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ESO Live - horrible ideas.

Gravord
Gravord
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So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

2. Rune cage - "it will be more telegraphed to help players counterreact", excuse me? That broken crap can halt you mid dodge roll and goes true block, so only difference will be that now player will have a second to think "oho, rune cage coming, im fked". Still stays insanely op broken 5 seconds, instant, huge range, undefendable in any way, still no fix to breaking it.

3. [snip]

@ZOS_GinaBruno @ZOS_RichLambert

[edited to remove name in title & Bashing comments]
Edited by ZOS_Ragnar on July 21, 2018 12:46PM
  • Gravord
    Gravord
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    Ahhh, almost forgot, another brilliant change

    4. Incap strike - stun removed from 70 ulti cost, gains stun on 120 ulti. As much as idea of ulti levels is good, this one is utter crap. Every stam user and their mothers will take Dawnbreaker - high damage, dot, stun, *** AOE on all that!!! Undefendable. If thats not enough new influx of Werewolves after patch will make it even better choice. Theres absolutelly no point of using Incap over Dawnbreaker.
    Edited by Gravord on July 21, 2018 12:09AM
  • brandonv516
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    Gravord wrote: »
    Ahhh, almost forgot, another brilliant change

    4. Incap strike - stun removed from 70 ulti cost, gains stun on 120 ulti. As much as idea of ulti levels is good, this one is utter crap. Eeery stam user and their mothers will take Dawnbreaker - high damage, dot, stun, *** AOE on all that!!! Undefendable. If thats not enough new influx of Wereweolves after patch will make it even better choice. Theres absolutelly no point of using Incap over Dawnbreaker.

    To point 1. It actually sounds kind like the Skeever poison animation. It doesn't sound terrible. Stacking kind of sucks.

    To point 2. Yeah that's weak.

    To point 4. Incap still provides Major Defile, a 20% increase in ALL damage for next 5 seconds after, and you would now have at least a choice to make.

    Nothing is set in stone so there's that at least.
  • Koolio
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    But WW can get really powerful light attack. That just sounds like an oxymoron.
  • Gravord
    Gravord
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    Gravord wrote: »
    Ahhh, almost forgot, another brilliant change

    4. Incap strike - stun removed from 70 ulti cost, gains stun on 120 ulti. As much as idea of ulti levels is good, this one is utter crap. Eeery stam user and their mothers will take Dawnbreaker - high damage, dot, stun, *** AOE on all that!!! Undefendable. If thats not enough new influx of Wereweolves after patch will make it even better choice. Theres absolutelly no point of using Incap over Dawnbreaker.

    To point 1. It actually sounds kind like the Skeever poison animation. It doesn't sound terrible. Stacking kind of sucks.

    To point 2. Yeah that's weak.

    To point 4. Incap still provides Major Defile, a 20% increase in ALL damage for next 5 seconds after, and you would now have at least a choice to make.

    Nothing is set in stone so there's that at least.

    1. Melee users will have it projected directly into your face, still no counterplay. Range ones usually have a lot of bonus rune cages/fire staffs kds to pair it up with and you will take it regardless.
    4. Lets be honest, if you are hit with Dawnbreaker attacker dont need dmg boost or defile (which he might have anyway from different sources), you are most likely about to die. Especially that any ppl that could be around to help you are also stunned and take same dmg from Dawnbreaker as you. On top of that attacker gets 5% weap dmg from Dawnbreaker too.
  • melloni_aleb16_ESO
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    so stamdk in heavy will continue to suffer the sload and runecage

    ............................................................................
    DC|EP|AD EU .:. Claymore - all classes DK/Sorc/Nb/templar .: Retired :.
    DC NA server with 400 ping - DKs Vraccàs

    Philosophy of the poor .: "What you cannot beat ..zerg him " :.
  • technohic
    technohic
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    Lol can I download this? Need to watch on my flight
  • GlorphNoldorin
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    I am speechless, do they even play their game?
  • Gravord
    Gravord
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    so stamdk in heavy will continue to suffer the sload and runecage

    ............................................................................

