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ESO Live - horrible ideas.

  • umagon
    umagon
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    umagon wrote: »
    If he wanted sloads to be an anti tank and blocking set then he should have made the oblivion damage only trigger on blocking targets with high resistance. Even if he changes it to a projectile the damage effects all builds equally. The amusing part is it effects tanks less because they normally have a lot more health. My 40k health tank can deal with sloads a lot better than lower health non-tanks. Plus, my tank has double take so making it dodgeable makes it even less effective.

    It's supposed to be anti-shield though too. not just resistance. Maybe make it scale to resistance, that way it still hits through those shields for some smaller amount of damage on anyone.

    I like that idea. They could make the oblivion damage scale on the amount of resistance or damage shield size whichever is greater.
  • Gravord
    Gravord
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    Gravord wrote: »
    NBrookus wrote: »
    Gravord wrote: »

    What's your issue with current defensive rune?

    2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.

    Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.
    Sorc have best mobility in game, think we will not have to discuss that.

    I would give that crown to magblades.

    But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
    How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?

    Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!

    How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?
  • Chilly-McFreeze
    Chilly-McFreeze
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    Gravord wrote: »
    Gravord wrote: »
    NBrookus wrote: »
    Gravord wrote: »

    What's your issue with current defensive rune?

    2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.

    Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.
    Sorc have best mobility in game, think we will not have to discuss that.

    I would give that crown to magblades.

    But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
    How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?

    Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!

    How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?

    Why only one class has access to full on gank playstyle? Why only one class has an affordable purge? Why only one class has cloak and Shade teleport? Why only one class has a third bar? Why only one class has stamina heals? Why some classes don't have good stuns? Why one class doesn't have a spam?
    Because that's how classes work. If every class would be a carbon copy of each other, why have classes in the first place?

    Also, good that you didn't responded to my bigger response.
  • Gravord
    Gravord
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    Gravord wrote: »
    Gravord wrote: »
    NBrookus wrote: »
    Gravord wrote: »

    What's your issue with current defensive rune?

    2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.

    Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.
    Sorc have best mobility in game, think we will not have to discuss that.

    I would give that crown to magblades.

    But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
    How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?

    Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!

    How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?

    Why only one class has access to full on gank playstyle? Why only one class has an affordable purge? Why only one class has cloak and Shade teleport? Why only one class has a third bar? Why only one class has stamina heals? Why some classes don't have good stuns? Why one class doesn't have a spam?
    Because that's how classes work. If every class would be a carbon copy of each other, why have classes in the first place?

    Also, good that you didn't responded to my bigger response.

    Why half op stuff you listed is on sorc? :D
  • Chilly-McFreeze
    Chilly-McFreeze
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    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    NBrookus wrote: »
    Gravord wrote: »

    What's your issue with current defensive rune?

    2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.

    Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.
    Sorc have best mobility in game, think we will not have to discuss that.

    I would give that crown to magblades.

    But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
    How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?

    Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!

    How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?

    Why only one class has access to full on gank playstyle? Why only one class has an affordable purge? Why only one class has cloak and Shade teleport? Why only one class has a third bar? Why only one class has stamina heals? Why some classes don't have good stuns? Why one class doesn't have a spam?
    Because that's how classes work. If every class would be a carbon copy of each other, why have classes in the first place?

    Also, good that you didn't responded to my bigger response.

    Why half op stuff you listed is on sorc? :D

    Which? The third bar and the no spam? Still waiting for the response to my other comment. Seems like you only want to bicker and banter instead of having an actual discussion.
  • Gravord
    Gravord
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    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    NBrookus wrote: »
    Gravord wrote: »

    What's your issue with current defensive rune?

    2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.

    Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.
    Sorc have best mobility in game, think we will not have to discuss that.

    I would give that crown to magblades.

    But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
    How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?

    Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!

    How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?

