Maintenance for the week of March 25:
• [COMPLETE] ESO Store and Account System for maintenance – March 28, 9:00AM EDT (13:00 UTC) - 12:00PM EDT (16:00 UTC)

Crafting Bag Without ESO Plus

  • SugaComa
    SugaComa
    ✭✭✭✭✭
    Slick_007 wrote: »
    ooh. threats of 'i rage quit' to try to force ZOS to give non revenue users something that revenue users get.
    i dont want to pay to play your game, and if you dont give me, a freeloader, something for free, i wont play at all. This is disgusting behaviour and i pray ZOS doesnt give in.

    You know where the door is. Send me your stuff on your way out.

    And the hostile people come out of the woodwork. You are the reason people dislike coming to the forums and dislike online games in general.

    FYI, yes, I would play this game in an offline version of it if possible over associating with the worst of humanity [comment removed for naming and shaming]
    I also completely hide zone chat first thing on every character for this reason also.

    May I suggest you maybe change server and platform

    I've made nothing but friends on here ... Even when I get "hate whispers" turns out those people were very funny and we actually became friends

    Maybe your just too sensitive ?
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    I'm interested in how other dedicated crafters have managed without the ESO+ crafting bag.

    After a 9 month break, I'm thinking about returning. However, I'm married now. With combined finances and a strict budget. Monthly subscription payments aren't gonna fly until the wife and I save up for a house down payment.

    Just the sheer thought of moving junk around between characters (14 slots nearly all maxxed out, full bank) prevents me from logging back in...

    Similar to another player on this thread - I quit after my honeymoon because I realized I was OCD, logging in daily to complete all horse upgrades & crafting dailies on 14 characters.

    Now I wanna log back in and play around on an alt in PVP. But lack of access to DLC areas for my favorite sets, hassle with inventory, and (one of my) favorite parts of the game being making my own gear and consumables.... how to do that without a crafting bag?

    It's very simple ... Delete all characters except one

    Turn auto loot off so you can select only what you want

    Play pvp and enjoy banter, laughs and socialise ... You know the bits of the game that are actually important
  • Elanymire
    Elanymire
    davey1107 wrote: »
    Eso Plus was designed to allow the game to exist without a mandatory sub. It makes it so that some players pay and support the game, and get powerful perks for it. This allows other players to play for free. They get free play, and plus subscribers get a more robust game that has more players.

    You’re asking to get one of the prime benefits without paying. Plus players already subsidize the game for you...you get what you get.

    ESO is not a F2P game, and no one is playing for free. DLC purchasers PAID for the game content, ESO+ subscribers are just RENTING the game.

    Also, nobody is asking for the crafting bag to be "free". We are asking for the crafting bag to be available to purchase in the Crown Store.

    It costs 180$ a year to subscribe to the game. To buy all the DLC costs 250$

    After 1.38 years a subscriber will have paid just as much as the game as you have. After 2 years the subscriber has paid 360$ after 3 years 540$ and so on.

    Don't bring the crown store into this discussion as most subscribers also buy items from the store just as most whales also subscribe. Though people looking to get sub benefits play that card constantly, not not saying you but in general seen it so many times its not funny. For example I've been playing for about a month. I subscribe but also have spent over 300$ on the store. Its not either all free with store purchases or all subscription but no store purchases. Just because you subscribe doesn't mean you don't buy items from the store. Most people who spend a lot on stores in games like this also subscribe, whats 15$ a month when you spend 5k on the store speaking from personal experience having spent a ton in f2p stores while also subscribing.

    If you want the bag subscribe. If you can afford 250$ for dlc, you can afford 15$ per month.

    Adding the bag to the crown store will mean less revenue for the devs to develop new content etc as that is the main reason people subscribe going by this thread, as once people buy the bag they can then unsubscribe. About the only way this wouldn't happen is if the bag lasted a certain period of time after which you'd have to buy it again OR if the develetpors added another benefit just as good as the bag (Which people would also want as a store option thus defeating the purpose). Which for the record is what a lot of korean mmos do. Store items are all time limited so you are forced to buy them repeatedly if you want them all the time.

    I have played nearly every mmorpg around and this is one is one of the more generous f2p mmos. Try Korean mmos if you think this game is harsh.


  • SilverWF
    SilverWF
    ✭✭✭✭✭
    If Craft Bag would be accessible without ESO+ - why ppl would even subscribe?
    OP, such easy thing never came to your head? Why, in your mind, ZOS would want to lower their income?

