Doctordarkspawn wrote: »Elsterchen wrote: »"Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890."
No way! No need nerf templar sustain even more.
I rather take the cost (which isn't much) and have the major defence buff + minor vitality + minor protection for 18 seconds (if I happen to have the chance to stand in my rune I even get + 2600 spell and physical resistance on top of that!) then going back to the useless ability I needed to recast every 8 seconds while in combat.
For me its simple: i get more for less magica (before: 1890 mag every 8s = ~ 236 mag/s ; with upcomin changes: 2700 mag for 18s = ~ 150 mag/s). There is no "sustain-issue" with restoring focus!
... and even if your enemies tend to be stucked to one spot and you don't need the movement (What exactly are you fighting? Even mudcrabs move!) the new version of restoring focus adds 2600 spell and physical resistance for 18 s and additional 3s of the Major defence Buff as well as Minor protection and Minor Vitality to what we have on live right now.
I can't judge channeled focus morph, but restoring focus morph ist very fine in line with other classes major defence buffs with the upcomming changes.
There is.
It''s your only sustain tool for magicka, and due to how the new buffs work, you are unable to do anything about the buff duration unless you cast again. No. My previous criticism stands, reduce the cost or buff the morph buffs while you stand in the circle.
Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »"Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890."
No way! No need nerf templar sustain even more.
I rather take the cost (which isn't much) and have the major defence buff + minor vitality + minor protection for 18 seconds (if I happen to have the chance to stand in my rune I even get + 2600 spell and physical resistance on top of that!) then going back to the useless ability I needed to recast every 8 seconds while in combat.
For me its simple: i get more for less magica (before: 1890 mag every 8s = ~ 236 mag/s ; with upcomin changes: 2700 mag for 18s = ~ 150 mag/s). There is no "sustain-issue" with restoring focus!
... and even if your enemies tend to be stucked to one spot and you don't need the movement (What exactly are you fighting? Even mudcrabs move!) the new version of restoring focus adds 2600 spell and physical resistance for 18 s and additional 3s of the Major defence Buff as well as Minor protection and Minor Vitality to what we have on live right now.
I can't judge channeled focus morph, but restoring focus morph ist very fine in line with other classes major defence buffs with the upcomming changes.
There is.
It''s your only sustain tool for magicka, and due to how the new buffs work, you are unable to do anything about the buff duration unless you cast again. No. My previous criticism stands, reduce the cost or buff the morph buffs while you stand in the circle.
Restoring focus never restored magica!Channeled focus was the MAJOR DEFENCE-that-offered-some-sustain-morph. Canneled focus will not cost 2700 magica after PTS goes live but 1890.
Please don't get things messed up.
Decreasing the time of Aspect of Terror will greatly reduce a nightblade's survivability. A 50% time reduction here is a huge NERF considering it never lasts that long in Cyrodiil. Now the fear will last half a second if at all. Remember there are sets out there that will effectively make you immune to this if you make it live.
Doctordarkspawn wrote: »Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »"Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890."
No way! No need nerf templar sustain even more.
I rather take the cost (which isn't much) and have the major defence buff + minor vitality + minor protection for 18 seconds (if I happen to have the chance to stand in my rune I even get + 2600 spell and physical resistance on top of that!) then going back to the useless ability I needed to recast every 8 seconds while in combat.
For me its simple: i get more for less magica (before: 1890 mag every 8s = ~ 236 mag/s ; with upcomin changes: 2700 mag for 18s = ~ 150 mag/s). There is no "sustain-issue" with restoring focus!
... and even if your enemies tend to be stucked to one spot and you don't need the movement (What exactly are you fighting? Even mudcrabs move!) the new version of restoring focus adds 2600 spell and physical resistance for 18 s and additional 3s of the Major defence Buff as well as Minor protection and Minor Vitality to what we have on live right now.
I can't judge channeled focus morph, but restoring focus morph ist very fine in line with other classes major defence buffs with the upcomming changes.
There is.
It''s your only sustain tool for magicka, and due to how the new buffs work, you are unable to do anything about the buff duration unless you cast again. No. My previous criticism stands, reduce the cost or buff the morph buffs while you stand in the circle.
