More Templar nerfs incoming if PTS stays the same...

  • carlos424
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    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    THE CHANNELED FOCUS NERF IS A BAD CHANGE.

    DO SOMETHING TO OFFSET THE DAMAGE OR REVERSE THE CHANGE.

    RUNE FOCUS DIDN'T NEED CHANGED. STOP FIDDLING WITH IT.

    your against everything that makes sense change wise arent you?

    Except it dont.

    Okay. You wanted templar to have mobility. You still had a stamina based, armor up that even gave CC immunity. And it lasted just as long. Or you would if you used heavy armor, but god forbid we apparently make a choice between armor and damage.

    It wouldn't be nearly as bad if it wasn''t one of Templar's only sustain tools. But most people dont care about that because it's a stamplar-pvp change.

    It's not like it's hard to compensate for, or even hard to fix. It's just the same crap we've been dealing with for ages now, PVE nerfed for PVP's sake.

    one ive never used focus at all and sustained just fine before. two templars are meant for group play not solo play even gilliamtherogue said that when he did his how to basic magplar. you think its a nerf when its really not that big a deal

    "Templars are not ment for solo play because gilliam the rogue said so".

    And here's what I like to call 'meta bible thumping'.

    It's still a nerf, it's still dumb, it's still easily fixable, and they just wont. Come back when you can argue a point without invoking the name of a messiah or other apostles, please.

    But again, I'll say it. I'm not opposed to the change because I think it's game-breaking. It's just the same stupid practice ZOS keeps doing, and they need to learn to stop doing it. When a character is weak in an area, you give them an unconditional buff, not a conditional one.

    the funny part is its not because he said so, in fact he actually showed it on the video templar lacks dps buffs that it needs. and its better suited(and this is personally tested) in group situations for dps. this class easily can pull 25k dps(which is good enough for endgame hardmode trials as a dps always has been can pull 30k easily) so really your fighting video proof and tested proof amoung very many people.

    Ok, I see where our difference lies. For me, 25-30k dps is unacceptable. Its good for most stuff, sure, but not for endgame content, vet trials, etc., and definitely not harmode trials. If thats all youre hitting you are doing a disservice to the group. For that stuff you really need to be in the upper 30s, self buffed, and over 40 in group parses, and thats really at a minimum for harder content. Listen, try hitting a 3m dummy doing nothing but elemental weapon (new psijic line) and light attack weaving. No ulimate, no AOE’s. No monster set. Only elemental drain and channeled focus for sustain. I just hit 25.6K. So 25K is really not what it used to be.
  • technohic
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    Turelus wrote: »
    What's a Templar? There used to be a class called that but everyone told me it was dead with Morrowind and wouldn't be in the game any more, are you telling me that didn't happen? :anguished::trollface:

    No it definitely happened. I was at the funeral.

    https://www.youtube.com/watch?v=6yZxFVvCiXU


    Go check Deltias newer videos to see how much his quality of life has improved after backing off a bit from this game that abuses its playerbase and has no real vision or care for the templar class.

    He was pretty tight then albeit a little overly dramatic; except Warden really hasn’t been all peachy. Just the stamina wombo combo any more which major mending doesn’t help.
  • BRogueNZ
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    I'm bad solo. I enjoy support play but I rarely can be bothered, I'm attempting an attitude adjustment in that regard.

    I've no concerns with the changes tbh except the world around the Templar is get more 'swift' It's like we are supposed to just stand in Hurricane, Standards, caltrops, spin to win and dawnbreakers and hope for the best.

    As above there are ways to compensate but (blurb removed) enough already

    I don't PVE other than PVDoor for some context

    Edited by BRogueNZ on July 11, 2018 9:52PM
  • idk
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    casparian wrote: »
    Focus is getting a buff to 15 seconds from 8, almost double up time for less than double the cost

    That's how I thought of it at first, too, but if you look at the math, it is pretty clearly a sustain nerf in most situations. Handy chart:

    4u8xcmrild4b.png

    Edit: the nerf is to Channeled Focus. The other morph, Restoring, is arguably buffed.

    idk, but this graph seems a little misleading or out of context. Makes it appear as though on live the benefit continues for 25 second and continues well after that.