    I'm pretty sure, that 90% of ESO+ subs are subbed only because of Craft Bag and double bank space.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • AlexanderDeLarge
    AlexanderDeLarge
    ✭✭✭✭✭
    I love the Crafting bag. Mainly because I can not help myself from looting every barrel, crate, bag, backpack, etc. If I did not have that problem I would not need ESO+ and the crafting Bag LOL.
    Plus ESO+ helps support the game.

    I support the game by buying hundreds of dollars worth of DLCs and collector's editions for the yearly chapters. Every time I do that, I devalue the ESO+ membership. Despite spending almost $300 over the last 15 months in Elder Scrolls Online, I feel like I'm in a free2play MMO with a bad business model.
    Difficulty scaling is desperately needed. 10 years. 7 paid expansions. 22 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the vast majority of this game.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character AFKing in front of a bear for a minute and a half before dying
  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    I love the Crafting bag. Mainly because I can not help myself from looting every barrel, crate, bag, backpack, etc. If I did not have that problem I would not need ESO+ and the crafting Bag LOL.
    Plus ESO+ helps support the game.

    I support the game by buying hundreds of dollars worth of DLCs and collector's editions for the yearly chapters. Every time I do that, I devalue the ESO+ membership. Despite spending almost $300 over the last 15 months in Elder Scrolls Online, I feel like I'm in a free2play MMO with a bad business model.

    I support the game with eso plus , buying the chapters , buying crowns for flashy mounts and costumes and crown crates I don't devalue the eso + membership
  • AlexanderDeLarge
    AlexanderDeLarge
    ✭✭✭✭✭
    I love the Crafting bag. Mainly because I can not help myself from looting every barrel, crate, bag, backpack, etc. If I did not have that problem I would not need ESO+ and the crafting Bag LOL.
    Plus ESO+ helps support the game.

    I support the game by buying hundreds of dollars worth of DLCs and collector's editions for the yearly chapters. Every time I do that, I devalue the ESO+ membership. Despite spending almost $300 over the last 15 months in Elder Scrolls Online, I feel like I'm in a free2play MMO with a bad business model.

    I support the game with eso plus , buying the chapters , buying crowns for flashy mounts and costumes and crown crates I don't devalue the eso + membership

    It objectively devalues the membership. When you buy the content outright, you're receiving less ESO+ benefits. I don't see how that can be argued otherwise. I think the crafting bag is bull**** all around but they don't even have the courtesy to give the people who buy the content a cheaper rate.
    XlQlfdl.jpg
    Difficulty scaling is desperately needed. 10 years. 7 paid expansions. 22 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the vast majority of this game.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character AFKing in front of a bear for a minute and a half before dying
  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    I love the Crafting bag. Mainly because I can not help myself from looting every barrel, crate, bag, backpack, etc. If I did not have that problem I would not need ESO+ and the crafting Bag LOL.
    Plus ESO+ helps support the game.

    I support the game by buying hundreds of dollars worth of DLCs and collector's editions for the yearly chapters. Every time I do that, I devalue the ESO+ membership. Despite spending almost $300 over the last 15 months in Elder Scrolls Online, I feel like I'm in a free2play MMO with a bad business model.

    I support the game with eso plus , buying the chapters , buying crowns for flashy mounts and costumes and crown crates I don't devalue the eso + membership

    It objectively devalues the membership. When you buy the content outright, you're receiving less ESO+ benefits. I don't see how that can be argued otherwise. I think the crafting bag is bull**** all around but they don't even have the courtesy to give the people who buy the content a cheaper rate.
    XlQlfdl.jpg

    Might be for your case but not others you choose to go down that avenue your not forced to purchase everything
  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    I love the Crafting bag. Mainly because I can not help myself from looting every barrel, crate, bag, backpack, etc. If I did not have that problem I would not need ESO+ and the crafting Bag LOL.
    Plus ESO+ helps support the game.

    I support the game by buying hundreds of dollars worth of DLCs and collector's editions for the yearly chapters. Every time I do that, I devalue the ESO+ membership. Despite spending almost $300 over the last 15 months in Elder Scrolls Online, I feel like I'm in a free2play MMO with a bad business model.