Restoring focus never restored magica!Channeled focus was the MAJOR DEFENCE-that-offered-some-sustain-morph. Canneled focus will not cost 2700 magica after PTS goes live but 1890.
Please don't get things messed up.
I never specified which morph.
Buffing the buffs both morphs give out gives it more bang for the buck that the new cost increase is charging.
My criticism stands and your attempts to confuse the issue over semantics will not hold. It remains true, that Channeled focus morph is the only sustain tool templar has, and that nerfing it with this cost and this inability to reapply duration or extend it in any way, hurts Magplar.
Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »"Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890."
No way! No need nerf templar sustain even more.
I rather take the cost (which isn't much) and have the major defence buff + minor vitality + minor protection for 18 seconds (if I happen to have the chance to stand in my rune I even get + 2600 spell and physical resistance on top of that!) then going back to the useless ability I needed to recast every 8 seconds while in combat.
For me its simple: i get more for less magica (before: 1890 mag every 8s = ~ 236 mag/s ; with upcomin changes: 2700 mag for 18s = ~ 150 mag/s). There is no "sustain-issue" with restoring focus!
... and even if your enemies tend to be stucked to one spot and you don't need the movement (What exactly are you fighting? Even mudcrabs move!) the new version of restoring focus adds 2600 spell and physical resistance for 18 s and additional 3s of the Major defence Buff as well as Minor protection and Minor Vitality to what we have on live right now.
I can't judge channeled focus morph, but restoring focus morph ist very fine in line with other classes major defence buffs with the upcomming changes.
There is.
It''s your only sustain tool for magicka, and due to how the new buffs work, you are unable to do anything about the buff duration unless you cast again. No. My previous criticism stands, reduce the cost or buff the morph buffs while you stand in the circle.
Restoring focus never restored magica!Channeled focus was the MAJOR DEFENCE-that-offered-some-sustain-morph. Canneled focus will not cost 2700 magica after PTS goes live but 1890.
Please don't get things messed up.
I never specified which morph.
Buffing the buffs both morphs give out gives it more bang for the buck that the new cost increase is charging.
My criticism stands and your attempts to confuse the issue over semantics will not hold. It remains true, that Channeled focus morph is the only sustain tool templar has, and that nerfing it with this cost and this inability to reapply duration or extend it in any way, hurts Magplar.
Don't care for whatever you complain about when channelled focus is the topic.
However, as pointed out before, restoring focus changes make its net cost less and add bufftime. Concerning this morph your bang buck point is bull.
Last but not least imo you can stand or sit wherever you like, but pleace don't feel entitled to voice for this stamplar.
Doctordarkspawn wrote: »Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »"Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890."
No way! No need nerf templar sustain even more.
I rather take the cost (which isn't much) and have the major defence buff + minor vitality + minor protection for 18 seconds (if I happen to have the chance to stand in my rune I even get + 2600 spell and physical resistance on top of that!) then going back to the useless ability I needed to recast every 8 seconds while in combat.
For me its simple: i get more for less magica (before: 1890 mag every 8s = ~ 236 mag/s ; with upcomin changes: 2700 mag for 18s = ~ 150 mag/s). There is no "sustain-issue" with restoring focus!
... and even if your enemies tend to be stucked to one spot and you don't need the movement (What exactly are you fighting? Even mudcrabs move!) the new version of restoring focus adds 2600 spell and physical resistance for 18 s and additional 3s of the Major defence Buff as well as Minor protection and Minor Vitality to what we have on live right now.
I can't judge channeled focus morph, but restoring focus morph ist very fine in line with other classes major defence buffs with the upcomming changes.
There is.
It''s your only sustain tool for magicka, and due to how the new buffs work, you are unable to do anything about the buff duration unless you cast again. No. My previous criticism stands, reduce the cost or buff the morph buffs while you stand in the circle.
Restoring focus never restored magica!Channeled focus was the MAJOR DEFENCE-that-offered-some-sustain-morph. Canneled focus will not cost 2700 magica after PTS goes live but 1890.
Please don't get things messed up.
I never specified which morph.
Buffing the buffs both morphs give out gives it more bang for the buck that the new cost increase is charging.