    On live the benefit ceases 8 second after leaving the run or the run itself ends. Maybe someone can educate me on what he is attempting to show here because clearly idk.
  • Runefang
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    idk wrote: »
    casparian wrote: »
    Focus is getting a buff to 15 seconds from 8, almost double up time for less than double the cost

    That's how I thought of it at first, too, but if you look at the math, it is pretty clearly a sustain nerf in most situations. Handy chart:

    4u8xcmrild4b.png

    Edit: the nerf is to Channeled Focus. The other morph, Restoring, is arguably buffed.

    idk, but this graph seems a little misleading or out of context. Makes it appear as though on live the benefit continues for 25 second and continues well after that.

    On live the benefit ceases 8 second after leaving the run or the run itself ends. Maybe someone can educate me on what he is attempting to show here because clearly idk.

    The buff lasts for 8 seconds yeah? The circle stays on the ground for 17 seconds? So if you're in the circle right when it dissipates then you end up with the buff for 25 seconds total.

    Now it lasts for just 15 seconds while costing almost double. That's stupid.
  • idk
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    nvm, I do see he is trying to show the difference after the cost of the skill.

    Regardless, it is still a skewed graph in how it was deigned.
    Edited by idk on July 11, 2018 10:52PM
  • Inarre
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    idk wrote: »
    nvm, I do see he is trying to show the difference after the cost of the skill.

    Regardless, it is still a skewed graph in how it was deigned.

    I dont think youre wrong, but I would need to see the original post containing this graph. I suspect they might be taking into account the actual spell's cost, which if correct would make the net magic return about right for PTS.

    Edit: Oops didnt see your edit until after! Sorry :)
    Edited by Inarre on July 11, 2018 11:01PM
  • Drdeath20
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    15 x 240 = 3600

    20 x 240 = 4800

    Its a buff to a mobile templar but a small nerf to the templar that refreshes the effect. A difference of about 3600 magicka every minute if you are nearly perfect with your timing.
    Edited by Drdeath20 on July 11, 2018 11:05PM
  • maxjapank
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    idk wrote: »
    casparian wrote: »
    Focus is getting a buff to 15 seconds from 8, almost double up time for less than double the cost

    That's how I thought of it at first, too, but if you look at the math, it is pretty clearly a sustain nerf in most situations. Handy chart:

    4u8xcmrild4b.png

    Edit: the nerf is to Channeled Focus. The other morph, Restoring, is arguably buffed.

    idk, but this graph seems a little misleading or out of context. Makes it appear as though on live the benefit continues for 25 second and continues well after that.

    On live the benefit ceases 8 second after leaving the run or the run itself ends. Maybe someone can educate me on what he is attempting to show here because clearly idk.

    It’s really not that big of a deal for pvp. In fact, it will make play a tad easier. There are a few times I run over the rune to refresh the buff, but the majority of the time I do not. Play is so fast paced and soon I’m quite some distance from the rune. So I’m constantly casting Channeled Focus every 8 secs to maintain the buff. Now, I will only have to do that every 15 secs.

    But for pve, I understand the frustration. Although players get so overly dramatic about how it’s the “end of Templars”. I’d think that they could easily tweak the skill to help pve out. If people would give some simple ideas, things might happen. But it must be a real pain to sift through all these whines and dev / game bashing posts.
  • THEDKEXPERIENCE
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    I’m only mad that they are hurting the triple fireball for no reason.

    I might literally be the only regular PVPer who uses it and I’ve cut a ridiculous amount of corners elsewhere to get it to be passable. Meanwhile it’s a really great ability that almost no one uses because most people don’t have the raw magic to make it hit hard enough.

    All the rest of it is manageable even if annoying. This nerf is just dirt in my eyes.
  • Drdeath20
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    Lower the cost a little
  • Drdeath20
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    I’m only mad that they are hurting the triple fireball for no reason.

    I might literally be the only regular PVPer who uses it and I’ve cut a ridiculous amount of corners elsewhere to get it to be passable. Meanwhile it’s a really great ability that almost no one uses because most people don’t have the raw magic to make it hit hard enough.

    All the rest of it is manageable even if annoying. This nerf is just dirt in my eyes.