    I support the game with eso plus , buying the chapters , buying crowns for flashy mounts and costumes and crown crates I don't devalue the eso + membership

    It objectively devalues the membership. When you buy the content outright, you're receiving less ESO+ benefits. I don't see how that can be argued otherwise. I think the crafting bag is bull**** all around but they don't even have the courtesy to give the people who buy the content a cheaper rate.
    XlQlfdl.jpg

    Guess what? The chapter "Morrowind", after a year, was moved to the crown store. https://www.elderscrollsonline.com/en-us/news/post/26355

    With this in mind, in order to provide more options for The Elder Scrolls Online's community, we're opening PvP Battlegrounds access to all ESO players and updating how you can acquire Morrowind content and its different features. Soon, the Morrowind zone and story content will be available for purchase in the Crown Store and be accessible to all ESO Plus members. In addition to this, the Warden Class will be available separately in the Crown Store as an Upgrade. All these changes will occur when ESO: Summerset and Update 18 comes to all platforms on June 5.

    The Summerset chapter will probably follow suit next year. Want to play the content immediately? Buy it outright. Want to play the content without buying it? Wait a year.
  • Pwoo
    Pwoo
    ✭✭✭
    Oh man, the mental gymnastics in this thread. Here's a compromise: everyone who subs for 12 (or more) months gets to keep the crafting bag forever. No direct purchase. This would force inspire more people to sub at least for a year and the more loyal subs will still pay for eso+ for other benefits. Problem solved.
    PC EU - @Pwooo in game - chronic crafting writ doer
  • Oldar
    Oldar
    ✭✭
    Elanymire wrote: »
    [...]I have played nearly every mmorpg around and this is one is one of the more generous f2p mmos. Try Korean mmos if you think this game is harsh.

    Except ESO is not F2P at all. It is B2P, with optional subscription in which the Craft Bag is a crucial item for the crafters and that is what makes the current business model to cross the line from the idea "you buy the content once and you can play it forever without spending more money unless you want to unlock new content (DLCs and Chapters)", as ESO used to advertise itself years before. Guess what, for the crafters, the crafting bag is an useful item and to have it locked behind a paywall from some players is unethical. In my opinion, they can fix that with a balancing solution, but they surely have to do something, as the pile of the new sets, materials etc. increasing dangerously with each DLC and Chapter, the inventory management frustration will lead a lot of players that cannot afford ESO+ membership to leave from the game, and that is not good for ZOS and the community.

    And let's stop blaming the players who are trying to discuss ways to correct the inventory design mess in this game that they are crying for free stuff. They already paid for the basic game and the most of them pay for many accessories etc. As I said, the game is not F2P to divide ourselves into subscribers and F2P players.

    ESO+ members and non ESO+ members we all pay for this game, so we all need from ZOS to take care us both without destroying the balance between.
    Edited by Oldar on July 18, 2018 8:00PM
  • Whiphid
    Whiphid
    ✭✭✭✭
    It may not be F2P, but a company can hardly be expected to upkeep their servers forever for your one-time $10 purchase.
    Edited by Whiphid on July 19, 2018 5:41PM
    One land! One Emperor! Who among you will stand with me?

    PS4/EU - Breton Sorcerer / Breton Healplar / Khajiit Stamblade / Khajiit Stamplar / Altmer SorcTank
    Grand Master Crafter and Guild Master of the Aetherium Alliance.
  • sternzyub17_ESO
    Made it to this thread in relation to the inventory disaster this game has become after years of not playing relating to other issues.

    If you look a this from the big picture, it pays to make inventory unmanageable; so people buy a membership. I'm ready to put the game down again already after playing 3 weeks very frequently. Looting and gear management is simply ridiculous.

    It took just 3 weeks to see very clearly that this game is being developed to make playing difficult if you don't subscribe. To be clear, I don't care if the game is pay to play or micro transactions. The problem here is the Zenimax is trying to cash in from every possible angle. Making the, "free to play" in name only.

    As a returning player the whole thing is overwhelming. leveling champion points is incredibly overwhelming without boosters and I have like 700 more to go. Item management is a complete disaster, combined with this foolish notion of guild only auction houses with a 30 item limit which spans characters. Is this a joke? Do these people not understand how many freaking items they have added to this game?

    Now we have to the addon crap in game. Some of them add things which are game breaking missing in the base game. Like the ability to search for specific items in a guild store to gauge market value. Fascinating that this was omitted from the base game. I played a healer for my first 3 weeks back healing almost exclusively group dungeons. Every group is now plagued by some idiot either spamming his damage data or complaining about someone else's damage in chat.

