Should ZoS suspend all further DLC and additional content and just focus on repairing the game?

  • LegendaryMage
    LegendaryMage
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    I'd love if they paused content creation for 6 months or so and just aggressively work on performance, balance and issues across the board.

    Of course they won't pause content anyway because a lot of employees do just that (designers, artists, whatever), but they really need to expand the PVP team and prioritize performance overall.

    There's nothing worse than a game that either doesn't work at all, or very poorly. I'd also love to see a PVP centric chapter but that's just a pipe dream.
  • WeylandLabs
    WeylandLabs
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    No, same schedule of content release
    You will play and pay Zenimax Online Studios every month and like it. As a paying customer you will sadly complain on the forums for another 4 years until ZOS is done giving DLCs and they shut the servers down a year later.

    You have 5 years left and over 5000$ to give on eso. But at least you where heard lol
  • Cpt_Teemo
    Cpt_Teemo
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    You will play and pay Zenimax Online Studios every month and like it. As a paying customer you will sadly complain on the forums for another 4 years until ZOS is done giving DLCs and they shut the servers down a year later.

    You have 5 years left and over 5000$ to give on eso. But at least you where heard lol

    You don't need a sub to post on the forums though
  • ArchMikem
    ArchMikem
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    No, same schedule of content release
    Dont make me wait, I aint gonna live forever.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
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  • MCBIZZLE300
    MCBIZZLE300
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    Yes, do whatever it takes
    wow that's a big pool of yes votes.
  • hamsterontherocksb16_ESO
    Other or something else
    Impressive how many people do not grab the concept that bugfixing and developing new content are two totally different things. There are very different teams doing that stuff. And you can´t just make Team A do the job of Team B.

    Do you guys work? Don´t you have specialized teams and departments? Does your accountant also work at the reception? And does your security guard also fix your malfunctioning hardware? Does your purchasing department handle customer feedback and troubleshooting? I guess not. Different departments.

    Gina does not fix code for Cyrodiil. The Loremaster will not adjust damage modifiers for skills. The lead game developer will not design the new dungeon motifs. Because they do not have the individual skills to do that.

    Shutting down development of new DLCs will force a bunch of people to sit around and do nothing because they simply can´t do anything else.

    So stop these pointless threads.
    Edited by hamsterontherocksb16_ESO on July 9, 2018 8:40AM
  • Cpt_Teemo
    Cpt_Teemo
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    Impressive how many people do not grab the concept that bugfixing and developing new content are two totally different things. There are very different teams doing that stuff. And you can´t just make Team A do the job of Team B.

    Do you guys work? Don´t you have specialized teams and departments? Does your accountant also work at the reception? And does your security guard also fix your malfunctioning hardware? Does your purchasing department handle customer feedback and troubleshooting? I guess not. Different departments.

    So stop these pointless threads.

    Developing is a way of testing bugs?
  • hamsterontherocksb16_ESO
    Other or something else
    Cpt_Teemo wrote: »
    Impressive how many people do not grab the concept that bugfixing and developing new content are two totally different things. There are very different teams doing that stuff. And you can´t just make Team A do the job of Team B.

    Do you guys work? Don´t you have specialized teams and departments? Does your accountant also work at the reception? And does your security guard also fix your malfunctioning hardware? Does your purchasing department handle customer feedback and troubleshooting? I guess not. Different departments.

    So stop these pointless threads.

    Developing is a way of testing bugs?

    Developing means creating the setting, the lore, the characters, the music, the mechanics. Sure, having the mechanics play out in the way they are intended is part of that (looking at you vSP), but the "fixing" people are usually talking about refers to Cyrodiil performance and glitches. This is something entirely different. Once the DLC is live it is no longer development. It is bugfixing. However Bugs that occur in PTS phase are absolutely part of the development process, I agree on that.

