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Templar channeled focus nerfed

  • Elsterchen
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    Elsterchen wrote: »
    As far as i understand only the duration of the buff seems to be a problem with channeled focus.

    Is that correct?

    So its not the main aspect of the skill, the now finally moving with target Major Defence buff, but the secondary effect that needs some more tweaking to account for the increased cost?

    @Joy_Division, now don't you think someone could persuade someone working on combat design to just do some "tweaking" during the PTS cycle ? ;)After all the channeled focus morph ONLY has the magica sustain linked to it, and not 2 minor buffs like restoring focus or a group utility and a minor buff like wardens and sorcs, at least the only minor buff should reflect new duration of the ability (18s on PTS / 15 s on live) as well as the increased costs.


    <3

    Someone can try :smile:

    I'd very much prefer the original way but looks like we're stuck with this method

    Really, you are not in for mobile defence ?
    Then just ask them to change channeled focus back, but leave the changes to restoring focus and base skill.

    Can't be much of a problem to do it.
  • Doctordarkspawn
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    Elsterchen wrote: »
    Elsterchen wrote: »
    As far as i understand only the duration of the buff seems to be a problem with channeled focus.

    Is that correct?

    So its not the main aspect of the skill, the now finally moving with target Major Defence buff, but the secondary effect that needs some more tweaking to account for the increased cost?

    @Joy_Division, now don't you think someone could persuade someone working on combat design to just do some "tweaking" during the PTS cycle ? ;)After all the channeled focus morph ONLY has the magica sustain linked to it, and not 2 minor buffs like restoring focus or a group utility and a minor buff like wardens and sorcs, at least the only minor buff should reflect new duration of the ability (18s on PTS / 15 s on live) as well as the increased costs.


    <3

    Someone can try :smile:

    I'd very much prefer the original way but looks like we're stuck with this method

    Really, you are not in for mobile defence ?
    Then just ask them to change channeled focus back, but leave the changes to restoring focus and base skill.

    Can't be much of a problem to do it.

    What you dont seem to understand is that ZOS is notoriously slow to change and nonexistant to change when it involves shelving or modifying their own decisions.

    They'd rather cut off their arm, then admit they could ever be wrong. The best we can realisticly argue for, is for them to change the buff while standing in the circle, to the morph-buffs, rather than armor. I doubt anything will ever happen.

    But if we can get them to shift the amp buff, to the magicka regen for Channeled Focus, and the Protection and Vitality buffs for Restoring Focus, both sides benefit, and at best, magplar stays the same, and at worst, we get to recoup some of the lost for magplar.
    Edited by Doctordarkspawn on July 10, 2018 11:04PM
  • Inarre
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    Is the resistances even worth it for anyone outside of pvp? Tanks usually end up at cap resistances anyway without a measly 2k extra resistance.
  • Elsterchen
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    Inarre wrote: »
    Is the resistances even worth it for anyone outside of pvp? Tanks usually end up at cap resistances anyway without a measly 2k extra resistance.

    For a DD in medium its worth the almost 8k the skill offers (inside rune), but the 5,2k outside are helping too.
  • Doctordarkspawn
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    Inarre wrote: »
    Is the resistances even worth it for anyone outside of pvp? Tanks usually end up at cap resistances anyway without a measly 2k extra resistance.

    Not really.

    This is why I'm so confused as to why stamplars are apparently loving the change, it's not all that much -anyway-, the only real plus is the mobile defense, and I understand why it's happening, it just needs tweaking. I just dont think they -will- tweak it.

    It's a PVP focused change, but if their going to leave PVE out in the cold because of it they shouldn't have bothered.
    Edited by Doctordarkspawn on July 10, 2018 11:17PM
  • NobleX35
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    Inarre wrote: »
    Is the resistances even worth it for anyone outside of pvp? Tanks usually end up at cap resistances anyway without a measly 2k extra resistance.

    Not really.

    This is why I'm so confused as to why stamplars are apparently loving the change, it's not all that much -anyway-, the only real plus is the mobile defense, and I understand why it's happening, it just needs tweaking. I just dont think they -will- tweak it.

    It's a PVP focused change, but if their going to leave PVE out in the cold because of it they shouldn't have bothered.

    Not all of us stamplar's are onboard with this change. I do want a longer lasting defense ability because 8 seconds is just too short; however, I think in the dev's typical fashion...they screwed it up. They can never just buff anything that is under performing without also nerfing it in some other way. The new version does not last long enough to make up for the cost increase. Either the cost's need to be reverted or the ability needs to last longer.
    "Only the dead have seen the end of war."
  • Joy_Division
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    Elsterchen wrote: »
    Elsterchen wrote: »
    As far as i understand only the duration of the buff seems to be a problem with channeled focus.