    Virtually every zone chat is now a political or otherwise argumentative isht show. What am I supposed to do? just start muting the whole community? play the game solo?

    This game was supposed to defy all these stereotypes and issues that exist for no reason aside from a few that exist specifically to make money. So Now I am left with a decision on whether I want to keep playing this game. As a returning player there are a few things to consider:
    • Tolerate this new influx of toxic players?
    • Is it worth spending probably at least a few hundred dollars on missed and current content?
    • I will not pay to have a manageable inventory system. Is the game otherwise playable?
    • I live in Boston, ma with one of the best internet connection packages in the country yet my ping is consistently above 120 causing vast delays and sometimes things don't work at all.
    • Leveling has seemingly become unrealistic without boosters. I have way more time that I should right now due to a work related injury and progression is very slow. This is on par with deliberately making the inventory system clunky for non subscribers. It is a moral issue to pay to un-break this. I won't do it.
    • With these addons we have seen a very dramatic shift towards the same direction world of warcraft went. Where you are expected to be cookiecutter build putting out a specific dps. These cookie cutter builds rely on specific advancement down skill trees that are behind pay walls. Here we are again with the moral issue. Bordering on pay to win. I do more damage(scientifically tested) with abilities I can only acquire by paying money. I will not pay money specifically to be competitive with other people.

    A number of mmo are coming out that have actually learned from the disastrous pay models ESO has aligned itself with. Extremely competitive and desirable pay models for the player. Did ESO so readily forget what a colossal failure it was at a subscription based pay model? So the game went buy to play and flourished under people who played and populated their servers under that model only to have the game perverted against them with dirty tactics like deliberately screwing up the inventory if they don't subscribe.

    This game is not going to survive with the kind of management and model. Either make it pay to play or micro transaction as it was meant to be(only cosmetic types of things). I would gladly play this game as a solely subscription based agreement or as a solely cosmetic buy to play type of game. This crap where the management is burning 12 different sticks from both ends and the middle is cancerous.
  • Lucejin
    Lucejin
    Soul Shriven
    Is there still no convenient way to store crafting materials in ESO other than monthly subscription?

    Not that it would interest anybody, but that was the one and only reason why I quit the game a week after buying it. Then I came back after a month and quit after another week. I made several attempts like that before I decided the game is unplayable for me in its current state.

    I decided to drop in from time to time to check if they did something to make the equipment management system more user-friendly. Until then I've got a few far less frustrating games to play.
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    Whiphid wrote: »
    51 different provisioning ingredients each requiring a slot for 51 slots

    Or you dont hoard absolutely everything.

    Enjoy picking up my Mundane Runes and Crawlers and Worms and Regulus and every other item that is worthless to me

    Does anyone else find it really funny that 2 of those 4 “junk” items are actually pretty valuable? And you can vendor the Regulus too so it’s basically like seeing a $20 on the ground and just ignoring it
    Edited by Jhalin on February 8, 2019 7:17PM
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    .
    Edited by Gilvoth on February 8, 2019 6:50PM
  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    Lucejin wrote: »
    Is there still no convenient way to store crafting materials in ESO other than monthly subscription?

    Not that it would interest anybody, but that was the one and only reason why I quit the game a week after buying it. Then I came back after a month and quit after another week. I made several attempts like that before I decided the game is unplayable for me in its current state.

    I decided to drop in from time to time to check if they did something to make the equipment management system more user-friendly. Until then I've got a few far less frustrating games to play.

    Bye bye
  • Jayne_Doe
    Jayne_Doe
    ✭✭✭✭✭
    ✭✭
    ZOS knows that they will lose subs if the crafting bag is sold in the CS. Many players in this thread have said they would drop it.

    Thus, it's not in ZOS' best interest to take a hit in their consistent revenue stream. And, if the bag were ever to be available, you can be sure it will be at least 5000 crowns like the assistants - probably even more to make up for the loss of subs.

    I've suggested a limited crafting bag before in other threads, and it could take many forms. It could be limited in the amount of mats it can hold before you have to buy another and each could take up an inventory slot. Or, they could be split up into the various crafts, so one for blacksmithing, alchemy, etc. They could be unlimited, but they would each take up an inventory slot, items wouldn't go directly in to them, and you have to manually remove items for crafting writ turn-ins. Mats would still be available to use at crafting stations.