    And plenty other class/builds.
    technohic wrote: »
    Lol can I download this? Need to watch on my flight

    Twitch link
    I am speechless, do they even play their game?

    Doubtfull they pvp, 1 day in Cyro/bg would reveal to them all these broken things.
    Edited by Gravord on July 20, 2018 11:37PM
  • Savos_Saren
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    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Vanthras79
    Vanthras79
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    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Reverb
    Reverb
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    I am speechless, do they even play their game?

    Yes they do. As Sorcs. Wearing Sload and Zaan. They are blind to all other classes and builds.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Gravord
    Gravord
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    Reverb wrote: »
    I am speechless, do they even play their game?

    Yes they do. As Sorcs. Wearing Sload and Zaan. They are blind to all other classes and builds.

    Zaan on rune Cage that doesnt let you break on full stam, ohhh, that peak of balance and counterplay options :)
  • technohic
    technohic
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    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    I find this annoying. A big thing they could do to procs to provide some risk would be a chance to eat your own cheese
  • Sandman929
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    Wow...I'll have to watch this gem tomorrow
  • Sandman929
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    I don't know why the notion that unmitigatable damage from possibly multiple enemies is spectacularly stupid constantly escapes them. At least put purge on more class skills or reduce the cost from the Support line.
  • eso_lags
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    Gravord wrote: »
    Ahhh, almost forgot, another brilliant change

    4. Incap strike - stun removed from 70 ulti cost, gains stun on 120 ulti. As much as idea of ulti levels is good, this one is utter crap. Eeery stam user and their mothers will take Dawnbreaker - high damage, dot, stun, *** AOE on all that!!! Undefendable. If thats not enough new influx of Werewolves after patch will make it even better choice. Theres absolutelly no point of using Incap over Dawnbreaker.

    I disagree with you. Incap is OP AF. Always has been but i guess zos doesn't realize. Prob because they dont play competitively.

    But this is so dumb. They really hate to touch certain things in this game. It was apparently too much to remove the stun if the player has less health. No. If what you're saying is true then the nb can still get the stun for more ult cost? stupid. WHY GIVE THEM SO MANY OPTIONS?

    @ZOS_GinaBruno @ZOS_Wrobel
    Edited by eso_lags on July 20, 2018 11:51PM
  • Ankael07
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    Sload's will probably ignore line of sight just like Zaan does which will make the change obsolete
    If you want me to reply to your comment type @Ankael07 in it.
  • Vapirko
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    I am speechless, do they even play their game?

    Not in any meaningful way where PvP is concerned.
  • Savos_Saren
    Savos_Saren
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    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Gravord
    Gravord
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    itzTJ wrote: »
    Gravord wrote: »
    Ahhh, almost forgot, another brilliant change

    4. Incap strike - stun removed from 70 ulti cost, gains stun on 120 ulti. As much as idea of ulti levels is good, this one is utter crap. Eeery stam user and their mothers will take Dawnbreaker - high damage, dot, stun, *** AOE on all that!!! Undefendable. If thats not enough new influx of Werewolves after patch will make it even better choice. Theres absolutelly no point of using Incap over Dawnbreaker.

    I disagree with you. Incap is OP AF. Always has been but i guess zos doesn't realize. Prob because they dont play competitively.

    But this is so dumb. They really hate to touch certain things in this game. It was apparently too much to remove the stun if the player has less health. No. If what you're saying is true then the nb can still get the stun for more ult cost? stupid. WHY GIVE THEM SO MANY OPTIONS?

    @ZOS_GinaBruno @ZOS_Wrobel

    I never said Incap is not too strong for its cost mate. My only statement was that with incoming changes theres not a single valid reason to go Incap over Dawnbreaker as every other stam does already with exception of few dks who like to see their dragon wings on Leaps.
    Edit: As for stun if enemy have higher health only, it was easily avoided by Nb's by simple fact they have different health value between the bars, main bar is buffed from passive line by 3% per skill, which allowed "smart" nbs to simply bar swap just before hiting incap and still get the stun as being not on 100% health. So idea of the change to require more ulti aint bad itself, but comparision to Dawnbreaker makes it useless.
    Edited by Gravord on July 21, 2018 12:03AM
  • Gravord
    Gravord
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    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
  • Sandman929
    Sandman929
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    Gravord wrote: »
    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.