    Why only one class has access to full on gank playstyle? Why only one class has an affordable purge? Why only one class has cloak and Shade teleport? Why only one class has a third bar? Why only one class has stamina heals? Why some classes don't have good stuns? Why one class doesn't have a spam?
    Because that's how classes work. If every class would be a carbon copy of each other, why have classes in the first place?

    Also, good that you didn't responded to my bigger response.

    Why half op stuff you listed is on sorc? :D

    Which? The third bar and the no spam? Still waiting for the response to my other comment. Seems like you only want to bicker and banter instead of having an actual discussion.

    Must have missed your main comment there. Please do repeat, ill gladly respond, bit later though as going out for few hours.
    As for sorc and your list - sorc have cheapest purge due to class passive making pvp purge cheaper than any other class :) Third bar, ultimate gank protection, Stamina heals? Sacrificing little bit of magicka for massive health and stam boost, thats sorc again. Op stun for both stam and mag build? Sorc once more. Doesnt have spam indeed, doesnt seems to be a problem for the class whatsoever though, with all kind of cost and ulti reduction to make any other lines spamable effective and cheapest ulti out of all classes.
  • Juhasow
    Juhasow
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    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Avran_Sylt wrote: »
    How 'bout this:

    (Skill Rework)
    Rune Prison: (Ground Target- Instant Cast - 3m Radial AoE) (Think NB Fear Trap)

    -Inscribe the ground at a target location for 120s. After a short arming time (0.5s - small animation of a rune being magically inscribed into the ground) the rune will Stun and Damage the next player to enter it. The Stun bypasses block and roll-dodge.

    Rune Cage:
    -The enemy is now immobilized in addition to being stunned.

    Defensive Rune: (Self-Target - 1s Cast Time)
    -Inscribe the runes upon yourself for 120s, stunning and damaging the next enemy to attack you. The stun bypasses block and Roll-dodge.

    Not fond of it, at all. Guarantee safety and skill effect for 2 minutes, no other class have anything even remotely similar and powerfull.

    Simple, fair version:
    Basic Skill: Stun enemy target within 10m for 2s
    Morph 1: Stun enemy within 20m for 2s
    Morph 2: Stun enemy within 10m for 5s, but breaks on damage.

    Morph 1 would be classic offensive tool, morph 2 more tactical and defensive, to shut down dps harassing you or to shut down enemy team healer and allow to easy kill another target. Each version would be dodgeable but not blockable.

    What's your issue with current defensive rune?

    2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.

    I never ever heard someone comlpain about an untargeted defensive stun - except "make it only stun on direct damage so it isn't wasted for the sorc when it procs on aoe/dots".

    How long do you think it should last? Mind that it's literally designed a defense against ganking while e.g. riding around cyrodiil.
    Why shouldn't the defense be undodgeable/unblockeable? You can't control on who or when it procs, so it doesn't allow you to time your rotation on the stunned opponent (outside of 1v1 - which isn't really the bar for ballance in this game). The break free isn't bugged, as least it doesn't occure to me as bugged. And t he opportunity cost is to not run Rune Cage. Mind that Fear/Trap and Fossilize can't be blocked/dodged as well.

    And did they lost any words about what the Rune Cage telegraph will contain? It could be a visual cue on you, a sound cue and of course there is already a delay. A telegraphed, delayed, dodgeable stun. Sounds better to me than the current version.

    And finally, to come back to your suggestion:

    "Simple, fair version:
    Basic Skill: Stun enemy target within 10m for 2s
    Morph 1: Stun enemy within 20m for 2s
    Morph 2: Stun enemy within 10m for 5s, but breaks on damage."


    Besides no one cares about the unmorphed skill, I still think it's stupid to have an all ranged class forced into direct melee range.
    M1: Sounds okay to me. sitting shortly under gap closer range, so there is a certain risk without killing the class synergy.
    M2: You do realize that this will be totally useless in anything but 1v1? AoE, DoTs are omnipresent. We had a more powerful version of this before, a 20s disorient with 28m range - nobody choose it beside some DoT Stam Sorcs. But with 5s for a disorient - no chance. Current Defensive Rune is good in my eyes, like I said above.

