Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
He said to us in our rep meeting that it can be dodged.
Fat load of use for the small group of us playing magchars not stam tho, especially dk, templar and warden
Goodness you forum whiners are obnoxious and insatiable. I’m not a zos apologist, but you guys can literally never be satisfied. Both these changes are a step in the right direction and far improved from the current situation on live. Balancing is a complex matter and takes considerable thought and discretion to do properly, for many many reasons.
But just as anything in life, it’s very easy for the peanut gallery to criticize and chastise from the sidelines. What’s harder is to actually understand the issues at hand and give accruate and appropriate feedback. For this reason I’m really glad that the class rep program exists, so the devs can get proper feedback from more reasonable minds.
I’m just a nobody pug, but for what it’s worth, I think both these changes are good and applaud the efforts. I prefer balancing with a chisel to balancing with a hammer.
Yep! Let he who dealt it smell it!Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
I find this annoying. A big thing they could do to procs to provide some risk would be a chance to eat your own cheese
Avran_Sylt wrote: »How 'bout this:
(Skill Rework)
Rune Prison: (Ground Target- Instant Cast - 3m Radial AoE) (Think NB Fear Trap)
-Inscribe the ground at a target location for 120s. After a short arming time (0.5s - small animation of a rune being magically inscribed into the ground) the rune will Stun and Damage the next player to enter it. The Stun bypasses block and roll-dodge.
Rune Cage:
-The enemy is now immobilized in addition to being stunned.
Defensive Rune: (Self-Target - 1s Cast Time)
-Inscribe the runes upon yourself for 120s, stunning and damaging the next enemy to attack you. The stun bypasses block and Roll-dodge.
I like the templar changes. That is about it.
The others were super biased/short sighted and need a massive change. Sloads projectile reflectable OR revert it to instant, but unstackable. (maybe make it have a CD per target so it doesn't become useless) Rune needs to be blockable too, but at that point its useless, and needs to be removed and completely revamped. Def rune is fine.
Frags needs its CC back.
Goodness you forum whiners are obnoxious and insatiable. I’m not a zos apologist, but you guys can literally never be satisfied. Both these changes are a step in the right direction and far improved from the current situation on live. Balancing is a complex matter and takes considerable thought and discretion to do properly, for many many reasons.
But just as anything in life, it’s very easy for the peanut gallery to criticize and chastise from the sidelines. What’s harder is to actually understand the issues at hand and give accruate and appropriate feedback. For this reason I’m really glad that the class rep program exists, so the devs can get proper feedback from more reasonable minds.
I’m just a nobody pug, but for what it’s worth, I think both these changes are good and applaud the efforts. I prefer balancing with a chisel to balancing with a hammer.
Avran_Sylt wrote: »How 'bout this:
(Skill Rework)
Rune Prison: (Ground Target- Instant Cast - 3m Radial AoE) (Think NB Fear Trap)
-Inscribe the ground at a target location for 120s. After a short arming time (0.5s - small animation of a rune being magically inscribed into the ground) the rune will Stun and Damage the next player to enter it. The Stun bypasses block and roll-dodge.
Rune Cage:
-The enemy is now immobilized in addition to being stunned.
Defensive Rune: (Self-Target - 1s Cast Time)
-Inscribe the runes upon yourself for 120s, stunning and damaging the next enemy to attack you. The stun bypasses block and Roll-dodge.
Not fond of it, at all. Guarantee safety and skill effect for 2 minutes, no other class have anything even remotely similar and powerfull.
Simple, fair version:
Basic Skill: Stun enemy target within 10m for 2s
Morph 1: Stun enemy within 20m for 2s
Morph 2: Stun enemy within 10m for 5s, but breaks on damage.
Morph 1 would be classic offensive tool, morph 2 more tactical and defensive, to shut down dps harassing you or to shut down enemy team healer and allow to easy kill another target. Each version would be dodgeable but not blockable.
