GarnetFire17 wrote: »If he wanted sloads to be an anti tank and blocking set then he should have made the oblivion damage only trigger on blocking targets with high resistance. Even if he changes it to a projectile the damage effects all builds equally. The amusing part is it effects tanks less because they normally have a lot more health. My 40k health tank can deal with sloads a lot better than lower health non-tanks. Plus, my tank has double take so making it dodgeable makes it even less effective.
It's supposed to be anti-shield though too. not just resistance. Maybe make it scale to resistance, that way it still hits through those shields for some smaller amount of damage on anyone.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
What's your issue with current defensive rune?
2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.
Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.Sorc have best mobility in game, think we will not have to discuss that.
I would give that crown to magblades.
But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?
Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
What's your issue with current defensive rune?
2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.
Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.Sorc have best mobility in game, think we will not have to discuss that.
I would give that crown to magblades.
But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?
Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!
How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
What's your issue with current defensive rune?
2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.
Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.Sorc have best mobility in game, think we will not have to discuss that.
I would give that crown to magblades.
But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?
Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!
How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?
Why only one class has access to full on gank playstyle? Why only one class has an affordable purge? Why only one class has cloak and Shade teleport? Why only one class has a third bar? Why only one class has stamina heals? Why some classes don't have good stuns? Why one class doesn't have a spam?
Because that's how classes work. If every class would be a carbon copy of each other, why have classes in the first place?
Also, good that you didn't responded to my bigger response.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
What's your issue with current defensive rune?
2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.
Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.Sorc have best mobility in game, think we will not have to discuss that.
I would give that crown to magblades.
But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?
Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!
How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?
Why only one class has access to full on gank playstyle? Why only one class has an affordable purge? Why only one class has cloak and Shade teleport? Why only one class has a third bar? Why only one class has stamina heals? Why some classes don't have good stuns? Why one class doesn't have a spam?
Because that's how classes work. If every class would be a carbon copy of each other, why have classes in the first place?
Also, good that you didn't responded to my bigger response.
Why half op stuff you listed is on sorc?
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
What's your issue with current defensive rune?
2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.
Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.Sorc have best mobility in game, think we will not have to discuss that.
I would give that crown to magblades.
But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?
Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!
How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?
Why only one class has access to full on gank playstyle? Why only one class has an affordable purge? Why only one class has cloak and Shade teleport? Why only one class has a third bar? Why only one class has stamina heals? Why some classes don't have good stuns? Why one class doesn't have a spam?
Because that's how classes work. If every class would be a carbon copy of each other, why have classes in the first place?
Also, good that you didn't responded to my bigger response.
Why half op stuff you listed is on sorc?
Which? The third bar and the no spam? Still waiting for the response to my other comment. Seems like you only want to bicker and banter instead of having an actual discussion.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Avran_Sylt wrote: »How 'bout this:
(Skill Rework)
Rune Prison: (Ground Target- Instant Cast - 3m Radial AoE) (Think NB Fear Trap)
-Inscribe the ground at a target location for 120s. After a short arming time (0.5s - small animation of a rune being magically inscribed into the ground) the rune will Stun and Damage the next player to enter it. The Stun bypasses block and roll-dodge.
Rune Cage:
-The enemy is now immobilized in addition to being stunned.
Defensive Rune: (Self-Target - 1s Cast Time)
-Inscribe the runes upon yourself for 120s, stunning and damaging the next enemy to attack you. The stun bypasses block and Roll-dodge.
Not fond of it, at all. Guarantee safety and skill effect for 2 minutes, no other class have anything even remotely similar and powerfull.
Simple, fair version:
Basic Skill: Stun enemy target within 10m for 2s
Morph 1: Stun enemy within 20m for 2s
Morph 2: Stun enemy within 10m for 5s, but breaks on damage.
Morph 1 would be classic offensive tool, morph 2 more tactical and defensive, to shut down dps harassing you or to shut down enemy team healer and allow to easy kill another target. Each version would be dodgeable but not blockable.
What's your issue with current defensive rune?
2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.
I never ever heard someone comlpain about an untargeted defensive stun - except "make it only stun on direct damage so it isn't wasted for the sorc when it procs on aoe/dots".
How long do you think it should last? Mind that it's literally designed a defense against ganking while e.g. riding around cyrodiil.
Why shouldn't the defense be undodgeable/unblockeable? You can't control on who or when it procs, so it doesn't allow you to time your rotation on the stunned opponent (outside of 1v1 - which isn't really the bar for ballance in this game). The break free isn't bugged, as least it doesn't occure to me as bugged. And t he opportunity cost is to not run Rune Cage. Mind that Fear/Trap and Fossilize can't be blocked/dodged as well.
