NBs received a few fair QoL changes that aided in giving the class a well knit, well synergysing feel without overbuffing it. (i.e. shade, will, etc) I'd like to recommend a few for my main.
Spiked armour+morphs: A similar change, for similar reasons, WOR, combustion and the animations make it seem hot, and it'd generally benefit the DK style a bit more. The damage return and volatile's dot portion should be fire.
- Note on volatile: Personally it'd feel better if this was mag cost, poison damage and scaling of the highest stat. Posion spines is a cool theme and would be useful pressure stamDKs and stamina sustain on a MagDK/tank, synergising with the stamina combustion. This however might be more work intensive.
Dark and Choking talons: Its Direct damage now become fire damage. The other morph keeps its dot so is better for pressure: Why? Allows it to benefit from the world in ruin passive, and increases combustion proc chances. Allows PvE tanks to benefit from magicka combustion. The animation reflects this. They are slightly on fire.
Firey breath+morphs: Hitbox fixes, though the reps say that they are planned.
Claw+morphs: Slight range buff, again, apparently planned. These abilities are quite hard to land.
Battle roar: Instead of being based on the cost of the ultimate, make it based on total ultimate consumed. Balorgh works on a similar principle so I think it is fair. Allows DKs to save and use their ultimate more tactically rather than on cooldown without sacrificing sustain.
Edited by ak_pvp on July 23, 2018 1:04AM MagDK main. PC/EU
@AK-ESO
Best houseknight EU.