Thunderknuckles wrote: »Thunderknuckles wrote: »Emma_Overload wrote: »TequilaFire wrote: »LOL, Sorc in disguise.
Does it matter? If it was really that bad, don't you think Sorcs wouldn't want to get caged by other Sorcs?
Compared to Cloak, Incap, Oblivion damage and a whole bunch of other overpowered things, Rune Cage is weak AF.
Hear that guys? Rune Cage is apparently weak.
Not just "weak". It's weak "AF".
That's pretty weak. I guess it needs a buff then. Probably should Defile you as well. Magsorcs are in a pretty bad state right now. I've even heard that the only thing magsorcs can kill are other magsorcs! Man I'd hate to be where they're at right now.
Oh I know! It's terrible! The poor things. Defile is a good idea, and maybe Major Fracture and Maim, too. They need all the help they can get, right?
Olen_Mikko wrote: »Try to play and counter rune cage in CP pvp, where real men play.
Also, building character around countering one ridiculously OP skill isn't the answer. If countering rune cage would be one skill to slot, like countering cloak, it'd be fine.
Olen_Mikko wrote: »Try to play and counter rune cage in CP pvp, where real men play.
Also, building character around countering one ridiculously OP skill isn't the answer. If countering rune cage would be one skill to slot, like countering cloak, it'd be fine.
All my current builds are based around countering both cage burst and sloads/bleeds/defile.. I kind of think that if you don't, you're gonna die and complain about something.
If you are dying from this super op roflstomp skill maybe you should build for more sustain/defense. Crying about your glass cannon getting 1-shotted isn't viable evidence of a skill needing a nerf. I play in no CP in 5 medium with 1 damage set and 1 sustain set with only impenetrable trait for defense and I have yet to be killed in the immensely short amount of time it takes to break free from CC.
It has never been unbreakable for me but I understand the frustration from CC's being unbreakable for me before. However, this is a problem with coding and not the skill causing it.
Rune cage isn't the only unblockable and undodgeable CC on the market. Go fix your build so you're not getting curb stomped in a second flat instead of crying wolf to the nerf gods.
EDIT: I acknowledge that the skill has a pretty significant bug. This needs to be fixed 100%. I should have made this more clear in the original post. However, I still stand that the skill needs a bug fix and not a nerf. Some people seem to think that a nerf will fix a problem caused by the bug and that isn't how it works.
If you are dying from this super op roflstomp skill maybe you should build for more sustain/defense. Crying about your glass cannon getting 1-shotted isn't viable evidence of a skill needing a nerf. I play in no CP in 5 medium with 1 damage set and 1 sustain set with only impenetrable trait for defense and I have yet to be killed in the immensely short amount of time it takes to break free from CC.
It has never been unbreakable for me but I understand the frustration from CC's being unbreakable for me before. However, this is a problem with coding and not the skill causing it.
Rune cage isn't the only unblockable and undodgeable CC on the market. Go fix your build so you're not getting curb stomped in a second flat instead of crying wolf to the nerf gods.
EDIT: I acknowledge that the skill has a pretty significant bug. This needs to be fixed 100%. I should have made this more clear in the original post. However, I still stand that the skill needs a bug fix and not a nerf. Some people seem to think that a nerf will fix a problem caused by the bug and that isn't how it works.
StaticWave wrote: »Playing sorcs take no skill now. Back when frags still had the stun, it actually took some skill to learn to time your combo with haunting+frag+ultimate. Now it's a no-brain-one-button-pressing unblockable/undodgable stun that has a 28m range, which is ridiculous if you compare it to fossilize or fear that has an 8m and 6m range, respectively. Haunting+meteor+cage+frag/execute literally has no counter play unless you pop an immovable pot or use the psijic ultimate at the right time. Say what you want, but there is no doubt that rune cage is broken.
If you are dying from this super op roflstomp skill maybe you should build for more sustain/defense. Crying about your glass cannon getting 1-shotted isn't viable evidence of a skill needing a nerf. I play in no CP in 5 medium with 1 damage set and 1 sustain set with only impenetrable trait for defense and I have yet to be killed in the immensely short amount of time it takes to break free from CC.
It has never been unbreakable for me but I understand the frustration from CC's being unbreakable for me before. However, this is a problem with coding and not the skill causing it.
Rune cage isn't the only unblockable and undodgeable CC on the market. Go fix your build so you're not getting curb stomped in a second flat instead of crying wolf to the nerf gods.
EDIT: I acknowledge that the skill has a pretty significant bug. This needs to be fixed 100%. I should have made this more clear in the original post. However, I still stand that the skill needs a bug fix and not a nerf. Some people seem to think that a nerf will fix a problem caused by the bug and that isn't how it works.
RC may not be the only unblockable undodgeable stun but its the Sorcerer's timed burst combo that makes it OP.
Magicka NBs use the Meteor + Fear (6 meters) + Assassins Will + Impale (by which time you can dodge this)
DKs apply a few DOTs then Meteor + Fossilize (8 meters) + Whip + Whip without even an execute
But Sorcerers can put a Mage's Fury and Curse beforehand then cast Meteor + Rune (41 meters) + Frags and all can hit at the same time.Thats 2 powerful burst abilities + an execution guaranteed to hit.
And its ironic that Sorcerers accuse everyone else for being glass cannons when we excel at glass cannon builds thanks to shield stacking. Like we're the only class in pvp who dont have to slot impenetrable trait and still remain viable. Not even dodge builds can slot full well fitted anymore thanks to ... the undodgeable Rune Cage combo.
BaneOfBattler wrote: »tryhards rerolling sorcs to abuse runecage while using sloads, and more cheesy builds, this game's pvp needs to start from scratch as it is unbalanced.
does not matter if you play better than the other, the problem is still there, its a broken skill and it needs to go, period.
don't even bother to flame me, i rarely will come back to this thread, the skill is broken and is being abused same thing goes with the staff buffs, everyone now is forced or see a staff build more attractive than a dw or 2h or sword and shield.
some things can be trendy and fun and thats alright, but some things are just telling you to play X class to abuse X skill so you can be at par, and that gents is not a balanced pvp situation, what we have here is a tryhard fest.
good day
I don’t die because of Rune Cage very often. I did this little thing called l2p and I die to Sorcs very rarely now.
You keep on saying "You" and then referring to magicka skills when I already stated that I am a stamina sorc. I don't even have a single magicka character nor have I used cancer sloads. I want a fix to the unbreakable bug instead of a flat nerf that people are calling for. A nerf doesn't even necessarily fix the root problem which is the unbreakable bug. I don't understand how I would want to or even be able to "hold someone across the map" and "sload auto-execute them" with my one handed swords? Its laughable that you tell me to LTP my class and then reference a bunch of magicka sorc skills.
DrSweetazz wrote: »However aggressive the op came off, he/she is right. Rune cage isnt the only broken stun. The problem goes deeper than this issue. Its just more noticable on sorcs because thats the hot class to play in pvp atm it seems.