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My Request for Incap

Strider__Roshin
Strider__Roshin
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Get rid of the stun entirely. Give it something, anything.
  • arkansas_ESO
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    Yeah, I'd have no issue losing the stun entirely if it meant we could go back to the 50 ult cost it had before they gave Incap the guaranteed stun. I don't think it'll ever happen, though.

    (also please give me some reason to use Soul Harvest it's been a dead morph outside of PVE or bombing for like two years now)


    Grand Overlord 25/8/17
  • Strider__Roshin
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    Yeah, I'd have no issue losing the stun entirely if it meant we could go back to the 50 ult cost it had before they gave Incap the guaranteed stun. I don't think it'll ever happen, though.

    (also please give me some reason to use Soul Harvest it's been a dead morph outside of PVE or bombing for like two years now)

    Scales better for damage in CP campaigns. Neither morphs are that appealing over the other. Which is okay honestly. The defile and damage bonus is why I use death stroke. It's damage is solid but not OP, and the CC wasn't necessary.
  • akredon_ESO
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    Or we could just get rid of the stun and give nothing since it does the most and cheapest of any Ult in the game.
  • usmcjdking
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    Let's get some experience with the current PTS iteration before we start calling for more nerfs, please. No one (and I mean no one) complained about incap when it used to do this.
    Edited by usmcjdking on July 9, 2018 11:46PM
    0331
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  • Strider__Roshin
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    Or we could just get rid of the stun and give nothing since it does the most and cheapest of any Ult in the game.

    Overload is cheaper.
  • Strider__Roshin
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    usmcjdking wrote: »
    Let's get some experience with the current PTS iteration before we start calling for more nerfs, please. No one (and I mean no one) complained about incap when it used to do this.

    A replacement isn't necessarily a nerf.
  • usmcjdking
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    Daus wrote: »
    usmcjdking wrote: »
    Let's get some experience with the current PTS iteration before we start calling for more nerfs, please. No one (and I mean no one) complained about incap when it used to do this.

    A replacement isn't necessarily a nerf.

    It doesn't need something, or anything else. The current PTS iteration should allow the skill to find it's place amongst ults for nightblades in PVP. This is a significant change to the skill and it needs to be evaluated before doing anything different to it.
    0331
    0602
  • Strider__Roshin
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    usmcjdking wrote: »
    Daus wrote: »
    usmcjdking wrote: »
    Let's get some experience with the current PTS iteration before we start calling for more nerfs, please. No one (and I mean no one) complained about incap when it used to do this.

    A replacement isn't necessarily a nerf.

    It doesn't need something, or anything else. The current PTS iteration should allow the skill to find it's place amongst ults for nightblades in PVP. This is a significant change to the skill and it needs to be evaluated before doing anything different to it.

    Fair enough.
  • Zeromaz
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    How about make it so you can’t dodge it at least.. jeez
  • Strider__Roshin
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    Zeromaz wrote: »
    How about make it so you can’t dodge it at least.. jeez

    Nah, that would be broken OP. Like Rune Cage OP.
  • The_Protagonist
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    I can see bonus damage added to targets below 50% health, stun is not that appealing to me as people usually break free almost immediately, sure they use up their stamina for that, but getting higher damage will benefit our rouge class that attacks from shadows.
  • Gprime31
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    Forget incap all together .....DB + spin to win, new meta
  • Druid40
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    It is easily dodgeable and blockable.
  • Gprime31
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    Druid40 wrote: »
    It is easily dodgeable and blockable.

    lol tell that to the many nightblades that pm me after I wreck them. Call it cheese and so on. And DB hits during dodge roll if you didn’t know.
  • Tommy_The_Gun
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    Since this is an unificcial topic ZOS probably wont listen. They only take feedback from this threads:
    https://forums.elderscrollsonline.com/en/discussion/424217/megathread-update-19-official-feedback-threads-bug-reports#latest

    So if anything needs to be done about Incapitating Strike at all (since it is a single target ult that can be roll - dodged, dodged passively with major evasion (15 % chance) or just blocked - it needs to be done carefully not to overnerf it and make it an obselate ult.

    The whole point of Incapitating strike is to "start" a fight. And the stun is actually important there since without it your target will simply run / move away (yes you can use other cc skills like fear but then you lose 10% bonus dmg from NB passive since you dont attack from stealth).

