usmguy1234 wrote: »usmguy1234 wrote: »dwemer_paleologist wrote: »cloak is our only defense, and our only way to play stealth.
there's nothing wrong with cloak, please leave us nightblades alone.
Nope. You got 18k health nightblades that spam snipe from the safety of stealth that cry for sorc nerfs continuously on the forums. Time to share the love.
...and then you have 18k (and even less) health sorcs spamming Rune Cages & executes from the safety of damage shields making snarky comments & pretending to hold some kind of a moral high ground. Oh well...usmcjdking wrote: »NBs overperform because of 2 things.
1) Cloak counters outside of magelight are detrimental to the player using them (Evil Hunter *** 5k base cost, use potion just to see a player who will have a potion available).
2) Incap.
Incap has been addressed. Cloak counters are far too weak to justify using ATM outside of radiant magelight.
Cloak counters are too weak or they're too strong - let's not forget the other end of the equation here.
Last I checked Piercing Mark still practically disabled the main defense of NBs for 30 seconds & Detection Potion for 15,7 seconds (with the caveat of 20m range).
Given the amount of kills I'm getting on other NBs, I'd say Bombard/Acid Spray could also make it to the list.
The main issues are with classes that don't have strong spammables, for whom it's practically "det pot or go home" when fighting NBs that can spam cloak (not just use it 2-3 times in a row like most stamblades in noCP), take mDK for instance that has pretty much just Volatile Armor to fight cloak spam (barring possible set choices such as Overwhelming), a skill that isn't designed to be spammable.
Or Warden, which basically has to pray those shalks connect...
That's why it'd be ideal if revealing a NB from cloak disabled it for 2-3 seconds. And of course garbage skills like Evil Hunter/Radiant Magelight should be more worth slotting.
Looks like I struck a nerve but unlike you we cannot disappear from a fight when things don't go our way. Granted we've had this argument before but you still feel the need to comment.
I can do that just fine with Streak & invisibility pot on my sorcerer. Maybe it's a L2P issue.
usmguy1234 wrote: »usmguy1234 wrote: »usmguy1234 wrote: »dwemer_paleologist wrote: »cloak is our only defense, and our only way to play stealth.
there's nothing wrong with cloak, please leave us nightblades alone.
Nope. You got 18k health nightblades that spam snipe from the safety of stealth that cry for sorc nerfs continuously on the forums. Time to share the love.
...and then you have 18k (and even less) health sorcs spamming Rune Cages & executes from the safety of damage shields making snarky comments & pretending to hold some kind of a moral high ground. Oh well...usmcjdking wrote: »NBs overperform because of 2 things.
1) Cloak counters outside of magelight are detrimental to the player using them (Evil Hunter *** 5k base cost, use potion just to see a player who will have a potion available).
2) Incap.
Incap has been addressed. Cloak counters are far too weak to justify using ATM outside of radiant magelight.
Cloak counters are too weak or they're too strong - let's not forget the other end of the equation here.
Last I checked Piercing Mark still practically disabled the main defense of NBs for 30 seconds & Detection Potion for 15,7 seconds (with the caveat of 20m range).
Given the amount of kills I'm getting on other NBs, I'd say Bombard/Acid Spray could also make it to the list.
The main issues are with classes that don't have strong spammables, for whom it's practically "det pot or go home" when fighting NBs that can spam cloak (not just use it 2-3 times in a row like most stamblades in noCP), take mDK for instance that has pretty much just Volatile Armor to fight cloak spam (barring possible set choices such as Overwhelming), a skill that isn't designed to be spammable.
Or Warden, which basically has to pray those shalks connect...
That's why it'd be ideal if revealing a NB from cloak disabled it for 2-3 seconds. And of course garbage skills like Evil Hunter/Radiant Magelight should be more worth slotting.
Looks like I struck a nerve but unlike you we cannot disappear from a fight when things don't go our way. Granted we've had this argument before but you still feel the need to comment.
I can do that just fine with Streak & invisibility pot on my sorcerer. Maybe it's a L2P issue.
Nah. I fight people face on and reposition if I have to. If I die so what. I don't feel the need to hide.
usmguy1234 wrote: »usmguy1234 wrote: »usmguy1234 wrote: »dwemer_paleologist wrote: »cloak is our only defense, and our only way to play stealth.
there's nothing wrong with cloak, please leave us nightblades alone.
Nope. You got 18k health nightblades that spam snipe from the safety of stealth that cry for sorc nerfs continuously on the forums. Time to share the love.
...and then you have 18k (and even less) health sorcs spamming Rune Cages & executes from the safety of damage shields making snarky comments & pretending to hold some kind of a moral high ground. Oh well...usmcjdking wrote: »NBs overperform because of 2 things.
1) Cloak counters outside of magelight are detrimental to the player using them (Evil Hunter *** 5k base cost, use potion just to see a player who will have a potion available).
2) Incap.
Incap has been addressed. Cloak counters are far too weak to justify using ATM outside of radiant magelight.
Cloak counters are too weak or they're too strong - let's not forget the other end of the equation here.