My criticism stands and your attempts to confuse the issue over semantics will not hold. It remains true, that Channeled focus morph is the only sustain tool templar has, and that nerfing it with this cost and this inability to reapply duration or extend it in any way, hurts Magplar.
Don't care for whatever you complain about when channelled focus is the topic.
However, as pointed out before, restoring focus changes make its net cost less and add bufftime. Concerning this morph your bang buck point is bull.
Last but not least imo you can stand or sit wherever you like, but pleace don't feel entitled to voice for this stamplar.
It isn't. Other Magplars have run the numbers and it is a nerf, sorry if you dont -like- people saying that, but it's the truth.
Also, I never voiced this for Stamplar. I never claimed to -be- a stamplar. I said that buffing the minor protec, vitality, and the magicka regen from focus would be better for everyone. And if you disagree with that statement fine, but if you think I'm talking for stamplar your genuinely unhinged.
Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »"Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890."
No way! No need nerf templar sustain even more.
I rather take the cost (which isn't much) and have the major defence buff + minor vitality + minor protection for 18 seconds (if I happen to have the chance to stand in my rune I even get + 2600 spell and physical resistance on top of that!) then going back to the useless ability I needed to recast every 8 seconds while in combat.
For me its simple: i get more for less magica (before: 1890 mag every 8s = ~ 236 mag/s ; with upcomin changes: 2700 mag for 18s = ~ 150 mag/s). There is no "sustain-issue" with restoring focus!
... and even if your enemies tend to be stucked to one spot and you don't need the movement (What exactly are you fighting? Even mudcrabs move!) the new version of restoring focus adds 2600 spell and physical resistance for 18 s and additional 3s of the Major defence Buff as well as Minor protection and Minor Vitality to what we have on live right now.
I can't judge channeled focus morph, but restoring focus morph ist very fine in line with other classes major defence buffs with the upcomming changes.
There is.
It''s your only sustain tool for magicka, and due to how the new buffs work, you are unable to do anything about the buff duration unless you cast again. No. My previous criticism stands, reduce the cost or buff the morph buffs while you stand in the circle.
Restoring focus never restored magica!Channeled focus was the MAJOR DEFENCE-that-offered-some-sustain-morph. Canneled focus will not cost 2700 magica after PTS goes live but 1890.
Please don't get things messed up.
I never specified which morph.
Buffing the buffs both morphs give out gives it more bang for the buck that the new cost increase is charging.
My criticism stands and your attempts to confuse the issue over semantics will not hold. It remains true, that Channeled focus morph is the only sustain tool templar has, and that nerfing it with this cost and this inability to reapply duration or extend it in any way, hurts Magplar.
Don't care for whatever you complain about when channelled focus is the topic.
However, as pointed out before, restoring focus changes make its net cost less and add bufftime. Concerning this morph your bang buck point is bull.
Last but not least imo you can stand or sit wherever you like, but pleace don't feel entitled to voice for this stamplar.
It isn't. Other Magplars have run the numbers and it is a nerf, sorry if you dont -like- people saying that, but it's the truth.
Also, I never voiced this for Stamplar. I never claimed to -be- a stamplar. I said that buffing the minor protec, vitality, and the magicka regen from focus would be better for everyone. And if you disagree with that statement fine, but if you think I'm talking for stamplar your genuinely unhinged.
What isn't ? What are you talking about?
NOONE runs numbers on restoring focus magica return BECAUSE THAT SKILL NEVER RESTORED MAGICA!
Buffing the minor protection and minor vitality from restoring focus is NOT fine for everyone, as you might consider there are people playin other classes, too. They get either group buffs (Warden / sorc (pets)) or some damage (DK) as well as one minor buff with their Major Defence buffs or they pay nothing (NBs) for theyr major defence buff and get no additional minor buff. Restoring focus offers 2 minor buffs and extra Spell and Physical Resistance on top of the Major defence buff, which fits nicely with what other classes get.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Rune Focus:
This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890.
Channeled Focus (morph): Increased the cost of this ability to 1891 Magicka from 1080.
Nobody wants this.
I dont want this.
I want this. As a PVE tank you can still stay in the same place if you want; doing so in PVP and in many of the newer dungeons that require movement make it a pain to keep up.
That's a PVP problem.