    Is that correct?

    So its not the main aspect of the skill, the now finally moving with target Major Defence buff, but the secondary effect that needs some more tweaking to account for the increased cost?

    @Joy_Division, now don't you think someone could persuade someone working on combat design to just do some "tweaking" during the PTS cycle ? ;)After all the channeled focus morph ONLY has the magica sustain linked to it, and not 2 minor buffs like restoring focus or a group utility and a minor buff like wardens and sorcs, at least the only minor buff should reflect new duration of the ability (18s on PTS / 15 s on live) as well as the increased costs.


    <3

    Someone can try :smile:

    I'd very much prefer the original way but looks like we're stuck with this method

    Really, you are not in for mobile defence ?
    Then just ask them to change channeled focus back, but leave the changes to restoring focus and base skill.

    Can't be much of a problem to do it.

    Old as in 4 years ago original Restoring Focus :smiley:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • TheNightflame
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    it feels weird that so much of what we really need are things we already once had
  • Kadoozy
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    I am curious as to why templar is always getting nerfed. When was the last time templar was overperforming? I can't really think of a time. Maybe back when they had that blind skill for pvp, but beyond that basically never.

    I guess jesus beam damage increase was a buff. Yay? It was already high.
  • Mureel
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    People who use the Restoring Focus morph seem to like the change because they don't care about the magicka regen.

    People who use the Channeled Focus morph don't seem to like the change because they do care about the magicka regen.

    Well, looks like half the templars are not going to be happy.

    All of this could have been avoided if 4 years ago ZoS recognized they had the templar design correct with the old Restoring focus passive. Instead it got nerfed it in favor of a utterly boring tiny cost reduction and cosigned us to spamming this particular skill that does not do much of anything just to have some semblance of sustain.

    I cant believe I have to come onto these forums and argue that I need to spam a skill most of the time I have no interest in slotting (Pve DPS and Healers don't care at all about the resistance buffs. Neither do people doing vMA.) just so I can still have worse sustain than a Nightblade.

    *Operatically* Thiiiiiiiis!

    So *** lame. So glad I've l2p without it other than in very specific circumstances.

    It's just gross.
  • Darkmage1337
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    Kadoozy wrote: »
    I am curious as to why templar is always getting nerfed. When was the last time templar was overperforming? I can't really think of a time. Maybe back when they had that blind skill for pvp, but beyond that basically never.

    I guess jesus beam damage increase was a buff. Yay? It was already high.

    Actually, Jesus Beam has been a DPS-loss ever since the multiple nerfs placed upon it, several update patches ago.
    Jesus Beam is a channeled ability, meaning you are making yourself very vulnerable by using it since you cannot perform other attacks or actions while it is being channeled. Because of that trade-off; yes, it should be a high-damage ability. However, it is not one, because it has been nerfed multiple times. A player can do more damage via animation-cancelling light & heavy attacks and spamming other instant-cast abilities, like Force Shock/morphs from the Destro skill tree, among others.
    As of this current patch, Jesus Beam (both morphs, tbh) are a complete, total waste of an ability slot for Templars.

    That should not be the case, especially for a class-specific ability. Every class has access to Force Shock, etc.
    There is nothing currently positively unique or special about Jesus Beam. Why make yourself vulnerable (unable to block/dodge, or perform other attacks/abilities/synergies, etc.) by channeling an ability that also does less overall DPS in the same amount of time in comparison to using spammable-abilities (instant-cast), weaving attacks, and animation-canceling? Templar is twice-cursed with this problem, because Dark Flare also has a very long casting time that, again, which kind of makes it very undesirable and useless.

    It's more of a problem with ESO's combat system: weaving, animation-cancelling, etc.
    Channeled abilities should not only be equal and on-par with the above, but perform slightly better due to the fact that you are making yourself vulnerable by channeling them instead of insta-casting them in the first place.

    I've been playing Templar for 4 years, since ESO PC-NA launch. Just saying.
    Edited by Darkmage1337 on July 11, 2018 6:20PM
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • carlos424
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    Here’s a quick suggestion. Why not add 50% recovery to channeled focus when standing in the rune? Already adding 50% resist when standing in the rune, so seems logical with the extra cost. So instead of 240 magicka recovery every second it would be 360, while standing in the rune. Would not quite offset the cost increase but would make it hurt less, plus you’d have to stand in the rune to get it, so not really much of a buff, since nobody really stand in the rune for long anyway. I guess it would buff a templar tank, if there are such things. Lol. No offense to you guys
  • Inarre
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    Elsterchen wrote: »
    Inarre wrote: »
    Is the resistances even worth it for anyone outside of pvp? Tanks usually end up at cap resistances anyway without a measly 2k extra resistance.

