Crafts_Many_Boxes wrote: »I don't remember which thread it was, but somebody pointed out that the queue system does some very screwy things at times. It seems to bug out for no reason a lot.
What if all of these issues are caused by some system limitation that just causes grouping hickups when players select multiple roles?
Everyone is saying that it will lead to longer queue times, but that's assuming the system is working fine at present. If this solves some under-the-hood problem with the grouping tool, it could actually lead to shorter queue times on average. I say we wait and see.
That's a ridiculous argument. Even if there are group finder problems, how do we know it's not caused by you, personally, queuing with them? You gonna not queue again until we're sure that ain't the case?
If there were back-end problems caused by multi-role grouping, ZoS would have certainly listed that as justification for the proposed change. They did not, and instead pointed to issues that this 'fix' will flat-out not solve.
It's a bad idea..
I often queue as all three well because i can actually do all three and have various gear sets for that purpose.
Tanks may be more rare.
Most if not all Mag DD also have a heal spec.
Most if not all Stam DD have a tank spec...
forcing one role is a dumb idea.
Such limits are ridiculous considering how many ways there are to play this game. If someone is truly not performing properly and holding the group back either power through or vote kick the individual.
Crafts_Many_Boxes wrote: »Crafts_Many_Boxes wrote: »I don't remember which thread it was, but somebody pointed out that the queue system does some very screwy things at times. It seems to bug out for no reason a lot.
What if all of these issues are caused by some system limitation that just causes grouping hickups when players select multiple roles?
Everyone is saying that it will lead to longer queue times, but that's assuming the system is working fine at present. If this solves some under-the-hood problem with the grouping tool, it could actually lead to shorter queue times on average. I say we wait and see.
That's a ridiculous argument. Even if there are group finder problems, how do we know it's not caused by you, personally, queuing with them? You gonna not queue again until we're sure that ain't the case?
If there were back-end problems caused by multi-role grouping, ZoS would have certainly listed that as justification for the proposed change. They did not, and instead pointed to issues that this 'fix' will flat-out not solve.
You're assuming that ZOS is forthcoming about their justification and not just covering for the fact that they can't do a proper fix for their spaghetti code. There's even a precedent for this, look at animation cancelling lol.
You're right that it won't solve the problem of people queueing up for roles they have no business doing, but I do think it'll make some people a bit more hesitant at least.
Besides, you're failing to see the big picture here: it is exceedingly time-intensive to have a character be an effective multi-roller in this game. Having to respec at shrines makes it impossible to switch on the fly, and there are so many skill points required for any given role that only dedicated veterans will have enough for points to be effective 2 or even 3 roles at once. The same goes for how specialized gear generally is.
I would imagine that, of the players using the LFG tool, maybe 5% can effectively play multiple roles. Maybe. With this in mind, changing the LFG tool to trigger less internal hiccups and maybe have a slight reduction on "fake tanks" and "fake healers" is worth it to the playerbase as a whole. Of course ZOS will side with the majority in most of these situations.
PS: don't even bother making a forum poll about this, as the forums are heavily skewed towards the hardcore crowd so data collected here is meaningless
Okay. Somebody tell me what a "Real" tank's stats are.
Please, enlighten me.
Such limits are ridiculous considering how many ways there are to play this game. If someone is truly not performing properly and holding the group back either power through or vote kick the individual.
Funny how I can quote the last two sentences in your post and use them in support of keeping multi-role queuing in place. If you would kick someone for checking the wrong box in single-queue, there should be zero problem with kicking someone for checking the wrong box in multi-queue. If they're not willing or able to do the job they were brought into the group to do, they don't deserve to be in that group. Simple as.
I queued as Tank (since I'm actually a tank on this character).
But I was 45% of the group dps, so should I have queued as the DPS instead?
I queued as Tank (since I'm actually a tank on this character).
But I was 45% of the group dps, so should I have queued as the DPS instead?
If your character's primary focus is tanking then queue as tank. The DPS you contribute to the group is a bonus. Also DPS queue takes a very long time so unless you genuinely want to be the primary damage dealer that does not taunt bosses there is no point especially if your character is focused on tanking. There are a lot of bad DPS in this game so your bonus damage is greatly appreciated.
