Peekachu99 wrote: »Any capable tank doesn’t need a healer, same goes for competent dps who know how to stay out of the red and shield/ dodge/ sustain. Healers are only useful in Trials and occasionally PVP. Least desireable role in the game, and yeah, if anything goes wrong you’re top of the list for blame—reagardless of the derpery of your party.
Many people say this. But, the important word there is 'competent'. Do you know how many dps are competent at being in a group? VERY few.
So many dps are incompetent at functioning as part of a group, across so many games, that an entire meme is dedicated to their ineptitude:
And the ever-popular response
I'm sorry but when you're a "tank" and you wear paper mache armor and have 12k health, no amount of healing can save you, you're going to die 1 hit even regular dungeons to 50% of the attacks. It's not my fault, you built like crap. Those attacks that do 18k a hit? There's nothing I can do to mitigate that for you. I can give you Resolve buffs and it won't be enough. The problem isn't lack of heals - its your build.
AbysmalGhul wrote: »The trick is, don't let them blame you ever!! Start the dungeon off by showing your dominance " Which one of you peasants need my healings?" or simply type " Peasants"
Every time someone dies from the red, one-shot, or just you not paying attention at all....type " *scoff* peasant"
Spam healing springs and type " Do you peasants enjoy my springs?" and if one of them dies because you're the middle of typing....type "Peasant, I didn't give you permission to die?"
AbysmalGhul wrote: »The trick is, don't let them blame you ever!! Start the dungeon off by showing your dominance " Which one of you peasants need my healings?" or simply type " Peasants"
Every time someone dies from the red, one-shot, or just you not paying attention at all....type " *scoff* peasant"
Spam healing springs and type " Do you peasants enjoy my springs?" and if one of them dies because you're the middle of typing....type "Peasant, I didn't give you permission to die?"
Something like this?
gethemshauna wrote: »You have only words, I do have a lot of videos proving that 40k hp is minimum for efficient tanking. Still waiting for your proof that you are able to tank veteran content with 20k hp.40K+ HP is a crutch...an unnecessary one at that....
(And I don't think about Banished Cells or fungal grotto)
AbysmalGhul wrote: »The trick is, don't let them blame you ever!! Start the dungeon off by showing your dominance " Which one of you peasants need my healings?" or simply type " Peasants"
Every time someone dies from the red, one-shot, or just you not paying attention at all....type " *scoff* peasant"
Spam healing springs and type " Do you peasants enjoy my springs?" and if one of them dies because you're the middle of typing....type "Peasant, I didn't give you permission to die?"
Something like this?
I checked back on this topic and I wanted you guys to know something. This didn't even happen in Vet. It happened in standard Imperial Prison where our tank couldn't survive the Warden's big flame burst thing because it does something like 17k damage. He was going from full health to dead in one shot and then blaming me for not healing enough. (Forget the fact the same guy stepped in the blue circles multiple times and died to fall damage.)
I won't claim to be the best healer.... but I've carried dozens of standard dungeons with my healer and ONE underleveled friend. If we can 2 man dungeons when he was level 25, I don't understand how a level 300 CP tank is gonna be harping on me for not being able to survive. He was also the only person dying... everybody else survived and we didn't fail any of the fights even when he was down. If you're CP300 and dying in regular old dungeons, I don't know what it could be but l2p issues.
I buff and heal everybody with a near 100% uptime on most abilities. It's annoying to get messages midfight when they sit dead on the ground through no fault of their own.
webrgesner wrote: ». And stay blocking the whole time. its that simple.
Iseen dumb tanks wearing divines like 60hp but 9k stam and still die fast. Its all about SUSTAIN
VilniusNastavnik wrote: »gethemshauna wrote: »gethemshauna wrote: »gethemshauna wrote: »gethemshauna wrote: »If tank has less than 40k hp it is not a tank.
You serious?
Ofcourse I am. What do you wanna stack on tank? Spell power? I talk about tanking serious content not overland delves.
LOL...I don't know if I'd want you tanking my "serious content" if I saw you with 40K+ health...
Do you even know the tank role in this game? You want to provide most buffs to the party and most debuffs to enemy to unlock most damage for your DDs. Except that, holding enemies (if possible) in single place again for maximizing damage. A lot of mechanics in this game requires from you to have this 40k hp (maintanking vAS hm or even few dlc dungeons, like bloodroot forge).