    Current changes on PTS simply remove the stun from this ult - because, lets face it - how often a nb decides to attack someone while beeing not a 100% hp ? This basically makes Incap stun a pure luck. 99% of times you will not be able to stun anyone unless you will use it as an emergency ult to stun the target when you are low health and escape. The changes on PTS kind of change Incap usage to a defensive mechanic.

    What will happen next is pretty muche every NB will switch to Dawnbreaker.
    With this changes Incap becomes an obselate ultimate. There is no middle ground.

    Sugestion that was mentioned on Nightblade Class Representative Thread was much better since it had a middle ground. Make Incapitating Strike to have no stun when you use it at 70 ultimate points and to have a stun when you use it at like 200 ultimate points. Of course this values require adjusting.
    But basic idea is to make incapitaing strike stronger when you use it at high ultimate points (since all ultimate points are consemed anyway) and to make it weaker when you use it at low ultimate points. This would reward the player for waiting to accumulate enough ulimate points and then carefully placing Incap when it is needed rather than using it every single time when they reach 70 ultimate points.
    Edited by Tommy_The_Gun on July 10, 2018 6:37AM
  • Gprime31
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    Since this is an unificcial topic ZOS probably wont listen. They only take feedback from this threads:
    https://forums.elderscrollsonline.com/en/discussion/424217/megathread-update-19-official-feedback-threads-bug-reports#latest

    So if anything needs to be done about Incapitating Strike at all (since it is a single target ult that can be roll - dodged, dodged passively with major evasion (15 % chance) or just blocked - it needs to be done carefully not to overnerf it and make it an obselate ult.

    The whole point of Incapitating strike is to "start" a fight. And the stun is actually important there since without it your target will simply run / move away (yes you can use other cc skills like fear but then you lose 10% bonus dmg from NB passive since you dont attack from stealth).

    Current changes on PTS simply remove the stun from this ult - because, lets face it - how often a nb decides to attack someone while beeing not a 100% hp ? This basically makes Incap stun a pure luck. 99% of times you will not be able to stun anyone unless you will use it as an emergency ult to stun the target when you are low health and escape. The changes on PTS kind of change Incap usage to a defensive mechanic.

    What will happen next is pretty muche every NB will switch to Dawnbreaker.
    With this changes Incap becomes an obselate ultimate. There is no middle ground.

    Sugestion that was mentioned on Nightblade Class Representative Thread was much better since it had a middle ground. Make Incapitating Strike to have no stun when you use it at 70 ultimate points and to have a stun when you use it at like 200 ultimate points. Of course this values require adjusting.
    But basic idea is to make incapitaing strike stronger when you use it at high ultimate points (since all ultimate points are consemed anyway) and to make it weaker when you use it at low ultimate points. This would reward the player for waiting to accumulate enough ulimate points and then carefully placing Incap when it is needed rather than using it every single time when they reach 70 ultimate points.

    Not true... my plan is to pop equilibrium before I gank... won’t affect me at all
  • Tommy_The_Gun
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    Gprime31 wrote: »
    Since this is an unificcial topic ZOS probably wont listen. They only take feedback from this threads:
    https://forums.elderscrollsonline.com/en/discussion/424217/megathread-update-19-official-feedback-threads-bug-reports#latest

    So if anything needs to be done about Incapitating Strike at all (since it is a single target ult that can be roll - dodged, dodged passively with major evasion (15 % chance) or just blocked - it needs to be done carefully not to overnerf it and make it an obselate ult.

    The whole point of Incapitating strike is to "start" a fight. And the stun is actually important there since without it your target will simply run / move away (yes you can use other cc skills like fear but then you lose 10% bonus dmg from NB passive since you dont attack from stealth).

    Current changes on PTS simply remove the stun from this ult - because, lets face it - how often a nb decides to attack someone while beeing not a 100% hp ? This basically makes Incap stun a pure luck. 99% of times you will not be able to stun anyone unless you will use it as an emergency ult to stun the target when you are low health and escape. The changes on PTS kind of change Incap usage to a defensive mechanic.

    What will happen next is pretty muche every NB will switch to Dawnbreaker.
    With this changes Incap becomes an obselate ultimate. There is no middle ground.

    Sugestion that was mentioned on Nightblade Class Representative Thread was much better since it had a middle ground. Make Incapitating Strike to have no stun when you use it at 70 ultimate points and to have a stun when you use it at like 200 ultimate points. Of course this values require adjusting.
    But basic idea is to make incapitaing strike stronger when you use it at high ultimate points (since all ultimate points are consemed anyway) and to make it weaker when you use it at low ultimate points. This would reward the player for waiting to accumulate enough ulimate points and then carefully placing Incap when it is needed rather than using it every single time when they reach 70 ultimate points.