At the very least, keep the cost the same, remove the buff while standing in the circle. If you must screw us for the sake of PVP just call it a straight update and dont mess with it from there. Because that way everyone benefits, there was no real reason to increase the damn cost. Even with the new ability if you want the extra armor you stay put, the cost increase is what I'm adversed to because there's just no reason for it.
TLDR: Either do the following:
- Reduce cost back to live, remove the amplification of armor, keep all other changes.
- Keep cost increase, but remove the armor amp. Instead, have standing in the focus increase the additional buffs (The Magicka Regen, the Protection, the Healing Taken) by 50%.
Both of these would stay true to what the change is trying to do, adress PVP concerns, and have minimal impact on PVE, or give them something for the low cost armor ability they lost.
edit: Just gonna edit this.
Tested it. Is it that bad? No. Would I have prefered either of the above suggestions? Yes.
Feedback stands.
After reviewing the math, I agree this is an unnecessary sustain nerf for PVE magplars. The armor buff is also still much less than what other classes get, particularly compared to NB, Warden and Sorc.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Rune Focus:
This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890.
Channeled Focus (morph): Increased the cost of this ability to 1891 Magicka from 1080.
Nobody wants this.
I dont want this.
I want this. As a PVE tank you can still stay in the same place if you want; doing so in PVP and in many of the newer dungeons that require movement make it a pain to keep up.
That's a PVP problem.
At the very least, keep the cost the same, remove the buff while standing in the circle. If you must screw us for the sake of PVP just call it a straight update and dont mess with it from there. Because that way everyone benefits, there was no real reason to increase the damn cost. Even with the new ability if you want the extra armor you stay put, the cost increase is what I'm adversed to because there's just no reason for it.
TLDR: Either do the following:
- Reduce cost back to live, remove the amplification of armor, keep all other changes.
- Keep cost increase, but remove the armor amp. Instead, have standing in the focus increase the additional buffs (The Magicka Regen, the Protection, the Healing Taken) by 50%.
Both of these would stay true to what the change is trying to do, adress PVP concerns, and have minimal impact on PVE, or give them something for the low cost armor ability they lost.
edit: Just gonna edit this.
Tested it. Is it that bad? No. Would I have prefered either of the above suggestions? Yes.
Feedback stands.
After reviewing the math, I agree this is an unnecessary sustain nerf for PVE magplars. The armor buff is also still much less than what other classes get, particularly compared to NB, Warden and Sorc.
I´d change the magica version of stormarmor for runefocus no questions asked. Have to be more specific.

ZOS_GinaBruno wrote: »This is the official feedback thread for the global combat changes. We’re specifically looking for feedback on the duration reduction to snares and defiles, and the increased movement speed on pets. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.
When it comes to Magden defense it’s unique and interesting with layered buffs and a house with corrupting pollen (sorry templars)... but the offense makes me feel like a generic npc mage as I only find use in shalks and permafrost... everything else is from weapon and world skills because of the weakness of fetcher flies, cliff racers, and the bear in Cyrodiil and the lack of ice damage morphs... zos has made a mag version of a stam dk with magden it seems... I’m still gonna play it and absolutely wreck face, but I am getting really tired of swimming upstream in order to be effective
Doctordarkspawn wrote: »Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »"Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890."
No way! No need nerf templar sustain even more.
I rather take the cost (which isn't much) and have the major defence buff + minor vitality + minor protection for 18 seconds (if I happen to have the chance to stand in my rune I even get + 2600 spell and physical resistance on top of that!) then going back to the useless ability I needed to recast every 8 seconds while in combat.
For me its simple: i get more for less magica (before: 1890 mag every 8s = ~ 236 mag/s ; with upcomin changes: 2700 mag for 18s = ~ 150 mag/s). There is no "sustain-issue" with restoring focus!
... and even if your enemies tend to be stucked to one spot and you don't need the movement (What exactly are you fighting? Even mudcrabs move!) the new version of restoring focus adds 2600 spell and physical resistance for 18 s and additional 3s of the Major defence Buff as well as Minor protection and Minor Vitality to what we have on live right now.
I can't judge channeled focus morph, but restoring focus morph ist very fine in line with other classes major defence buffs with the upcomming changes.
There is.
