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How many of you think it is stupid design to force to lock pick in order to progress in quests ?

  • HappyLittleTree
    HappyLittleTree
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    Level Thieves guild break lock :wink:
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • Kagukan
    Kagukan
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    Other
    Took a few attempts to learn the mechanics of it but after that it became easy.
  • vometia
    vometia
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    I accept..It is an idiotic game design
    Oddly enough, I don't mind the sneaking quite so much. Though sometimes I'm too impatient and just go on the offensive instead: which is a curious approach to impatience as my leet combat skillz are also a bit lacking so it generally takes me longer to not sneak!

    I think I've just had to accept that lockpicking is something I'm not going to get the hang of, though: it's probably as easy as riding a bike, which I also can't do, though I still give it another bash at least once a decade... Lockpicking in the recent Fallouts is easy, but in ESO it really isn't working for me. I'm also that person who tends to roll a 1 every time, so I've burnt through over 20 lockpicks just doing forcing them on a simple chest only to run out. :/
  • DenMoria
    DenMoria
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    I accept..It is an idiotic game design
    1) At least it's not Skyrim lockpicking
    2) It's lockpicking. Unless you're numb and deaf, it's not very hard to do, even on Master Locks.

    What's the issue, you can't get the hang of it? How did you ever escape Coldharbour the first time?
  • Colecovision
    Colecovision
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    And you guys say there's no necromance class.
  • DenMoria
    DenMoria
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    I accept..It is an idiotic game design
    And you guys say there's no necromance class.
    Meh... It's only 9 months. Corpse is barely cold.
  • vometia
    vometia
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    I accept..It is an idiotic game design
    Shurg: I figured it was better to use an existing topic about the same subject than start yet another one. As much as I like a good moan, I figure it's better to at least attempt some amount of discretion. As much as unearthing a largely decomposed topic is discreet.
  • ADarklore
    ADarklore
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    No I dont accept
    I find it odd that some people have characters with a 'moral stance' against thievery or 'breaking and entering' while they're OK with killing "enemies"... even if those enemies have legit reasons (from their perspective) of opposing you. In my opinion, killing is killing, murder is murder... but apparently some people put theft and lockpicking morally higher than killing/murder. Go figure.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • DanteYoda
    DanteYoda
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    I agree its a horrible mechanic but all these games these days have stupid lockpick crap.. But honestly i don't find it hard to do..
  • Olen_Mikko
    Olen_Mikko
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    Sorry mate, but if something is L2P issue, it is this.

    Yes, master locks can be tricky, but simple locks, come on.

    Couple tips;
    - turn up sound. When you hear tumbling, release pin immediately
    - watch closely. You see tumblers shsking. Release pin immediately.
    - there's only 4-5 positions, where pins would stay in place. Learn them and you can anticipate when to release the pin.

    Practice makes perfect.
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • Violynne
    Violynne
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    Turelus wrote: »
    You can also train legerdemain to get these to work almost every time...
    :lol:

    You forgot to add in ZoSMath™ which is counter to this statement:

    *Sees SIMPLE safebox. Slips in pick. Forces lock.
    *FAILED*

    *waits and tries again

    *FAILED*

    *waits and tries again

    *FAILED*

    *waits and tries again

    *FAILED*

    *waits and tries again

    *FAILED*

    *waits and tries again, curses because it would have been faster to do it the old fashioned way.
    *SUCCESS*

    The SIMPLE lock has a success rate of 80%, or under ZoSMath™, 20%.
    :lol:

    Sorry, couldn't resist.

    As for the OP's issue... sorry, but it looks like you'll have to practice. There are several other quests which require you to pick locks, especially if you join the Thieves Guild.

    Here's a tutorial to get you started.

    Good luck!
  • fgoron2000
    fgoron2000
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    No I dont accept
    It's not even hard.

    I agree, in fact, IMHO, it's by far the easiest of the lockpick minigames in any of the Elder Scrolls games. The OP might have had a point, if the minigame was a good deal harder and that there was a notable learning curve to "git lockpickin' gud", but the fact is that it's simply not that difficult. There are a number of forum threads here, offering tips on how to improve your lockpicking skills. The ones that helped me the most are first, that there are only 3 stops on the cylinders as they're pressed down, and those 3 stops are always in the same 3 spots! Until I learned that there were always the same 3 spots, I also struggled with the minigame. Also, some are helped by watching the spring or cylinder jiggle, or even listen for the clicks.

    I always use the 2-step method. I press the cylinder, and as soon as it jiggles, I release. Sometimes if I'm quick (lucky) enough I get it on the first pass, but even if I didn't, I know now which of the 3 stops to go directly to, on the 2nd press. I'd also say that except for the masters, and perhaps the advanced, there's always enough time to do 2 passes on each of the 5 cylinders. It's unusual for me to get locked out on an advanced, and on masters even, i don't generally get locked out more than once, twice at most. Another tip is that, although the timer is shorter on the more difficult levels, the cylinders also drop faster, at least partially offsetting the shorter timer, so that each level is not as much harder than the previous difficulty than it seems.

