Well, I have a question - are there soft caps in the game, which prevent me from doing more damage due to my level, regardless how much I try to do more. I ask this, because I recently started a new character on PC/NA and I made him a hybrid, who has at level 22 24k magicka, 25k health and 28k stamina - and he is doing fairly well like this - I think he is doing better than any of my other 14 characters, which have a min/max build. So why is this hybrid performing better?
Edit: he is a Redguard Warden.
VaranisArano wrote: »Well, I have a question - are there soft caps in the game, which prevent me from doing more damage due to my level, regardless how much I try to do more. I ask this, because I recently started a new character on PC/NA and I made him a hybrid, who has at level 22 24k magicka, 25k health and 28k stamina - and he is doing fairly well like this - I think he is doing better than any of my other 14 characters, which have a min/max build. So why is this hybrid performing better?
Edit: he is a Redguard Warden.
There are no soft caps (anymore). There are a few hard caps, like physical and spell resistance cap out at 50% mitigation, but not many. The best way to do more damage is to learn and practice a rotation of skills for your class.
However, the reason your lower-level character is doing better than your min-maxed characters is due to another reason entirely: Battleleveling.
So when One Tamriel happened, the entire world got scaled to CP 160, including your leveling characters. Battle-leveling/battle-scaling fills in the gaps between your current level and the world's CP 160 level making you powerful enough to handle mobs despite not having as many attributes and skills. As you level and gain your own attributes, skills, passives and gear, the battle-leveling benefits are reduced until you reach level 50 and start gaining your own CP.
Essentially, you are at your strongest when you are low level, benefiting from battle-leveling, and wearing gear and using weapons that are close to your level. The better your gear quality and closer your gear is to your level, the greater the benefits of battleleveling, which is why you occasionally hear about level 10 players wearing golded armor wrecking people in duels.
As you level up, you'll get less and less benefits from battle-leveling, and that's where the min-maxed builds come to the forefront. Once you aren't getting the extra stats from battle-leveling, it becomes much more important to focus on doing one thing well (stamina or magicka) instead of trying to be a jack of all trades. Now, there are end-game hybrids, but IFAIK most of those rely on Pelinal's Aptitude.
So, yeah, your leveling character is doing great as a hybrid right now thanks to battle-leveling. Chances are that by the time that character reaches level 50/CP whatever, it will perform equivalent to your current max level min/maxed characters.
You shouldn't really see bots on console since it requires you to run another program or a piece of code that will set your character to autopilot harvesting/farming/grinding.
On PC you'd be able to code certain scenarios such as attack until mob is dead, health drops to 40% use a healing skill, see a node harvest it.
Console theoretically you could program a controller to continuously attack in one area or harvest one node spawn, couldn't do much else since Xbox you can only save edit & PS4 modding isn't possible online. I guess the common one you may see isn't 'botting' but holding down a trigger or an analogue stick in one direction with an elastic band or tape.
VaranisArano wrote: »Well, I have a question - are there soft caps in the game, which prevent me from doing more damage due to my level, regardless how much I try to do more. I ask this, because I recently started a new character on PC/NA and I made him a hybrid, who has at level 22 24k magicka, 25k health and 28k stamina - and he is doing fairly well like this - I think he is doing better than any of my other 14 characters, which have a min/max build. So why is this hybrid performing better?
Edit: he is a Redguard Warden.
There are no soft caps (anymore). There are a few hard caps, like physical and spell resistance cap out at 50% mitigation, but not many. The best way to do more damage is to learn and practice a rotation of skills for your class.
However, the reason your lower-level character is doing better than your min-maxed characters is due to another reason entirely: Battleleveling.
So when One Tamriel happened, the entire world got scaled to CP 160, including your leveling characters. Battle-leveling/battle-scaling fills in the gaps between your current level and the world's CP 160 level making you powerful enough to handle mobs despite not having as many attributes and skills. As you level and gain your own attributes, skills, passives and gear, the battle-leveling benefits are reduced until you reach level 50 and start gaining your own CP.
Essentially, you are at your strongest when you are low level, benefiting from battle-leveling, and wearing gear and using weapons that are close to your level. The better your gear quality and closer your gear is to your level, the greater the benefits of battleleveling, which is why you occasionally hear about level 10 players wearing golded armor wrecking people in duels.
As you level up, you'll get less and less benefits from battle-leveling, and that's where the min-maxed builds come to the forefront. Once you aren't getting the extra stats from battle-leveling, it becomes much more important to focus on doing one thing well (stamina or magicka) instead of trying to be a jack of all trades. Now, there are end-game hybrids, but IFAIK most of those rely on Pelinal's Aptitude.
So, yeah, your leveling character is doing great as a hybrid right now thanks to battle-leveling. Chances are that by the time that character reaches level 50/CP whatever, it will perform equivalent to your current max level min/maxed characters.