It''s your only sustain tool for magicka, and due to how the new buffs work, you are unable to do anything about the buff duration unless you cast again. No. My previous criticism stands, reduce the cost or buff the morph buffs while you stand in the circle.
Restoring focus never restored magica!Channeled focus was the MAJOR DEFENCE-that-offered-some-sustain-morph. Canneled focus will not cost 2700 magica after PTS goes live but 1890.
Please don't get things messed up.
I never specified which morph.
Buffing the buffs both morphs give out gives it more bang for the buck that the new cost increase is charging.
My criticism stands and your attempts to confuse the issue over semantics will not hold. It remains true, that Channeled focus morph is the only sustain tool templar has, and that nerfing it with this cost and this inability to reapply duration or extend it in any way, hurts Magplar.
Don't care for whatever you complain about when channelled focus is the topic.
However, as pointed out before, restoring focus changes make its net cost less and add bufftime. Concerning this morph your bang buck point is bull.
Last but not least imo you can stand or sit wherever you like, but pleace don't feel entitled to voice for this stamplar.
It isn't. Other Magplars have run the numbers and it is a nerf, sorry if you dont -like- people saying that, but it's the truth.
Also, I never voiced this for Stamplar. I never claimed to -be- a stamplar. I said that buffing the minor protec, vitality, and the magicka regen from focus would be better for everyone. And if you disagree with that statement fine, but if you think I'm talking for stamplar your genuinely unhinged.
What isn't ? What are you talking about?
NOONE runs numbers on restoring focus magica return BECAUSE THAT SKILL NEVER RESTORED MAGICA!
Buffing the minor protection and minor vitality from restoring focus is NOT fine for everyone, as you might consider there are people playin other classes, too. They get either group buffs (Warden / sorc (pets)) or some damage (DK) as well as one minor buff with their Major Defence buffs or they pay nothing (NBs) for theyr major defence buff and get no additional minor buff. Restoring focus offers 2 minor buffs and extra Spell and Physical Resistance on top of the Major defence buff, which fits nicely with what other classes get.
It's clear your so tunnlevisioned on what portains to you that talking to you is pointless.
For the record, the changes to the skill as a whole are a nerf to magplar and are not good. Until you are willing to look at all facets of the skill, dont post. You're just hurting the game if your not willing to consider everything about the skill including both morphs. You give one-sided information which is then misinformation.
I'll say it again: The changes to how the skill works devalue the magicka morph, and buffing the buffs while standing in the circle, for both morphs, would be a better change then more armor. I will not say anything else, because it's clear your not listening. There''s more to the change to consider then restoring focus.
XGCAlbatr0ss wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »Doctordarkspawn wrote: »Elsterchen wrote: »"Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890."
No way! No need nerf templar sustain even more.
I rather take the cost (which isn't much) and have the major defence buff + minor vitality + minor protection for 18 seconds (if I happen to have the chance to stand in my rune I even get + 2600 spell and physical resistance on top of that!) then going back to the useless ability I needed to recast every 8 seconds while in combat.
For me its simple: i get more for less magica (before: 1890 mag every 8s = ~ 236 mag/s ; with upcomin changes: 2700 mag for 18s = ~ 150 mag/s). There is no "sustain-issue" with restoring focus!
... and even if your enemies tend to be stucked to one spot and you don't need the movement (What exactly are you fighting? Even mudcrabs move!) the new version of restoring focus adds 2600 spell and physical resistance for 18 s and additional 3s of the Major defence Buff as well as Minor protection and Minor Vitality to what we have on live right now.
I can't judge channeled focus morph, but restoring focus morph ist very fine in line with other classes major defence buffs with the upcomming changes.
There is.
It''s your only sustain tool for magicka, and due to how the new buffs work, you are unable to do anything about the buff duration unless you cast again. No. My previous criticism stands, reduce the cost or buff the morph buffs while you stand in the circle.
Restoring focus never restored magica!Channeled focus was the MAJOR DEFENCE-that-offered-some-sustain-morph. Canneled focus will not cost 2700 magica after PTS goes live but 1890.
Please don't get things messed up.
I never specified which morph.
Buffing the buffs both morphs give out gives it more bang for the buck that the new cost increase is charging.