    Just some ideas on how they could give non-subs some inventory relief while still maintaining a superior crafting bag for subs. But, even then, I suspect a lot of subs would just unsub and buy the crafting bags, depending on how they were implemented and how much they cost.

    ETA: ZOS dug themselves into a hole with this one. If the crafting bag had been open to all players (as I think it should have been), then subs wouldn't feel like something was missing from their sub (since the bag would never have been part of it). But, it was included in ESO+ to make the sub more desirable to players. And, they've set up the game to basically hamstring players who don't have it. Thus, removing it now would result in a huge loss to their revenue stream. One-time purchases of a crafting bag won't make up for that, no matter how many they sell.

    Just take advantage of the free ESO+ trials to dump mats into the crafting bag. They are offering them a lot now, since they seem to be doing them every time there's an anniversary event, due to the event tickets.
    Edited by Jayne_Doe on February 8, 2019 10:35PM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lucejin wrote: »
    Is there still no convenient way to store crafting materials in ESO other than monthly subscription?

    Not that it would interest anybody, but that was the one and only reason why I quit the game a week after buying it. Then I came back after a month and quit after another week. I made several attempts like that before I decided the game is unplayable for me in its current state.

    I decided to drop in from time to time to check if they did something to make the equipment management system more user-friendly. Until then I've got a few far less frustrating games to play.

    They will not. It is in their interest to encourage subscriptions. They generate more revenue that selling DLCs outright. Of course Zos has to make money somewhere since it takes more than a one time $10 payment to keep the servers up.

    Personally, I wish they stayed with the subscription model, It keeps the quality of players higher since they have more than a passing interest in the game.
  • wolf486
    wolf486
    ✭✭✭✭
    I'd love to see an option to buy some form of crafting bag outright. I won't be re-subbing in a few months when my sub runs out, and the game is far too annoying to play without the crafting bag, which means I will probably completely move onto other games and eventually uninstall ESO.
    Outside of the crafting bag and dying costumes, ESO+ holds very little value for me anymore
    Edited by wolf486 on February 9, 2019 12:26PM
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
  • Lucejin
    Lucejin
    Soul Shriven
    idk wrote: »
    They will not. It is in their interest to encourage subscriptions. They generate more revenue that selling DLCs outright. Of course Zos has to make money somewhere since it takes more than a one time $10 payment to keep the servers up.

    Personally, I wish they stayed with the subscription model, It keeps the quality of players higher since they have more than a passing interest in the game.

    I agree with you and I understand their stand on having to actually make profit out of the game. My point is their way isn't exactly ethical. The game is presented as buy to play, whereas it's actually a pay to play subscription based model with a fake mustache. I know that this is an arguable statement, but it's also precisely why it works. Before I bought the game I watched a few reviews on youtube and not a single one mentioned the crafting bag system. And I'm not surprised, because this is something you would start noticing only after a week or so. To play this game in it's fullest you need to pay subscription, otherwise crafting becomes an unbearable chore. The longer you keep playing while ignoring this aspect of the game, the deeper your grave would be when you wake up further up in the content undergeared.

    So my point is - a very important aspect of every mmo - crafting system - is placed in a very significant part behind a pay-wall. This effectively makes ESO a full-fledged p2p subscription-based game, or a deeply flawed, for me to a point of being unplayable, b2p subscription free game. My only salt with this is, that I bought it as a b2p, because I had a very happy experience with certain other mmo that was sold this way and uses way more honest and transparent payment methods. I didn't try to get a refund, because it took me some time to realize what the situation actually is. Beside the game has a really nice graphics and battle system. Actually I think I'd still stick around and play without any crafting at all if the story was a bit more compelling. So yeah, the game is great at stalling. I'm just happy that I bought the cheapest version and didn't pay for any of the expansions, which I was considering at the beginning. Yeah, that's my salt.

    It's not that I'm suggesting this should be changed or anything. I'm certain this is just a matter of time. They already had to go down from a straightforward subscription based game to a less obvious version of that, but it is, in it's essence a sub-fee game and as such it has some serious competition. The story of most ambitious online games that go this way shows, that it's just a matter of time before the fee model changes again. And that's what I'm patiently waiting for.

    So it's not a
    Bye bye
    but rather an "are we there yet?"