I queued as Tank (since I'm actually a tank on this character).
But I was 45% of the group dps, so should I have queued as the DPS instead?
If your character's primary focus is tanking then queue as tank. The DPS you contribute to the group is a bonus. Also DPS queue takes a very long time so unless you genuinely want to be the primary damage dealer that does not taunt bosses there is no point especially if your character is focused on tanking. There are a lot of bad DPS in this game so your bonus damage is greatly appreciated.
My post was a joke about people queuing as DPS but not actually being able to do damage.
Crafts_Many_Boxes wrote: »I don't remember which thread it was, but somebody pointed out that the queue system does some very screwy things at times. It seems to bug out for no reason a lot.
What if all of these issues are caused by some system limitation that just causes grouping hickups when players select multiple roles?
Everyone is saying that it will lead to longer queue times, but that's assuming the system is working fine at present. If this solves some under-the-hood problem with the grouping tool, it could actually lead to shorter queue times on average. I say we wait and see.
jaschacasadiob16_ESO wrote: »According to the patch notes, you will be able to queue up only as one role, not all of them. Developers comment stated this is to solve the unrest in the community caused by people queueing up as something they are not.
How does tis solve the problem of someone queueing up as tank/healer, anyway?
You get 60s once queue pops before you even have to accept/decline. As mentioned, addons on PC easily allow this so I can see a queue pop, change gear/skills, then port in and no-one is any wiser.Tan9oSuccka wrote: »It's a bad idea..
I often queue as all three well because i can actually do all three and have various gear sets for that purpose.
Tanks may be more rare.
Most if not all Mag DD also have a heal spec.
Most if not all Stam DD have a tank spec...
forcing one role is a dumb idea.
I think it’s a great idea. Choose your single role and queue.
When you multiqueue, do people wait around for you to swap your gear and skills?
I’ve seen far too many multiqueue people that can’t really do any of the three roles chosen.
Tan9oSuccka wrote: »With the right addon swapping roles\gear\action bars happens in one click. Maybe that point has validity on console but not for pc.
As for performance of players well that is case by case isnt it. Im sure there are some bad everything out there but there are also people who can solo vet dungeons. Im one of them.
Restricting role selection at minimum will increase queue time, thats just math. Not opinion.
Restricting role will increase queue times for those “clever” damage dealers that select tank for faster groups.
They’ll be booted for not completing their chosen role.
I’ve literally seen people go in after a dungeon has started and quickly remove tank and healer roles.
PelinalWhitestrake wrote: »Okay, fine. Only a health requirement for the tank role then.PelinalWhitestrake wrote: »Need a minimum health or magic requirement to queue as a tank or healer.
That would cripple stamina healers, frost staff tanks, magSorc tanks, hybrid builds.
Problem impossible to solve really.
jaschacasadiob16_ESO wrote: »According to the patch notes, you will be able to queue up only as one role, not all of them. Developers comment stated this is to solve the unrest in the community caused by people queueing up as something they are not.
How does tis solve the problem of someone queueing up as tank/healer, anyway?
jaschacasadiob16_ESO wrote: »Would you guys like the idea of having the option to queue up without any role at all?
.
Shadowmaster wrote: »That would cripple stamina healers, frost staff tanks, magSorc tanks, hybrid builds.
You assume those non-meta builds are desirable by the other players in your group. There is a reason some stuff is meta.
Pledges are a chore, not a time for us to screw around while you test out the build you should have tried on your training dummy.
Okay. Somebody tell me what a "Real" tank's stats are. Not what they are to do, I already know that, but, how much health they are "required" to have or, alternatively, how much "stamina" or "magicka", etc. Also, what DPS are they supposed to pull (if any), what buffs are they "required" to have and, unless they're high-CP, what weapons and accouterments to you expect them to have.
Maybe if you specifically lay out what Meta requirements are to be met (I'm assuming anyone who claims to be a tank would know the correct rotations and actions to take in the role).
Please, enlighten me.
easy to exploit by sloting taunt/resto skill then desloting them.Pixel_Zealot wrote: »Let the system decide what role you're best suited for. You shouldn't be able to queue as a tank if you don't have taunts. You shouldn't be able to queue as a healer if you don't have restoration abilities.