Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Nope Shuffle doesn't need a massive immunity increase if anything make it 4 seconds or reduce the cost. Shuffle also doesn't need minor vitality & forward momentum doesn't need its snare immunity reduced when that's the only thing that makes that skill even worth using (I don't use it since I run medium).
Taking away evasion and slapping minor ward/minor resolve seems like a terrible idea since mitigation wise evasion wins.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
I think medium is a lot stronger than people make it seem or realize. Since the wrath passive nerf to heavy armor and the shuffle lock on 5 medium almost a year ago I switched exclusively to medium on all my stam characters. With that said I do think shuffle could use a buff since it so expense and is now locked behind 5 medium. I think a good start would be to change the immunity duration to 1 second per piece of medium armor or just make the immunity a flat duration of 4 or 5 seconds. Alternatively they could cut the cost by about a 1/3.
I think medium is a lot stronger than people make it seem or realize. Since the wrath passive nerf to heavy armor and the shuffle lock on 5 medium almost a year ago I switched exclusively to medium on all my stam characters. With that said I do think shuffle could use a buff since it so expense and is now locked behind 5 medium. I think a good start would be to change the immunity duration to 1 second per piece of medium armor or just make the immunity a flat duration of 4 or 5 seconds. Alternatively they could cut the cost by about a 1/3.
The problem is that they nerfed heavy with no buff to medium. You have more sustain,more tankyness and almost same damage wearing heavy. I always played medium but after summer set I switched cause the damage is way to high to survive 4+ people in medium
I think medium is a lot stronger than people make it seem or realize. Since the wrath passive nerf to heavy armor and the shuffle lock on 5 medium almost a year ago I switched exclusively to medium on all my stam characters. With that said I do think shuffle could use a buff since it so expense and is now locked behind 5 medium. I think a good start would be to change the immunity duration to 1 second per piece of medium armor or just make the immunity a flat duration of 4 or 5 seconds. Alternatively they could cut the cost by about a 1/3.
The problem is that they nerfed heavy with no buff to medium. You have more sustain,more tankyness and almost same damage wearing heavy. I always played medium but after summer set I switched cause the damage is way to high to survive 4+ people in medium
If you wear a defense set in medium then you are tankier than you would be wearing a dps set in heavy. Heavy only gives you approximately 2.5k more resistances and 8% more healing received. Both of these can easily be made up in CP and gear. Meanwhile in medium you have 12% more weapon damage, 2k more crit, higher recovery, lower costing stamina skills, better mobility, and lower dodge role costs. With the addition of jewelry crafting and the ability to transmute jewelry traits you can even get the benefits of a heavy damage set like ravager while still wearing 5 or more medium and have even greater damage output. Medium is a lot better and stronger than people try to imply, and definitely pumps out a lot more damage than heavy. The only thing heavy kind of has going for it now is the better sustain from heavy attacks.
I think medium is a lot stronger than people make it seem or realize. Since the wrath passive nerf to heavy armor and the shuffle lock on 5 medium almost a year ago I switched exclusively to medium on all my stam characters. With that said I do think shuffle could use a buff since it so expense and is now locked behind 5 medium. I think a good start would be to change the immunity duration to 1 second per piece of medium armor or just make the immunity a flat duration of 4 or 5 seconds. Alternatively they could cut the cost by about a 1/3.
The problem is that they nerfed heavy with no buff to medium. You have more sustain,more tankyness and almost same damage wearing heavy. I always played medium but after summer set I switched cause the damage is way to high to survive 4+ people in medium
If you wear a defense set in medium then you are tankier than you would be wearing a dps set in heavy. Heavy only gives you approximately 2.5k more resistances and 8% more healing received. Both of these can easily be made up in CP and gear. Meanwhile in medium you have 12% more weapon damage, 2k more crit, higher recovery, lower costing stamina skills, better mobility, and lower dodge role costs. With the addition of jewelry crafting and the ability to transmute jewelry traits you can even get the benefits of a heavy damage set like ravager while still wearing 5 or more medium and have even greater damage output. Medium is a lot better and stronger than people try to imply, and definitely pumps out a lot more damage than heavy. The only thing heavy kind of has going for it now is the better sustain from heavy attacks.