    For a DD in medium its worth the almost 8k the skill offers (inside rune), but the 5,2k outside are helping too.

    Sorry, I think my original comment was a bit unclear. Using the skill has always been worth it for the major protection and resolve you got, which now is given as part of the overall buff.

    My statement was more asking if ~2k resistances while standing in the rune was worth paying nearly double the cost to cast the skill, since overall that seems to be the trade off.

    For me, even for tanks, the answer is no. I would much rather have more magic (overall sustain) than 2k extra resistances. I would certainly rather have that sustain over resistances as a dps, and as a healer. I can't think of a situation where I would sacrifice my sustain for resistances. Maybe a specific PVP build, where I could build for more sustain other places. In the PVE meta, however where sustain is simply not built in, this sets templar behind all other classes in every role imho.
    Edited by Inarre on July 11, 2018 7:33PM
  • dodgehopper_ESO
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    Elsterchen wrote: »
    As far as i understand only the duration of the buff seems to be a problem with channeled focus.

    Is that correct?

    So its not the main aspect of the skill, the now finally moving with target Major Defence buff, but the secondary effect that needs some more tweaking to account for the increased cost?

    @Joy_Division, now don't you think someone could persuade someone working on combat design to just do some "tweaking" during the PTS cycle ? ;)After all the channeled focus morph ONLY has the magica sustain linked to it, and not 2 minor buffs like restoring focus or a group utility and a minor buff like wardens and sorcs, at least the only minor buff should reflect new duration of the ability (18s on PTS / 15 s on live) as well as the increased costs.


    <3

    Someone can try :smile:

    I'd very much prefer the original way but looks like we're stuck with this method

    What gets my goat is that once upon a time in the very early days of the game (Beta) Templar had the most sustain of any class. Everyone's knickers got in a twist about this and now Templar literally has the worst sustain of all classes. Where the hell is the balance in that? Magplar sustain isn't as much of a problem as Stamplar sustain where it is literally nonexistent. I'm not even sure Stamplar is viable without heavily building for stamina sustain via sets, CP, everything. The Stamplar build is very narrow and boring. Its feasible but it is also constricting. I watch as magplar buddies mix and match a thousand sets freely... and inside I seethe just a little bit. I'm not mad at them, I'm angry with the designers who can't *8a!@ understand why this frustrates me!!!
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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  • dodgehopper_ESO
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    Elsterchen wrote: »
    As far as i understand only the duration of the buff seems to be a problem with channeled focus.

    Is that correct?

    So its not the main aspect of the skill, the now finally moving with target Major Defence buff, but the secondary effect that needs some more tweaking to account for the increased cost?

    @Joy_Division, now don't you think someone could persuade someone working on combat design to just do some "tweaking" during the PTS cycle ? ;)After all the channeled focus morph ONLY has the magica sustain linked to it, and not 2 minor buffs like restoring focus or a group utility and a minor buff like wardens and sorcs, at least the only minor buff should reflect new duration of the ability (18s on PTS / 15 s on live) as well as the increased costs.


    <3

    Someone can try :smile:

    I'd very much prefer the original way but looks like we're stuck with this method

