Mystrius_Archaion wrote: »ooh. threats of 'i rage quit' to try to force ZOS to give non revenue users something that revenue users get.
i dont want to pay to play your game, and if you dont give me, a freeloader, something for free, i wont play at all. This is disgusting behaviour and i pray ZOS doesnt give in.
You know where the door is. Send me your stuff on your way out.
And the hostile people come out of the woodwork. You are the reason people dislike coming to the forums and dislike online games in general.
FYI, yes, I would play this game in an offline version of it if possible over associating with the worst of humanity [comment removed for naming and shaming]
I also completely hide zone chat first thing on every character for this reason also.
worsttankever wrote: »I'm interested in how other dedicated crafters have managed without the ESO+ crafting bag.
After a 9 month break, I'm thinking about returning. However, I'm married now. With combined finances and a strict budget. Monthly subscription payments aren't gonna fly until the wife and I save up for a house down payment.
Just the sheer thought of moving junk around between characters (14 slots nearly all maxxed out, full bank) prevents me from logging back in...
Similar to another player on this thread - I quit after my honeymoon because I realized I was OCD, logging in daily to complete all horse upgrades & crafting dailies on 14 characters.
Now I wanna log back in and play around on an alt in PVP. But lack of access to DLC areas for my favorite sets, hassle with inventory, and (one of my) favorite parts of the game being making my own gear and consumables.... how to do that without a crafting bag?
Emma_Overload wrote: »Eso Plus was designed to allow the game to exist without a mandatory sub. It makes it so that some players pay and support the game, and get powerful perks for it. This allows other players to play for free. They get free play, and plus subscribers get a more robust game that has more players.
You’re asking to get one of the prime benefits without paying. Plus players already subsidize the game for you...you get what you get.
ESO is not a F2P game, and no one is playing for free. DLC purchasers PAID for the game content, ESO+ subscribers are just RENTING the game.
Also, nobody is asking for the crafting bag to be "free". We are asking for the crafting bag to be available to purchase in the Crown Store.
Easily_Lost wrote: »I love the Crafting bag. Mainly because I can not help myself from looting every barrel, crate, bag, backpack, etc. If I did not have that problem I would not need ESO+ and the crafting Bag LOL.
Plus ESO+ helps support the game.
AlexanderDeLarge wrote: »Easily_Lost wrote: »I love the Crafting bag. Mainly because I can not help myself from looting every barrel, crate, bag, backpack, etc. If I did not have that problem I would not need ESO+ and the crafting Bag LOL.
Plus ESO+ helps support the game.
I support the game by buying hundreds of dollars worth of DLCs and collector's editions for the yearly chapters. Every time I do that, I devalue the ESO+ membership. Despite spending almost $300 over the last 15 months in Elder Scrolls Online, I feel like I'm in a free2play MMO with a bad business model.
White wabbit wrote: »AlexanderDeLarge wrote: »Easily_Lost wrote: »I love the Crafting bag. Mainly because I can not help myself from looting every barrel, crate, bag, backpack, etc. If I did not have that problem I would not need ESO+ and the crafting Bag LOL.
Plus ESO+ helps support the game.
I support the game by buying hundreds of dollars worth of DLCs and collector's editions for the yearly chapters. Every time I do that, I devalue the ESO+ membership. Despite spending almost $300 over the last 15 months in Elder Scrolls Online, I feel like I'm in a free2play MMO with a bad business model.
I support the game with eso plus , buying the chapters , buying crowns for flashy mounts and costumes and crown crates I don't devalue the eso + membership
AlexanderDeLarge wrote: »White wabbit wrote: »AlexanderDeLarge wrote: »Easily_Lost wrote: »I love the Crafting bag. Mainly because I can not help myself from looting every barrel, crate, bag, backpack, etc. If I did not have that problem I would not need ESO+ and the crafting Bag LOL.
Plus ESO+ helps support the game.
I support the game by buying hundreds of dollars worth of DLCs and collector's editions for the yearly chapters. Every time I do that, I devalue the ESO+ membership. Despite spending almost $300 over the last 15 months in Elder Scrolls Online, I feel like I'm in a free2play MMO with a bad business model.
I support the game with eso plus , buying the chapters , buying crowns for flashy mounts and costumes and crown crates I don't devalue the eso + membership
It objectively devalues the membership. When you buy the content outright, you're receiving less ESO+ benefits. I don't see how that can be argued otherwise. I think the crafting bag is bull**** all around but they don't even have the courtesy to give the people who buy the content a cheaper rate.
AlexanderDeLarge wrote: »White wabbit wrote: »AlexanderDeLarge wrote: »Easily_Lost wrote: »I love the Crafting bag. Mainly because I can not help myself from looting every barrel, crate, bag, backpack, etc. If I did not have that problem I would not need ESO+ and the crafting Bag LOL.
Plus ESO+ helps support the game.
I support the game by buying hundreds of dollars worth of DLCs and collector's editions for the yearly chapters. Every time I do that, I devalue the ESO+ membership. Despite spending almost $300 over the last 15 months in Elder Scrolls Online, I feel like I'm in a free2play MMO with a bad business model.
