Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
RaptorRodeoGod wrote: »They should keep WW they way it is and add the Ring of Hircine.
Ring of Hircine – This ring increases the Werewolf Transformation ultimate cost to 500. It also disables the countdown timer in Werewolf Form.
Would adding a werewolf toggle be better OR would it be better if while you were in werewolf form you are able to generate ultimate to transform again immediately once it ends.
Discuss this and other suggestions or ideas
starkerealm wrote: »Would adding a werewolf toggle be better OR would it be better if while you were in werewolf form you are able to generate ultimate to transform again immediately once it ends.
Discuss this and other suggestions or ideas
Well, here's a terrible idea I'm still mildly fond of: The werewolf transform is a modal ability, either turning you into one, or back. For either transform, it costs ultimate. Meaning you need to build up your ult again in werewolf form before you can go back to normal.
I might be able to support it being a toggle under one condition. If you die you revert back to your human form and have to grind out the required ultimate from 0 again before you can get back to ww form.
SenorCrouch wrote: »I may be coming at this from a more aesthetic perspective here, but I was kind of hoping that this new Werewolf rework would have the Ultimate itself act more like the Sorc's Overload Ult and would function like this:
- To transform into werewolf the ultimate will remove 325 ult from your pool. So if you have a reserve of 500 ult you still have 175 ult left.
- While in combat, your Werewolf form overexerts itself for combat which starts a countdown bar which can be replenished with abilities like Devour and Feral Pounce
- While out of combat, your form stabilizes and halts the countdown bar until combat is reengaged
- You can still elect to get out of Werewolf form by toggling your ult again
I can walk from one side of Tamriel to the other in Overload form, I don't see why I can't do the same in Werewolf form. Also I hear people talking about how our werewolf forms should look more like [INSERT ADJECTIVE HERE]. What about Werewolf polymorphs? Fluffier werewolves, gory werewolves, cooler looking werewolves, friendlier looking werewolves, bulkier werewolves, Hallowjack themed werewolves...and so on and so forth.
Having problems to stay in WW-form in PvP is honestly a "L2P-issue" (don´t like to use that term but regarding this matter it´s true). For PvE it will be significantly easier next patch with the chance to the Bloodrage passive.
There´re many ways to increase the time in WW-form (speaking from a PvP perspective):
* Learn when to use werewolf form: If you´re inside a keep or in an area where you know there´ll be a lot of enemies that´s a good place to transform, because you´ll have plenty of people to feed upon. In imperial city you´ve enemies everywhere so there it´s not an issue at all. And in battlegrounds you won´t have to run that far to engage enemies or to feed.
* Run in a group of other werewolfs: By far the best solution. Don´t think I´ve ever been bothered to look at the timer with 2-3 other werewolfs in my group.
Why toggle is a bad idea from a balance point of view:
It would give you the opportunity to go "god-mode" at any time given. In 1v1 werewolf is incredibly strong. And being able to transform in and out whenever you like without any cooldown or downside is severely un-balanced.
During the transformation itself you´re also immune to all sources of damage (not while turning back to human though). Making werewolf a toggle would open up the opportunity to abuse this mechanic immensely.