    The snare was reduced by 2 seconds.
  • Pink_Violinz
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    I'm more bugged that Channeled is a skill used by a lot of healers to help with sustain and make them more durable than a wet paper towel. I've been healing for three years now and still rely on it, so doubling the cost for a buff I don't need is just backwards. Keep Channeled cheap. It should be for resources. Put the buffs into the other morph, since it sounds like it was aimed at pvpers.
    Templar will always be my favorite class, but damn it really feels like Zeni does not want anyone to play it.
    Edited by Pink_Violinz on July 11, 2018 11:20PM
  • BRogueNZ
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    Well putted @maxjapank

    - nerf to defile is not extreme
    - nerf to slow duration no big deal its an aoe and the benefits that can have, who likes slows anyway, shoe foot kettle pot
    - If the Templar needs to build house the extra 50% standing in it is not a shabby thing.
    - If recovery is an issue it would seem time to adjusts builds
  • Drdeath20
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    I'm more bugged that Channeled is a skill used by a lot of healers to help with sustain and make them more durable than a wet paper towel. I've been healing for three years now and still rely on it, so doubling the cost for a buff I don't need is just backwards. Keep Channeled cheap. It should be for resources. Put the buffs into the other morph, since it sounds like it was aimed at pvpers.
    Templar will always be my favorite class, but damn it really feels like Zeni does not want anyone to play it.

    What does your healer skill bar look like? What do you use your healer for? Trials or dungeons?
  • AuldWolf
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    My partner and I main templars.

    This, after the savagely vicious werewolf backstabbing?

    Well, I'm glad I'm out. I really am. This is the problem. You'll have higher-ups who're too cowardly to make changes in favour of a more fun game (which would actually make more money), they just stick with the olde ways of MMOs, go for the hardcore, that's always going to work, right? I've explained at length, I've belaboured, I've metaphorically talked until I'm blue in the face about what the current MMO market demographic is versus what these dinosaurs believe it is.

    Modern MMO players want fun, not nerfs. We aren't hardcore. The vast majority aren't raiders. Why do people quit MMOs? They feel ignored, and they have to relearn their class every few weeks because of some Everquestian old guard who thinks that 'balancing' the game will make it more popular. In the past decade, everything I've seen dictates the contrary.

    MMO developer PROTIP: Most players don't give a damn about balance. What do they care about? FUN. What's NOT fun? Having to learn to play a new class or even your own class every other patch. You know why people leave? Your game isn't fun.

    So many people have tried to tell MMO developers this. This is why the genre is dead.

    There is a market. It's just that the people who're making the games don't know how to make a game that appeals to the market. That's incredibly frustrating. I like ESO. I don't want it to die this way, but hey, the same mistakes... It's groundhog day! Groundhog day, everyone! It's groundhog day and I can't get away.

    Edit: Roll on D:OS 2 Definitive Edition, Stardew Valley MP, Skywind & Skyblivion (with Skyrim Together), and so many other co-op experiences I'll actually enjoy. I can't wait to get away from this. Stick a fork in me...
     
    Edited by AuldWolf on July 11, 2018 11:33PM
  • Pink_Violinz
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    Drdeath20 wrote: »
    I'm more bugged that Channeled is a skill used by a lot of healers to help with sustain and make them more durable than a wet paper towel. I've been healing for three years now and still rely on it, so doubling the cost for a buff I don't need is just backwards. Keep Channeled cheap. It should be for resources. Put the buffs into the other morph, since it sounds like it was aimed at pvpers.
    Templar will always be my favorite class, but damn it really feels like Zeni does not want anyone to play it.

    What does your healer skill bar look like? What do you use your healer for? Trials or dungeons?

    I'm a trials healer primarily. Have completed everything but vAS HM and vCR HM. I use spell pots, regularly heavy attack, and so on. I've never had a reason not to use it, since most fights don't require me to be running around. Even if I'm not in it 24/7, since it's so cheap it ultimately does me more good to keep it up than to remove it. I'm really comfortable with it and in some places it's near required. When I was learning how to sustain, I simply could not without the rune.

    With these changes, the reason why I'm using it (cheap cost, gives back magic) would be diminished. If these go through, I'd likely take it off my bar and just stick on Symbiosis or something.
  • Drdeath20
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    AuldWolf wrote: »
    My partner and I main templars.

    This, after the savagely vicious werewolf backstabbing?