    What gets my goat is that once upon a time in the very early days of the game (Beta) Templar had the most sustain of any class. Everyone's knickers got in a twist about this and now Templar literally has the worst sustain of all classes. Where the hell is the balance in that? Magplar sustain isn't as much of a problem as Stamplar sustain where it is literally nonexistent. I'm not even sure Stamplar is viable without heavily building for stamina sustain via sets, CP, everything. The Stamplar build is very narrow and boring. Its feasible but it is also constricting. I watch as magplar buddies mix and match a thousand sets freely... and inside I seethe just a little bit. I'm not mad at them, I'm angry with the designers who can't *8a!@ understand why this frustrates me!!!
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
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    <And plenty more>
  • dodgehopper_ESO
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    On another topic I'd like to know If I have this right: They're removing the Magicka Recovery from the Rune? That's pretty bad. I know Templar's job is to have no resources but this is one of the worst design changes for the class I've ever seen and shows an extreme lack of understanding about the class if true. Honestly, I don't even use the Rune as a Templar. I occasionally grab it for pve, but most of the time I find it to be garbage. The one area where I thought the rune might finally be useful is in the case of Ice Staff tanking. If they have gotten rid of the recovery element then I'll just scrap my plans to convert to an ice staff tank. Thank goodness I waited on investing in golding out my gear by a month. @Joy_Division this is why I get so furious on these forums some times. They just do not seem to listen about this class. What on earth in our conversation to the devs did they not get about the major pain points of the class? It is as though they completely avoided the main points we recommend. I'm frustrated and frankly at this point I'm not sure there is anything we can do as players to convey our concerns. This is a 4+ year track record of screwing up this class. Why do we play as Templars? Seriously, what is wrong with us? Templar is like a crappy low regeneration Nightblade that can't cloak.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • casparian
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    On another topic I'd like to know If I have this right: They're removing the Magicka Recovery from the Rune?
    No, the recovery is still there. But the recovery:cost ratio is now worse than it used to be (especially since you can't refresh the recovery duration by moving back into the rune), so while they technically haven't altered the recovery numbers, it's a net nerf to sustain.
    Edited by casparian on July 11, 2018 7:45PM
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • jypcy
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    On another topic I'd like to know If I have this right: They're removing the Magicka Recovery from the Rune? That's pretty bad. I know Templar's job is to have no resources but this is one of the worst design changes for the class I've ever seen and shows an extreme lack of understanding about the class if true. Honestly, I don't even use the Rune as a Templar. I occasionally grab it for pve, but most of the time I find it to be garbage. The one area where I thought the rune might finally be useful is in the case of Ice Staff tanking. If they have gotten rid of the recovery element then I'll just scrap my plans to convert to an ice staff tank. Thank goodness I waited on investing in golding out my gear by a month. @Joy_Division this is why I get so furious on these forums some times. They just do not seem to listen about this class. What on earth in our conversation to the devs did they not get about the major pain points of the class? It is as though they completely avoided the main points we recommend. I'm frustrated and frankly at this point I'm not sure there is anything we can do as players to convey our concerns. This is a 4+ year track record of screwing up this class. Why do we play as Templars? Seriously, what is wrong with us? Templar is like a crappy low regeneration Nightblade that can't cloak.

    Haven’t had the chance to check it out on PTS, but sounds like channeled focus gives the same buffs as on live (major resolve, major ward, and x magicka every .5 seconds). But those buffs are now applied for 15 seconds upon cast of the skill instead of for 8 seconds upon standing in the rune. Standing in the rune no longer refreshes the duration, but instead adds an additional ~2.6k physical and spell resistance.
  • carlos424
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    Haven’t had the chance to check it out on PTS, but sounds like channeled focus gives the same buffs as on live (major resolve, major ward, and x magicka every .5 seconds). But those buffs are now applied for 15 seconds upon cast of the skill instead of for 8 seconds upon standing in the rune. Standing in the rune no longer refreshes the duration, but instead adds an additional ~2.6k physical and spell resistance.[/quote]

    I think the restoring focus morph is currently 15 seconds, while channeled focus is a bit longer, 18 i think. Channeled focus is the one that gives magicka recovery. The 8 seconds is how long you keep the buff after leaving the circle.
  • Doctordarkspawn
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    carlos424 wrote: »
    Here’s a quick suggestion. Why not add 50% recovery to channeled focus when standing in the rune? Already adding 50% resist when standing in the rune, so seems logical with the extra cost. So instead of 240 magicka recovery every second it would be 360, while standing in the rune. Would not quite offset the cost increase but would make it hurt less, plus you’d have to stand in the rune to get it, so not really much of a buff, since nobody really stand in the rune for long anyway. I guess it would buff a templar tank, if there are such things. Lol. No offense to you guys

    That's what I've been suggesting.

    It'd be fine. It'd help recoup the loss and make it much more value in the long run. That''s absolutely a valid solution and I would be -happy- with that.

    @carlos424 You hit the nail on the head, it's such an easy thing to fix. The magplars who use the rune get some added bang for the increased buck, and it's less of an issue.
    Edited by Doctordarkspawn on July 11, 2018 8:06PM
  • Peekachu99
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    I like the mobility aspect, the cost should be left alone though.
  • Joy_Division
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    @dodgehopper_ESO - the recovery is still there, it's just a flat 15 seconds (as opposed to potentially 26) and the cost of the spell is nearly doubled.

    So, the PTS version could be a little better in certain scenarios and it could be a lot worse in others. It's a mixed bag, which is unfortunate.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Runefang
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    @dodgehopper_ESO - the recovery is still there, it's just a flat 15 seconds (as opposed to potentially 26) and the cost of the spell is nearly doubled.

    So, the PTS version could be a little better in certain scenarios and it could be a lot worse in others. It's a mixed bag, which is unfortunate.