You want to have big hp pool to make it easy to healers to keep you alive and create a big reserve of taking damage. There is nothing to else to stack on tank. Or maybe tell me what content you acomplished with your 20k hp tank, and best would be showing a video
Spelling
You only need 30-35k health to easily clear all vet dungeons, dlc hardmodes included. That extra health could be better put to dps stats to make the whole thing quicker.
Also your healer should not be keeping you alive in vets, you can do the yourself with your 30-35k health. Your healer should mostly be dpsing and giving out resources.
In your scenario the tank is doing sod all dps and so is the healer. Must takes hours to do the vet dungeons lol.
Your tanking abilities like Piercing Armor or Deep Slash are not made for dpsing. Investing your stats into mag or stam (not saying about Triune or Tri Stat Glyphs) will not bring ANY impactful change on group dps you wanna achieve. You really think things will go quicker because you invested your attribute points into stamina instead of health? DPSing in this game works only if you are glass cannons with few defensive options (Bi stat food, Vigor, Blade cloak or Shields). That is how this game works, due to how are dps sources scaling with themselves. Raising your dps to 8k from 5k on a tank will not make any difference, and leaves you with a risk of dying, especially if you play without a healer, since your strongest selfheals and defensive options as a tank scale with max health. Maybe you think using Hunding's on tank instead of Alkosh will raise group dps?
Healer dpsing? Same story here. Your group will gain most dps when you focus on buffing, not dealing damage. Jorvuld with Warhorn or Olorime will obviously unlock more damage for group than healer with Julianos spamming Force Shock.
Its not a dps thing.. its a resource thing. Cutting health from 50k to 40k tops can bring resources to 20.. 25k. These extra resources will keep you alive more than 5k extra health ever will.
I have 1 tank orc dk at 45k health with 20 and 22k resources mag and stam respective.
I have 1 argonian heal tank with 35k health 16k stam and 30k mag. Designed for 3 dps parties.
End of the day if youknow what you are doing 35k with extra rezources beats 40k with less resources anyday.
starkerealm wrote: »gethemshauna wrote: »You have only words, I do have a lot of videos proving that 40k hp is minimum for efficient tanking. Still waiting for your proof that you are able to tank veteran content with 20k hp.40K+ HP is a crutch...an unnecessary one at that....
(And I don't think about Banished Cells or fungal grotto)
I met a guy in a random normal once. I was on a level 26, they were CP15, and the only player with a visible CP score in the dungeon. They insisted, swore up and down, that CP only applied in trials and dungeons. Now, I had 820something CP at the time, so I pointed out that they were mistaken, at which point they insisted that I should look on the internet. Right.
You remind me of that player.
I get nervous when my health is under 35k on a tank, but tanking as low as 30k is entirely viable if you know what you're doing.
Go on the internet, and you'll find someone saying the game is unplayable if your ping is over 50. You'll find someone saying that Alessia's Bullwark is the best taking set ever. You'll find someone saying you need 40k health to be a tank. You don't. You can tank vet with as little as 25k if both the tank and the healer really know their stuff. 35k's a reasonable number. However, if your tank has low health and dies a lot and doesn't taunt, that's a fake tank.
gethemshauna wrote: »If tank has less than 40k hp it is not a tank.
munster1404 wrote: »gethemshauna wrote: »If tank has less than 40k hp it is not a tank.
Obviously my 39.1K hp does not cater to your requirements.
gethemshauna wrote: »gethemshauna wrote: »gethemshauna wrote: »gethemshauna wrote: »If tank has less than 40k hp it is not a tank.
You serious?
Ofcourse I am. What do you wanna stack on tank? Spell power? I talk about tanking serious content not overland delves.
LOL...I don't know if I'd want you tanking my "serious content" if I saw you with 40K+ health...
Do you even know the tank role in this game? You want to provide most buffs to the party and most debuffs to enemy to unlock most damage for your DDs. Except that, holding enemies (if possible) in single place again for maximizing damage. A lot of mechanics in this game requires from you to have this 40k hp (maintanking vAS hm or even few dlc dungeons, like bloodroot forge).
You want to have big hp pool to make it easy to healers to keep you alive and create a big reserve of taking damage. There is nothing to else to stack on tank. Or maybe tell me what content you acomplished with your 20k hp tank, and best would be showing a video
Spelling
You only need 30-35k health to easily clear all vet dungeons, dlc hardmodes included. That extra health could be better put to dps stats to make the whole thing quicker.
Also your healer should not be keeping you alive in vets, you can do the yourself with your 30-35k health. Your healer should mostly be dpsing and giving out resources.
In your scenario the tank is doing sod all dps and so is the healer. Must takes hours to do the vet dungeons lol.