    A telegraph of something that can't be dodged or blocked and seems to ignore CC immunity seems about what I'd expect.
  • Aliyavana
    Aliyavana
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    sloads needs to not stack or at the very least can only be procable with direct damage
    Edited by Aliyavana on July 21, 2018 4:17AM
  • Gravord
    Gravord
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    Aliyavana wrote: »
    sloads needs to not stack

    Or not outperform any other source of damage no matter what are you hitting.
  • Savos_Saren
    Savos_Saren
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    Gravord wrote: »
    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.

    Rewatch the Twitch. At minute 53:00 Wrobel specifically says "make it dodgeable" and then continues to talk about making Rune Cage telegraphed enough to be dodgeable.

    https://clips.twitch.tv/SpoopyObedientCrabPicoMause
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Gravord
    Gravord
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    Gravord wrote: »
    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.

    Rewatch the Twitch. At minute 53:00 Wrobel specifically says "make it dodgeable" and then continues to talk about making Rune Cage telegraphed enough to be dodgeable.

    https://clips.twitch.tv/SpoopyObedientCrabPicoMause

    "we are looking into making it dodgeable", as its not certain and set in stone it actually will be. And even if so, it will remain horribly cancerous for all magicka users on receiving end.

    While they could simply add that 2s duration instead 5 and making it breaking on certaint treshold of damage as every stun should to avoid stun+burst meta.
    Edited by Gravord on July 21, 2018 12:29AM
  • SodanTok
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    Just adding I liked most of those changes. And leaving again to let people fume in peace.
  • MashmalloMan
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    Gravord wrote: »
    Gravord wrote: »
    Ahhh, almost forgot, another brilliant change

    4. Incap strike - stun removed from 70 ulti cost, gains stun on 120 ulti. As much as idea of ulti levels is good, this one is utter crap. Eeery stam user and their mothers will take Dawnbreaker - high damage, dot, stun, *** AOE on all that!!! Undefendable. If thats not enough new influx of Wereweolves after patch will make it even better choice. Theres absolutelly no point of using Incap over Dawnbreaker.

    To point 1. It actually sounds kind like the Skeever poison animation. It doesn't sound terrible. Stacking kind of sucks.

    To point 2. Yeah that's weak.

    To point 4. Incap still provides Major Defile, a 20% increase in ALL damage for next 5 seconds after, and you would now have at least a choice to make.

    Nothing is set in stone so there's that at least.

    4. Lets be honest, if you are hit with Dawnbreaker attacker dont need dmg boost or defile (which he might have anyway from different sources), you are most likely about to die. Especially that any ppl that could be around to help you are also stunned and take same dmg from Dawnbreaker as you. On top of that attacker gets 5% weap dmg from Dawnbreaker too.

    Unsure what you mean by this. Dawnbreaker of smiting has the CC and only gets the passive 3% weapon dmg from passives while Flawless Dawnbreaker provides the additional 5% weapon dmg your referring to, but really it's 8% and there is NO CC.

    I think Incap still has it's place with those changes, but let's scream running around in circles like chickens with our heads cut off.

    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Savos_Saren
    Savos_Saren
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    Gravord wrote: »
    Gravord wrote: »
    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.

    Rewatch the Twitch. At minute 53:00 Wrobel specifically says "make it dodgeable" and then continues to talk about making Rune Cage telegraphed enough to be dodgeable.

    https://clips.twitch.tv/SpoopyObedientCrabPicoMause

    "we are looking into making it dodgeable", as its not certain and set in stone it actually will be. And even if so, it will remain horribly cancerous for all magicka users on receiving end.

    While they could simply add that 2s duration instead 5 and making it breaking on certaint treshold of damage as every stun should to avoid stun+burst meta.

    Then why would they make it telegraphed? So you can watch it before it inevitably stuns you with no chance to dodge or reflect it?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • mb10
    mb10
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    Any news on magicka Wardens or should I give up from now??
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