Ahhh, almost forgot, another brilliant change
4. Incap strike - stun removed from 70 ulti cost, gains stun on 120 ulti. As much as idea of ulti levels is good, this one is utter crap. Eeery stam user and their mothers will take Dawnbreaker - high damage, dot, stun, *** AOE on all that!!! Undefendable. If thats not enough new influx of Wereweolves after patch will make it even better choice. Theres absolutelly no point of using Incap over Dawnbreaker.
brandonv516 wrote: »Ahhh, almost forgot, another brilliant change
4. Incap strike - stun removed from 70 ulti cost, gains stun on 120 ulti. As much as idea of ulti levels is good, this one is utter crap. Eeery stam user and their mothers will take Dawnbreaker - high damage, dot, stun, *** AOE on all that!!! Undefendable. If thats not enough new influx of Wereweolves after patch will make it even better choice. Theres absolutelly no point of using Incap over Dawnbreaker.
To point 1. It actually sounds kind like the Skeever poison animation. It doesn't sound terrible. Stacking kind of sucks.
To point 2. Yeah that's weak.
To point 4. Incap still provides Major Defile, a 20% increase in ALL damage for next 5 seconds after, and you would now have at least a choice to make.
Nothing is set in stone so there's that at least.
melloni_aleb16_ESO wrote: »so stamdk in heavy will continue to suffer the sload and runecage
............................................................................
Lol can I download this? Need to watch on my flight
GlorphNoldorin wrote: »I am speechless, do they even play their game?
So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
GlorphNoldorin wrote: »I am speechless, do they even play their game?
GlorphNoldorin wrote: »I am speechless, do they even play their game?
Yes they do. As Sorcs. Wearing Sload and Zaan. They are blind to all other classes and builds.
Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
Ahhh, almost forgot, another brilliant change
4. Incap strike - stun removed from 70 ulti cost, gains stun on 120 ulti. As much as idea of ulti levels is good, this one is utter crap. Eeery stam user and their mothers will take Dawnbreaker - high damage, dot, stun, *** AOE on all that!!! Undefendable. If thats not enough new influx of Werewolves after patch will make it even better choice. Theres absolutelly no point of using Incap over Dawnbreaker.
GlorphNoldorin wrote: »I am speechless, do they even play their game?
Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Ahhh, almost forgot, another brilliant change
4. Incap strike - stun removed from 70 ulti cost, gains stun on 120 ulti. As much as idea of ulti levels is good, this one is utter crap. Eeery stam user and their mothers will take Dawnbreaker - high damage, dot, stun, *** AOE on all that!!! Undefendable. If thats not enough new influx of Werewolves after patch will make it even better choice. Theres absolutelly no point of using Incap over Dawnbreaker.
I disagree with you. Incap is OP AF. Always has been but i guess zos doesn't realize. Prob because they dont play competitively.
But this is so dumb. They really hate to touch certain things in this game. It was apparently too much to remove the stun if the player has less health. No. If what you're saying is true then the nb can still get the stun for more ult cost? stupid. WHY GIVE THEM SO MANY OPTIONS?
@ZOS_GinaBruno @ZOS_Wrobel
Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
Savos_Saren wrote: »Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
Rewatch the Twitch. At minute 53:00 Wrobel specifically says "make it dodgeable" and then continues to talk about making Rune Cage telegraphed enough to be dodgeable.
https://clips.twitch.tv/SpoopyObedientCrabPicoMause
brandonv516 wrote: »Ahhh, almost forgot, another brilliant change
4. Incap strike - stun removed from 70 ulti cost, gains stun on 120 ulti. As much as idea of ulti levels is good, this one is utter crap. Eeery stam user and their mothers will take Dawnbreaker - high damage, dot, stun, *** AOE on all that!!! Undefendable. If thats not enough new influx of Wereweolves after patch will make it even better choice. Theres absolutelly no point of using Incap over Dawnbreaker.
To point 1. It actually sounds kind like the Skeever poison animation. It doesn't sound terrible. Stacking kind of sucks.
To point 2. Yeah that's weak.
To point 4. Incap still provides Major Defile, a 20% increase in ALL damage for next 5 seconds after, and you would now have at least a choice to make.
Nothing is set in stone so there's that at least.
4. Lets be honest, if you are hit with Dawnbreaker attacker dont need dmg boost or defile (which he might have anyway from different sources), you are most likely about to die. Especially that any ppl that could be around to help you are also stunned and take same dmg from Dawnbreaker as you. On top of that attacker gets 5% weap dmg from Dawnbreaker too.
Savos_Saren wrote: »Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
Rewatch the Twitch. At minute 53:00 Wrobel specifically says "make it dodgeable" and then continues to talk about making Rune Cage telegraphed enough to be dodgeable.
https://clips.twitch.tv/SpoopyObedientCrabPicoMause
"we are looking into making it dodgeable", as its not certain and set in stone it actually will be. And even if so, it will remain horribly cancerous for all magicka users on receiving end.
While they could simply add that 2s duration instead 5 and making it breaking on certaint treshold of damage as every stun should to avoid stun+burst meta.