Your tanking abilities like Piercing Armor or Deep Slash are not made for dpsing. Investing your stats into mag or stam (not saying about Triune or Tri Stat Glyphs) will not bring ANY impactful change on group dps you wanna achieve. You really think things will go quicker because you invested your attribute points into stamina instead of health? DPSing in this game works only if you are glass cannons with few defensive options (Bi stat food, Vigor, Blade cloak or Shields). That is how this game works, due to how are dps sources scaling with themselves. Raising your dps to 8k from 5k on a tank will not make any difference, and leaves you with a risk of dying, especially if you play without a healer, since your strongest selfheals and defensive options as a tank scale with max health. Maybe you think using Hunding's on tank instead of Alkosh will raise group dps?
Healer dpsing? Same story here. Your group will gain most dps when you focus on buffing, not dealing damage. Jorvuld with Warhorn or Olorime will obviously unlock more damage for group than healer with Julianos spamming Force Shock.
gethemshauna wrote: »gethemshauna wrote: »gethemshauna wrote: »gethemshauna wrote: »If tank has less than 40k hp it is not a tank.
You serious?
Ofcourse I am. What do you wanna stack on tank? Spell power? I talk about tanking serious content not overland delves.
LOL...I don't know if I'd want you tanking my "serious content" if I saw you with 40K+ health...
Do you even know the tank role in this game? You want to provide most buffs to the party and most debuffs to enemy to unlock most damage for your DDs. Except that, holding enemies (if possible) in single place again for maximizing damage. A lot of mechanics in this game requires from you to have this 40k hp (maintanking vAS hm or even few dlc dungeons, like bloodroot forge).
You want to have big hp pool to make it easy to healers to keep you alive and create a big reserve of taking damage. There is nothing to else to stack on tank. Or maybe tell me what content you acomplished with your 20k hp tank, and best would be showing a video
Spelling
You only need 30-35k health to easily clear all vet dungeons, dlc hardmodes included. That extra health could be better put to dps stats to make the whole thing quicker.
Also your healer should not be keeping you alive in vets, you can do the yourself with your 30-35k health. Your healer should mostly be dpsing and giving out resources.
In your scenario the tank is doing sod all dps and so is the healer. Must takes hours to do the vet dungeons lol.
Your tanking abilities like Piercing Armor or Deep Slash are not made for dpsing. Investing your stats into mag or stam (not saying about Triune or Tri Stat Glyphs) will not bring ANY impactful change on group dps you wanna achieve. You really think things will go quicker because you invested your attribute points into stamina instead of health? DPSing in this game works only if you are glass cannons with few defensive options (Bi stat food, Vigor, Blade cloak or Shields). That is how this game works, due to how are dps sources scaling with themselves. Raising your dps to 8k from 5k on a tank will not make any difference, and leaves you with a risk of dying, especially if you play without a healer, since your strongest selfheals and defensive options as a tank scale with max health. Maybe you think using Hunding's on tank instead of Alkosh will raise group dps?
Healer dpsing? Same story here. Your group will gain most dps when you focus on buffing, not dealing damage. Jorvuld with Warhorn or Olorime will obviously unlock more damage for group than healer with Julianos spamming Force Shock.
I’m with this guy.
Here is how the other guys scenario plays out;
Dps 1- nah bro, we don’t need heals and respec your tank for dps. 35k health is ok
Dps 2- ya bro
Heals- logs out
Tank- spends an hour reZing deeps on first encounter. Notices deeps are chumps doing 20k max, maybe
Tank- logs
The scenario with heals, tank and capable deeps is a clear
gethemshauna wrote: »gethemshauna wrote: »gethemshauna wrote: »gethemshauna wrote: »If tank has less than 40k hp it is not a tank.
You serious?
Ofcourse I am. What do you wanna stack on tank? Spell power? I talk about tanking serious content not overland delves.
LOL...I don't know if I'd want you tanking my "serious content" if I saw you with 40K+ health...
Do you even know the tank role in this game? You want to provide most buffs to the party and most debuffs to enemy to unlock most damage for your DDs. Except that, holding enemies (if possible) in single place again for maximizing damage. A lot of mechanics in this game requires from you to have this 40k hp (maintanking vAS hm or even few dlc dungeons, like bloodroot forge).
You want to have big hp pool to make it easy to healers to keep you alive and create a big reserve of taking damage. There is nothing to else to stack on tank. Or maybe tell me what content you acomplished with your 20k hp tank, and best would be showing a video
Spelling
You only need 30-35k health to easily clear all vet dungeons, dlc hardmodes included. That extra health could be better put to dps stats to make the whole thing quicker.