Last I checked Piercing Mark still practically disabled the main defense of NBs for 30 seconds & Detection Potion for 15,7 seconds (with the caveat of 20m range).
Given the amount of kills I'm getting on other NBs, I'd say Bombard/Acid Spray could also make it to the list.
The main issues are with classes that don't have strong spammables, for whom it's practically "det pot or go home" when fighting NBs that can spam cloak (not just use it 2-3 times in a row like most stamblades in noCP), take mDK for instance that has pretty much just Volatile Armor to fight cloak spam (barring possible set choices such as Overwhelming), a skill that isn't designed to be spammable.
Or Warden, which basically has to pray those shalks connect...
That's why it'd be ideal if revealing a NB from cloak disabled it for 2-3 seconds. And of course garbage skills like Evil Hunter/Radiant Magelight should be more worth slotting.
Looks like I struck a nerve but unlike you we cannot disappear from a fight when things don't go our way. Granted we've had this argument before but you still feel the need to comment.
I can do that just fine with Streak & invisibility pot on my sorcerer. Maybe it's a L2P issue.
Nah. I fight people face on and reposition if I have to. If I die so what. I don't feel the need to hide.
As long as NBs have no proper self heal or shields, I even think the invis should buff or remove dots. Crazy how the whole class has no burst heal or shield
SidewalkChalk5 wrote: »Vercingetorix wrote: »There are several easy solutions. Your failure to utilize any of them is your problem.
Incorrect. There are several limited, flawed solutions to an utterly broken mechanic that shouldn't even exist. Cloak in ESO is massively, stupidly OP. A cost increase for subsequent casts would be a fair solution.
dwemer_paleologist wrote: »
TLDR: i shouldnt have to use any of the options available to counter their ability that i dont like, it should just be nerfed so i dont have to change my build.
did i get this thread right?
Twohothardware wrote: »Nearly everything in the game pulls you out of Cloak. Lightning heavy attack spam, any AOE skills and Ults which are everywhere with Zergs, skills like DK's Spiked Armor or just Spin2Win Steel Tornado, if a Sorc hits you with Curse or a Meteor it pulls you out when it goes off, then you have Magelight, Detect Pots, and so on. It would be shorter to make a list of things that don't pull you out of Stealth.
Meanwhile what stops a Sorc from Streaking across the map? A snare? Snares have never slowed down half the Sorcs I've chased after and they're getting ready to cut Snare time in half this next patch. And unlike a Nightblade when a Sorc gets done Streaking a half a dozen times it has another skill called Dark Conversion that lets you get all your Magicka back using the Stamina you used none of making your way across the map.
dwemer_paleologist wrote: »
Lol at people saying I am a MagSorc... I just gave an example of a toxic skill being dealt with... I am 1062 CP (15 characters, 5 templars, 3 DKs, 2 Nightblades, 2 Wardens, 3 Sorcerers), have all classes and I mainly PvP with Templar (Mostly Stamplar ATM), I used to play Magplar past patches but the lack of mobility and burst (without proc sets) annoys me, which makes playing solo frustrating as hell.
As I said, I don't mind ZOS giving more survivability options to balance the lack of permastealth, but if you guys don't find this mechanic toxic as f, I don't know what to say. And I don't really care about your roleplaying in Cyrodil, go do it in The Rift.
And yes, I don't want to keep slotting useless in skills in my kit just to beat one class, I don't think it should work this way, imo it's just a flawed way to see the game. Specially because most of these skills are useless even if you use that for this only purpose.
dwemer_paleologist wrote: »cloak is our only defense, and our only way to play stealth.
there's nothing wrong with cloak, please leave us nightblades alone.
so you need defense this is a class that specializes in upfront burst ? BTW cloak is best mitigation among the stam classes ... With speed this ability is over performing...
What defense does a stam dk have ??? Shield 2k shield lol
Reflect vs projectiles, passive +12% healing, more spell resistance & 10% stronger block as well as a burst heal every time they use an ultimate.What about a Stam Templar AE snare???
AoE snare that cleanses things like Sload, Curse, Fury, POTL, Embers, Major Defile etc etc, stronger block vs melee attacks, more native spell resistance & Minor Mend (+8% healing).Stam Warden yes they have burst heals and damage shield from ranged attacks ...
Well, you got one out of five right.I'm sorry but NB are currently over performing against other stam classes ....
Overperforming? No.
But they were (and probably still are) far too easy to play. This patch addressed a big part of the reason why (Incap stun).
dwemer_paleologist wrote: »cloak is our only defense, and our only way to play stealth.
there's nothing wrong with cloak, please leave us nightblades alone.
so you need defense this is a class that specializes in upfront burst ? BTW cloak is best mitigation among the stam classes ... With speed this ability is over performing...
What defense does a stam dk have ??? Shield 2k shield lol
Reflect vs projectiles, passive +12% healing, more spell resistance & 10% stronger block as well as a burst heal every time they use an ultimate.What about a Stam Templar AE snare???
AoE snare that cleanses things like Sload, Curse, Fury, POTL, Embers, Major Defile etc etc, stronger block vs melee attacks, more native spell resistance & Minor Mend (+8% healing).Stam Warden yes they have burst heals and damage shield from ranged attacks ...