    Edited by Lucejin on February 9, 2019 12:34PM
  • jcr
    jcr
    Soul Shriven
    It is incredible to see people fighting over this subject.
    The crafting bag is not a DLC that deserves money for being developed. It exists because there is a need of it (hence the argument). It is just a few line codes that fixes what was bad managed at the very core of the game : inventory space (and as said before it becomes more and more broken with every new element added to the game).
    If you decide to support the developers, good for you. But it is not up to a game to MAKE you support it by willingly making the game need this FIX.
    I cannot understand people arguing that it is worth it...you are paying for something that values nothing in development of a game. Like buying a new phone and paying a monthly fee to be able to unlock the screen (just a simple code, no monthly effort from the developers - so no, it is common sense that this comes with the basic functions of the phone).

    No argue for any NEW content, like DLCs, that I buy if I like/think I will enjoy. Yes, for that new development + designing + debugging developers totally deserve to be payed. I understand the hours/days/months spent on all the needed aspects of this new content so I agree to pay (even if sometimes DLCs come at the price of a brand new game)...

    But for a crafting bag that solves a problem more that rewards a player that supports the developers... totally against it.
    Hence, as said before, maybe people need to feel special to others, or have a bitchy attitude, whatever the reason crafting bag is hidden behind the monthly fee because there are people that accept this crappy treatment. It is incredible to see people argue that they should continue to pay for a "if crafting mat then sent to craft bag (space inf)". No doubt is more complicated than this but it is not worth a price of a brand new game every couple of monthly fee. Wake up people, you are asking to pay more (and stop comparing this to a bowling game because you are using a service compared to using a code fix). The game was already payed for, it was not bought on a discount offer to benefit from a broken game, but you know, with a monthly fee we could fix it and make it playable again.
  • luizhd
    luizhd
    ✭✭✭
    We see it all the time in the game industry. Companies creating a problem to then sell a solution
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    I find the crafting bag isn't enough even with ESO+, Full Inventory on all alts, and all the storage boxes.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Lucejin
    Lucejin
    Soul Shriven
    I just logged in to test the free ESO plus trial and experience how the unlimited crafting bag works. It's incredible how different it feels to just keep on questing and not bother about the bag overflowing constantly. I can gather from nodes whenever I want, loot every crate in a dungeon and do all the stuff I enjoy in RPGs so much. Everything just pops to the nicely sorted crafting material bag, safe to access whenever I'm in a mood for crafting. Even my bank storage cleared automatically from all the materials I hoarded there!

    It's atrocious that such a major quality of life feature is placed behind a paywall in a game I had to buy to play. For me, this is a clear indicator of the game developer's dishonesty, as new players are manipulated into buying a game that is widely advertised as b2p and getting a subscription-based game instead. Now I know that as a non-subscriber I'm a pariah here and that I paid them to feel like this.

    The worst part is that all youtubers I watch advertise it as one of the best b2p games available without mentioning the fact that it gets unplayable after a week or so unless you sub. Not by their fault! It takes time to notice that this makes the game unplayable. A cunning move by Zenimax but also very off-putting. What else can you expect from a developer who uses an unethical practice like that?
  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    Lucejin wrote: »
    I just logged in to test the free ESO plus trial and experience how the unlimited crafting bag works. It's incredible how different it feels to just keep on questing and not bother about the bag overflowing constantly. I can gather from nodes whenever I want, loot every crate in a dungeon and do all the stuff I enjoy in RPGs so much. Everything just pops to the nicely sorted crafting material bag, safe to access whenever I'm in a mood for crafting. Even my bank storage cleared automatically from all the materials I hoarded there!

    It's atrocious that such a major quality of life feature is placed behind a paywall in a game I had to buy to play. For me, this is a clear indicator of the game developer's dishonesty, as new players are manipulated into buying a game that is widely advertised as b2p and getting a subscription-based game instead. Now I know that as a non-subscriber I'm a pariah here and that I paid them to feel like this.

    The worst part is that all youtubers I watch advertise it as one of the best b2p games available without mentioning the fact that it gets unplayable after a week or so unless you sub. Not by their fault! It takes time to notice that this makes the game unplayable. A cunning move by Zenimax but also very off-putting. What else can you expect from a developer who uses an unethical practice like that?

    Yep. Totally and completely unplayable. /sarcasm

    Except that all the people who were here at early access managed to play for quite a while before the crafting bag even existed. No shortcuts to maxing bank and inventory space either. And only had 8 character slots to make mule alts. And the mats for provisioning were incredibly numerous, along with multiple forms of soulgems to fill bank and inventory space as quickly as it could be added.