    Now that Cage will be dodgeable, Sorcs will have to rely on streak to stun dodgerollers. Issue is that it has a far too short stun to open any offensive window. Not even to mention the other shortcommings of this skill.

    I get the feel some people won't be happy until rune prison is entirely deleted.

    Sorc have best mobility in game, think we will not have to discuss that.

    mobility ≠ escapability

    I wouldnt consider blink spam on its own the best mobility in the game. Slowed , immobilized or gap close spammed sorc looses mobility potential of bolt escape tremendously . Teleporting 15 meters forward in straight line may sound good on paper but it's not always that good in reality. People seems to be blinded by the situations where blink spamming magsorc escaped some group of enemies because he got lucky and terrain was on his adventage plus movement debuffs did not overpowered him. To be honest stamsorc that can use blink 1-2 times every ~10 seconds feels much more mobile then magsorc.

    Edited by Juhasow on July 21, 2018 4:01PM
  • ezio45
    ezio45
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    I dont even know what to say to this.... imma go watch the video and try to think of comments
  • pieratsos
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    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    NBrookus wrote: »
    Gravord wrote: »

    What's your issue with current defensive rune?

    2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.

    Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.
    Sorc have best mobility in game, think we will not have to discuss that.

    I would give that crown to magblades.

    But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
    How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?

    Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!

    How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?

    Why only one class has access to full on gank playstyle? Why only one class has an affordable purge? Why only one class has cloak and Shade teleport? Why only one class has a third bar? Why only one class has stamina heals? Why some classes don't have good stuns? Why one class doesn't have a spam?
    Because that's how classes work. If every class would be a carbon copy of each other, why have classes in the first place?

    Also, good that you didn't responded to my bigger response.

    Why half op stuff you listed is on sorc? :D

    Which? The third bar and the no spam? Still waiting for the response to my other comment. Seems like you only want to bicker and banter instead of having an actual discussion.

    Must have missed your main comment there. Please do repeat, ill gladly respond, bit later though as going out for few hours.
    As for sorc and your list - sorc have cheapest purge due to class passive making pvp purge cheaper than any other class :) Third bar, ultimate gank protection, Stamina heals? Sacrificing little bit of magicka for massive health and stam boost, thats sorc again. Op stun for both stam and mag build? Sorc once more. Doesnt have spam indeed, doesnt seems to be a problem for the class whatsoever though, with all kind of cost and ulti reduction to make any other lines spamable effective and cheapest ulti out of all classes.

    So now sorcs have a cheap purge and a stamina heal. lol
  • Gravord
    Gravord
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    pieratsos wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    NBrookus wrote: »
    Gravord wrote: »

    What's your issue with current defensive rune?

    2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.

    Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.
    Sorc have best mobility in game, think we will not have to discuss that.

    I would give that crown to magblades.

    But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
    How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?

    Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!

    How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?

    Why only one class has access to full on gank playstyle? Why only one class has an affordable purge? Why only one class has cloak and Shade teleport? Why only one class has a third bar? Why only one class has stamina heals? Why some classes don't have good stuns? Why one class doesn't have a spam?
    Because that's how classes work. If every class would be a carbon copy of each other, why have classes in the first place?

    Also, good that you didn't responded to my bigger response.

    Why half op stuff you listed is on sorc? :D

    Which? The third bar and the no spam? Still waiting for the response to my other comment. Seems like you only want to bicker and banter instead of having an actual discussion.

    Must have missed your main comment there. Please do repeat, ill gladly respond, bit later though as going out for few hours.
    As for sorc and your list - sorc have cheapest purge due to class passive making pvp purge cheaper than any other class :) Third bar, ultimate gank protection, Stamina heals? Sacrificing little bit of magicka for massive health and stam boost, thats sorc again. Op stun for both stam and mag build? Sorc once more. Doesnt have spam indeed, doesnt seems to be a problem for the class whatsoever though, with all kind of cost and ulti reduction to make any other lines spamable effective and cheapest ulti out of all classes.