Chilly-McFreeze wrote: »Avran_Sylt wrote: »How 'bout this:
(Skill Rework)
Rune Prison: (Ground Target- Instant Cast - 3m Radial AoE) (Think NB Fear Trap)
-Inscribe the ground at a target location for 120s. After a short arming time (0.5s - small animation of a rune being magically inscribed into the ground) the rune will Stun and Damage the next player to enter it. The Stun bypasses block and roll-dodge.
Rune Cage:
-The enemy is now immobilized in addition to being stunned.
Defensive Rune: (Self-Target - 1s Cast Time)
-Inscribe the runes upon yourself for 120s, stunning and damaging the next enemy to attack you. The stun bypasses block and Roll-dodge.
Not fond of it, at all. Guarantee safety and skill effect for 2 minutes, no other class have anything even remotely similar and powerfull.
Simple, fair version:
Basic Skill: Stun enemy target within 10m for 2s
Morph 1: Stun enemy within 20m for 2s
Morph 2: Stun enemy within 10m for 5s, but breaks on damage.
Morph 1 would be classic offensive tool, morph 2 more tactical and defensive, to shut down dps harassing you or to shut down enemy team healer and allow to easy kill another target. Each version would be dodgeable but not blockable.
What's your issue with current defensive rune?
If he wanted sloads to be an anti tank and blocking set then he should have made the oblivion damage only trigger on blocking targets with high resistance. Even if he changes it to a projectile the damage effects all builds equally. The amusing part is it effects tanks less because they normally have a lot more health. My 40k health tank can deal with sloads a lot better than lower health non-tanks. Plus, my tank has double take so making it dodgeable makes it even less effective.
I just don’t get it. He said they wanted sloads to be effective against tanks but not too strong against light armor wearers... so they made it.. dodgeable?
I don’t know about you guys but I can dodgeroll more on my stamden than I can on my mag sorc or magplar lol.
If that’s really the goal, any idiot could tell you to just shorten the range. Tanks fight in your face, light armor users dont.
I just don’t get it. He said they wanted sloads to be effective against tanks but not too strong against light armor wearers... so they made it.. dodgeable?
I don’t know about you guys but I can dodgeroll more on my stamden than I can on my mag sorc or magplar lol.
If that’s really the goal, any idiot could tell you to just shorten the range. Tanks fight in your face, light armor users dont.
Chilly-McFreeze wrote: »Avran_Sylt wrote: »How 'bout this:
(Skill Rework)
Rune Prison: (Ground Target- Instant Cast - 3m Radial AoE) (Think NB Fear Trap)
-Inscribe the ground at a target location for 120s. After a short arming time (0.5s - small animation of a rune being magically inscribed into the ground) the rune will Stun and Damage the next player to enter it. The Stun bypasses block and roll-dodge.
Rune Cage:
-The enemy is now immobilized in addition to being stunned.
Defensive Rune: (Self-Target - 1s Cast Time)
-Inscribe the runes upon yourself for 120s, stunning and damaging the next enemy to attack you. The stun bypasses block and Roll-dodge.
Not fond of it, at all. Guarantee safety and skill effect for 2 minutes, no other class have anything even remotely similar and powerfull.
Simple, fair version:
Basic Skill: Stun enemy target within 10m for 2s
Morph 1: Stun enemy within 20m for 2s
Morph 2: Stun enemy within 10m for 5s, but breaks on damage.
Morph 1 would be classic offensive tool, morph 2 more tactical and defensive, to shut down dps harassing you or to shut down enemy team healer and allow to easy kill another target. Each version would be dodgeable but not blockable.
What's your issue with current defensive rune?
2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Avran_Sylt wrote: »How 'bout this:
(Skill Rework)
Rune Prison: (Ground Target- Instant Cast - 3m Radial AoE) (Think NB Fear Trap)
-Inscribe the ground at a target location for 120s. After a short arming time (0.5s - small animation of a rune being magically inscribed into the ground) the rune will Stun and Damage the next player to enter it. The Stun bypasses block and roll-dodge.