AgentOrangeR wrote: »thanks again for the response. another question, what's this min-max business?
AgentOrangeR wrote: »thanks! but it doesn't make sense to me☺️ if you're maximizing where's the minimizing part?
AgentOrangeR wrote: »thanks! but it doesn't make sense to me☺️ if you're maximizing where's the minimizing part?
AgentOrangeR wrote: »thanks! but it doesn't make sense to me☺️ if you're maximizing where's the minimizing part?
AgentOrangeR wrote: »now it's making sense!
Ok, here is another question - I am not really certain that I know what Oblivion damage actually does.
Ghanima_Atreides wrote: »Ok, here is another question - I am not really certain that I know what Oblivion damage actually does.
It's a type of damage is that is unresistable (in PvP, potentially PvE as well but I don't know each enemy's resistances) - hence why so many people are upset about Sload's Semblance.
You shouldn't really see bots on console since it requires you to run another program or a piece of code that will set your character to autopilot harvesting/farming/grinding.
On PC you'd be able to code certain scenarios such as attack until mob is dead, health drops to 40% use a healing skill, see a node harvest it.
Console theoretically you could program a controller to continuously attack in one area or harvest one node spawn, couldn't do much else since Xbox you can only save edit & PS4 modding isn't possible online. I guess the common one you may see isn't 'botting' but holding down a trigger or an analogue stick in one direction with an elastic band or tape.
Botting ABSOLUTELY exists on console. There are multiboxing trains of bots with gibberish names that move in perfect sync with each other, firing off skills at the exact same time. I’m not sure if they’re using modded controllers or illicitly modded consoles; either way, they do exist. You’ll see them in Betnikh, Auridon, etc. I’m not sure that reporting them does any good, as they’re always there.
Elwendryll wrote: »Oblivion damage = True damage.
It ignores any resistance (like bleeding damages ignore physical resistance), and on top of that it ignores the shields (from the abilities). It annoys a lot of people in pvp, especially the sorcerers, who rely on shields as their primary survivability tool.
It is not really useful in pve because shields aren't common amongst the mobs, and there are often enough debuffs applied to the bosses so that ignoring the resistances isn't really worth it.
This, low level alts in good crafted gear who can play are monsters,VaranisArano wrote: »Well, I have a question - are there soft caps in the game, which prevent me from doing more damage due to my level, regardless how much I try to do more. I ask this, because I recently started a new character on PC/NA and I made him a hybrid, who has at level 22 24k magicka, 25k health and 28k stamina - and he is doing fairly well like this - I think he is doing better than any of my other 14 characters, which have a min/max build. So why is this hybrid performing better?
Edit: he is a Redguard Warden.
There are no soft caps (anymore). There are a few hard caps, like physical and spell resistance cap out at 50% mitigation, but not many. The best way to do more damage is to learn and practice a rotation of skills for your class.
However, the reason your lower-level character is doing better than your min-maxed characters is due to another reason entirely: Battleleveling.
So when One Tamriel happened, the entire world got scaled to CP 160, including your leveling characters. Battle-leveling/battle-scaling fills in the gaps between your current level and the world's CP 160 level making you powerful enough to handle mobs despite not having as many attributes and skills. As you level and gain your own attributes, skills, passives and gear, the battle-leveling benefits are reduced until you reach level 50 and start gaining your own CP.
Essentially, you are at your strongest when you are low level, benefiting from battle-leveling, and wearing gear and using weapons that are close to your level. The better your gear quality and closer your gear is to your level, the greater the benefits of battleleveling, which is why you occasionally hear about level 10 players wearing golded armor wrecking people in duels.
As you level up, you'll get less and less benefits from battle-leveling, and that's where the min-maxed builds come to the forefront. Once you aren't getting the extra stats from battle-leveling, it becomes much more important to focus on doing one thing well (stamina or magicka) instead of trying to be a jack of all trades. Now, there are end-game hybrids, but IFAIK most of those rely on Pelinal's Aptitude.
So, yeah, your leveling character is doing great as a hybrid right now thanks to battle-leveling. Chances are that by the time that character reaches level 50/CP whatever, it will perform equivalent to your current max level min/maxed characters.
Yep my lv12 magdk solo'd a world boss that 2 cp players kept wiping on.
Better to ask about mechanic than cause an wipe, even some normal 2 and dlc dungeons has mechanic who has to be followed, did vCoA twice before some told me you could bash the shadows rather than burn themYou shouldn't really see bots on console since it requires you to run another program or a piece of code that will set your character to autopilot harvesting/farming/grinding.
On PC you'd be able to code certain scenarios such as attack until mob is dead, health drops to 40% use a healing skill, see a node harvest it.
Console theoretically you could program a controller to continuously attack in one area or harvest one node spawn, couldn't do much else since Xbox you can only save edit & PS4 modding isn't possible online. I guess the common one you may see isn't 'botting' but holding down a trigger or an analogue stick in one direction with an elastic band or tape.