    So now sorcs have a cheap purge and a stamina heal. lol

    Cheaper pvp purge than any other class in game. Or sorc suddenly lost its passives?
    And any stam class would love to have Dark Deal, nothing on other classes compares to it.
    Anyway, this topic is not about "sorc op" but horrible changes coming on monday PTS that doesnt adress issues they are suppose to and only create more imbalances.
  • Koensol
    Koensol
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    Masel92 wrote: »
    Gravord wrote: »
    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.

    He said to us in our rep meeting that it can be dodged.
    So what will happen is we will dodge the runecage, but still be hit by the meteor through the dodge. This changes nothing about that broken combo. A step in the right direction, but not enough.

  • Unstable.Pixel
    Unstable.Pixel
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    @Koensol Pretty much, made me laugh a little as RC is used in tandem with Meteor (which can't be dodged). I suppose it'll help the RC + Frag stuff outside meteor, which isn't really the problem.
    I swear to drunk i'm not god
  • Gprime31
    Gprime31
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    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    Dk wings are broken op with 100% uptime anyway, rune cage/dodge rolling is the only counter play for sorcs.
  • pieratsos
    pieratsos
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    Gravord wrote: »
    pieratsos wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    Gravord wrote: »
    NBrookus wrote: »
    Gravord wrote: »

    What's your issue with current defensive rune?

    2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.

    Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.
    Sorc have best mobility in game, think we will not have to discuss that.

    I would give that crown to magblades.

    But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
    How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?

    Oh no! Stam Sorcs using one of their utility class skills for once! Better they stick to the other 3-4 skills their class offers them!

    How about you relate to whole sentence not few words out of it, huh? Why 1 class only is blessed with ultimate anti gank tool above all others?

    Why only one class has access to full on gank playstyle? Why only one class has an affordable purge? Why only one class has cloak and Shade teleport? Why only one class has a third bar? Why only one class has stamina heals? Why some classes don't have good stuns? Why one class doesn't have a spam?
    Because that's how classes work. If every class would be a carbon copy of each other, why have classes in the first place?

    Also, good that you didn't responded to my bigger response.

    Why half op stuff you listed is on sorc? :D

    Which? The third bar and the no spam? Still waiting for the response to my other comment. Seems like you only want to bicker and banter instead of having an actual discussion.

    Must have missed your main comment there. Please do repeat, ill gladly respond, bit later though as going out for few hours.
    As for sorc and your list - sorc have cheapest purge due to class passive making pvp purge cheaper than any other class :) Third bar, ultimate gank protection, Stamina heals? Sacrificing little bit of magicka for massive health and stam boost, thats sorc again. Op stun for both stam and mag build? Sorc once more. Doesnt have spam indeed, doesnt seems to be a problem for the class whatsoever though, with all kind of cost and ulti reduction to make any other lines spamable effective and cheapest ulti out of all classes.

    So now sorcs have a cheap purge and a stamina heal. lol

    Cheaper pvp purge than any other class in game. Or sorc suddenly lost its passives?
    And any stam class would love to have Dark Deal, nothing on other classes compares to it.
    Anyway, this topic is not about "sorc op" but horrible changes coming on monday PTS that doesnt adress issues they are suppose to and only create more imbalances.

    Cheaper doesnt make it cheap. I mean, you do realise that the purge thing was about templars right? Not about the alliance war skill.
    And you do realise that dark deal is a 4k heal attached on a cast time right? Healing isnt even its primary effect.

    You are right the topic isnt about sorcs. So you can keep ur nose out of it cause you dont seem to have the faintest idea about the class.
  • Gilvoth
    Gilvoth
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    i just finished listening to wrobels ideas and they sound awesome.
    hes doing it right.
  • Vahrokh
    Vahrokh
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    mb10 wrote: »
    Any news on magicka Wardens or should I give up from now??