I support the game with eso plus , buying the chapters , buying crowns for flashy mounts and costumes and crown crates I don't devalue the eso + membership
It objectively devalues the membership. When you buy the content outright, you're receiving less ESO+ benefits. I don't see how that can be argued otherwise. I think the crafting bag is bull**** all around but they don't even have the courtesy to give the people who buy the content a cheaper rate.
[...]I have played nearly every mmorpg around and this is one is one of the more generous f2p mmos. Try Korean mmos if you think this game is harsh.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »51 different provisioning ingredients each requiring a slot for 51 slots
Or you dont hoard absolutely everything.
Enjoy picking up my Mundane Runes and Crawlers and Worms and Regulus and every other item that is worthless to me
Is there still no convenient way to store crafting materials in ESO other than monthly subscription?
Not that it would interest anybody, but that was the one and only reason why I quit the game a week after buying it. Then I came back after a month and quit after another week. I made several attempts like that before I decided the game is unplayable for me in its current state.
I decided to drop in from time to time to check if they did something to make the equipment management system more user-friendly. Until then I've got a few far less frustrating games to play.
Is there still no convenient way to store crafting materials in ESO other than monthly subscription?
Not that it would interest anybody, but that was the one and only reason why I quit the game a week after buying it. Then I came back after a month and quit after another week. I made several attempts like that before I decided the game is unplayable for me in its current state.
I decided to drop in from time to time to check if they did something to make the equipment management system more user-friendly. Until then I've got a few far less frustrating games to play.
They will not. It is in their interest to encourage subscriptions. They generate more revenue that selling DLCs outright. Of course Zos has to make money somewhere since it takes more than a one time $10 payment to keep the servers up.
Personally, I wish they stayed with the subscription model, It keeps the quality of players higher since they have more than a passing interest in the game.
but rather an "are we there yet?"White wabbit wrote: »Bye bye
I just logged in to test the free ESO plus trial and experience how the unlimited crafting bag works. It's incredible how different it feels to just keep on questing and not bother about the bag overflowing constantly. I can gather from nodes whenever I want, loot every crate in a dungeon and do all the stuff I enjoy in RPGs so much. Everything just pops to the nicely sorted crafting material bag, safe to access whenever I'm in a mood for crafting. Even my bank storage cleared automatically from all the materials I hoarded there!
It's atrocious that such a major quality of life feature is placed behind a paywall in a game I had to buy to play. For me, this is a clear indicator of the game developer's dishonesty, as new players are manipulated into buying a game that is widely advertised as b2p and getting a subscription-based game instead. Now I know that as a non-subscriber I'm a pariah here and that I paid them to feel like this.
The worst part is that all youtubers I watch advertise it as one of the best b2p games available without mentioning the fact that it gets unplayable after a week or so unless you sub. Not by their fault! It takes time to notice that this makes the game unplayable. A cunning move by Zenimax but also very off-putting. What else can you expect from a developer who uses an unethical practice like that?
It truly is a different experience.I just logged in to test the free ESO plus trial and experience how the unlimited crafting bag works. It's incredible how different it feels to just keep on questing and not bother about the bag overflowing constantly. I can gather from nodes whenever I want, loot every crate in a dungeon and do all the stuff I enjoy in RPGs so much.
They will not. It is in their interest to encourage subscriptions. They generate more revenue that selling DLCs outright. Of course Zos has to make money somewhere since it takes more than a one time $10 payment to keep the servers up.
Personally, I wish they stayed with the subscription model, It keeps the quality of players higher since they have more than a passing interest in the game.
I agree with you and I understand their stand on having to actually make profit out of the game. My point is their way isn't exactly ethical. The game is presented as buy to play, whereas it's actually a pay to play subscription based model with a fake mustache. I know that this is an arguable statement, but it's also precisely why it works. Before I bought the game I watched a few reviews on youtube and not a single one mentioned the crafting bag system. And I'm not surprised, because this is something you would start noticing only after a week or so. To play this game in it's fullest you need to pay subscription, otherwise crafting becomes an unbearable chore. The longer you keep playing while ignoring this aspect of the game, the deeper your grave would be when you wake up further up in the content undergeared.
So my point is - a very important aspect of every mmo - crafting system - is placed in a very significant part behind a pay-wall. This effectively makes ESO a full-fledged p2p subscription-based game, or a deeply flawed, for me to a point of being unplayable, b2p subscription free game. My only salt with this is, that I bought it as a b2p, because I had a very happy experience with certain other mmo that was sold this way and uses way more honest and transparent payment methods. I didn't try to get a refund, because it took me some time to realize what the situation actually is. Beside the game has a really nice graphics and battle system. Actually I think I'd still stick around and play without any crafting at all if the story was a bit more compelling. So yeah, the game is great at stalling. I'm just happy that I bought the cheapest version and didn't pay for any of the expansions, which I was considering at the beginning. Yeah, that's my salt.
It's not that I'm suggesting this should be changed or anything. I'm certain this is just a matter of time. They already had to go down from a straightforward subscription based game to a less obvious version of that, but it is, in it's essence a sub-fee game and as such it has some serious competition. The story of most ambitious online games that go this way shows, that it's just a matter of time before the fee model changes again. And that's what I'm patiently waiting for.
So it's not abut rather an "are we there yet?"White wabbit wrote: »Bye bye