Merlin13KAGL wrote: »@hedna123b14_ESO I meant in terms of the equivalent regen being 480.
Sym is a strong skill, no doubt. It's burst Mag in trade for a required burst heal. As a templar tank, you don't always have the luxury of being able to eat an extra 6k health, whereas Channeled is a constant additional source.
Sym is a gamble for a potentially big payoff. With channeled, there is no gamble required.
Avran_Sylt wrote: »How 'bout this:
(Skill Rework)
Defensive Rune: (Self-Target - 1s Cast Time)
-Inscribe the runes upon yourself for 120s, stunning and damaging the next enemy to attack you. The Stun bypasses Block and Roll-dodge.
Maura_Neysa wrote: »Avran_Sylt wrote: »How 'bout this:
(Skill Rework)
Defensive Rune: (Self-Target - 1s Cast Time)
-Inscribe the runes upon yourself for 120s, stunning and damaging the next enemy to attack you. The Stun bypasses Block and Roll-dodge.
No way thats getting off the ground at 120s. This would be a Sorc Wings/Shimmering, you dont get any more time than that for a self cast skill that makes no one want to attack you.
Maura_Neysa wrote: »Avran_Sylt wrote: »How 'bout this:
(Skill Rework)
Defensive Rune: (Self-Target - 1s Cast Time)
-Inscribe the runes upon yourself for 120s, stunning and damaging the next enemy to attack you. The Stun bypasses Block and Roll-dodge.
No way thats getting off the ground at 120s. This would be a Sorc Wings/Shimmering, you dont get any more time than that for a self cast skill that makes no one want to attack you.
And this is proof of how little people understand sorcs yet still call for nerfs.
Inb4 people call for a Defensive Rune nerf because "sorcs can't have a skill that makes them unattackable for 2 minutes!" because obviously that's how it works.
And I don't mean this as an attack at you Marua. I don't expect people to know the fine details of every classes skills, especially for a relatively non-meta morph of a skill that has only recently become "public" knowledge. So many people have opinions on these forums yet don't see the full picture. Regardless of their intentions, this only ever ends up over nerfing the wrong aspects.
Any forum input should really by filtered by class reps. Afaik, they all have understanding of all classes. They may not play every class but I believe that they are aware of their limitations in regards to their class knowledge and would seek clarification before/while making a statement like the above.
BTW, defensive rune has always had a 2 minute duration. Timing cc if very important, so taking that away is a fair trade off for a random cc. It's mostly used on the overload bar for anti ganking anyways.
Twohothardware wrote: »Rune Cage is bad and needs nerfed but the bigger issue to me is still the shield stacking and how Bastion in the CP tree remains completely untouched after all the nerfs last year to Healing CP and to Healing and Health Recovery in general with how Major Defile now applies to everything and gets easily boosted to 50% Defile with Befoul.
If you go look at MagSorc in non CP modes like Battlegrounds you can see how much more balanced the class is in terms of the shield stacking. Bastion needs to get the same treatment Healing CP got last year and Shield scaling probably needs to be adjusted as well because Max Magicka just keeps going higher every update, especially now that Staves count as 2 pieces.
And I don't mean this as an attack at you Marua. I don't expect people to know the fine details of every classes skills, especially for a relatively non-meta morph of a skill that has only recently become "public" knowledge. So many people have opinions on these forums yet don't see the full picture. Regardless of their intentions, this only ever ends up over nerfing the wrong aspects.