Well, you got one out of five right.I'm sorry but NB are currently over performing against other stam classes ....
Overperforming? No.
But they were (and probably still are) far too easy to play. This patch addressed a big part of the reason why (Incap stun).
Nope .. Stam DKs don t reflect very well sir... Blocking is crazy atm you hold block down your drained crazy amounts of stam... 12% more healing vs total dot mitigation with cloak give me break...
Stam Templar how much magicka do you think purge costs on that class? They can't spam it ...
Overperforming yes NBs are ! I play all the stam classes by far the easiest to play and get crazy kill rates is the NB my magicka sorc is a very close second.... My stam Dk is the worst in stats btw... I did switch my stam sorc to magicka and that's also overperforming...
Healing bonuses that you mention are 40 to 45% weaker due to defiles ... Avoiding damage is king to healing it at the moment ... That s why NB with cloak and Sorcs with shields are superior atm...
Lol at people saying I am a MagSorc... I just gave an example of a toxic skill being dealt with... I am 1062 CP (15 characters, 5 templars, 3 DKs, 2 Nightblades, 2 Wardens, 3 Sorcerers), have all classes and I mainly PvP with Templar (Mostly Stamplar ATM), I used to play Magplar past patches but the lack of mobility and burst (without proc sets) annoys me, which makes playing solo frustrating as hell.
As I said, I don't mind ZOS giving more survivability options to balance the lack of permastealth, but if you guys don't find this mechanic toxic as f, I don't know what to say. And I don't really care about your roleplaying in Cyrodil, go do it in The Rift.
And yes, I don't want to keep slotting useless in skills in my kit just to beat one class, I don't think it should work this way, imo it's just a flawed way to see the game. Specially because most of these skills are useless even if you use that for this only purpose.
You don't need useless skills on a stamplar?
Jabs/POTL are excellent counters to stamblade - the only time one should ever escape one is when they use Shadow Image and/or LOS & it takes pretty much just one well timed DBOS (oh look, another skill that counters cloak) to global a medium stamblade.
I'd understand if you were playing Warden or mDK and complaining about one, but stamplar of all things? Smh...
Cage_Lizardman wrote: »usmguy1234 wrote: »That's why it'd be ideal if revealing a NB from cloak disabled it for 2-3 seconds. And of course garbage skills like Evil Hunter/Radiant Magelight should be more worth slotting.
"A visual effect will now appear over your character’s head when using Detection Potions, Magelight, or Expert Hunter to notify other players of your ability to see sneaking/invisible enemies"
Instead they made them less worth slotting.
And they made sload not break cloak anymore.
Lol at people saying I am a MagSorc... I just gave an example of a toxic skill being dealt with... I am 1062 CP (15 characters, 5 templars, 3 DKs, 2 Nightblades, 2 Wardens, 3 Sorcerers), have all classes and I mainly PvP with Templar (Mostly Stamplar ATM), I used to play Magplar past patches but the lack of mobility and burst (without proc sets) annoys me, which makes playing solo frustrating as hell.
As I said, I don't mind ZOS giving more survivability options to balance the lack of permastealth, but if you guys don't find this mechanic toxic as f, I don't know what to say. And I don't really care about your roleplaying in Cyrodil, go do it in The Rift.
And yes, I don't want to keep slotting useless in skills in my kit just to beat one class, I don't think it should work this way, imo it's just a flawed way to see the game. Specially because most of these skills are useless even if you use that for this only purpose.
You don't need useless skills on a stamplar?
Jabs/POTL are excellent counters to stamblade - the only time one should ever escape one is when they use Shadow Image and/or LOS & it takes pretty much just one well timed DBOS (oh look, another skill that counters cloak) to global a medium stamblade.
I'd understand if you were playing Warden or mDK and complaining about one, but stamplar of all things? Smh...
Why do I need to be biased to complain about a toxic and flawed mechanic in game? LOL
Doesn't matter really, even If I was a main Nightblade I would probably have the same opinion; besides I did play both Magicka and Stamblade in PvP in the past... But now they are respected to PvE, since they are meta both Stamina and Magicka (Nice balance there also, but I am not complaining).
usmguy1234 wrote: »Tommy_The_Gun wrote: »usmguy1234 wrote: »dwemer_paleologist wrote: ».usmguy1234 wrote: »dwemer_paleologist wrote: »
i bet the https://www.military1.com/stealth/ of the United States Government does not think stealth is Cowardly.
or do you think you know more then they do?
we use stealth as not only gameplay and in war, but also as a way of life.
Unlike nightblades, the U.S. military has certain codes and conventions to keep them in check. Thanks for the good laugh though.
no, you missunderstand.
stealth is a way of life not only in battle and war, but also in gameplay and it is not cowardly and not something to laugh about.
please stop insulting us about stealth and trying to remove it from elderscrolls online game.
Well if we're using real world scenarios to justify those in video games can soldiers just disappear right under the enemies nose? I don't think so.
Just play it backwards and there you go...
There's a difference between invisible and camouflaged. I would take a camouflaged nightblade over an invisible one any day.