    Not true... my plan is to pop equilibrium before I gank... won’t affect me at all

    LOL... yeah - that is also the way to go - but I hardly doubt that any one at ZOS had this in mind when they were designing changes to incap... :D:D:D
  • templesus
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    Glad to see Stam nb will be joining the other 4 stam classes in slotting DB! Welcome to the club y’all! Must suck that DB is better then your class ulti now like the rest of us!
  • Gprime31
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    templesus wrote: »
    Glad to see Stam nb will be joining the other 4 stam classes in slotting DB! Welcome to the club y’all! Must suck that DB is better then your class ulti now like the rest of us!

    Not me. Just fear or surprise attack for cc then encap, like always, nothing changes.
  • templesus
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    Gprime31 wrote: »
    templesus wrote: »
    Glad to see Stam nb will be joining the other 4 stam classes in slotting DB! Welcome to the club y’all! Must suck that DB is better then your class ulti now like the rest of us!

    Not me. Just fear or surprise attack for cc then encap, like always, nothing changes.

    Please tell that to your stamblade buddies who are throwing fits rather then realizing how easily they can adapt.
    Edited by templesus on July 10, 2018 7:02AM
  • Gprime31
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    templesus wrote: »
    Gprime31 wrote: »
    templesus wrote: »
    Glad to see Stam nb will be joining the other 4 stam classes in slotting DB! Welcome to the club y’all! Must suck that DB is better then your class ulti now like the rest of us!

    Not me. Just fear or surprise attack for cc then encap, like always, nothing changes.

    Please tell that to your stamblade buddies who are throwing fits rather then realizing how easily they can adapt.

    Only the bad ones will cry about the nb changes
    I’m fine with all the changes.
  • templesus
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    Gprime31 wrote: »
    templesus wrote: »
    Gprime31 wrote: »
    templesus wrote: »
    Glad to see Stam nb will be joining the other 4 stam classes in slotting DB! Welcome to the club y’all! Must suck that DB is better then your class ulti now like the rest of us!

    Not me. Just fear or surprise attack for cc then encap, like always, nothing changes.

    Please tell that to your stamblade buddies who are throwing fits rather then realizing how easily they can adapt.

    Only the bad ones will cry about the nb changes
    I’m fine with all the changes.

    Precisely why I have 0 sympathy. It’s not a big enough change to warrant unslotting unless you’re just a below average player.
  • Strider__Roshin
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    templesus wrote: »
    Glad to see Stam nb will be joining the other 4 stam classes in slotting DB! Welcome to the club y’all! Must suck that DB is better then your class ulti now like the rest of us!

    Nah this change doesn't affect me at all. This is only a nerf to ganking Nightblades.
  • Aliyavana
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    usmcjdking wrote: »
    Daus wrote: »
    usmcjdking wrote: »
    Let's get some experience with the current PTS iteration before we start calling for more nerfs, please. No one (and I mean no one) complained about incap when it used to do this.

    A replacement isn't necessarily a nerf.

    It doesn't need something, or anything else. The current PTS iteration should allow the skill to find it's place amongst ults for nightblades in PVP. This is a significant change to the skill and it needs to be evaluated before doing anything different to it.

    I like how you are reasonable with your disagreements
  • H4RDFOX
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    Yea INCAPACITATING strike should have something that "prevents [player] from functioning in a normal way." I don't know, maybe... like... a CC effect. A STUN, disorient, or a snare.
    #NoEasyProps
  • Vapirko
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    Daus wrote: »
    Or we could just get rid of the stun and give nothing since it does the most and cheapest of any Ult in the game.

    Overload is cheaper.

    But overload is cheese, should also be nerfed, and should not be a measure for other ultimates. Although Id rather the stun than the defile. I can recover from the stun, but the defile is really really hard to deal with on top of the 20% increased damage.
    Edited by Vapirko on July 11, 2018 2:02AM
  • Unstable.Pixel
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    Have to toss a fear in most cases anyways to get it to even reliably land, it's a whatever nerf in my eyes.
    I swear to drunk i'm not god
  • Silver_Strider
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    Same as it was before they made the stun a guaranteed thing. Used it back then and will continue to do so because 9/10 times, I'm using it as an execute more often than as a stun anyways.
    Argonian forever
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