Botting ABSOLUTELY exists on console. There are multiboxing trains of bots with gibberish names that move in perfect sync with each other, firing off skills at the exact same time. I’m not sure if they’re using modded controllers or illicitly modded consoles; either way, they do exist. You’ll see them in Betnikh, Auridon, etc. I’m not sure that reporting them does any good, as they’re always there.
I've seen people "rubber banding" in Alikir Dolmans before. What a life, jeeze, but whatever makes your happy I guess. I think people forget that playing the game can be much more enjoyable than trying to exploit weaknesses (however clever that may make them feel).
My 2 cents to the OP would be don't get caught up in the "grind" and take time to explore, get side tracked and do little "can you save my friend" missions. Enjoy all the game has to offer PvE and PvP. Don't be afraid to learn the hard way sometimes.
Mad dashes to max cap can really be disappointing when your 750 or close to it and your asking "{group}" - do you know the mechanics? Or better yet they are voting to kick you, LOL. Don't be that guy/gal.
Good luck! Have fun, and enjoy the game!
LifenLemons wrote: »Judas Helviaryn wrote: »Bots are generally programs designed to operate your player character semi-autonomously, giving you an unfair advantage over others in the game. Primarily being able to play the game when you're not there, gaining experience, materials, gold, etc.
OP is original post, original poster, or I'm sure something more creative depending on who you are.
Thanks for the reply.
So bots, who would be able to do that on say.... Console? Ps4 specifically.
Are they the characters just standing at dolmens who eventually get killed?
Reason why I'm asking is that sometimes I have to go do something quick and I usually run away from a dolmen and go stand on a spot thats safe, and then I come back and I'm dead. I've recorded this to see why, and turns out (in auridon, theres a dolmen south on the map, if you run towards tge town there's a mountain side you can stand on. It's in between going back to the city and meeting the imp), I saw that the dolmen killed me with red circles. I'm not sure how it could reach that far to begin with. It never used to. That was my spot when I was doing something that won't require me to log out. Like making coffee. And when I revive, I don't get that chest for that dolmen cause I didn't actively participate in it. Which is fair by me.
So I understand what bots are, just don't understand on a ps4 how people would benefit from it. Unless it's more on "auto pilot" than not. Or only possible on PC.
PC is different. It's a lot easier to put a mod or something on a pc game file
Now that is the bad part, you can do one job in perfect conditions very well, you are minimizing everything else.AgentOrangeR wrote: »thanks! but it doesn't make sense to me☺️ if you're maximizing where's the minimizing part?
Elwendryll wrote: »Oblivion damage = True damage.
It ignores any resistance (like bleeding damages ignore physical resistance), and on top of that it ignores the shields (from the abilities). It annoys a lot of people in pvp, especially the sorcerers, who rely on shields as their primary survivability tool.
It is not really useful in pve because shields aren't common amongst the mobs, and there are often enough debuffs applied to the bosses so that ignoring the resistances isn't really worth it.
Better to ask about mechanic than cause an wipe, even some normal 2 and dlc dungeons has mechanic who has to be followed, did vCoA twice before some told me you could bash the shadows rather than burn themYou shouldn't really see bots on console since it requires you to run another program or a piece of code that will set your character to autopilot harvesting/farming/grinding.
On PC you'd be able to code certain scenarios such as attack until mob is dead, health drops to 40% use a healing skill, see a node harvest it.
Console theoretically you could program a controller to continuously attack in one area or harvest one node spawn, couldn't do much else since Xbox you can only save edit & PS4 modding isn't possible online. I guess the common one you may see isn't 'botting' but holding down a trigger or an analogue stick in one direction with an elastic band or tape.
Botting ABSOLUTELY exists on console. There are multiboxing trains of bots with gibberish names that move in perfect sync with each other, firing off skills at the exact same time. I’m not sure if they’re using modded controllers or illicitly modded consoles; either way, they do exist. You’ll see them in Betnikh, Auridon, etc. I’m not sure that reporting them does any good, as they’re always there.
I've seen people "rubber banding" in Alikir Dolmans before. What a life, jeeze, but whatever makes your happy I guess. I think people forget that playing the game can be much more enjoyable than trying to exploit weaknesses (however clever that may make them feel).
My 2 cents to the OP would be don't get caught up in the "grind" and take time to explore, get side tracked and do little "can you save my friend" missions. Enjoy all the game has to offer PvE and PvP. Don't be afraid to learn the hard way sometimes.
Mad dashes to max cap can really be disappointing when your 750 or close to it and your asking "{group}" - do you know the mechanics? Or better yet they are voting to kick you, LOL. Don't be that guy/gal.
Good luck! Have fun, and enjoy the game!
nIcP probably 5 before I learned about the cabbage fight.