Doctordarkspawn wrote: »ResTandRespeC wrote: »My partner and I main templars.
This, after the savagely vicious werewolf backstabbing?
Well, I'm glad I'm out. I really am. This is the problem. You'll have higher-ups who're too cowardly to make changes in favour of a more fun game (which would actually make more money), they just stick with the olde ways of MMOs, go for the hardcore, that's always going to work, right? I've explained at length, I've belaboured, I've metaphorically talked until I'm blue in the face about what the current MMO market demographic is versus what these dinosaurs believe it is.
Modern MMO players want fun, not nerfs. We aren't hardcore. The vast majority aren't raiders. Why do people quit MMOs? They feel ignored, and they have to relearn their class every few weeks because of some Everquestian old guard who thinks that 'balancing' the game will make it more popular. In the past decade, everything I've seen dictates the contrary.
MMO developer PROTIP: Most players don't give a damn about balance. What do they care about? FUN. What's NOT fun? Having to learn to play a new class or even your own class every other patch. You know why people leave? Your game isn't fun.
So many people have tried to tell MMO developers this. This is why the genre is dead.
There is a market. It's just that the people who're making the games don't know how to make a game that appeals to the market. That's incredibly frustrating. I like ESO. I don't want it to die this way, but hey, the same mistakes... It's groundhog day! Groundhog day, everyone! It's groundhog day and I can't get away.
Edit: Roll on D:OS 2 Definitive Edition, Stardew Valley MP, Skywind & Skyblivion (with Skyrim Together), and so many other co-op experiences I'll actually enjoy. I can't wait to get away from this. Stick a fork in me...
games doing just fine whether you think so or not. So is the genre
You base this on what imperical evidence?
I base my repeated assertions it's not sustaining itself well due to the sheer ammount of churn.
AbysmalGhul wrote: »
so basically, the whole Class Rep system is pointless and accomplishing nothing. hopefully those representing templars spoke out vehemently against this.
so basically, the whole Class Rep system is pointless and accomplishing nothing. hopefully those representing templars spoke out vehemently against this.
Well the rune focus change seems like it came from our request. They just for some reason feel they cannot give templars anything without a nerf somewhere else. The fear is OP healers they had back when Malubeth and Reactive armor were the real culprits.
ResTandRespeC wrote: »My partner and I main templars.
This, after the savagely vicious werewolf backstabbing?
Well, I'm glad I'm out. I really am. This is the problem. You'll have higher-ups who're too cowardly to make changes in favour of a more fun game (which would actually make more money), they just stick with the olde ways of MMOs, go for the hardcore, that's always going to work, right? I've explained at length, I've belaboured, I've metaphorically talked until I'm blue in the face about what the current MMO market demographic is versus what these dinosaurs believe it is.
Modern MMO players want fun, not nerfs. We aren't hardcore. The vast majority aren't raiders. Why do people quit MMOs? They feel ignored, and they have to relearn their class every few weeks because of some Everquestian old guard who thinks that 'balancing' the game will make it more popular. In the past decade, everything I've seen dictates the contrary.
MMO developer PROTIP: Most players don't give a damn about balance. What do they care about? FUN. What's NOT fun? Having to learn to play a new class or even your own class every other patch. You know why people leave? Your game isn't fun.
So many people have tried to tell MMO developers this. This is why the genre is dead.
There is a market. It's just that the people who're making the games don't know how to make a game that appeals to the market. That's incredibly frustrating. I like ESO. I don't want it to die this way, but hey, the same mistakes... It's groundhog day! Groundhog day, everyone! It's groundhog day and I can't get away.
Edit: Roll on D:OS 2 Definitive Edition, Stardew Valley MP, Skywind & Skyblivion (with Skyrim Together), and so many other co-op experiences I'll actually enjoy. I can't wait to get away from this. Stick a fork in me...
games doing just fine whether you think so or not. So is the genre
FireCowCommando wrote: »I've been told that Star Citizen is going to release by the time templars get there next buff
Shadowmaster wrote: »Let me tell you about the time, 4 patches ago, where we beamplars ruled the lands.
Entire raids of us spamming beam in vMoL, 7 deep, while NB tears fueled our dreams
Now, let me tell you about the great magplar exodus of the last 3 patches. Where not a one of us can be seen in top tier raids in any role other than heal monkey.