    To give an analogy:
    If your car does weird noises, you do not call they guys who designed the car, but a mechanic. The noise might be a design flaw, still the fixing has to be done by a mechanic.
  • MakoFore
    MakoFore
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    Yes, do whatever it takes
    i used to love this game so much - played it every waking hour, even spent a work holiday doing nothing but grinidng up characters- ive seen the incompetence of the combat team- and the servers- gradually whittle away at what is a fantastic game community. the game had the potential two years ago- upon morrowind release- to be the bigest game in the world. it had e-sports potential thru BG, fantastic fant content thru deltia, alcast, - it was on the up. to see what it is now disgusts and saddens me. go into any BG and ten minutes later leave raging and slamming your keyboard because a set (yes sloads) that should never have been thought of- has reached the game- DESPITE warnings of players and PTS users alike. what is this if not gross incompetence to do a job, to understand failure - and to make a mistake wrong.

    the servers? well where do we begin. the whole double core nonsense- just marketing distraction. not a single frame or ping of improvement since day one. at this stage- i fuly support any action that replaces the current system, or approach - with any new one that actually makes the game better. not more profitable, not more widespread- but better- and better performing.
  • Tandor
    Tandor
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    No, same schedule of content release
    usmguy1234 wrote: »
    Square Enix brought down FF14 to fix it and had a lot of success doing so.

    FFXIV hadn't been running for 4 years when they brought it down. It was newly launched and everyone was of the view that it simply didn't meet acceptable standards at launch.

    One of the problems with this sort of discussion is that it's very difficult to get an accurate view of the extent of the problems people are experiencing with ESO. Clearly there are more people than ever playing the game, you don't need to rely on statements of ZOS to believe that, just look at the number of people in the game and the daily stats on Steam.

    Personally I have no problems and have never seen anyone vanish or go link-dead around me, and I do a lot of cooperative play at dolmens and world bosses etc. Nobody there seems to be struggling with performance. I don't PvP and that's the main area where people complain about performance, yet for everyone who complains that PvP is unplayable there are at least as many people debating the finer points of PvP balancing or talking about campaign queues so it clearly isn't unplayable for everyone.

    Given the number of people playing the game, my hunch is that if the problems were as widespread as some would claim then there would be a lot more players complaining about it than there are. I don't question for a moment that some players are really struggling with the game, and for those who do have problems it's clearly a major issue, but I don't in all honesty believe it's a universal issue. Console performance has seemingly never been as good as PC performance, and PvP has been more problematic than PvE. More recently Steam has clearly had issues, yet every time I check the Steam stats something like 20,000 people have logged in daily which is pretty much double the number a year or so ago. For many people there aren't the problems that we see being reported here by a comparatively small number of players. I hope it gets fixed for them, and quickly, I can't emphasise that enough, but where is the evidence that it's on the sort of scale that the question behind this topic would suggest?
    Edited by Tandor on July 9, 2018 10:00AM
  • Gythral
    Gythral
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    Other or something else
    There really is no need to cease, the script engine should be mature enough for any DLC, it is the underlying infrastructure & code that needs a larger, differently skilled, team working on than in at present
    so that both existing and new DLC can run more efficiently on both client and server
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  • TheCyberDruid
    TheCyberDruid
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    Yes, do whatever it takes
    Tandor wrote: »
    Given the number of people playing the game, my hunch is that if the problems were as widespread as some would claim then there would be a lot more players complaining about it than there are. I don't question for a moment that some players are really struggling with the game, and for those who do have problems it's clearly a major issue, but I don't in all honesty believe it's a universal issue. Console performance has seemingly never been as good as PC performance, and PvP has been more problematic than PvE. More recently Steam has clearly had issues, yet every time I check the Steam stats something like 20,000 people have logged in daily which is pretty much double the number a year or so ago. For many people there aren't the problems that we see being reported here by a comparatively small number of players. I hope it gets fixed for them, and quickly, I can't emphasise that enough, but where is the evidence that it's on the sort of scale that the question behind this topic would suggest?