    Well, I'm glad I'm out. I really am. This is the problem. You'll have higher-ups who're too cowardly to make changes in favour of a more fun game (which would actually make more money), they just stick with the olde ways of MMOs, go for the hardcore, that's always going to work, right? I've explained at length, I've belaboured, I've metaphorically talked until I'm blue in the face about what the current MMO market demographic is versus what these dinosaurs believe it is.

    Modern MMO players want fun, not nerfs. We aren't hardcore. The vast majority aren't raiders. Why do people quit MMOs? They feel ignored, and they have to relearn their class every few weeks because of some Everquestian old guard who thinks that 'balancing' the game will make it more popular. In the past decade, everything I've seen dictates the contrary.

    MMO developer PROTIP: Most players don't give a damn about balance. What do they care about? FUN. What's NOT fun? Having to learn to play a new class or even your own class every other patch. You know why people leave? Your game isn't fun.

    So many people have tried to tell MMO developers this. This is why the genre is dead.

    There is a market. It's just that the people who're making the games don't know how to make a game that appeals to the market. That's incredibly frustrating. I like ESO. I don't want it to die this way, but hey, the same mistakes... It's groundhog day! Groundhog day, everyone! It's groundhog day and I can't get away.

    Edit: Roll on D:OS 2 Definitive Edition, Stardew Valley MP, Skywind, Skyblivion, and so many other co-op experiences I'll actually enjoy. I can't wait to get away from this. I'm really done.

    Maybe this is just a start to the changes.
  • MLGProPlayer
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    I love how the two classes everyone in the community agrees on are the worst get NERFS every single patch. It really shows how completely out of touch with reality the balance team is.

    I used to think they were just understaffed. But changes like this show they have absolutely no idea what they're doing.
    Edited by MLGProPlayer on July 11, 2018 11:45PM
  • Lylith
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    Troneon wrote: »
    I don't know what else there is to take from Templar but I am sure ZOS will find something.

    Taken away CC/debuffs/snares and/or nerfed...
    Taken away Healing buffs and/or nerfed...
    Reduced Mobility and/or forced us to stand still as much as possible for the same buffs most others get for being mobile...
    Nerfed Damage over and over...
    Nerfed sustain....
    Nerfed survivability...
    Nerfed and/or taken away our old decent support/utility....

    They claim "it hurts if you come into our house" but don't buff anything that actually does that...instead they nerf or take away any buffs/skills that actually help us stay in our "house"....

    This has been going on for years now with no end in sight....

    I mean really I am struggling to see what else is left to nerf or take away, they have hit every corner...cc/mobility/survivability/sustain/utility/support/damage/heals/buffs/debuffs....there is nothing left...


    i haven't played my templars in... :neutral:

    damn. yeah, it's been THAT long. doesn't look like i'll be dusting them off anytime soon, either.

    as for that 'house,' i think it's been on fire for a while now.
  • THEDKEXPERIENCE
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    Drdeath20 wrote: »
    I’m only mad that they are hurting the triple fireball for no reason.

    I might literally be the only regular PVPer who uses it and I’ve cut a ridiculous amount of corners elsewhere to get it to be passable. Meanwhile it’s a really great ability that almost no one uses because most people don’t have the raw magic to make it hit hard enough.

    All the rest of it is manageable even if annoying. This nerf is just dirt in my eyes.

    The snare was reduced by 2 seconds.

    Yes, I know. And in the end it won’t really matter. My issue is that there is a nerf to an ability that needs a buff. They basically threw a dart and it came up on this ability.
  • ResTandRespeC
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    sad...
  • DuskMarine
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    carlos424 wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    THE CHANNELED FOCUS NERF IS A BAD CHANGE.

    DO SOMETHING TO OFFSET THE DAMAGE OR REVERSE THE CHANGE.

    RUNE FOCUS DIDN'T NEED CHANGED. STOP FIDDLING WITH IT.

    your against everything that makes sense change wise arent you?

    Except it dont.

    Okay. You wanted templar to have mobility. You still had a stamina based, armor up that even gave CC immunity. And it lasted just as long. Or you would if you used heavy armor, but god forbid we apparently make a choice between armor and damage.

    It wouldn't be nearly as bad if it wasn''t one of Templar's only sustain tools. But most people dont care about that because it's a stamplar-pvp change.

