@DoonerSeraph Sanguine Altar: everyone I know uses Overflowing Altar.
DoonerSeraph wrote: »Impulse and morphs: Aoe spam died with the sustain nerfs in Morrowind, also Pulsar is bugged and only gives Minor Mangle to one target.
Igneous weapons (morph of Molten weapons): Major brutality became a lot more accessible, while Major Sorcery was always easy to access with Entropy & morphs. Obsolete due to other abilities being updated.
Any non-nightblade pve skills. Cuz I mostly do vet trials.
DoonerSeraph wrote: »I would love if Baleful Mist turned you partially into mist, damaging non-undead nearby, with obviously lower damage reduction but not locking you out of skills, healing and mag regen.
DoonerSeraph wrote: »Venom Arrow: interrupt seems interesting. DOT execute seems way more. Death also stops enemy from casting
DoonerSeraph wrote: »Flare (support skill): Underused overall, supposed to counter stealth but fails at that. Hard.
DoonerSeraph wrote: »Drain (Vampire): Stuns the opponent but locks you in a channel, could be a beam linking the vampire to the enemy without the channel and stun, just the heal, damage and morph effects.
DoonerSeraph wrote: »Clouding Swarm: since it was changed to a gap-closer, every vampire that still uses Bat Swarm, uses Devouring. Materialise simply does not hit hard enough.
DoonerSeraph wrote: »Brutal Pounce: timer management of Feral is just too important to pass up.
DoonerSeraph wrote: »I would love if Baleful Mist turned you partially into mist, damaging non-undead nearby, with obviously lower damage reduction but not locking you out of skills, healing and mag regen.
That aside: Lightweight Trap Beast. It has a travel time, arming time, costs a c... ton of stamina, enough to make impossible to sustain the minor force for good time. Suggestion: Spread the DOT into 12 or 10 seconds, with the buff. Rearming trap would still deal double damage in the same time.
Sanguine Altar: everyone I know uses Overflowing Altar.
Spiked Bone Shield: loses badly to the Spinal Surge from the other morph.
Mystic Orb: Being a healer-oriented skill, Energy Orb seems a more obvious choice. Suggestion: Have it be a ground-targeted ability that spawns the orb there, where it stays until expired or popped. I dont think it would still be enough to overthrow Energy.
Explosive Charge: As said above, the aoe is very tiny and you need a target, what are the chances of having 2 casting enemies in such tiny area? Suggestion: Let you choose a place on the ground (with no min range) and leap there, DK style, piercing the ground on impact, interrupting in aoe, that way you have a mobility tool for templar, and a AOE interrupt that can be used like Deep Breath or a gap closer.
Radiant Aura: Very costly for what it does, if you apply it to a trash mob, it dies very fast and you end up with a negative balance of magicka. Elemental Drain beats it by a mile.
Unstable Wall of Elements: A shorter DOT is harder to mantain, the explosion is not attractive enough.
Impulse and morphs: Aoe spam died with the sustain nerfs in Morrowind, also Pulsar is bugged and only gives Minor Mangle to one target.
Magnum Shot: Used the skill like 2 weeks, got bugged and stuck so many times, self knockback sucks xD
Arrow Barrage: Endless Hail has sufficient range and radius, so this morph is pointless.
Venom Arrow: interrupt seems interesting. DOT execute seems way more. Death also stops enemy from casting
Berserker Rage: Morph of 2H ulti other than Onslaught. The 2H ulti as a whole is not widely used aside from some *BONK* builds.
Thrive in Chaos: Rend thrives over this morph, you need at least 3 targets and asylum DW extension if you hope to outdps Rend.
Flare (support skill): Underused overall, supposed to counter stealth but fails at that. Hard.
Evil Hunter: costs around 4k stam, to reduce the cost of other FG skills in a tiny 5s window, you would need to unnecessarily spam circle of protection to compensate the use of Evil Hunter. The reveal radius of the base skill is very tiny.
Drain (Vampire): Stuns the opponent but locks you in a channel, could be a beam linking the vampire to the enemy without the channel and stun, just the heal, damage and morph effects.
Clouding Swarm: since it was changed to a gap-closer, every vampire that still uses Bat Swarm, uses Devouring. Materialise simply does not hit hard enough.
Trapping Webs only does enough damage if synergized, and the synergy is very clunky. Could be a poison based caltrops with a tinier radius and the unique synergy.
The other morph of Purge that does not decrease the cost. 20% max health is not a lot on DPS builds.
Brutal Pounce: timer management of Feral is just too important to pass up.
Honorable mention to a bad skill: Acid Spray. Deals some damage but the dot is sooo short. Quite hard to mantain on your target.
The point, for me, of using this morph is so I have a gap closer that does not give the enemy CC immunity and I can subsequently stick them into the Total Dark bubble.DoonerSeraph wrote: »Explosive Charge: As said above, the aoe is very tiny and you need a target, what are the chances of having 2 casting enemies in such tiny area? Suggestion: Let you choose a place on the ground (with no min range) and leap there, DK style, piercing the ground on impact, interrupting in aoe, that way you have a mobility tool for templar, and a AOE interrupt that can be used like Deep Breath or a gap closer.
While I don't use bow much, I always preferred this morph in solo play and always thought the main reason people use the other morph is, if the they have a Maelstrom bow.Arrow Barrage: Endless Hail has sufficient range and radius, so this morph is pointless.
The interrupt is interesting in places like vMA.Venom Arrow: interrupt seems interesting. DOT execute seems way more. Death also stops enemy from casting
While I agree it's rare, I have seen both morphs in PvP.Berserker Rage: Morph of 2H ulti other than Onslaught. The 2H ulti as a whole is not widely used aside from some *BONK* builds.
Guild groups venturing into IC just love to use that skill, there, while taking flags. I would never slot it in solo play, but when a group has someone dedicated to this skill, it is a total pain as an NB. Perhaps that person doesn't know to do anything else, but that's beside the point. It's a good skill for noobs to make themselves useful, but not just.Flare (support skill): Underused overall, supposed to counter stealth but fails at that. Hard.
Evil Hunter is something you can integrate into your rotation when you are attacked by a melee NB, e.g. a stamblade. The cost reduction is useful, if you activate it again, just before it runs out. The point is not to detect a suspected NB, but to prevent the one that's right in your face from cloaking away. NBs cloak, before you can execute them. This prevents that. Few people do it, but it is very effective when done conscientiously. If the NB didn't put a shade up, they can end up pretty screwed. Sure, there are lots of other ways to counter NBs. If you are a stamsorc, you don't need this, but for a class / build that doesn't have any other counters, it is a useful skill / morph.Evil Hunter: costs around 4k stam, to reduce the cost of other FG skills in a tiny 5s window, you would need to unnecessarily spam circle of protection to compensate the use of Evil Hunter. The reveal radius of the base skill is very tiny.
I don't play Werewolf, but some people absolutely only play WW for burst and use it while their buffs (Hurricane, Spiked Armor etc.) last. I've heard it said a few times now that staying in WW form is a mistake. So, for players who play WW like that, I can see them foregoing Feral.Brutal Pounce: timer management of Feral is just too important to pass up.
Lieblingsjunge wrote: »For the love of [Snip]. Don't make Trapping Webs usfeul, ever.
My Arachnophobia will have me act irrational and wipe my group.
But Explosive Charge, Force Siphon(Resto staff skill thing) Blessing of Restoration thingy, Other morph of Reverb. Bash. :>
Circle of the undead ? Ring of preservation or something like that ?