More Templar nerfs incoming if PTS stays the same...

Troneon
Troneon
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Channeled Focus is getting gutted with a huge sustain nerf / increased cost and giving us more resists WHICH WE DO NOT WANT OR NEED. Meaning we will have to compensate with more recovery meaning we do even LESS DPS THAN WE ALREADY DO NOW which is ALREADY CRAP compared to other classes....

Solar Flare now also nerfed by 40%...

We already lost two stuns in previous nerfs and now we are having our snares/debuffs reduced to a worthless few seconds.

So basically it's a targeted nerf against magplar DPS AGAIN disguised as "changes" and "but we buffed something useless here for you"...

Oh forgot to mention we only get the new resists buff if we stand in the rune, GOTA PROTECT THIS HOUSE! COME INTO MY HOUSE AND IT'S GUNA BE BAD FOR YOU!1!!!

So it's not even a fair trade off....

https://www.youtube.com/watch?v=0reT1dBS5Ao
Edited by Troneon on July 11, 2018 9:00AM
PC EU AD
Master Crafter - Anything you need!!
High Elf Magicka Templar Healer/DPS/Tank
Trials / Dungeons / PVP / Everything
  • Ectheliontnacil
    Ectheliontnacil
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    I came here to cry about incap... :disappointed:
  • red_emu
    red_emu
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    I came here to cry about incap... :disappointed:

    It's not too bad. Half the times, incap won't work, as people are using immovable pots, are on CC cooldown etc. etc....

    Community has been complaining about the amount of snares and CCs in the game. I think it's a step in good direction, as it will make the combat faster paced (as long as they finally fix the CC immunity).

    It is a direct hit to gankblades though, as you will now need to be lower health percentage, so to gank in open world, you will need to place yourself up on a cliff and jump first before jumping on your enemy. Might be easier to use HA -> crippling grasp -> SA and so on.

    In my opinion the nerf was not needed at all. If anything they should remove the 20% extra damage or major defile instead.

    As always we will adapt and get used to it.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Troneon
    Troneon
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    Oh forgot to mention we only get the new resists buff if we stand in the rune, GOTA PROTECT THIS HOUSE!

    So it's not even a fair trade off....

    https://www.youtube.com/watch?v=0reT1dBS5Ao
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • ZirconJunkie
    ZirconJunkie
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    Templars have been consistently nerfed for years. Lost our spell reflect, lost the stun on shards, healing nerfed, jabs nerfed, class damage shield nerfed, class skill costs increased, lost major mending, our execute has been nerfed to the point where it is a dps loss for using it at a time when it should be doing the most damage, the class is designed for very little movement in a highly movement oriented game, and now it appears our magicka sustain skill is being nerfed.

    As someone who has played nothing but a magicka Templar for the past 3.5 years, the class is a shadow of its former self. At some point, I learned to deal with the pain.
  • FakeFox
    FakeFox
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    PROTECT THE HOUSE! B)

    I think the buff to Radiant Destruction really shows that they seem to not understand what the issue with Templar DPS is. Thanks for buffing a skill that is mechanically ill suited for the current meta, I guess.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Troneon
    Troneon
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    FakeFox wrote: »
    PROTECT THE HOUSE! B)

    I think the buff to Radiant Destruction really shows that they seem to not understand what the issue with Templar DPS is. Thanks for buffing a skill that is mechanically ill suited for the current meta, I guess.

    That already got nerfed more than once so it's not even a buff at this point plus it scales terrible anyway.
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Narvuntien
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    I mean maybe they have sustain buffs coming...*crosses fingers*.... still 2 more balance tweaks to go before live.

    That cost increase really hurts tanks since they typically could stand still inside the area but badly need to conserve resources.... oh great more resists...we are already at cap!

    Losing the cast time on solar barrage is a big deal though, skills with long cast times typically have insane damage see Snipe so a 40% damage reduction is not silly considering you can now add it to a rotation.
  • Turelus
    Turelus
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    What's a Templar? There used to be a class called that but everyone told me it was dead with Morrowind and wouldn't be in the game any more, are you telling me that didn't happen? :anguished::trollface:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • NinchiTV
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    Templar has great sustained dmg , and the snare nerf needed to happen YEARS ago. The major buffs is now 15 secs and is + 50% in you stand in it making it extremely durable.
  • ZirconJunkie
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    Templar has great sustained dmg , and the snare nerf needed to happen YEARS ago. The major buffs is now 15 secs and is + 50% in you stand in it making it extremely durable.

    How often do you stand still for 15 seconds in a DLC dungeon or in PvP?
  • red_emu
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    Narvuntien wrote: »
    I mean maybe they have sustain buffs coming...*crosses fingers*.... still 2 more balance tweaks to go before live.

    That cost increase really hurts tanks since they typically could stand still inside the area but badly need to conserve resources.... oh great more resists...we are already at cap!

    Losing the cast time on solar barrage is a big deal though, skills with long cast times typically have insane damage see Snipe so a 40% damage reduction is not silly considering you can now add it to a rotation.

    As we have seen with all previous 'class change' patches, PTS is only for polishing out bugs. Usually the first changes are set in stone. If anything, there will be more nerfs added. Rule of the thumb is "Any buffs you see on initial patch notes, are the only buffs that will be planned + some removed / toned down".
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Jameliel
    Jameliel
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    I'm telling you...the devs are always either super hungover, or high on something. There is no other explanation. Something is clearly wrong with their minds.
    Edited by Jameliel on July 11, 2018 2:48PM
  • FakeFox
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    red_emu wrote: »
    Narvuntien wrote: »
    I mean maybe they have sustain buffs coming...*crosses fingers*.... still 2 more balance tweaks to go before live.