    It's not like it's hard to compensate for, or even hard to fix. It's just the same crap we've been dealing with for ages now, PVE nerfed for PVP's sake.

    one ive never used focus at all and sustained just fine before. two templars are meant for group play not solo play even gilliamtherogue said that when he did his how to basic magplar. you think its a nerf when its really not that big a deal

    "Templars are not ment for solo play because gilliam the rogue said so".

    And here's what I like to call 'meta bible thumping'.

    It's still a nerf, it's still dumb, it's still easily fixable, and they just wont. Come back when you can argue a point without invoking the name of a messiah or other apostles, please.

    But again, I'll say it. I'm not opposed to the change because I think it's game-breaking. It's just the same stupid practice ZOS keeps doing, and they need to learn to stop doing it. When a character is weak in an area, you give them an unconditional buff, not a conditional one.

    the funny part is its not because he said so, in fact he actually showed it on the video templar lacks dps buffs that it needs. and its better suited(and this is personally tested) in group situations for dps. this class easily can pull 25k dps(which is good enough for endgame hardmode trials as a dps always has been can pull 30k easily) so really your fighting video proof and tested proof amoung very many people.

    Ok, I see where our difference lies. For me, 25-30k dps is unacceptable. Its good for most stuff, sure, but not for endgame content, vet trials, etc., and definitely not harmode trials. If thats all youre hitting you are doing a disservice to the group. For that stuff you really need to be in the upper 30s, self buffed, and over 40 in group parses, and thats really at a minimum for harder content. Listen, try hitting a 3m dummy doing nothing but elemental weapon (new psijic line) and light attack weaving. No ulimate, no AOE’s. No monster set. Only elemental drain and channeled focus for sustain. I just hit 25.6K. So 25K is really not what it used to be.

    its still perfectly viable for endgame vet trials hm dps. not everyone goes fully decked out dps we go with what we got and still clear just fine. and since im not really a dps main i dont dps that often i heal and tank more. and either way this ability still isnt much of a difference. sure they nerfed it but people rarely used it outside of healing(which has stupid level sustain without it and even more with it) just where are you gonna sacrifice to meet your quota for a guild.
  • Cenom
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    At least we got a buff on the most cluncky and close to not utilizable execute in game
  • ResTandRespeC
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    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    THE CHANNELED FOCUS NERF IS A BAD CHANGE.

    DO SOMETHING TO OFFSET THE DAMAGE OR REVERSE THE CHANGE.

    RUNE FOCUS DIDN'T NEED CHANGED. STOP FIDDLING WITH IT.

    your against everything that makes sense change wise arent you?

    Except it dont.

    Okay. You wanted templar to have mobility. You still had a stamina based, armor up that even gave CC immunity. And it lasted just as long. Or you would if you used heavy armor, but god forbid we apparently make a choice between armor and damage.

    It wouldn't be nearly as bad if it wasn''t one of Templar's only sustain tools. But most people dont care about that because it's a stamplar-pvp change.

    It's not like it's hard to compensate for, or even hard to fix. It's just the same crap we've been dealing with for ages now, PVE nerfed for PVP's sake.

    one ive never used focus at all and sustained just fine before. two templars are meant for group play not solo play even gilliamtherogue said that when he did his how to basic magplar. you think its a nerf when its really not that big a deal

    "Templars are not ment for solo play because gilliam the rogue said so".

    And here's what I like to call 'meta bible thumping'.

    It's still a nerf, it's still dumb, it's still easily fixable, and they just wont. Come back when you can argue a point without invoking the name of a messiah or other apostles, please.

    But again, I'll say it. I'm not opposed to the change because I think it's game-breaking. It's just the same stupid practice ZOS keeps doing, and they need to learn to stop doing it. When a character is weak in an area, you give them an unconditional buff, not a conditional one.

    the funny part is its not because he said so, in fact he actually showed it on the video templar lacks dps buffs that it needs. and its better suited(and this is personally tested) in group situations for dps. this class easily can pull 25k dps(which is good enough for endgame hardmode trials as a dps always has been can pull 30k easily) so really your fighting video proof and tested proof amoung very many people.

