It has never been unbreakable for me but I understand the frustration from CC's being unbreakable for me before. However, this is a problem with coding and not the skill causing it.
Melee Stam-sorc. Aka the range is irrelevant and the damage is negligible which are the only things people are complaining about from the actual skill.TequilaFire wrote: »LOL, Sorc in disguise.
griffkhalifa wrote: »It has never been unbreakable for me but I understand the frustration from CC's being unbreakable for me before. However, this is a problem with coding and not the skill causing it.
Whether it's the coding or the skill is irrelevant. Something needs to change because people cannot break out of it. If the coding isn't going to change (they haven't shown a willingness to change it in 4 years) then the skill has to change. Simple as that.
I most certainly do not have a "glass cannon" build: I'm a Stam DK with 5 heavy, 2 medium and when I get stuck in this and can't break free it's just about over.
As a sorc main i can tell you it's op af. when you have 3 ppl on you it's rc and you die. I rock around 18k stam. It's pirate monster or gg gf gtfo.
Same with sloads. 1 sload? Meh. 3 sloads on you? Gg gf gtfo
Saying you have never died to Rune Cage is the same as saying you've never been in PvP.
Lets not overreact and completely gut runecage
I've faced this frequently in both Cyro and Battlegrounds, and while it's strong I don't think it needs a super-strong nerf. I'm sure there's an enormous number of ways to balance it a bit better, but I would personally just want to see its range reduced slightly to 22 meters. Sorc is a ranged class and it shouldn't be forced to get up way close like Petrify, but it should also present at least a little bit of a risk for such a powerful ability. If it gets put into the same range category as gap closers and pulls, then I think it would still meet the needs of the sorc while providing a nontrivial amount of risk that gives other players the opportunity to change up the fight and put it on their terms.
As a sorc main i can tell you it's op af. when you have 3 ppl on you it's rc and you die. I rock around 18k stam. It's pirate monster or gg gf gtfo.
Same with sloads. 1 sload? Meh. 3 sloads on you? Gg gf gtfo
So the skill is OP because you can't 1vX if someone is using it? Makes sense.Saying you have never died to Rune Cage is the same as saying you've never been in PvP.
Yes my Tribune rank was hacked onto the account. The real question is how you died to a skill that does 2k damage and can only be used every 6 seconds. Did you forget to bring your armor?
Hayden_Knight wrote: »is this a "Just purge it" post?
Hayden_Knight wrote: »i'm just sick of hearing sorcerers bang on about how hard they have it.
that sorc tool kit
As a sorc main i can tell you it's op af. when you have 3 ppl on you it's rc and you die. I rock around 18k stam. It's pirate monster or gg gf gtfo.
Same with sloads. 1 sload? Meh. 3 sloads on you? Gg gf gtfo
So the skill is OP because you can't 1vX if someone is using it? Makes sense.Saying you have never died to Rune Cage is the same as saying you've never been in PvP.
Yes my Tribune rank was hacked onto the account. The real question is how you died to a skill that does 2k damage and can only be used every 6 seconds. Did you forget to bring your armor?
Are people legit complaining about the (almost negligible) damage? I assumed it was the (apparently unbreakable) stun that was killing them - not the damage from the ability itself, but the damage from the many other abilities they can't evade/mitigate while stunned.
#NotAPvPer
Ahh, sorcs... Doing everything you can to keep this OP skill from being nerfed isn't going to help you.
A cc that is unblockable, undodgable is already bad. But, add on that it does damage that makes it worst. And let's not forget the sorc doesn't even have to be in a reasonable range to do it and you have one of the most over powered skills in the game, a skill that shouldn't have even been implemented in the first place. Lastly, the skill is bugged so you can't even break free when you get cc'd. There is not one counter to this skill. You already have an execute that goes off for you, why do you need a skill that holds someone all the way across the map in place while for you while you have sloads proc'd and press a few buttons thinking that requires skill?
You might say, but wait DK has a cc that can't be blocked or dodged, except DKs one have to be within a close range, two Dks don't have an execute, and three DKs have zero mobility. Without a skill like that they'd be dead in the water. This is what they used to refer to as balance, I know it's a hard concept to understand you know being a sorc and all but it does exist.
Rune Cage is a ridiculous skill, you can cry all you want about how it's just the coding but it's far more than that. If you want to continue killing with your sorc after the nerf, how about you actually learn to play the class. Even with a nerf Sorcs are at the top when it comes to classes in PVP.
RC may not be the only unblockable undodgeable stun but its the Sorcerer's timed burst combo that makes it OP.
Magicka NBs use the Meteor + Fear + Assassins Will + Impale (by which time you can dodge this)
DKs apply a few DOTs then Meteor + Fossilize + Whip + Whip without even an execute
But Sorcerers can put a Mage's Fury and Curse beforehand then cast Meteor + Rune + Frags and all can hit at the same time.Thats 2 powerful burst abilities + Execution guaranteed to hit.
And its ironic that Sorcerers accuse everyone else for being glass cannons when we excel at glass cannon builds thanks to shield stacking. Like we're the only class in pvp who dont have to slot impenetrable trait and still remain viable. Not even dodge builds can slot full well fitted anymore thanks to ... the undodgeable Rune Cage combo.
Hayden_Knight wrote: »i'm just sick of hearing sorcerers bang on about how hard they have it.
that sorc tool kit