    They create OP DLC sets and content to sell that DLC.
    Once people paid for the DLC, they nerf it to the ground after some months and stays gutted forever.

    Then comes next DLC or "expansion" (this name fills more the mouth) with more OP stuff and people AGAIN buy it.

    Only reason to buy a DLC is for the map and quests. Everything else goes under a pump-and-dump operation.
    Edited by Vahrokh on July 21, 2018 9:43PM
  • Emma_Overload
    Emma_Overload
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    Koensol wrote: »
    Masel92 wrote: »
    Gravord wrote: »
    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.

    He said to us in our rep meeting that it can be dodged.
    So what will happen is we will dodge the runecage, but still be hit by the meteor through the dodge. This changes nothing about that broken combo. A step in the right direction, but not enough.

    What are you complaining about now?

    Meteor is not a Sorc ultimate. The only reason we use it is because our own ultimates are so bad.
    Edited by Emma_Overload on July 21, 2018 9:41PM
    #CAREBEARMASTERRACE
  • D0PAMINE
    D0PAMINE
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    Players shouldn't be blocking or dodging as much as they do.

    Die you immortals, die.

    (Sorry that is what I think every time someone complains about unmitigated damage, cuz, ya know, all other builds take it like a man)

    I end up fighting 3 sload users and their pocket healer :disappointed:
  • LadyNalcarya
    LadyNalcarya
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    I really wish they would at least remove stacking on sload's set.
    You know that a set is overpowered when it works on every spec, magicka, stamina, tank, dd... I do not support nerfing sets into the ground, but all sets should have their niche. When there's one set to rule them all, it ruins build diversity.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • LadyNalcarya
    LadyNalcarya
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    Vahrokh wrote: »
    mb10 wrote: »
    Any news on magicka Wardens or should I give up from now??

    They create OP DLC sets and content to sell that DLC.
    Once people paid for the DLC, they nerf it to the ground after some months and stays gutted forever.

    Then comes next DLC or "expansion" (this name fills more the mouth) with more OP stuff and people AGAIN buy it.

    Only reason to buy a DLC is for the map and quests. Everything else goes under a pump-and-dump operation.

    Sload's is crafted, though. You can get it from someone who has the chapter, and many trading guilds have guildhouses with all crafting stations. I'm pretty sure you can use them even without dlcs/chapters.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • ezio45
    ezio45
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    Wrobel mentioned that sloads was designed to counter tankier builds but it being so effective against dps focused builds is an unintended by product. As a result they have made it a projectile which in theory works as a work around for how dps can deal with this but still make it effective on tanks. There are 2 problems with this. The first is that it still leaves magicka toons in a bad spot, with most being able to roll dodge 1-2 times and even after the first roll dodge that doesnt leave them with stam to deal with a cc break. The second problems is tanks can also utilize this with about the same effectiveness if not more than mag/ light armor builds. As if they are a health focused tank they will have similar amounts of stam to a mag build and if they are a permablock tank they will have even more stam to than a mag focused build.
  • ADarklore
    ADarklore
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    It's interesting that so many people seemed to watch the stream and yet almost every one of you missed the part where they talked about doing things in STAGES... giving time to see how things play out. They do not want to make major changes and cause other problems, so they take things slow and make adjustments as data necessitates. They also talked about how class reps are key in getting things looked at as they will be frequently (every 1.5 months) meeting with ZOS to discuss ideas.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Aesthier
    Aesthier
    ✭✭✭✭✭
    ZOS_RyanM wrote: »
    We have removed several comments and edited the title of this thread. Please be aware "Names of Employees in Thread Titles" is against the rules. This discussion has mostly been constructive other than the posts that had to be removed. The discussion in this thread should be focused on the information relayed during ESO Live. Threads should be about the game and not specific people. As always, please keep all comments civil and constructive.


    So what you are saying is that because this thread called out a particular employee the thread title (and the core focus of its discussion by proxy) have been changed so as not to call out a particular individual.

