Crafts_Many_Boxes wrote: »griffkhalifa wrote: »Crafts_Many_Boxes wrote: »Just as the title states. I'm curious as to how many pieces of jewelry the proponents of the new system have actually upgraded to gold.
If you have upgraded tons of jewelry to gold and want to comment on here, go ahead.
It's easy enough to say that it enriches the game somehow and gives us "something to work for", but I want to see some evidence that there's actually a finish line here and not just people talking about something they'll never actually achieve.
Personally, I don't know of a single person in either of my 2 500 person trade guilds who's upgraded a single piece to purple, let alone gold.
Just because very few people have actually upgraded to gold to this point doesn't mean they can't have the opinion that the system is fine the way it is. You sound like one of those people that think that just because I'm not a woman means I can't have opinions on things that affect women.
I encourage all opinions here. But so far, nobody has made a good, cohesive argument about why the system needs to be so restrictive, or how that is healthy for the game. It seems like all we're getting is "well it's okay because I'm okay with the grind". Nobody is commenting on whether the grind is healthy or appropriate, or reasonable, or sane lol.
It's fine if you think the system is fine the way it is. I disagree, and I'm using your testimonial, and the testimonials of everyone else saying "no, but....." as examples of why the system is not okay.
Because, at the end of the day, whatever reasoning you give to support the system is irrelevant to my point, which is that most players simply aren't able to make full use of the current system. No qualifiers. No excuses. Your answer is just "no".
That, in my opinion, makes it a colossal failure. It's not a raid, it's a crafting profession. We shouldn't be encouraging such exclusivity and horrible grinds for something as transient as jewelry. Everyone is welcome to debate this opinion, but let's not debate facts
Edit: And I know this thread is about gold, but the whole plating system in general is a point of concern. It is only lessened for blue / purple because it takes less plates. That being said, even purple is excessive in terms of cost (right now it's 80-90k to purp a ring).
I have almost two items golded.
Honestly it isn't the gold upgrade that irritates me. Its supposed to be the equal to Vet raid quality gear, and crafters SHOULD work for it. It honestly isn't impossible, and hard core crafters do upwards of X10 dailies every day <writs>. That easily nets you 40-50K, and 1 dust costs roughly 8-9K. It might takes a bit, but it isn't that bad.
What is however annoying the Green/blue/purple upgrades. I feel they don't need to have the same grind. It makes it so that making lower level rings/necks is penalizing you for upgrading them to even green. New players will get easily turned off by this.
Drop the grind on lower quality, keep it on gold.
Gallagher563 wrote: »I have almost two items golded.
Honestly it isn't the gold upgrade that irritates me. Its supposed to be the equal to Vet raid quality gear, and crafters SHOULD work for it. It honestly isn't impossible, and hard core crafters do upwards of X10 dailies every day <writs>. That easily nets you 40-50K, and 1 dust costs roughly 8-9K. It might takes a bit, but it isn't that bad.
What is however annoying the Green/blue/purple upgrades. I feel they don't need to have the same grind. It makes it so that making lower level rings/necks is penalizing you for upgrading them to even green. New players will get easily turned off by this.
Drop the grind on lower quality, keep it on gold.
This is my biggest issue with the system. I really couldn't care less if gold jewelry is expensive because for the most part anyone who is going to see a difference between purple and gold can earn it through vet trials or just buy from the golden.
The issue from the start was that the system is not accessibility to new players and unlike every other crafting profession is not something the average player can experiment with. Because of the 10X requirements to make plates the system will never be accessible to the average player.
Drummerx04 wrote: »Lol, you support it because it is hard?
Crafts_Many_Boxes wrote: »Gallagher563 wrote: »I have almost two items golded.
Honestly it isn't the gold upgrade that irritates me. Its supposed to be the equal to Vet raid quality gear, and crafters SHOULD work for it. It honestly isn't impossible, and hard core crafters do upwards of X10 dailies every day <writs>. That easily nets you 40-50K, and 1 dust costs roughly 8-9K. It might takes a bit, but it isn't that bad.
What is however annoying the Green/blue/purple upgrades. I feel they don't need to have the same grind. It makes it so that making lower level rings/necks is penalizing you for upgrading them to even green. New players will get easily turned off by this.
Drop the grind on lower quality, keep it on gold.
This is my biggest issue with the system. I really couldn't care less if gold jewelry is expensive because for the most part anyone who is going to see a difference between purple and gold can earn it through vet trials or just buy from the golden.
The issue from the start was that the system is not accessibility to new players and unlike every other crafting profession is not something the average player can experiment with. Because of the 10X requirements to make plates the system will never be accessible to the average player.
I'll admit, in terms of health to the overall game, this is probably the bigger of the two issues, yes. IF I had to see one change made, reducing the plate costs to 1 green > 1 blue > 1 purple or 1 green > 1 blue > 2 purple at most would be best.
I still think that gold jewelry shouldn't just be this forever out-of-reach commodity though. Making it comparable to current jewelry costs from the gold vendor would be something like 2-3 plates instead of 8.
The reason I'm structuring my suggestions this way is that I doubt they'll be getting rid of the plate system, regardless of how stupid it is. It's much easier from a coding perspective to just reduce costs than to overhaul the system entirely, at least I'd assume so.
There is nothing "hard" in JC. it's like treading water. You can as well do or not do and it does not make any difference.Beamer_Miasma wrote: »Drummerx04 wrote: »Lol, you support it because it is hard?
Yes, I do, and I will welcome any change whatsoever that makes crafting even harder. Crafting is ridiculously easy in this game to the point where it is virtually worthless to invest skill point in it for anything else than personal use. Crafting is a complete joke, and the jewelry crafting requirements are the first time ZoS let go of the "everyone is a winner" carebear mentality. More of this please.
There is nothing "hard" in JC. it's like treading water. You can as well do or not do and it does not make any difference.Beamer_Miasma wrote: »Drummerx04 wrote: »Lol, you support it because it is hard?
Yes, I do, and I will welcome any change whatsoever that makes crafting even harder. Crafting is ridiculously easy in this game to the point where it is virtually worthless to invest skill point in it for anything else than personal use. Crafting is a complete joke, and the jewelry crafting requirements are the first time ZoS let go of the "everyone is a winner" carebear mentality. More of this please.
Crafts_Many_Boxes wrote: »Just as the title states. I'm curious as to how many pieces of jewelry the proponents of the new system have actually upgraded to gold.
If you have upgraded tons of jewelry to gold and want to comment on here, go ahead.
It's easy enough to say that it enriches the game somehow and gives us "something to work for", but I want to see some evidence that there's actually a finish line here and not just people talking about something they'll never actually achieve.
Personally, I don't know of a single person in either of my 2 500 person trade guilds who's upgraded a single piece to purple, let alone gold.
Because I don't have Summerset, I'm looking at this from an entirely different viewpoint. Do I want everybody else suddenly running around with gold jewelry I can't get because P2W?
A good long grind lets ZOS adjust the game so that with or without Summerset is not a major balance issue.