Nightfall12 wrote: »..but what really gets me is that same guard that can hear an accidental attack in the crowded inn with bards and loads of drunken revelry, never stops to look at the ridiculous murder sprees that are going on in the streets.
...and that is why some people want more Justice! Better Justice! Great Justice!Nightfall12 wrote: »Immersion and the justice system
TheShadowScout wrote: »...and that is why some people want more Justice! Better Justice! Great Justice!Nightfall12 wrote: »Immersion and the justice system
https://forums.elderscrollsonline.com/en/discussion/384538/for-great-justice/p1
All Justice is an opt-in system. After all, you can decide not to have your characters break the law... (or at least work on not get caught doing it )^ Only if it's an opt-in system.TheShadowScout wrote: »...and that is why some people want more Justice! Better Justice! Great Justice!Nightfall12 wrote: »Immersion and the justice system
https://forums.elderscrollsonline.com/en/discussion/384538/for-great-justice/p1
TheShadowScout wrote: »All Justice is an opt-in system. After all, you can decide not to have your characters break the law... (or at least work on not get caught doing it )^ Only if it's an opt-in system.TheShadowScout wrote: »...and that is why some people want more Justice! Better Justice! Great Justice!Nightfall12 wrote: »Immersion and the justice system
https://forums.elderscrollsonline.com/en/discussion/384538/for-great-justice/p1
And they would just have to pay the fine. Instead of just waiting for the bounty to go away. Or...TheShadowScout wrote: »All Justice is an opt-in system. After all, you can decide not to have your characters break the law... (or at least work on not get caught doing it )^ Only if it's an opt-in system.TheShadowScout wrote: »...and that is why some people want more Justice! Better Justice! Great Justice!Nightfall12 wrote: »Immersion and the justice system
https://forums.elderscrollsonline.com/en/discussion/384538/for-great-justice/p1
Then no absolutely not.
To many people get hit with bounties because they tried to turn in crafting writs or talk to a Guild Trader and accidentally picked up an apple...
TheShadowScout wrote: »And they would just have to pay the fine. Instead of just waiting for the bounty to go away. Or...TheShadowScout wrote: »All Justice is an opt-in system. After all, you can decide not to have your characters break the law... (or at least work on not get caught doing it )^ Only if it's an opt-in system.TheShadowScout wrote: »...and that is why some people want more Justice! Better Justice! Great Justice!Nightfall12 wrote: »Immersion and the justice system
https://forums.elderscrollsonline.com/en/discussion/384538/for-great-justice/p1
Then no absolutely not.
To many people get hit with bounties because they tried to turn in crafting writs or talk to a Guild Trader and accidentally picked up an apple...
The ideas I am having are not for low bounty apple thieves. But for those who blatantly murder in borad daylight just because it lets them pickpocket more... who realized the punishments are laughable for a player character, and way too easily evaded.
You know, I have hear the -exact- same kind of argument before.And again having the option added so that you can play in ^ that manner is fine however suggesting that it become the new standard is simply selfish and shortsighted by taking away a playstyle that already exists and some enjoy...
...yeah, riiiight. In a world with -magic- that lets the law question the darn frigging spirits of the murdered???I worked hard to become the thief/assassin I am I would find it more immersive if you could kill any witnesses thereby negating the bounty if done quickly and without more witnesses.
Sadly so, yes.I also find a plethora of character names to be immersion breaking but I understand that some players simply enjoy making ridiculous names...
You mean, like the opt-out choice PvE players have when they go into cyrodil?So yeah if you want to add an opt in or opt out choice...
True.Just tweaking it so your bounty is only valid within one zone (or maybe group of adjacent zones for high bounties) would add some dimension and immersion for RPing a thief/assassin character.
At the very least, bounties shouldn't cross alliance borders.
...and THAT is one thing I would love to see!For more fun, make bribe options (And bribe amounts) more frequent and variable in more lawless/corrupt areas like the Gold Coast and Hew's Bane.
Probably in response to the exact same suggestion you made. Thats just the nature of the forums you can't please everyone all the time.TheShadowScout wrote: »You know, I have hear the -exact- same kind of argument before.And again having the option added so that you can play in ^ that manner is fine however suggesting that it become the new standard is simply selfish and shortsighted by taking away a playstyle that already exists and some enjoy...
^ Smart decision by ZoS on not mixing the PvP into the bounty system. I applaud them for that.TheShadowScout wrote: »...
Back when the justice system first came online, and people were "Oh, noes, I used to be able to steal everything, and now I gotta watch my sticky fingers? Can't we opt out of the justice system, let people who like that play with guards and bounty, and let us have the lawless playstyle we enjoyed since launch"...
And I can understand that some people want to steal or murder in a virtual world without consequence (or at least with neglectable ones like we currently get in ESO - which was not how they planned it actually from all I know, the PvP portion of the justice system was supposed to pick up that slack, but they later changed their mind about mixing PvP into PvE regions, and so it was shelved...)
ROFL that was a special case, however and not applicable to what is currently happening. A section of a well-written questline should not be confused with coding guards on a general scale to make coding easier.TheShadowScout wrote: »...yeah, riiiight. In a world with -magic- that lets the law question the darn frigging spirits of the murdered???I worked hard to become the thief/assassin I am I would find it more immersive if you could kill any witnesses thereby negating the bounty if done quickly and without more witnesses.
Think again.
(and yes, this is actually a thing in tamriel, as we learn during a certain summerset quest.)
I hardly get bounties unless I feel like racking them up. There are achievements after all.TheShadowScout wrote: »I would suggest you work just as hard at stealing and murdering smarter instead of more. My main is a thief and assassin, and I hardly ever get in trouble, because I simply have the patience to bide my time until my dark sister Leska can do her dastardly deeds when no worrysome witness is walking within watching distance.[
Remember, none of the things I suggested in that thread take effect until you rack up the bounties... and for most of them, quite a bit of bounties at that. (though I left out any ammounts, as that is the easiest way to regulate the unpleasentness of great justice)
I would agree.TheShadowScout wrote: »Sadly so, yes.I also find a plethora of character names to be immersion breaking but I understand that some players simply enjoy making ridiculous names...
And I really wish there could be a "roleplay server" where you can only apply to transfer characters you have properly named in immersive ways, and written backstories for as well, with GMs checking every single one.
But alas...
No sillier than any other suggestion like a toggle for werewolves or harder dungeon modes or even your own suggestion. That's the beauty of suggestions we are free to make them and others are free to disagree.TheShadowScout wrote: »You mean, like the opt-out choice PvE players have when they go into cyrodil?So yeah if you want to add an opt in or opt out choice...
Or, like the opt out choice those aforementioned older players have from the whole justice system?
Or how about an opt-out choice from mob attacks, for those people who just want to craft and gather?
See how silly the argument really is?
Now that I can wholeheartedly support! Awesome idea in my opinion.TheShadowScout wrote: »The only "opt out choice" that is needed is an "Disable Stealing" function right next to the "Disable Attacking Innocents" (which would be a really good thing for those who pay less attention then they ought to when clicking things).
I am prepared and do when needed. Consequences are just fine where they are.TheShadowScout wrote: »But if you want to do the crime, you better be prepared to do the time!
Just tweaking it so your bounty is only valid within one zone (or maybe group of adjacent zones for high bounties) would add some dimension and immersion for RPing a thief/assassin character.
At the very least, bounties shouldn't cross alliance borders.
For more fun, make bribe options (And bribe amounts) more frequent and variable in more lawless/corrupt areas like the Gold Coast and Hew's Bane.