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Deleted lol

tankfun652
tankfun652
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Deleted lol
Edited by tankfun652 on July 9, 2020 5:29AM
  • tankfun652
    tankfun652
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    Deleted lol
    Edited by tankfun652 on July 9, 2020 5:33AM
  • Elsonso
    Elsonso
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    tankfun652 wrote: »
    Am I just crazy or does there need to be a new class aimed towards players like me who want to be a sword and armor wearing KNIGHT who does NO magic abilities and ONLY physical realistic abilities?

    Yeah, ESO is a magic character game, from the core up. Every class skill used magicka at launch. Only the stamina weapons used stamina. I am pretty sure they intended for characters to be a mix of both, not maxed out, and definitely not all in stamina. Even today, there is no such thing as a pure stamina character.

    I wish they had gone with new stamina classes rather than stamina morphs. My apologies to the person who thought of that, but while it might seem a brilliant adaptation, it is just piling one mistake on another.
    XBox EU/NA:@ElsonsoJannus
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  • Berenhir
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    Well, if everything that is not realistic is magicka to you, you need to fight without healing and class abilities as well. No vigor, no dragon blood, no wings and no dawnbreakers please!
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • kadar
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    I mean you could totally make one. Rely on 2H or DW for damage using only weapon abilities. 1H/Shield back bar for defense. You'd have to stack health regen really high and use things like Troll King or Malubeth for healing. Or is enchanted armor too much magick as well? @tankfun652

    Think this through. You've decided on an arbitrary level of "magic" that there should/nt be in a particular game and expect ZOS to cater to this whim... You can absolutely play how you want. What doesn't make sense is to make a thread about how self-imposed handicaps leave you weaker than everyone else. ZOS does not promise that RP will put you on top performance-wise.

    Pls don't get me wrong. I want you to succeed. I can think of a bunch of reasonably strong things you could try just off the top of my head, you just need to realize that they will not be as strong as people who don't play with your RP standards.
    Edited by kadar on July 17, 2018 9:26AM
  • TheRealSniker
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    aye bruh, welcome to the elder scrolls world, everything is related to magic, even your "physical oriented" heavy 2handers are infused with magic
    Even the nirnhorned trait that is supposedly there to strenghten your weapon is by the lore a magical infusion

    But nah stamDKs do not suck at all, you have to learn to play it properly:
    https://www.youtube.com/watch?v=WY50O0C3Xqs

    We are currently in a Burst meta, where traditional defenses arent very strong and to beat a good player you need a set burst combo.
    DKs dont have any proper burst and the class itself is centered around traditional defenses such as physical/spell resistance and blocking, aka being that tanky Knight
    Edited by TheRealSniker on July 17, 2018 9:35AM
  • John_Falstaff
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    Leaving lore aside (all right, TES is a magical world all right, no complains about that), the topic starter has a point. Purely from the game mechanics point of view, melee stamina is currently not in a good spot, and stamina DK in particular. Even simple lack of stamina spammable is a meme already, although issues are, of course, much more global and deeply rooted in this case. Stamina feels like a foster child, designed as an afterthought, at least when it comes to damage.
  • SilverWF
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    Facepalm...
    With the current stamina power they are still complaining, omg...

    And yes, ESO is not one of that "realistic medieval" games where 2 heavy armored guys would stay in front of each other and hit each other with their "classic" melee weapons until one of them falls.
    You picked wrong game if you expected this here.
    Edited by SilverWF on July 17, 2018 10:24AM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • John_Falstaff
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    Just don't hurt yourself facepalming so hard. Not sure what kind of stamina power you're talking about here. Dummy parses? Mmhm, Alcast sDK build for Summerset parses ~49k versus his magblade's ~41k, but good luck getting that number in trials, more so latest like Cloudrest where you need to run after boss, switch targets, dodge and play mechanics. It's indicative that their own CR runs are composed largely of magblades. And I'm not even mentioning that unlike with stamina, magicka's viability isn't centered around a couple of Holy Grails (I'm looking at you, Maelstrom bow and Arms of Relequen) - which is a morbid state of things.

    But yes, if ESO is a game about dummy parses, then stamina is currently very powerful.
  • SilverWF
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    Just don't hurt yourself facepalming so hard. Not sure what kind of stamina power you're talking about here. Dummy parses? Mmhm, Alcast sDK build for Summerset parses ~49k versus his magblade's ~41k, but good luck getting that number in trials, more so latest like Cloudrest where you need to run after boss, switch targets, dodge and play mechanics. It's indicative that their own CR runs are composed largely of magblades. And I'm not even mentioning that unlike with stamina, magicka's viability isn't centered around a couple of Holy Grails (I'm looking at you, Maelstrom bow and Arms of Relequen) - which is a morbid state of things.

    But yes, if ESO is a game about dummy parses, then stamina is currently very powerful.