    But why bring one in end-game hardmode trials when other classes can do that and more dps with ease? i'm not saying to never do it, I bring lacking classes in to fun runs all the time. What I am saying though, is that if its a nerf then its a nerf . It's not dependent on anything else. Likewise the class Is and has been falling behind in all PvE dps situations, as all classes get buffed damage in trial grops and templars are pretty far behind the top contenders.
  • DuskMarine
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    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    THE CHANNELED FOCUS NERF IS A BAD CHANGE.

    DO SOMETHING TO OFFSET THE DAMAGE OR REVERSE THE CHANGE.

    RUNE FOCUS DIDN'T NEED CHANGED. STOP FIDDLING WITH IT.

    your against everything that makes sense change wise arent you?

    Except it dont.

    Okay. You wanted templar to have mobility. You still had a stamina based, armor up that even gave CC immunity. And it lasted just as long. Or you would if you used heavy armor, but god forbid we apparently make a choice between armor and damage.

    It wouldn't be nearly as bad if it wasn''t one of Templar's only sustain tools. But most people dont care about that because it's a stamplar-pvp change.

    It's not like it's hard to compensate for, or even hard to fix. It's just the same crap we've been dealing with for ages now, PVE nerfed for PVP's sake.

    one ive never used focus at all and sustained just fine before. two templars are meant for group play not solo play even gilliamtherogue said that when he did his how to basic magplar. you think its a nerf when its really not that big a deal

    "Templars are not ment for solo play because gilliam the rogue said so".

    And here's what I like to call 'meta bible thumping'.

    It's still a nerf, it's still dumb, it's still easily fixable, and they just wont. Come back when you can argue a point without invoking the name of a messiah or other apostles, please.

    But again, I'll say it. I'm not opposed to the change because I think it's game-breaking. It's just the same stupid practice ZOS keeps doing, and they need to learn to stop doing it. When a character is weak in an area, you give them an unconditional buff, not a conditional one.

    the funny part is its not because he said so, in fact he actually showed it on the video templar lacks dps buffs that it needs. and its better suited(and this is personally tested) in group situations for dps. this class easily can pull 25k dps(which is good enough for endgame hardmode trials as a dps always has been can pull 30k easily) so really your fighting video proof and tested proof amoung very many people.

    But why bring one in end-game hardmode trials when other classes can do that and more dps with ease? i'm not saying to never do it, I bring lacking classes in to fun runs all the time. What I am saying though, is that if its a nerf then its a nerf . It's not dependent on anything else. Likewise the class Is and has been falling behind in all PvE dps situations, as all classes get buffed damage in trial grops and templars are pretty far behind the top contenders.

    the better question is why not? templars are great at helping heals, great self sustain in keeping alive, and do good damage(still able to hit over 40k if you try hard enough). i think the meta mentality is starting to kill the true fun of games instead of bringing in more fun.
  • ResTandRespeC
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    AuldWolf wrote: »
    My partner and I main templars.

    This, after the savagely vicious werewolf backstabbing?

    Well, I'm glad I'm out. I really am. This is the problem. You'll have higher-ups who're too cowardly to make changes in favour of a more fun game (which would actually make more money), they just stick with the olde ways of MMOs, go for the hardcore, that's always going to work, right? I've explained at length, I've belaboured, I've metaphorically talked until I'm blue in the face about what the current MMO market demographic is versus what these dinosaurs believe it is.

    Modern MMO players want fun, not nerfs. We aren't hardcore. The vast majority aren't raiders. Why do people quit MMOs? They feel ignored, and they have to relearn their class every few weeks because of some Everquestian old guard who thinks that 'balancing' the game will make it more popular. In the past decade, everything I've seen dictates the contrary.

    MMO developer PROTIP: Most players don't give a damn about balance. What do they care about? FUN. What's NOT fun? Having to learn to play a new class or even your own class every other patch. You know why people leave? Your game isn't fun.

    So many people have tried to tell MMO developers this. This is why the genre is dead.

    There is a market. It's just that the people who're making the games don't know how to make a game that appeals to the market. That's incredibly frustrating. I like ESO. I don't want it to die this way, but hey, the same mistakes... It's groundhog day! Groundhog day, everyone! It's groundhog day and I can't get away.