And did they lost any words about what the Rune Cage telegraph will contain? It could be a visual cue on you, a sound cue and of course there is already a delay. A telegraphed, delayed, dodgeable stun. Sounds better to me than the current version.
And finally, to come back to your suggestion:
"Simple, fair version:
Basic Skill: Stun enemy target within 10m for 2s
Morph 1: Stun enemy within 20m for 2s
Morph 2: Stun enemy within 10m for 5s, but breaks on damage."
Besides no one cares about the unmorphed skill, I still think it's stupid to have an all ranged class forced into direct melee range.
M1: Sounds okay to me. sitting shortly under gap closer range, so there is a certain risk without killing the class synergy.
M2: You do realize that this will be totally useless in anything but 1v1? AoE, DoTs are omnipresent. We had a more powerful version of this before, a 20s disorient with 28m range - nobody choose it beside some DoT Stam Sorcs. But with 5s for a disorient - no chance. Current Defensive Rune is good in my eyes, like I said above.
Now that Cage will be dodgeable, Sorcs will have to rely on streak to stun dodgerollers. Issue is that it has a far too short stun to open any offensive window. Not even to mention the other shortcommings of this skill.
I get the feel some people won't be happy until rune prison is entirely deleted.
Sorc have best mobility in game, think we will not have to discuss that.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
What's your issue with current defensive rune?
2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.
Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.Sorc have best mobility in game, think we will not have to discuss that.
I would give that crown to magblades.
But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?
Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!
How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?
Why only one class has access to full on gank playstyle? Why only one class has an affordable purge? Why only one class has cloak and Shade teleport? Why only one class has a third bar? Why only one class has stamina heals? Why some classes don't have good stuns? Why one class doesn't have a spam?
Because that's how classes work. If every class would be a carbon copy of each other, why have classes in the first place?
Also, good that you didn't responded to my bigger response.
Why half op stuff you listed is on sorc?
Which? The third bar and the no spam? Still waiting for the response to my other comment. Seems like you only want to bicker and banter instead of having an actual discussion.
Must have missed your main comment there. Please do repeat, ill gladly respond, bit later though as going out for few hours.
As for sorc and your list - sorc have cheapest purge due to class passive making pvp purge cheaper than any other classThird bar, ultimate gank protection, Stamina heals? Sacrificing little bit of magicka for massive health and stam boost, thats sorc again. Op stun for both stam and mag build? Sorc once more. Doesnt have spam indeed, doesnt seems to be a problem for the class whatsoever though, with all kind of cost and ulti reduction to make any other lines spamable effective and cheapest ulti out of all classes.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
What's your issue with current defensive rune?
2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.
Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.Sorc have best mobility in game, think we will not have to discuss that.
I would give that crown to magblades.
But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?
Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!
How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?
Why only one class has access to full on gank playstyle? Why only one class has an affordable purge? Why only one class has cloak and Shade teleport? Why only one class has a third bar? Why only one class has stamina heals? Why some classes don't have good stuns? Why one class doesn't have a spam?
Because that's how classes work. If every class would be a carbon copy of each other, why have classes in the first place?
Also, good that you didn't responded to my bigger response.
Why half op stuff you listed is on sorc?
Which? The third bar and the no spam? Still waiting for the response to my other comment. Seems like you only want to bicker and banter instead of having an actual discussion.
Must have missed your main comment there. Please do repeat, ill gladly respond, bit later though as going out for few hours.
As for sorc and your list - sorc have cheapest purge due to class passive making pvp purge cheaper than any other classThird bar, ultimate gank protection, Stamina heals? Sacrificing little bit of magicka for massive health and stam boost, thats sorc again. Op stun for both stam and mag build? Sorc once more. Doesnt have spam indeed, doesnt seems to be a problem for the class whatsoever though, with all kind of cost and ulti reduction to make any other lines spamable effective and cheapest ulti out of all classes.
So now sorcs have a cheap purge and a stamina heal. lol
So what will happen is we will dodge the runecage, but still be hit by the meteor through the dodge. This changes nothing about that broken combo. A step in the right direction, but not enough.Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
He said to us in our rep meeting that it can be dodged.
Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
What's your issue with current defensive rune?
2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.
Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.Sorc have best mobility in game, think we will not have to discuss that.
I would give that crown to magblades.
But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?
Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!
How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?
Why only one class has access to full on gank playstyle? Why only one class has an affordable purge? Why only one class has cloak and Shade teleport? Why only one class has a third bar? Why only one class has stamina heals? Why some classes don't have good stuns? Why one class doesn't have a spam?