    When did it become mandatory to have your character be a crafter and pick up all the mats for all the crafts? Has there been any changes to the game that cuts down on the player inventory/bank space? Anything in the game forcing players to hoard gear drops and loot?

    Posts from others who decided not to sub say it is indeed possible to play the game without the craft bag. The player might have to make adjustments in their manner of playing, but that is a personal choice. As for the youtubers you chose to watch; you apparently missed the ones who have been playing since alpha/beta/early access, good opinions or not, they've been playing for more than "a week or so".

    It isn't a popular opinion, but I'm not the only player who wishes that the game had remained sub only. If it had perhaps a lot of the "quality of life" options would have been included.
  • bulbousb16_ESO
    bulbousb16_ESO
    ✭✭✭✭✭
    Lucejin wrote: »
    I just logged in to test the free ESO plus trial and experience how the unlimited crafting bag works. It's incredible how different it feels to just keep on questing and not bother about the bag overflowing constantly. I can gather from nodes whenever I want, loot every crate in a dungeon and do all the stuff I enjoy in RPGs so much.
    It truly is a different experience.

    Lethal zergling
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lucejin wrote: »
    idk wrote: »
    They will not. It is in their interest to encourage subscriptions. They generate more revenue that selling DLCs outright. Of course Zos has to make money somewhere since it takes more than a one time $10 payment to keep the servers up.

    Personally, I wish they stayed with the subscription model, It keeps the quality of players higher since they have more than a passing interest in the game.

    I agree with you and I understand their stand on having to actually make profit out of the game. My point is their way isn't exactly ethical. The game is presented as buy to play, whereas it's actually a pay to play subscription based model with a fake mustache. I know that this is an arguable statement, but it's also precisely why it works. Before I bought the game I watched a few reviews on youtube and not a single one mentioned the crafting bag system. And I'm not surprised, because this is something you would start noticing only after a week or so. To play this game in it's fullest you need to pay subscription, otherwise crafting becomes an unbearable chore. The longer you keep playing while ignoring this aspect of the game, the deeper your grave would be when you wake up further up in the content undergeared.

    So my point is - a very important aspect of every mmo - crafting system - is placed in a very significant part behind a pay-wall. This effectively makes ESO a full-fledged p2p subscription-based game, or a deeply flawed, for me to a point of being unplayable, b2p subscription free game. My only salt with this is, that I bought it as a b2p, because I had a very happy experience with certain other mmo that was sold this way and uses way more honest and transparent payment methods. I didn't try to get a refund, because it took me some time to realize what the situation actually is. Beside the game has a really nice graphics and battle system. Actually I think I'd still stick around and play without any crafting at all if the story was a bit more compelling. So yeah, the game is great at stalling. I'm just happy that I bought the cheapest version and didn't pay for any of the expansions, which I was considering at the beginning. Yeah, that's my salt.

    It's not that I'm suggesting this should be changed or anything. I'm certain this is just a matter of time. They already had to go down from a straightforward subscription based game to a less obvious version of that, but it is, in it's essence a sub-fee game and as such it has some serious competition. The story of most ambitious online games that go this way shows, that it's just a matter of time before the fee model changes again. And that's what I'm patiently waiting for.

    So it's not a
    Bye bye
    but rather an "are we there yet?"

    Your argument falls flat since from the start Zos has offered perks for ESO+. Every game I have seen that had a mixed model such as ESO has had perks for subscriptions with ESO being fairly light with those in other games.

    Your argument seems more based on not doing ones homework to learn the differences between the payment models vs what Zos itself does. Looking at some videos is not doing your own homework, as you admit to which makes the comment that this is not ethical fall apart.

    Heck, I do sympathize with your error. However, you can still sub and no lose anything since if you had not purchased past DLCs you would still be spending just as much over the next 12 months on that sub as you would now.

    Edit: and the post that follows this has the most valid point in this thread.
    Edited by idk on May 8, 2019 3:05AM
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep making posts like these so they know how much value it has/how badly you want it.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    max_only wrote: »
    Keep making posts like these so they know how much value it has/how badly you want it.

    Yeo I think they know but so many people would drop there subs if they could buy the craft bag so zos have to weigh that up, and that's why I think it wont happen
Sign In or Register to comment.