My criticism stands and your attempts to confuse the issue over semantics will not hold. It remains true, that Channeled focus morph is the only sustain tool templar has, and that nerfing it with this cost and this inability to reapply duration or extend it in any way, hurts Magplar.
Don't care for whatever you complain about when channelled focus is the topic.
However, as pointed out before, restoring focus changes make its net cost less and add bufftime. Concerning this morph your bang buck point is bull.
Last but not least imo you can stand or sit wherever you like, but pleace don't feel entitled to voice for this stamplar.
It isn't. Other Magplars have run the numbers and it is a nerf, sorry if you dont -like- people saying that, but it's the truth.
Also, I never voiced this for Stamplar. I never claimed to -be- a stamplar. I said that buffing the minor protec, vitality, and the magicka regen from focus would be better for everyone. And if you disagree with that statement fine, but if you think I'm talking for stamplar your genuinely unhinged.
What isn't ? What are you talking about?
NOONE runs numbers on restoring focus magica return BECAUSE THAT SKILL NEVER RESTORED MAGICA!
Buffing the minor protection and minor vitality from restoring focus is NOT fine for everyone, as you might consider there are people playin other classes, too. They get either group buffs (Warden / sorc (pets)) or some damage (DK) as well as one minor buff with their Major Defence buffs or they pay nothing (NBs) for theyr major defence buff and get no additional minor buff. Restoring focus offers 2 minor buffs and extra Spell and Physical Resistance on top of the Major defence buff, which fits nicely with what other classes get.
It's clear your so tunnlevisioned on what portains to you that talking to you is pointless.
For the record, the changes to the skill as a whole are a nerf to magplar and are not good. Until you are willing to look at all facets of the skill, dont post. You're just hurting the game if your not willing to consider everything about the skill including both morphs. You give one-sided information which is then misinformation.
I'll say it again: The changes to how the skill works devalue the magicka morph, and buffing the buffs while standing in the circle, for both morphs, would be a better change then more armor. I will not say anything else, because it's clear your not listening. There''s more to the change to consider then restoring focus.
Granted i agree with everything you have said about this being a nerf to magplars, it indeed is. But coming from a stamplar main, i am super cheeky about this change and cant wait. Restoring focus was OP before on stamplar both PVE/PVP and now i get that buff not even having to stand in my rune? I love it and am super excited for the change. I know all magplars are kinda upset but i havent heard of one stamplar denying this change as being good. So its gonna be 50/50 on this change. Atleast theyre buffing one side of the spectrum!
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I will pass concerns along. Though some questions have you tried Have you tried timestop, volcanic rune, turn undead. Just some considerations.
@Tasear
Yea I have tried those abilities for my Nightblade tank on that fight and they don't work nearly as well as the fear traps, which themselves were a pain to get used to.
Volcanic ruin for example knocks them up in the air for 4 seconds but then they come running at you with blazing speed, spraying acid and reducing your armor to 0 making the boss light attacks hit like a truck.
Manifestation of Terror traps are the only thing I've been able to make consistently work in this hard mode because it fears the shalks for 4 seconds, and then slows them for 4 additional seconds allowing me to space myself away from their nasty acid spray.
Non-hard mode is not a problem, with one shalk - I actually use frost clench here.
Hard mode on a Nightblade tank though I have to use some special tricks and if my tricks get nerfed I'm not sure I will want to do this fight on my tank anymore.
I understand this is an extremely niche circumstance, literally being only one PVE fight in the game this nerf will effect. I would argue that fang lair Hard mode is currently the hardest 4man fight in the game at the moment though, and tanking it on a nightblade is definitely more difficult than DK or warden so I need every edge I can get, 4 second fear and 4 second snare being my edge.
But I don't want Manifestation of Terror to be nerfed just because everything else is getting nerfed. I think it should have more reason then that.
Are the fear traps really overperforming so much in PVP that a nerf to the cc is justified? I can't say I just know it effects my PVE tanking toolkit and I want that to be considered.
Sloads is the mechanical acuity of PvP. There is no real reason not to use it unless your like me and do not like cheesy sets. Please also make sloads proc only on direct damage
IZZEFlameLash wrote: »Sloads is the mechanical acuity of PvP. There is no real reason not to use it unless your like me and do not like cheesy sets. Please also make sloads proc only on direct damage
Or just turn Sload's damage to Disease as Sload's are hated and infamous for crafting a disease. Not opening gates to Oblivion.