    I mean we're all getting used to Siroria so moving into and out of a small circle when required is becoming normal. To then 'fix' it for Templars by making it worse is even more annoying given the PvE meta.
  • Doctordarkspawn
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    https://docs.google.com/spreadsheets/d/1kgjGFug_Cq4pNT24b0JyKlIT9JbEr0ClvrgszwVgY7k/edit#gid=0

    This is a chart done up by @NBrookus

    The numbers do not lie. If this change goes through our sustain is cut to a litteral third. Yes, we will have consistant sustain. But it will be lower. And it will barely be worth the trouble of slotting it if you need it for the sustain and not the armor or both. This is -shamefull-, and needs to be adressed, or the change needs to be reversed. Buff the magicka regen or reverse the costs.
  • jbjondeaueb17_ESO
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    Actual base costs are 1890 and 1080, so 810 magicka less and ~43% cost reduction
    New base costs will be 2700 and 1891, so 809 magicka less (why 1 magicka difference ? ...) and ~30% cost reduction
    At least a 1543 cost of Channeled Focus would have been more logical to keep the percentage of reduction equal, not the flat value.
    Even if i think the cost shouldn't have been increased at all for this skill.

    To add to the cost issue of Rune Focus, there is something else bothering me with this skill, why is it proc-ing Olorime's circle ? You can't consider this skill a healing skill, even if he's in the healing tree of the Templar.
    Pain-Healer - Argonian Templar Healer (EP) - Immortal Redeemer - Gryphon's Heart
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  • Mayrael
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    Skill was the cheapest armour buff in the game, now it's more on pair with other similar skills, good decision when it goes to making it stick to a player, duration though should be increased to at least 20s. Good to see some buffs for templars but it's just a drop in the see of their needs.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Xuhora
    Xuhora
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    for me this is just another proof that the devs never or rarely see the whole picture of a class.. which is kinda sad.
    I mean, the talk was about the "house" identity of the templars, but we were not happy with it, since the benefits were small and the PVE and PVP playstile demmanded mobility. So allright, devs go and say "mates, they need mobility, screw the rune thing, make it stick to player, thats what the reps sad!" but they realize that that would kill the house, so they gonna give benefit to staying inside the rune, which is neat.

    But next day, they think about it again and come to the conclusion that this ability now is to overloaded and powerfull. first dev goes "Mates, we need to nerf it a little, its just too good now!" and they come up with the idea that we only stay inside the run for the resistances, not because we need the recovery, so they increase the cost and increase the resistances inside the rune, which is great for some, but worse for most...

    If the changes go life, they completly gutted the ability for magplars, since we are all better off with using spell symmetry. templar tanks dont exist anyways, and the new channeled focus wont draw more out of the playerbase. Stamplars made their points a loong long while ago, and the focus changes dont help that weakpoint either...

    i really dont get it, i would like, but i dont...
  • Xuhora
    Xuhora
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    @jbjondeaueb17_ESO Olorime proccs off ground based abilities, not healing spells. thats why i love it so much, i can equip master resto on frontbar and procc olorime with shards on the backbar. it demmands good timing, but is really satisfying if it works
  • MLGProPlayer
    MLGProPlayer
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    NobleX35 wrote: »
    I was afraid this was going to happen...the dev teams response to underperforming skills is to buff them in a certain aspect, but then nerf them in another EVEN THOUGH THE SKILL WAS UNDERPERFORMING WHICH MEANS IT ONLY NEEDS THE BUFF...I swear they do this all the time and it is ridiculous...

    They only do this to wardens and templars (and DKs sometimes). Sorcs and NBs get straight buffs all the time.

    I think Wrobel secretly just wants everyone to delete their tenplars and wardens.
    Edited by MLGProPlayer on July 12, 2018 9:44AM
  • dodgehopper_ESO
    dodgehopper_ESO
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    NobleX35 wrote: »
    I was afraid this was going to happen...the dev teams response to underperforming skills is to buff them in a certain aspect, but then nerf them in another EVEN THOUGH THE SKILL WAS UNDERPERFORMING WHICH MEANS IT ONLY NEEDS THE BUFF...I swear they do this all the time and it is ridiculous...

    They only do this to wardens and templars (and DKs sometimes). Sorcs and NBs get straight buffs all the time.

    I think Wrobel secretly just wants everyone to delete their tenplars and wardens.

    I think they are deathly afraid of tanky/survivable builds. Nightblade and Sorcerer were obviously built with damage in mind when they were created. I think its an issue of the Devs mentality despite the fact that Sorcerer for instance actually can produce higher heals than a Templar, for instance.
    Edited by dodgehopper_ESO on July 12, 2018 2:51PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
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