    That cost increase really hurts tanks since they typically could stand still inside the area but badly need to conserve resources.... oh great more resists...we are already at cap!

    Losing the cast time on solar barrage is a big deal though, skills with long cast times typically have insane damage see Snipe so a 40% damage reduction is not silly considering you can now add it to a rotation.

    As we have seen with all previous 'class change' patches, PTS is only for polishing out bugs. Usually the first changes are set in stone. If anything, there will be more nerfs added. Rule of the thumb is "Any buffs you see on initial patch notes, are the only buffs that will be planned + some removed / toned down".

    I predict: They will return the cast time to Solar Barrage but keep the 40% damage nerf.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • ZirconJunkie
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    I predict: They will return the cast time to Solar Barrage but keep the 40% damage nerf.

    That sounds exactly like the kind of change they would make.
  • frostz417
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    No. They’ll give vampires Bain a cast time because it’s “over performing” then they’ll buff healing ritual the most useless heal in the game.
  • TequilaFire
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    As a Magplar sure wish I could lock my target down with a skill like Rune Cage or Talons so I can apply my mediocre DPS.
  • Yellow_Monolith
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    Focus is getting a buff to 15 seconds from 8, almost double up time for less than double the cost
  • casparian
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    Focus is getting a buff to 15 seconds from 8, almost double up time for less than double the cost

    That's how I thought of it at first, too, but if you look at the math, it is pretty clearly a sustain nerf in most situations. Handy chart:

    4u8xcmrild4b.png

    Edit: the nerf is to Channeled Focus. The other morph, Restoring, is arguably buffed.
    Edited by casparian on July 11, 2018 1:35PM
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Runefang
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    Focus is getting a buff to 15 seconds from 8, almost double up time for less than double the cost

    You do know how long it used to stay on the ground right?
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Templar has great sustained dmg , and the snare nerf needed to happen YEARS ago. The major buffs is now 15 secs and is + 50% in you stand in it making it extremely durable.

    How often do you stand still for 15 seconds in a DLC dungeon or in PvP?

    You're usually dead in 6 secs of PvP if you stand still. ,(doesn't matter what class you are)
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • technohic
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    They could at least make it to where returning to the circle restores the duration still, and I'd prefer the morph effects get the increased strength while standing in it rather than the resistance part
  • Yellow_Monolith
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    casparian wrote: »
    Focus is getting a buff to 15 seconds from 8, almost double up time for less than double the cost

    That's how I thought of it at first, too, but if you look at the math, it is pretty clearly a sustain nerf in most situations. Handy chart: 4u8xcmrild4b.png

    Edit: the nerf is to Channeled Focus. The other morph, Restoring, is arguably buffed.

    Yes, I meant restoring focus. I main stamplar pvp
  • ADarklore
    ADarklore
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    FakeFox wrote: »
    PROTECT THE HOUSE! B)

    I think the buff to Radiant Destruction really shows that they seem to not understand what the issue with Templar DPS is. Thanks for buffing a skill that is mechanically ill suited for the current meta, I guess.

    Apparently you haven't realized that ZOS doesn't care about 'meta'... they make design changes based on the numbers they see through logs and such. Also, ZOS is notorious for forcing changes to the 'meta' simply because they don't believe people should be forced into any meta build. Once they see everyone is using the same skills, same builds, etc... is when they push through a major change, usually a nerf, to force players to make changes. I actually really hate this approach because what they do is they nerf a popular skill or morph and then give a half-baked 'buff' to a skill nobody would use anyway... just to try and force people to stop using the popular skill.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • pod88kk
    pod88kk
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    Sustain was already poor enough on a magplar now it just even worse :(
  • FakeFox
    FakeFox
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    ADarklore wrote: »
    FakeFox wrote: »
    PROTECT THE HOUSE! B)

    I think the buff to Radiant Destruction really shows that they seem to not understand what the issue with Templar DPS is. Thanks for buffing a skill that is mechanically ill suited for the current meta, I guess.

    Apparently you haven't realized that ZOS doesn't care about 'meta'... they make design changes based on the numbers they see through logs and such. Also, ZOS is notorious for forcing changes to the 'meta' simply because they don't believe people should be forced into any meta build. Once they see everyone is using the same skills, same builds, etc... is when they push through a major change, usually a nerf, to force players to make changes. I actually really hate this approach because what they do is they nerf a popular skill or morph and then give a half-baked 'buff' to a skill nobody would use anyway... just to try and force people to stop using the popular skill.

    Yeah, I know that. But it isn't working. Changing skills outside the meta doesn't do anything unless you force a complete meta shift and then you have exactly the same mess, just with another build.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • ezio45
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    Zos really needs to leave templars alone already, everything since morrowind has been the dumbest *** ever. Quit lowering the ceiling to raise the floor, you want to make other classes healer fine but its just stupid to do that by making the ONE class that can heal worse.

    I dont even main a templar and I think zos's care of this class in a joke... all be it a very sick one
  • LeagueTroll
    LeagueTroll
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    Buff jab!!!!
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    @Troneon you call templars...so I give you this.
    RX1mZG0.png
  • carlos424
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    What magplar dps really uses rune focus for damage mitigation? Its really only used for sustain. We use harness magicka for protection. All this does is nerf sustain. Also, if I’m not mistaken, doesnt channeled focus stay on the ground 16 or 18 seconds? So 15 seconds means it will have to be recast more often and costs more. Not cool.
    Edited by carlos424 on July 11, 2018 4:45PM
  • DanteYoda
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    Simple really i'll stop playing templar, prolly delete it at some point.. Its already a pita to level up if it gets worse its just not worth bothering with..

    Pretty clunky boring class to play anyway..
    Edited by DanteYoda on July 11, 2018 4:18PM
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