    From now on if we have concerns with the performance of any particular employee of ZoS we should refer to them as "They who shall not be named" ?
  • SanSan
    SanSan
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    This is why this game sometimes makes me not want to play. Constant skill changes really mess up my mojo.
  • Gravord
    Gravord
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    Aesthier wrote: »
    ZOS_RyanM wrote: »
    We have removed several comments and edited the title of this thread. Please be aware "Names of Employees in Thread Titles" is against the rules. This discussion has mostly been constructive other than the posts that had to be removed. The discussion in this thread should be focused on the information relayed during ESO Live. Threads should be about the game and not specific people. As always, please keep all comments civil and constructive.


    So what you are saying is that because this thread called out a particular employee the thread title (and the core focus of its discussion by proxy) have been changed so as not to call out a particular individual.

    From now on if we have concerns with the performance of any particular employee of ZoS we should refer to them as "They who shall not be named" ?

    Looks like it.
  • Koensol
    Koensol
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    Koensol wrote: »
    Masel92 wrote: »
    Gravord wrote: »
    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.

    He said to us in our rep meeting that it can be dodged.
    So what will happen is we will dodge the runecage, but still be hit by the meteor through the dodge. This changes nothing about that broken combo. A step in the right direction, but not enough.

    What are you complaining about now?

    Meteor is not a Sorc ultimate. The only reason we use it is because our own ultimates are so bad.
    Don't be so easily triggered like a little baby. It doesn't matter if the combo is a sorc combo or not. The combo is broken and thats what matters.
  • Revi_Nightfire
    Revi_Nightfire
    ✭✭✭
    ZOS_RyanM wrote: »
    We have removed several comments and edited the title of this thread. Please be aware "Names of Employees in Thread Titles" is against the rules. This discussion has mostly been constructive other than the posts that had to be removed. The discussion in this thread should be focused on the information relayed during ESO Live. Threads should be about the game and not specific people. As always, please keep all comments civil and constructive.

    There goes my "Marry ME TODD HOWARD!!!:" Post I have been working on. I should have done this sooner it was my only chance... </3
    Revi Nightfire | Imperial Nightblade | Daggerfall Covenant | PC NA
    Jesus is the way, the truth and the life. Feel free to add me if you have questions. @Revi_Nightfire
    Need a Friend? Best Friend? Dungeon Partner? Farming Buddy? Geeker Outer? Add me :]

    #Loremaster #Elderscrollsfanatic #Sweetrolls 

  • Aebaradath
    Aebaradath
    ✭✭✭✭✭
    Koensol wrote: »
    Masel92 wrote: »
    Gravord wrote: »
    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.

    He said to us in our rep meeting that it can be dodged.
    So what will happen is we will dodge the runecage, but still be hit by the meteor through the dodge. This changes nothing about that broken combo. A step in the right direction, but not enough.

    What are you complaining about now?

    Meteor is not a Sorc ultimate. The only reason we use it is because our own ultimates are so bad.
    That explains the abundance of Negate in Cyrodiil.
  • Gravord
    Gravord
    ✭✭✭✭✭
    Koensol wrote: »
    Masel92 wrote: »
    Gravord wrote: »
    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.

    He said to us in our rep meeting that it can be dodged.
    So what will happen is we will dodge the runecage, but still be hit by the meteor through the dodge. This changes nothing about that broken combo. A step in the right direction, but not enough.

    What are you complaining about now?

    Meteor is not a Sorc ultimate. The only reason we use it is because our own ultimates are so bad.
    That explains the abundance of Negate in Cyrodiil.

    Or overload light attack spam both in Cyro and bgs.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a few more bashing comments. To further clarify, it is fine to discuss in game sets/builds/stats, and the likes or dislikes of those topics. However, it is not ok to target a ZOS employee with excessively inappropriate comments. For example, "I really hate the new changes to the x,y,z set! I would have made x,y,z changes instead" is perfectly acceptable. Where as "(insert dev name) is completely incompetent and should be fired!" is considered bashing and is absolutely not permitted.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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