    Another thought, if this really got the OP stuck, then why don't you simply group with someone for a moment, who is willing to pick the lock for you. I think that would unlock it for all in the group, and that can get you past the point you're stuck at. If grouping doesn't work that way for lockpicking a door, my apologies, I've never tried it. It was just a thought I had. I've only been through Bangkorai once so far, so I can't recall the exact quest you are referring to, but another thing, through the entire game of all alliances and zones, and story and side quests, there are a couple quests that require a pick to be locked, and i don't recall any to have been more than the first or second level difficulty.

    It is also possible that the OP is objecting for RP reasons, but the OP didn't state that, instead, pointing to his/her lack of lockpicking skills.


  • Merlin13KAGL
    Merlin13KAGL
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    vometia wrote: »
    vpy wrote: »
    I am *** in lockpicking.
    Let me admit that.
    Here I am trying to enjoy the zonal story in Bangkorai and this stupid lockpicking is mandatory to open a stupid house.
    Now I am stuck and cant progress in that story.
    How many of you think it is a stupid game design ?

    Just run across what is the same quest and I'm guessing I'll either have to collect lots of lockpicks first or abandon it: I think I've yet to get more than one tumbler to stick. :/ Really it should be about my character's skill progression, not mine, considering I have dyspraxia.
    Necro aside, I must admit there is a little irony when I run out of lockpicks.

    "However shall I get through this cheaply made wooden door with no lockpicks to spare?"

    *Leans against open window and scratches back where the Two Handed Battle Axe sits firmly attached*

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Chilly-McFreeze
    Chilly-McFreeze
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    No I dont accept
    DenMoria wrote: »
    How did you ever escape Coldharbour the first time?

    100% change to auto pick the lock. So much for a tutorial.
  • vometia
    vometia
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    I accept..It is an idiotic game design
    DenMoria wrote: »
    1) At least it's not Skyrim lockpicking
    2) It's lockpicking. Unless you're numb and deaf, it's not very hard to do, even on Master Locks.
    In my case, as I said, I'm dyspraxic and can't do various other stuff that's "not very hard". Someone also mentioned that lag may be an issue: for reasons I'm on the US server and far enough away that the round trip for a packet isn't instant.
    DenMoria wrote: »
    What's the issue, you can't get the hang of it? How did you ever escape Coldharbour the first time?
    With some difficulty.
  • DenMoria
    DenMoria
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    I accept..It is an idiotic game design
    ADarklore wrote: »
    I find it odd that some people have characters with a 'moral stance' against thievery or 'breaking and entering' while they're OK with killing "enemies"... even if those enemies have legit reasons (from their perspective) of opposing you. In my opinion, killing is killing, murder is murder... but apparently some people put theft and lockpicking morally higher than killing/murder. Go figure.

    Why? I have no problem with killing, but I draw the line at thievery. My justification is that you can't steal from a corpse.
  • DenMoria
    DenMoria
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    I accept..It is an idiotic game design
    vometia wrote: »
    vpy wrote: »
    I am *** in lockpicking.
    Let me admit that.
    Here I am trying to enjoy the zonal story in Bangkorai and this stupid lockpicking is mandatory to open a stupid house.
    Now I am stuck and cant progress in that story.
    How many of you think it is a stupid game design ?

    Just run across what is the same quest and I'm guessing I'll either have to collect lots of lockpicks first or abandon it: I think I've yet to get more than one tumbler to stick. :/ Really it should be about my character's skill progression, not mine, considering I have dyspraxia.
    Necro aside, I must admit there is a little irony when I run out of lockpicks.

    "However shall I get through this cheaply made wooden door with no lockpicks to spare?"

    *Leans against open window and scratches back where the Two Handed Battle Axe sits firmly attached*

    How can you run out of lockpicks? I have over 150 on all my characters at the moment and, I don't think I've broken more than 1/2 a dozen the whole time I've been playing.
  • Merlin13KAGL
    Merlin13KAGL
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    Other
    @DenMoria it's been the occasional rare moment where I've moved them to the bank to shuffle something around, and simply forgot to put them back.

    (My point being, if you're going to get a bounty anyway, why not just be able to kick in the damn door?)
    Edited by Merlin13KAGL on July 11, 2018 4:43PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • DenMoria
    DenMoria
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    I accept..It is an idiotic game design
    @DenMoria it's been the occasional rare moment where I've moved them to the bank to shuffle something around, and simply forgot to put them back.

    (My point being, if you're going to get a bounty anyway, why not just be able to kick in the damn door?)