    So, in your imagination, mag class is a someone who staying far behind and pew-pewing? Well, you are wrong. Huge chunk of mag "dummy parse" DPS are coming from 2 AOEs and that skills are pretty close range.
    So all mag classes are forced to come pretty close. Also they must predict bosses moves, because they are moving, you know.
    And all mag classes are experiencing the same DPS loss in the real boss fights, compared to dummy parses.

    Also, I'm pretty sure, OP said about another stuff. And as I said before, ESO is not a "realistic medieval" game, never was.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Nevasca
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    The worst part is that It sounds like you don't even play MMOs.

    In every MMO, a Warrior, Knight, etc, doesn't purely use their weapons as damage, you will notice they use magic with their Weapons and not just brute force. If you want to argue about TES universe, look up Spellsword, Witchhunter, Crusader and Nightblade.

    As for you being bad or not in PvP, most likely. The first times you enter in PvP you will get destroyed, but eventually you will learn. Also I recommend following a guide/build as a starting ground so you can grasp the basics then you can think of adapting your sets to your playstyle etc, etc.

    EDIT: Wait, is this a shitpost and everyone got baited?
    Edited by Nevasca on July 17, 2018 11:25AM
  • IZZEFlameLash
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    If ESO was a realistic medieval combat simulator, most of the designs would not work for their purposes and swords would never penetrate an armor, mace would be the go to weapon.

    Anyways, TES world is very high fantasy with lots of magic. Every major events has to do with magic and those without magic are always lesser like it or not. To strip away magic is to strip away core essence of the world. Stambuilds as is an abomination already in TES world as no great heroes were no magic people. Even Nord Dragonborns were magic users despite all their distrust of mages and what not. Really would not fit into the world if there was to be a completely physical class.
    Imperials, the one and true masters of all mortal races of Tamriel
  • moonio
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    My Stamplar is being retired to Story Mode until they sort out the issues with stamina builds in PVP especially.
    She is also a Redguard and used to trash everyone in Vivek, now she can barely tickle them..

    Then there are the sustain issues... these are really really bad!! I have 2 recovery glyphs on my jewellery and still she spends most of her time out of a fight because of lack of stamina..

    I really don't know why they are doing this to us..

    I though of taking her to Bankorai and treating her to a Werewolf bite lol (Not that I have managed to get one in the 2 years I have been playing, I have a theory about this..) because she would have more recovery as werewolf?

    But are they not more susceptible to poisons? Cyrodiil is FULL of poison right now so she's just gonna die..

    I feel that the next patch will favour stamina more so maybe there is hope.


    Just a poor healer from Glenumbra..
  • SilverWF
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    Try to wear medium armor
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • moonio
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    She is in 5 medium, 2 heavy.. Gold..
    Just a poor healer from Glenumbra..
  • SilverWF
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    Then I dunno what is your problem: "Then there are the sustain issues... these are really really bad!!"
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Merlin13KAGL
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    • This is a game where the blade of your sword is a minimum of 13.5 feet (5m - arm length)
    • You can fall 30 ft from a cliff and be good as gold 20 seconds later?
    • Mounts can run a full speed indefinitely unless they hit a blade of grass or step in a puddle more than 6" deep.
    • Putting on a set of full plate armor somehow protects you more from fire and shock.
    You could restrict yourself to physical damage only abilities, though in an MMORPG, I'm not sure why you'd chose to.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • John_Falstaff
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    SilverWF wrote: »
    So, in your imagination, mag class is a someone who staying far behind and pew-pewing? Well, you are wrong. Huge chunk of mag "dummy parse" DPS are coming from 2 AOEs and that skills are pretty close range.
    So all mag classes are forced to come pretty close. Also they must predict bosses moves, because they are moving, you know.
    And all mag classes are experiencing the same DPS loss in the real boss fights, compared to dummy parses.

    Also, I'm pretty sure, OP said about another stuff. And as I said before, ESO is not a "realistic medieval" game, never was.

    I didn't say all magicka damage is ranged. (Although I could make a case. In that 41k parse, 94% damage comes from ranged skills - tops in parse are LA, Assasin's Will, Blockade of Fire, Twisting Path, Swallow Soul, Crippling Grasp, Impale... and I only say 94% because I stopped there and didn't bother looking at the rest.) But magicka is certainly penalized less when they have to do mechanics, because they surely don't have to stand in boss' close-range AOEs, and they certainly don't need to run head over heels when target moves, and brings up shields and keeps doing damage where stamina has to kite (and lose the primary resource - with progressive punishment for 'stacking' roll-dodges - they otherwise use for doing damage). So "same DPS loss" is quite a stretch.

    But yes, OP said about different stuff, that I agree with; I never made argument that ESO must be realistic medieval game - it's never meant to be, and I for one have no complaints about level of realism. I don't want to remove magic from the game, no more than any innate 'dragon ancestry' abilities, it'd be equally boring.
  • moonio
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    SilverWF wrote: »
    Then I dunno what is your problem: "Then there are the sustain issues... these are really really bad!!"

    Please see
    https://youtu.be/QZb1_bgx8dU

    I was playing her quite clumsily as I took a long break from the game so there are issues with my gameplay but the sustain issues are clear..