Also your healer should not be keeping you alive in vets, you can do the yourself with your 30-35k health. Your healer should mostly be dpsing and giving out resources.
In your scenario the tank is doing sod all dps and so is the healer. Must takes hours to do the vet dungeons lol.
Your tanking abilities like Piercing Armor or Deep Slash are not made for dpsing. Investing your stats into mag or stam (not saying about Triune or Tri Stat Glyphs) will not bring ANY impactful change on group dps you wanna achieve. You really think things will go quicker because you invested your attribute points into stamina instead of health? DPSing in this game works only if you are glass cannons with few defensive options (Bi stat food, Vigor, Blade cloak or Shields). That is how this game works, due to how are dps sources scaling with themselves. Raising your dps to 8k from 5k on a tank will not make any difference, and leaves you with a risk of dying, especially if you play without a healer, since your strongest selfheals and defensive options as a tank scale with max health. Maybe you think using Hunding's on tank instead of Alkosh will raise group dps?
Healer dpsing? Same story here. Your group will gain most dps when you focus on buffing, not dealing damage. Jorvuld with Warhorn or Olorime will obviously unlock more damage for group than healer with Julianos spamming Force Shock.
It’s not just about dps stats though is it.
If you have 45k health, but would have survived the content with 35k, then that 10k is utterly wasted.
It’s not like that extra 10k is just stats only. It’s about set bonus as well. If your not using those 10k of health bonus then it can be spent on other set bonus that will speed up things. It’s not just about scaling damage abilities, your damage abilities won’t scale well as tank.
You don’t increase dps as tank by putting points in stamina or magica, you do it by using proc or special sets, those don’t scale, so being a tank doesn’t limit thier impact.
This is how the meta comes about, by understanding mechanics on a deeper level. Akatosh didn’t happen by mistake it was due to this line of thought. You look at things that don’t scale and attribute them to people that can fit them in without impacting group dps.
For example.
Your 45k health tank compared to a 35k tank that uses thier set bonus to use Baharas curse or Thunderbug, heck even both (full 5 piece set bonus can equate to about 6k health). Which do you think will clear all the trash quicker? It’s not even a debate. Then on the boss, if the 35k can survive, it’s lost nothing but added a huge buff to AOE dps on the trash, even adds a fair bit on the boss.
This is all in relation to dungeons, on trials the buffing is a larger multiplier.
gethemshauna wrote: »starkerealm wrote: »gethemshauna wrote: »You have only words, I do have a lot of videos proving that 40k hp is minimum for efficient tanking. Still waiting for your proof that you are able to tank veteran content with 20k hp.40K+ HP is a crutch...an unnecessary one at that....
(And I don't think about Banished Cells or fungal grotto)
I met a guy in a random normal once. I was on a level 26, they were CP15, and the only player with a visible CP score in the dungeon. They insisted, swore up and down, that CP only applied in trials and dungeons. Now, I had 820something CP at the time, so I pointed out that they were mistaken, at which point they insisted that I should look on the internet. Right.
You remind me of that player.
I get nervous when my health is under 35k on a tank, but tanking as low as 30k is entirely viable if you know what you're doing.
Go on the internet, and you'll find someone saying the game is unplayable if your ping is over 50. You'll find someone saying that Alessia's Bullwark is the best taking set ever. You'll find someone saying you need 40k health to be a tank. You don't. You can tank vet with as little as 25k if both the tank and the healer really know their stuff. 35k's a reasonable number. However, if your tank has low health and dies a lot and doesn't taunt, that's a fake tank.
I'll skip first part.
Having 30k-35k is nervous indeed, and can finish a one-shot in multiple scenarios. Best example would be vCloudrest where you are getting healing debuff, and your big hp pool works out for you, leaving you a big reserve of taking damage. Your bigger max stam or mag max in that case doesn't matter, if you don't know how to manage resources on a tank you will end empty even with 30k max stam.
Another great example can be vHof Pinnacle Factotum boss. I know tanks here were even using Reavtive armor to survive attack while they're stunned even with 44k+ health.
If having lower mag or stam can be accepted just by learning how to play with that, and difference between it set at 20k or 25k is meaningless, difference between 35k and 40k hp in some scenarions can make you dead. Bigger HP pool is a clear winner, in terms of having no risk about dying, better scaling defensive options and even making healers' lifes easier.