    Edit: Roll on D:OS 2 Definitive Edition, Stardew Valley MP, Skywind & Skyblivion (with Skyrim Together), and so many other co-op experiences I'll actually enjoy. I can't wait to get away from this. Stick a fork in me...
     

    games doing just fine whether you think so or not. So is the genre =)
  • Doctordarkspawn
    Doctordarkspawn
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    maxjapank wrote: »
    idk wrote: »
    casparian wrote: »
    Focus is getting a buff to 15 seconds from 8, almost double up time for less than double the cost

    That's how I thought of it at first, too, but if you look at the math, it is pretty clearly a sustain nerf in most situations. Handy chart:

    4u8xcmrild4b.png

    Edit: the nerf is to Channeled Focus. The other morph, Restoring, is arguably buffed.

    idk, but this graph seems a little misleading or out of context. Makes it appear as though on live the benefit continues for 25 second and continues well after that.

    On live the benefit ceases 8 second after leaving the run or the run itself ends. Maybe someone can educate me on what he is attempting to show here because clearly idk.

    It’s really not that big of a deal for pvp. In fact, it will make play a tad easier. There are a few times I run over the rune to refresh the buff, but the majority of the time I do not. Play is so fast paced and soon I’m quite some distance from the rune. So I’m constantly casting Channeled Focus every 8 secs to maintain the buff. Now, I will only have to do that every 15 secs.

    But for pve, I understand the frustration. Although players get so overly dramatic about how it’s the “end of Templars”. I’d think that they could easily tweak the skill to help pve out. If people would give some simple ideas, things might happen. But it must be a real pain to sift through all these whines and dev / game bashing posts.

    It's by no means the end of templars, it's just a nerf to a class with allready crappy sustan for a PVP concern that quite frankly I think could be adressed much better and is so easily fixable.

    Light weaver, a passive from the healing tree, could be repurposed to restore resources while the player is under the effect of a ground-based abilities from the same tree.. That'd be fine. That'd help cushion the impact, and give the class as a whole some sustain. It's such an easy thing to fix, but they probably wont.
    Edited by Doctordarkspawn on July 12, 2018 1:43AM
  • Doctordarkspawn
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    I love how the two classes everyone in the community agrees on are the worst get NERFS every single patch. It really shows how completely out of touch with reality the balance team is.

    I used to think they were just understaffed. But changes like this show they have absolutely no idea what they're doing.

    I personally still think it's just Wrobel who has no idea what he's doing going off in wildly stupid directions that nobody likes each patch.
  • Doctordarkspawn
    Doctordarkspawn
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    AuldWolf wrote: »
    My partner and I main templars.

    This, after the savagely vicious werewolf backstabbing?

    Well, I'm glad I'm out. I really am. This is the problem. You'll have higher-ups who're too cowardly to make changes in favour of a more fun game (which would actually make more money), they just stick with the olde ways of MMOs, go for the hardcore, that's always going to work, right? I've explained at length, I've belaboured, I've metaphorically talked until I'm blue in the face about what the current MMO market demographic is versus what these dinosaurs believe it is.

    Modern MMO players want fun, not nerfs. We aren't hardcore. The vast majority aren't raiders. Why do people quit MMOs? They feel ignored, and they have to relearn their class every few weeks because of some Everquestian old guard who thinks that 'balancing' the game will make it more popular. In the past decade, everything I've seen dictates the contrary.

    MMO developer PROTIP: Most players don't give a damn about balance. What do they care about? FUN. What's NOT fun? Having to learn to play a new class or even your own class every other patch. You know why people leave? Your game isn't fun.

    So many people have tried to tell MMO developers this. This is why the genre is dead.

    There is a market. It's just that the people who're making the games don't know how to make a game that appeals to the market. That's incredibly frustrating. I like ESO. I don't want it to die this way, but hey, the same mistakes... It's groundhog day! Groundhog day, everyone! It's groundhog day and I can't get away.

    Edit: Roll on D:OS 2 Definitive Edition, Stardew Valley MP, Skywind & Skyblivion (with Skyrim Together), and so many other co-op experiences I'll actually enjoy. I can't wait to get away from this. Stick a fork in me...
     

    games doing just fine whether you think so or not. So is the genre =)

    You base this on what imperical evidence?

    I base my repeated assertions it's not sustaining itself well due to the sheer ammount of churn.
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