasnt CAge itd be Fury, if it wasnt fury it'd be shields, and on and on and on til infinity.
  • Emma_Overload
    Emma_Overload
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    Dextail wrote: »
    Honestly they need to nuke the range on this stun. That or make my fossilise be around 20meters range. I mean it’s only fair.....

    Sorcs are not melee fighters. Either get this through your head, or start begging ZOS to give us great melee skills like Whip, etc.
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
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    DrSweetazz wrote: »
    I truly don't understand people defending rune cage as is. The argument that its a counter to nightblades makes no sense. Theres detect pots and magelight that counter stealth. If you need the recipe for detect pots, lmk...

    Imo it goes beyond rune cage, all hard cc are a bit messed up, but everyone and their brother plays a sorc atm, so we see it mostly there. Couple it with the fact that the ranged class has a ranged stun plus crazy op combos right now, and forget it.

    Your argument about l2p is invalid. Sure if you have stam to break it, you sorta can, but then you get locked down again. And no one can maintain full stam during combat. A seasoned pvper is using their resources to survive. You shouldnt dodgeroll to avoid something only to be locked down for a 5 sec stun mid roll.

    Imo if theyre gonna keep the stun length and make it unblockable, the range needs to be closer, so its used as an escape mechanism to put distance between the sorc and the attacker. That i can live with. Being stunned because a sorc looks at an aoe im thinking about casting, i cannot. I get locked down for 5 seconds and die.

    Detect pots and magelight are pitifully inadequate. I have video of a NB cloaking RIGHT in front of a Magelight orb. Anyway, none of that stuff is relevant to a discussion of Rune Cage, which doesn't magically hit a Cloaked target!
    #CAREBEARMASTERRACE
This discussion has been closed.