https://www.youtube.com/watch?v=0reT1dBS5Ao Ectheliontnacil wrote: »I came here to cry about incap...
https://www.youtube.com/watch?v=0reT1dBS5Ao PROTECT THE HOUSE!
I think the buff to Radiant Destruction really shows that they seem to not understand what the issue with Templar DPS is. Thanks for buffing a skill that is mechanically ill suited for the current meta, I guess.
Bumi Rockafella wrote: »Templar has great sustained dmg , and the snare nerf needed to happen YEARS ago. The major buffs is now 15 secs and is + 50% in you stand in it making it extremely durable.
Narvuntien wrote: »I mean maybe they have sustain buffs coming...*crosses fingers*.... still 2 more balance tweaks to go before live.
That cost increase really hurts tanks since they typically could stand still inside the area but badly need to conserve resources.... oh great more resists...we are already at cap!
Losing the cast time on solar barrage is a big deal though, skills with long cast times typically have insane damage see Snipe so a 40% damage reduction is not silly considering you can now add it to a rotation.
Narvuntien wrote: »I mean maybe they have sustain buffs coming...*crosses fingers*.... still 2 more balance tweaks to go before live.
That cost increase really hurts tanks since they typically could stand still inside the area but badly need to conserve resources.... oh great more resists...we are already at cap!
Losing the cast time on solar barrage is a big deal though, skills with long cast times typically have insane damage see Snipe so a 40% damage reduction is not silly considering you can now add it to a rotation.
As we have seen with all previous 'class change' patches, PTS is only for polishing out bugs. Usually the first changes are set in stone. If anything, there will be more nerfs added. Rule of the thumb is "Any buffs you see on initial patch notes, are the only buffs that will be planned + some removed / toned down".
I predict: They will return the cast time to Solar Barrage but keep the 40% damage nerf.
Cactus316000 wrote: »Focus is getting a buff to 15 seconds from 8, almost double up time for less than double the cost

Cactus316000 wrote: »Focus is getting a buff to 15 seconds from 8, almost double up time for less than double the cost
ZirconJunkie wrote: »Bumi Rockafella wrote: »Templar has great sustained dmg , and the snare nerf needed to happen YEARS ago. The major buffs is now 15 secs and is + 50% in you stand in it making it extremely durable.
How often do you stand still for 15 seconds in a DLC dungeon or in PvP?
Cactus316000 wrote: »Focus is getting a buff to 15 seconds from 8, almost double up time for less than double the cost
That's how I thought of it at first, too, but if you look at the math, it is pretty clearly a sustain nerf in most situations. Handy chart:
Edit: the nerf is to Channeled Focus. The other morph, Restoring, is arguably buffed.
PROTECT THE HOUSE!
I think the buff to Radiant Destruction really shows that they seem to not understand what the issue with Templar DPS is. Thanks for buffing a skill that is mechanically ill suited for the current meta, I guess.
PROTECT THE HOUSE!
I think the buff to Radiant Destruction really shows that they seem to not understand what the issue with Templar DPS is. Thanks for buffing a skill that is mechanically ill suited for the current meta, I guess.
Apparently you haven't realized that ZOS doesn't care about 'meta'... they make design changes based on the numbers they see through logs and such. Also, ZOS is notorious for forcing changes to the 'meta' simply because they don't believe people should be forced into any meta build. Once they see everyone is using the same skills, same builds, etc... is when they push through a major change, usually a nerf, to force players to make changes. I actually really hate this approach because what they do is they nerf a popular skill or morph and then give a half-baked 'buff' to a skill nobody would use anyway... just to try and force people to stop using the popular skill.