Joy_Division wrote: »Elsterchen wrote: »As far as i understand only the duration of the buff seems to be a problem with channeled focus.
Is that correct?
So its not the main aspect of the skill, the now finally moving with target Major Defence buff, but the secondary effect that needs some more tweaking to account for the increased cost?
@Joy_Division, now don't you think someone could persuade someone working on combat design to just do some "tweaking" during the PTS cycle ?After all the channeled focus morph ONLY has the magica sustain linked to it, and not 2 minor buffs like restoring focus or a group utility and a minor buff like wardens and sorcs, at least the only minor buff should reflect new duration of the ability (18s on PTS / 15 s on live) as well as the increased costs.
Someone can try
I'd very much prefer the original way but looks like we're stuck with this method
Elsterchen wrote: »Joy_Division wrote: »Elsterchen wrote: »As far as i understand only the duration of the buff seems to be a problem with channeled focus.
Is that correct?
So its not the main aspect of the skill, the now finally moving with target Major Defence buff, but the secondary effect that needs some more tweaking to account for the increased cost?
@Joy_Division, now don't you think someone could persuade someone working on combat design to just do some "tweaking" during the PTS cycle ?After all the channeled focus morph ONLY has the magica sustain linked to it, and not 2 minor buffs like restoring focus or a group utility and a minor buff like wardens and sorcs, at least the only minor buff should reflect new duration of the ability (18s on PTS / 15 s on live) as well as the increased costs.
Someone can try
I'd very much prefer the original way but looks like we're stuck with this method
Really, you are not in for mobile defence ?
Then just ask them to change channeled focus back, but leave the changes to restoring focus and base skill.
Can't be much of a problem to do it.
Is the resistances even worth it for anyone outside of pvp? Tanks usually end up at cap resistances anyway without a measly 2k extra resistance.
Doctordarkspawn wrote: »Is the resistances even worth it for anyone outside of pvp? Tanks usually end up at cap resistances anyway without a measly 2k extra resistance.
Not really.
This is why I'm so confused as to why stamplars are apparently loving the change, it's not all that much -anyway-, the only real plus is the mobile defense, and I understand why it's happening, it just needs tweaking. I just dont think they -will- tweak it.
It's a PVP focused change, but if their going to leave PVE out in the cold because of it they shouldn't have bothered.
Elsterchen wrote: »Joy_Division wrote: »Elsterchen wrote: »As far as i understand only the duration of the buff seems to be a problem with channeled focus.
Is that correct?
So its not the main aspect of the skill, the now finally moving with target Major Defence buff, but the secondary effect that needs some more tweaking to account for the increased cost?
@Joy_Division, now don't you think someone could persuade someone working on combat design to just do some "tweaking" during the PTS cycle ?After all the channeled focus morph ONLY has the magica sustain linked to it, and not 2 minor buffs like restoring focus or a group utility and a minor buff like wardens and sorcs, at least the only minor buff should reflect new duration of the ability (18s on PTS / 15 s on live) as well as the increased costs.
Someone can try
I'd very much prefer the original way but looks like we're stuck with this method
Really, you are not in for mobile defence ?
Then just ask them to change channeled focus back, but leave the changes to restoring focus and base skill.
Can't be much of a problem to do it.
Joy_Division wrote: »People who use the Restoring Focus morph seem to like the change because they don't care about the magicka regen.
People who use the Channeled Focus morph don't seem to like the change because they do care about the magicka regen.
Well, looks like half the templars are not going to be happy.
All of this could have been avoided if 4 years ago ZoS recognized they had the templar design correct with the old Restoring focus passive. Instead it got nerfed it in favor of a utterly boring tiny cost reduction and cosigned us to spamming this particular skill that does not do much of anything just to have some semblance of sustain.
I cant believe I have to come onto these forums and argue that I need to spam a skill most of the time I have no interest in slotting (Pve DPS and Healers don't care at all about the resistance buffs. Neither do people doing vMA.) just so I can still have worse sustain than a Nightblade.
I am curious as to why templar is always getting nerfed. When was the last time templar was overperforming? I can't really think of a time. Maybe back when they had that blind skill for pvp, but beyond that basically never.
I guess jesus beam damage increase was a buff. Yay? It was already high.
Elsterchen wrote: »
Joy_Division wrote: »Elsterchen wrote: »As far as i understand only the duration of the buff seems to be a problem with channeled focus.