Because that's how classes work. If every class would be a carbon copy of each other, why have classes in the first place?
Also, good that you didn't responded to my bigger response.
Why half op stuff you listed is on sorc?
Which? The third bar and the no spam? Still waiting for the response to my other comment. Seems like you only want to bicker and banter instead of having an actual discussion.
Must have missed your main comment there. Please do repeat, ill gladly respond, bit later though as going out for few hours.
As for sorc and your list - sorc have cheapest purge due to class passive making pvp purge cheaper than any other classThird bar, ultimate gank protection, Stamina heals? Sacrificing little bit of magicka for massive health and stam boost, thats sorc again. Op stun for both stam and mag build? Sorc once more. Doesnt have spam indeed, doesnt seems to be a problem for the class whatsoever though, with all kind of cost and ulti reduction to make any other lines spamable effective and cheapest ulti out of all classes.
So now sorcs have a cheap purge and a stamina heal. lol
Cheaper pvp purge than any other class in game. Or sorc suddenly lost its passives?
And any stam class would love to have Dark Deal, nothing on other classes compares to it.
Anyway, this topic is not about "sorc op" but horrible changes coming on monday PTS that doesnt adress issues they are suppose to and only create more imbalances.
Any news on magicka Wardens or should I give up from now??
So what will happen is we will dodge the runecage, but still be hit by the meteor through the dodge. This changes nothing about that broken combo. A step in the right direction, but not enough.Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
He said to us in our rep meeting that it can be dodged.
Waffennacht wrote: »Players shouldn't be blocking or dodging as much as they do.
Die you immortals, die.
(Sorry that is what I think every time someone complains about unmitigated damage, cuz, ya know, all other builds take it like a man)
Any news on magicka Wardens or should I give up from now??
They create OP DLC sets and content to sell that DLC.
Once people paid for the DLC, they nerf it to the ground after some months and stays gutted forever.
Then comes next DLC or "expansion" (this name fills more the mouth) with more OP stuff and people AGAIN buy it.
Only reason to buy a DLC is for the map and quests. Everything else goes under a pump-and-dump operation.
We have removed several comments and edited the title of this thread. Please be aware "Names of Employees in Thread Titles" is against the rules. This discussion has mostly been constructive other than the posts that had to be removed. The discussion in this thread should be focused on the information relayed during ESO Live. Threads should be about the game and not specific people. As always, please keep all comments civil and constructive.
We have removed several comments and edited the title of this thread. Please be aware "Names of Employees in Thread Titles" is against the rules. This discussion has mostly been constructive other than the posts that had to be removed. The discussion in this thread should be focused on the information relayed during ESO Live. Threads should be about the game and not specific people. As always, please keep all comments civil and constructive.
So what you are saying is that because this thread called out a particular employee the thread title (and the core focus of its discussion by proxy) have been changed so as not to call out a particular individual.
From now on if we have concerns with the performance of any particular employee of ZoS we should refer to them as "They who shall not be named" ?
Don't be so easily triggered like a little baby. It doesn't matter if the combo is a sorc combo or not. The combo is broken and thats what matters.Emma_Overload wrote: »So what will happen is we will dodge the runecage, but still be hit by the meteor through the dodge. This changes nothing about that broken combo. A step in the right direction, but not enough.Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
He said to us in our rep meeting that it can be dodged.
What are you complaining about now?
Meteor is not a Sorc ultimate. The only reason we use it is because our own ultimates are so bad.
We have removed several comments and edited the title of this thread. Please be aware "Names of Employees in Thread Titles" is against the rules. This discussion has mostly been constructive other than the posts that had to be removed. The discussion in this thread should be focused on the information relayed during ESO Live. Threads should be about the game and not specific people. As always, please keep all comments civil and constructive.
That explains the abundance of Negate in Cyrodiil.Emma_Overload wrote: »So what will happen is we will dodge the runecage, but still be hit by the meteor through the dodge. This changes nothing about that broken combo. A step in the right direction, but not enough.Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
He said to us in our rep meeting that it can be dodged.
What are you complaining about now?
Meteor is not a Sorc ultimate. The only reason we use it is because our own ultimates are so bad.
PelinalWhitestrake wrote: »That explains the abundance of Negate in Cyrodiil.Emma_Overload wrote: »So what will happen is we will dodge the runecage, but still be hit by the meteor through the dodge. This changes nothing about that broken combo. A step in the right direction, but not enough.Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
He said to us in our rep meeting that it can be dodged.
What are you complaining about now?
Meteor is not a Sorc ultimate. The only reason we use it is because our own ultimates are so bad.