Different signs of the same coin. The problem is ZoS needs to balance for PvP or PVE, and its almost impossible to balance both together.
ResTandRespeC wrote: »Doctordarkspawn wrote: »ResTandRespeC wrote: »My partner and I main templars.
This, after the savagely vicious werewolf backstabbing?
Well, I'm glad I'm out. I really am. This is the problem. You'll have higher-ups who're too cowardly to make changes in favour of a more fun game (which would actually make more money), they just stick with the olde ways of MMOs, go for the hardcore, that's always going to work, right? I've explained at length, I've belaboured, I've metaphorically talked until I'm blue in the face about what the current MMO market demographic is versus what these dinosaurs believe it is.
Modern MMO players want fun, not nerfs. We aren't hardcore. The vast majority aren't raiders. Why do people quit MMOs? They feel ignored, and they have to relearn their class every few weeks because of some Everquestian old guard who thinks that 'balancing' the game will make it more popular. In the past decade, everything I've seen dictates the contrary.
MMO developer PROTIP: Most players don't give a damn about balance. What do they care about? FUN. What's NOT fun? Having to learn to play a new class or even your own class every other patch. You know why people leave? Your game isn't fun.
So many people have tried to tell MMO developers this. This is why the genre is dead.
There is a market. It's just that the people who're making the games don't know how to make a game that appeals to the market. That's incredibly frustrating. I like ESO. I don't want it to die this way, but hey, the same mistakes... It's groundhog day! Groundhog day, everyone! It's groundhog day and I can't get away.
Edit: Roll on D:OS 2 Definitive Edition, Stardew Valley MP, Skywind & Skyblivion (with Skyrim Together), and so many other co-op experiences I'll actually enjoy. I can't wait to get away from this. Stick a fork in me...
games doing just fine whether you think so or not. So is the genre
You base this on what imperical evidence?
I base my repeated assertions it's not sustaining itself well due to the sheer ammount of churn.
What's wrong with churn? More sales.
Doctordarkspawn wrote: »ResTandRespeC wrote: »Doctordarkspawn wrote: »ResTandRespeC wrote: »My partner and I main templars.
This, after the savagely vicious werewolf backstabbing?
Well, I'm glad I'm out. I really am. This is the problem. You'll have higher-ups who're too cowardly to make changes in favour of a more fun game (which would actually make more money), they just stick with the olde ways of MMOs, go for the hardcore, that's always going to work, right? I've explained at length, I've belaboured, I've metaphorically talked until I'm blue in the face about what the current MMO market demographic is versus what these dinosaurs believe it is.
Modern MMO players want fun, not nerfs. We aren't hardcore. The vast majority aren't raiders. Why do people quit MMOs? They feel ignored, and they have to relearn their class every few weeks because of some Everquestian old guard who thinks that 'balancing' the game will make it more popular. In the past decade, everything I've seen dictates the contrary.
MMO developer PROTIP: Most players don't give a damn about balance. What do they care about? FUN. What's NOT fun? Having to learn to play a new class or even your own class every other patch. You know why people leave? Your game isn't fun.
So many people have tried to tell MMO developers this. This is why the genre is dead.
There is a market. It's just that the people who're making the games don't know how to make a game that appeals to the market. That's incredibly frustrating. I like ESO. I don't want it to die this way, but hey, the same mistakes... It's groundhog day! Groundhog day, everyone! It's groundhog day and I can't get away.
Edit: Roll on D:OS 2 Definitive Edition, Stardew Valley MP, Skywind & Skyblivion (with Skyrim Together), and so many other co-op experiences I'll actually enjoy. I can't wait to get away from this. Stick a fork in me...
games doing just fine whether you think so or not. So is the genre
You base this on what imperical evidence?
I base my repeated assertions it's not sustaining itself well due to the sheer ammount of churn.
What's wrong with churn? More sales.
Until population runs out or word circulates about the problems with a game which are open secrets with this game. Bad performance and bad balance.
In order to run the type of model ZOS wants to run, which is sell mostly overland content you need players coming back to play that content. They wont if they can barely play it or if their class becomes trash overnight. And if they choose to stick around the endgame community is elitist and snobish as crap so their unlikely to set down roots.
Game cannot survive on churn alone, it must have solid roots, and ESO has never had them.
https://www.youtube.com/watch?v=bpTn-eH4omM
https://www.youtube.com/watch?v=lIkPH_L1JfM