Rune Cage:
-The enemy is now immobilized in addition to being stunned.
Defensive Rune: (Self-Target - 1s Cast Time)
-Inscribe the runes upon yourself for 120s, stunning and damaging the next enemy to attack you. The stun bypasses block and Roll-dodge.
Not fond of it, at all. Guarantee safety and skill effect for 2 minutes, no other class have anything even remotely similar and powerfull.
Simple, fair version:
Basic Skill: Stun enemy target within 10m for 2s
Morph 1: Stun enemy within 20m for 2s
Morph 2: Stun enemy within 10m for 5s, but breaks on damage.
Morph 1 would be classic offensive tool, morph 2 more tactical and defensive, to shut down dps harassing you or to shut down enemy team healer and allow to easy kill another target. Each version would be dodgeable but not blockable.
What's your issue with current defensive rune?
2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.
I never ever heard someone comlpain about an untargeted defensive stun - except "make it only stun on direct damage so it isn't wasted for the sorc when it procs on aoe/dots".
How long do you think it should last? Mind that it's literally designed a defense against ganking while e.g. riding around cyrodiil.
Why shouldn't the defense be undodgeable/unblockeable? You can't control on who or when it procs, so it doesn't allow you to time your rotation on the stunned opponent (outside of 1v1 - which isn't really the bar for ballance in this game). The break free isn't bugged, as least it doesn't occure to me as bugged. And t he opportunity cost is to not run Rune Cage. Mind that Fear/Trap and Fossilize can't be blocked/dodged as well.
And did they lost any words about what the Rune Cage telegraph will contain? It could be a visual cue on you, a sound cue and of course there is already a delay. A telegraphed, delayed, dodgeable stun. Sounds better to me than the current version.
And finally, to come back to your suggestion:
"Simple, fair version:
Basic Skill: Stun enemy target within 10m for 2s
Morph 1: Stun enemy within 20m for 2s
Morph 2: Stun enemy within 10m for 5s, but breaks on damage."
Besides no one cares about the unmorphed skill, I still think it's stupid to have an all ranged class forced into direct melee range.
M1: Sounds okay to me. sitting shortly under gap closer range, so there is a certain risk without killing the class synergy.
M2: You do realize that this will be totally useless in anything but 1v1? AoE, DoTs are omnipresent. We had a more powerful version of this before, a 20s disorient with 28m range - nobody choose it beside some DoT Stam Sorcs. But with 5s for a disorient - no chance. Current Defensive Rune is good in my eyes, like I said above.
Now that Cage will be dodgeable, Sorcs will have to rely on streak to stun dodgerollers. Issue is that it has a far too short stun to open any offensive window. Not even to mention the other shortcommings of this skill.
I get the feel some people won't be happy until rune prison is entirely deleted.
Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
He said to us in our rep meeting that it can be dodged.
Fat load of use for the small group of us playing magchars not stam tho, especially dk, templar and warden
Chilly-McFreeze wrote: »
What's your issue with current defensive rune?
2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.
Sorc have best mobility in game, think we will not have to discuss that.
Chilly-McFreeze wrote: »
What's your issue with current defensive rune?
2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.
Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.Sorc have best mobility in game, think we will not have to discuss that.
I would give that crown to magblades.
Chilly-McFreeze wrote: »
What's your issue with current defensive rune?
2 mins guaranteed protection, impossible to counter by attacker in any way, shape or form and nothing similar exist for any other class to give them such awesome protection.
Given that the class has mitigation tied to shields of very short duration, Defensive Rune gives them a passive defense that works once. It's a good option for sorcs to have as a gank defense.Sorc have best mobility in game, think we will not have to discuss that.
I would give that crown to magblades.
But its not good for other classes to have that huh? Only sacred sorcs need gank defense. Mag dks or mag wardens have even worse shield stacking def and nothing to cover for that but hey, only sorc gets best anti gank tool.
How about stam sorcs using it too and not being tied to shields, they need extra protection over all other stam users aswell i guess right?