You also get more hp. You can't get 8% healing via cp without giving useful passives (blue tree major heroism+tactician) , you lose offstat and health from constitution. OK you gain some recovery (just one paper since u need to dogge roll a lot more)+ weapon DMG but damage is still fine while with things like defile/sloads/runecage heavy is still the best choice
arkansas_ESO wrote: »Medium sucks because it's active defense (Shuffle) is tied to RNG, it's perks (the snare purge from Shuffle, the extra move speed) can be easily replaced by Forward Momentum and Swift jewelry+speed pots, and it's regen and cost reduction bonuses are made irrelevant by easy sustain in CP and how easy it is to successfully get off heavy attacks for 2H/DW/S&B, as well as not being able to take advantage of it's regen bonuses (ex. no stam regen while blocking or sprinting) in many situations.
The stuff left over (the extra weapon crit/damage from medium passives, the sneak speed passive) just aren't worth giving up the amount of healing+resistances you'd get by going heavy armor.
If you saw a few of these things being nerfed (ex. reducing the uptime on Major Expedition from speed pots, increasing the base cost of stam abilities and then increasing the cost reduction from medium to make the armor type more appealing for sustain, the plethora of heavy armor sets that give weapon damage being nerfed or reworked) you'd see a lot of people use medium again. Heavy's the outlier here, not the baseline.
Chilly-McFreeze wrote: »arkansas_ESO wrote: »Medium sucks because it's active defense (Shuffle) is tied to RNG, it's perks (the snare purge from Shuffle, the extra move speed) can be easily replaced by Forward Momentum and Swift jewelry+speed pots, and it's regen and cost reduction bonuses are made irrelevant by easy sustain in CP and how easy it is to successfully get off heavy attacks for 2H/DW/S&B, as well as not being able to take advantage of it's regen bonuses (ex. no stam regen while blocking or sprinting) in many situations.
The stuff left over (the extra weapon crit/damage from medium passives, the sneak speed passive) just aren't worth giving up the amount of healing+resistances you'd get by going heavy armor.
If you saw a few of these things being nerfed (ex. reducing the uptime on Major Expedition from speed pots, increasing the base cost of stam abilities and then increasing the cost reduction from medium to make the armor type more appealing for sustain, the plethora of heavy armor sets that give weapon damage being nerfed or reworked) you'd see a lot of people use medium again. Heavy's the outlier here, not the baseline.
So nerf everything else instead of working on the real issue? Seems exactly like what zos would do. But mind that some of that, eg speed pots, are useful To medium as well. I can’t los without major expedition as good as i can with it. And it’s Arguable more important to do so in medium than in heavy.
@NobleX35
The bonus hp is huge. 22k hp in medium are 24k hp wearing heavy,with the same set. The difference is huge. Try going smallscaling/1vX with 22k hp,less healing and lower resistances.
Investing in the red tree? You need at least 120 in the second tree (Unchained passive) , around 40 pt for crit resistance, 20%+ ironclad leaving with around 5% more healing. Now boosting further will result in less crit res (no bueno) or more direct dmg taken (no bueno). So is quite clear that you cant get the 8% healing from cp without losing too much elsewhere.
Heavy sinergies so well with defensive sets like trolking.
The point is that heavy armor gives everything you need except damage,while medium gives damage while not having anything else so if you want to take your build to the next level (1/2/3vxing) you need heavy armor. (or being a stamina nb)
I see ZOS reading this and saying... "So, we need to further nerf Heavy armor so people will start using Medium again." That's their mentality... it isn't "Let's make something bettter and more exciting, or let's make improvements", no, it's 'let's nerf something to make the alternative more appealing'.