    But if you kick in the door then you'll have to kill them and steal from their corpse. Personally I won't steal directly from the living. I'll steal if there's nobody there, I'll steal if they won't see me and I'll take what I need from your corpse, but I refuse to steal from the living (vampires are an exception - I'll steal from them, they're not alive anyway).
  • Belegnole
    Belegnole
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    While sometimes irksome I find the locked doors in quests actually add to the immersion.

    On the other hand I'm not all that great with them myself. I fail maybe ten percent of the time on the master locks the first time. But then I pay attention to what I'm doing.

    There is a recent thread where people were giving help with lock picking. I don't have the link (at work) but maybe someone can find it.
  • Merlin13KAGL
    Merlin13KAGL
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    Other
    DenMoria wrote: »
    @DenMoria it's been the occasional rare moment where I've moved them to the bank to shuffle something around, and simply forgot to put them back.

    (My point being, if you're going to get a bounty anyway, why not just be able to kick in the damn door?)

    But if you kick in the door then you'll have to kill them and steal from their corpse. Personally I won't steal directly from the living. I'll steal if there's nobody there, I'll steal if they won't see me and I'll take what I need from your corpse, but I refuse to steal from the living (vampires are an exception - I'll steal from them, they're not alive anyway).
    I admire that you still have limits.

    I suppose I'll have to hold out until kidnapping is implemented in those cases. ;)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • logarifmik
    logarifmik
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    Other
    I think it's stupid design, when you forced to commit a crime in order to progress a quest. Or when the whole DLC is based on killing innocents or picking pockets. What should I learn from it? That end justifies the means? That evil, greedy, deceptive persons have their good sides? You know, looks like a typical bourgeois propaganda to me.
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • BretonMage
    BretonMage
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    Lockpicking is boring in any game. Bring back Open Lock spells!
  • RubyWarfare
    RubyWarfare
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    No I dont accept
    Ignore all the people squawking at you at how easy it is. What is easy for most might still be difficult for another, especially if you have a bad connection, shaky hands, or some other ailment. That said, what I do agree with is that this takes practice.

    Lots and lots and lots of practice. Buy or steal handfuls of lockpicks and just get to picking. Eventually you will get the hang of it.

    I too sucked at picking locks at the beginning and it took me months to get reasonably good at it.

    As for it being a part of a story quest, if it fits I think it works, even if it makes the quest harder to do. I personally am the world's worst sneak thief. If a quest calls for stealth I WILL get caught and I will have an enormous bounty by the end of the quest. However, if sneaking makes sense in the storyline I deal with it. Usually with a great deal of complaining and rage quitting (darn you thieves guild quests) before I try again. My point is to just keep trying. Take a break now and again if you must, but just keep trying. Sooner or later, you will do it.
  • PlagueSD
    PlagueSD
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    No I dont accept
    vometia wrote: »
    vpy wrote: »
    I am *** in lockpicking.
    Let me admit that.
    Here I am trying to enjoy the zonal story in Bangkorai and this stupid lockpicking is mandatory to open a stupid house.
    Now I am stuck and cant progress in that story.
    How many of you think it is a stupid game design ?

    Just run across what is the same quest and I'm guessing I'll either have to collect lots of lockpicks first or abandon it: I think I've yet to get more than one tumbler to stick. :/ Really it should be about my character's skill progression, not mine, considering I have dyspraxia.

    necro29844976_lrg.jpg
  • jedtb16_ESO
    jedtb16_ESO
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    odd thing to necro....

    i wish fishing was as easy as lock picking

  • MLGProPlayer
    MLGProPlayer
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    vometia wrote: »
    DenMoria wrote: »
    1) At least it's not Skyrim lockpicking
    2) It's lockpicking. Unless you're numb and deaf, it's not very hard to do, even on Master Locks.
    In my case, as I said, I'm dyspraxic and can't do various other stuff that's "not very hard". Someone also mentioned that lag may be an issue: for reasons I'm on the US server and far enough away that the round trip for a packet isn't instant.
    DenMoria wrote: »
    What's the issue, you can't get the hang of it? How did you ever escape Coldharbour the first time?
    With some difficulty.

    Contact support. I would be surprised if they couldn't max out your force lock level. It would be basic disability accommodation.

    If they say no the first time in what will probably be an automated message, just respond to it.
    Edited by MLGProPlayer on July 11, 2018 9:33PM
  • Elrinthil
    Elrinthil
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    No I dont accept
    .
    Edited by Elrinthil on November 26, 2018 1:17AM
  • NickStern
    NickStern
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    Other
    This must be a troll thread I accept not a good one but it must be a bad attempt.



    Forum should not be locked behind Bad troll attempts
  • NickStern
    NickStern
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    Other
    This must be a troll thread I accept not a good one but it must be a bad attempt.



    Forum should not be locked behind Bad troll attempts
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