Tommy_The_Gun wrote: »Some feedback regarding Incapaciting Strike:
First: keep in mind that it is roll-dodgable, passively dodgeable (minor/major evasion) and blockable single target ultimate ability.
Current changes on PTS (becouse of % of health requirement) simply remove the stun from this ultimate ability in 99% of situations.
The only scenario when this ability will still stun enemy is when your % of health is lower than your enemy's health % (regardles of your max hp pool & your enemy's max hp pool). This means that it "might" work in mid-combat or when your health is low and you are trying to escape.
This change makes Incapaciting Strike stun almost a pure "luck" - making this stun very unreliable. The other issue is people are already trying to make a Nightblade builds utilizing Equilibrium (basically hurting themselfes just before a fight) or sloting some nb's shadow abilities on one bar so when you swap bars your % of health will go down to 90% for 2 seconds etc. I am pretty sure that is not what ZOS's devs had in mind.
Some sugestions (all of them were proposed in Nightblade Class Representative thread):
1. Change % of health requirement just to max health. That way if enemy has more max hp than you - they will get stuned, but if someone has lower max hp than you do - they will not get stunned. This will make low hp squishy builds more rewarding to play (high risk - high reward) and will be more punishing for high health stacking tank builds.
2. Make Incapitating Strike to have no stun when you use it at 70 ultimate points and to have a stun when you use it at like 200 ultimate points (of course this just an example and values require adjusting).
But basic idea is to make incapitaing strike stronger when you use it at high ultimate points (since all ultimate points are consemed anyway) and to make it weaker when you use it at low ultimate points. This would reward the player for waiting to accumulate enough ulimate points and then carefully placing Incapaciting Strike when it is needed rather than using it every single time when they reach 70 ultimate points.
Every templar in PVP wants this and has been asking for it (or something similar) for a very long time. Don't forget that the game is supposed to contain more activities and playstyles than your own.Doctordarkspawn wrote: »Nobody wants this.
I agree that templar PVE tanks still need some love though.
[img][/img] Well Incap is back as it used to be long time ago.... except back then it costed 50 ultimate points...Tommy_The_Gun wrote: »Some feedback regarding Incapaciting Strike:
First: keep in mind that it is roll-dodgable, passively dodgeable (minor/major evasion) and blockable single target ultimate ability.
Current changes on PTS (becouse of % of health requirement) simply remove the stun from this ultimate ability in 99% of situations.
The only scenario when this ability will still stun enemy is when your % of health is lower than your enemy's health % (regardles of your max hp pool & your enemy's max hp pool). This means that it "might" work in mid-combat or when your health is low and you are trying to escape.
This change makes Incapaciting Strike stun almost a pure "luck" - making this stun very unreliable. The other issue is people are already trying to make a Nightblade builds utilizing Equilibrium (basically hurting themselfes just before a fight) or sloting some nb's shadow abilities on one bar so when you swap bars your % of health will go down to 90% for 2 seconds etc. I am pretty sure that is not what ZOS's devs had in mind.
Some sugestions (all of them were proposed in Nightblade Class Representative thread):
1. Change % of health requirement just to max health. That way if enemy has more max hp than you - they will get stuned, but if someone has lower max hp than you do - they will not get stunned. This will make low hp squishy builds more rewarding to play (high risk - high reward) and will be more punishing for high health stacking tank builds.
2. Make Incapitating Strike to have no stun when you use it at 70 ultimate points and to have a stun when you use it at like 200 ultimate points (of course this just an example and values require adjusting).
But basic idea is to make incapitaing strike stronger when you use it at high ultimate points (since all ultimate points are consemed anyway) and to make it weaker when you use it at low ultimate points. This would reward the player for waiting to accumulate enough ulimate points and then carefully placing Incapaciting Strike when it is needed rather than using it every single time when they reach 70 ultimate points.
Not everyone playes nightblade the same, regardless of what your may read on forums or see on YouTube. The stun based on health percentages is nerf which was needed for incapacitating strike but it is also the fairest for all the different nb builds.