    I use crit rush a lot and when the damage was nerfed I commented that this would result in a cost increase due to the amount of extra damage required as followup..

    I was right yes..
    Edited by moonio on July 17, 2018 11:52AM
    Just a poor healer from Glenumbra..
  • CyrusArya
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    Actually, you’re just late to the party. There was a time for many months that heavy armor tank and spank stam dk was stupid OP and the strongest class in the game. It is pretty patently wrong to say the meta has always been magicka, it fluctuates pretty often. Even now, stamina is extremely strong in the right hands if played right, even the stamina DK build you are bemoaning as being weak.
    Edited by CyrusArya on July 17, 2018 1:06PM
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  • Aznox
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    Keep in mind when "experts" say one class/setup is weak in the current PvP meta (like stamDK), we are talking about -10%/-5% vs +5/+10% difference.

    Personal skill and experience on the other hand will often amount to -100% vs +100% effectiveness variation.

    Worry about getting good first, only then you can worry about the small class imbalance if you want.
    Aznox
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  • BaneOfBattler
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    There's no point in being a "knight" kind of character here. The game design wont work with it too much, cleave can be morphed to give ultimate instead of a shield, also if you are a "knight" you could get inside your character mind as thinking of "wow im so powerful and brave that when i slash 10 enemies with cleave i become more resistant cause im a god or a holy knight of the queen elizabeth..." or whatever. That shield isnt really magic at all it procs off as part of the skill based on how "brave" you are.

    You can still do pve without any magic with armor skills and sword and shield and a 2h combo of your choice.

    In fact i have a nb which has 0 magic or skills with magic related and he does pretty well and he is a nord weilding a bow and a 2 hander.

    Maybe you are just doing it wrong, try to improve your playstyle and maybe you wont have to complain as stamina builds are nice atm.
  • Tito86
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    You should check Life is Feudal or Gloria Victis. These are the MMORPGs with no magic, where You can play armoured knight with a sword and do only physical damage. ESO is, apparently not a game for You.
    I used to be an adventurer like you. Then I took an arrow to the knee.
  • Danksta
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    tankfun652 wrote: »
    FOR INSTANCE: CLEAVE a two handed ability THOUGHT to be used by KNIGHT's is actually a MAGIC ability in that it gives you a DAMAGE shield... DAMAGE SHIELD IS MAGIC! I don't want to use MAGIC! I want all my abilities to be PHYSICAL REALISTIC ONE'S! No one in real life can create a MAGICAL damage SHIELD around them unless they have MAGICAL powers! Which is fine by all means, but why must all classes have MAGICAL powers? Why can't there be at least ONE that has physical one's!?

    This is a fantasy MMO, it's not supposed to be realistic.
    BawKinTackWarDs PS4/NA

  • SilverWF
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    moonio wrote: »
    SilverWF wrote: »
    Then I dunno what is your problem: "Then there are the sustain issues... these are really really bad!!"

    Please see
    https://youtu.be/QZb1_bgx8dU

    I was playing her quite clumsily as I took a long break from the game so there are issues with my gameplay but the sustain issues are clear..

    I use crit rush a lot and when the damage was nerfed I commented that this would result in a cost increase due to the amount of extra damage required as followup..

    I was right yes..

    Well, 1st, your stam regen is low. My mages has 1600+ mag regen and I feel this is pretty low. What are you expecting with 1200?
    2nd in the most cases you are affected by poisons, that increases cost of your skills and just drain your Stamina besides that
    3rd why you even spam your Momentum?
    4th you have gap closer, ok, but where is your 2h spammable - Execute? All you have is Jabs... I didn't played StamTemplar at all, but pretty sure, this skill is more like PVE...
    5th I have a feeling, that your stamina pot is just ordinary stamina pot - you need crafted ones, coz they lasts much longer and also provides really cool buffs
    Edited by SilverWF on July 17, 2018 2:13PM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • moonio
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    @SilverWF OK thanks for the feedback,

    I prefer to be bursty than fight a long fight... however I am currently neither on this character
    Yes poisons! PVP is full of them at the moment
    Spamming momentum was just a nervous response to not having played the character for a while..lol..or just nerves in general..
    I thought Jabs was the best spammable for both PVP and PVE
    Yep ordinary cyrodiil pot as I'm not wasting good flowers on underperforming servers in PVP..

    I used to kill really easily with the skills I am currently using. I guess things change and we must adapt but hey.. I have limited time so I just wait for the swings and roundabouts instead... lol.. Its a circular game..
    Just a poor healer from Glenumbra..
  • Anotherone773
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    Every class should have a magicka and stamina version and you pick which one at character creation and those are the skill lines you get rather than have this mess of a system that is a mix of stamina and magicka. They should of done their research and learned its not just common but its a standard in MMOs that players min/max and hybrids are not popular nor played much. And that is mainly because no one has been able to create a game in which a hybrid character could be considered done well.
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