Is that correct?
So its not the main aspect of the skill, the now finally moving with target Major Defence buff, but the secondary effect that needs some more tweaking to account for the increased cost?
@Joy_Division, now don't you think someone could persuade someone working on combat design to just do some "tweaking" during the PTS cycle ?After all the channeled focus morph ONLY has the magica sustain linked to it, and not 2 minor buffs like restoring focus or a group utility and a minor buff like wardens and sorcs, at least the only minor buff should reflect new duration of the ability (18s on PTS / 15 s on live) as well as the increased costs.
Someone can try
I'd very much prefer the original way but looks like we're stuck with this method
Joy_Division wrote: »Elsterchen wrote: »As far as i understand only the duration of the buff seems to be a problem with channeled focus.
Is that correct?
So its not the main aspect of the skill, the now finally moving with target Major Defence buff, but the secondary effect that needs some more tweaking to account for the increased cost?
@Joy_Division, now don't you think someone could persuade someone working on combat design to just do some "tweaking" during the PTS cycle ?After all the channeled focus morph ONLY has the magica sustain linked to it, and not 2 minor buffs like restoring focus or a group utility and a minor buff like wardens and sorcs, at least the only minor buff should reflect new duration of the ability (18s on PTS / 15 s on live) as well as the increased costs.
Someone can try
I'd very much prefer the original way but looks like we're stuck with this method
No, the recovery is still there. But the recovery:cost ratio is now worse than it used to be (especially since you can't refresh the recovery duration by moving back into the rune), so while they technically haven't altered the recovery numbers, it's a net nerf to sustain.dodgehopper_ESO wrote: »On another topic I'd like to know If I have this right: They're removing the Magicka Recovery from the Rune?
dodgehopper_ESO wrote: »On another topic I'd like to know If I have this right: They're removing the Magicka Recovery from the Rune? That's pretty bad. I know Templar's job is to have no resources but this is one of the worst design changes for the class I've ever seen and shows an extreme lack of understanding about the class if true. Honestly, I don't even use the Rune as a Templar. I occasionally grab it for pve, but most of the time I find it to be garbage. The one area where I thought the rune might finally be useful is in the case of Ice Staff tanking. If they have gotten rid of the recovery element then I'll just scrap my plans to convert to an ice staff tank. Thank goodness I waited on investing in golding out my gear by a month. @Joy_Division this is why I get so furious on these forums some times. They just do not seem to listen about this class. What on earth in our conversation to the devs did they not get about the major pain points of the class? It is as though they completely avoided the main points we recommend. I'm frustrated and frankly at this point I'm not sure there is anything we can do as players to convey our concerns. This is a 4+ year track record of screwing up this class. Why do we play as Templars? Seriously, what is wrong with us? Templar is like a crappy low regeneration Nightblade that can't cloak.
Here’s a quick suggestion. Why not add 50% recovery to channeled focus when standing in the rune? Already adding 50% resist when standing in the rune, so seems logical with the extra cost. So instead of 240 magicka recovery every second it would be 360, while standing in the rune. Would not quite offset the cost increase but would make it hurt less, plus you’d have to stand in the rune to get it, so not really much of a buff, since nobody really stand in the rune for long anyway. I guess it would buff a templar tank, if there are such things. Lol. No offense to you guys
Joy_Division wrote: »@dodgehopper_ESO - the recovery is still there, it's just a flat 15 seconds (as opposed to potentially 26) and the cost of the spell is nearly doubled.
So, the PTS version could be a little better in certain scenarios and it could be a lot worse in others. It's a mixed bag, which is unfortunate.
I was afraid this was going to happen...the dev teams response to underperforming skills is to buff them in a certain aspect, but then nerf them in another EVEN THOUGH THE SKILL WAS UNDERPERFORMING WHICH MEANS IT ONLY NEEDS THE BUFF...I swear they do this all the time and it is ridiculous...
MLGProPlayer wrote: »I was afraid this was going to happen...the dev teams response to underperforming skills is to buff them in a certain aspect, but then nerf them in another EVEN THOUGH THE SKILL WAS UNDERPERFORMING WHICH MEANS IT ONLY NEEDS THE BUFF...I swear they do this all the time and it is ridiculous...
They only do this to wardens and templars (and DKs sometimes). Sorcs and NBs get straight buffs all the time.
I think Wrobel secretly just wants everyone to delete their tenplars and wardens.