    Yet over 2/3 of people have voted to fix the game. If it is indeed a 'comparatively small number of players' that has issues how do you explain the poll result? I guess it's the standard 'only those who have problems come to the forums' one. If there's one issue even bigger than the game itself it might just be people who don't want to see the scale of the problem and happily jump to say 'it is fine because it is for me'.
  • Nevasca
    Nevasca
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    No, same schedule of content release
    The team that works on the maintenance department doesn't have anything to do with the team that does content creation. Sure, they may interact with each other, but suspending one will not help the other in any way.
  • Tandor
    Tandor
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    No, same schedule of content release
    Tandor wrote: »
    Given the number of people playing the game, my hunch is that if the problems were as widespread as some would claim then there would be a lot more players complaining about it than there are. I don't question for a moment that some players are really struggling with the game, and for those who do have problems it's clearly a major issue, but I don't in all honesty believe it's a universal issue. Console performance has seemingly never been as good as PC performance, and PvP has been more problematic than PvE. More recently Steam has clearly had issues, yet every time I check the Steam stats something like 20,000 people have logged in daily which is pretty much double the number a year or so ago. For many people there aren't the problems that we see being reported here by a comparatively small number of players. I hope it gets fixed for them, and quickly, I can't emphasise that enough, but where is the evidence that it's on the sort of scale that the question behind this topic would suggest?

    Yet over 2/3 of people have voted to fix the game. If it is indeed a 'comparatively small number of players' that has issues how do you explain the poll result? I guess it's the standard 'only those who have problems come to the forums' one. If there's one issue even bigger than the game itself it might just be people who don't want to see the scale of the problem and happily jump to say 'it is fine because it is for me'.

    That represents 150 players, which is precisely my point as it's a comparatively small number in relation to the overall playerbase. I have acknowledged the problems some are having, and have said I cannot emphasise enough the need for those problems to be fixed and fixed quickly, so I'm not remotely saying that the game is fine because I don't have any problems. However, given the numbers playing the game the fact that 150 players voted to fix the game isn't evidence that the problems are as widespread as some claim, although my main point remains that it is actually very difficult to get a clear idea just how widespread the issues are, hence my question as to where is the evidence that would support a suggestion like the one in this topic.
  • Asardes
    Asardes
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    Yes, do whatever it takes
    2 years ago they stopped releasing DLCs for 2 quarters just to overhaul the game and add a series of QoL changes. The problem now is that they keep releasing DLCs every quarter that do have certain bugs (which is expected and acceptable for a few weeks) but at the same time they make changes to the base game that are at best annoying and at worst game breaking, and you can consider ourselves lucky if they fix it till the next DLC drops and they break even more stuff.

    To paraphrase what someone has said earlier they are fighting ISIS but while they do so they also end up bombing most of the roads, bridges and post offlices. They should just fix what they bombed and be more careful next time when they bomb. The gameplay is taking way too much collateral damage ATM.
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  • Elsonso
    Elsonso
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    No, same schedule of content release
    DanteYoda wrote: »
    I'd be willing to spend more money more often if they were willing to fix things faster..

    Not me.

    I figure that ESO has been bringing in more revenue than ZOS wants to spend on the game. I also expect that, as time marches forward, they will want to spend less on ESO, not more. Right now, I have to consider that the financial role of ESO includes providing operating cash for the studio so they can develop the next game.

    I really don't feel like paying more to fund development of ZOS Game 2. Especially when they won't tell us what that is until they are well along the path and getting close to ready to deliver.
    Tandor wrote: »
    usmguy1234 wrote: »
    Square Enix brought down FF14 to fix it and had a lot of success doing so.

    FFXIV hadn't been running for 4 years when they brought it down. It was newly launched and everyone was of the view that it simply didn't meet acceptable standards at launch.

    Yeah, this is why I really don't like to get into the "Game A did this, ESO should do it, too"... Just because something worked for another game does not mean it is appropriate for every game. If shutting down the game for months was the silver bullet to success, we'd have a lot of games on a hiatus right now.
    Tandor wrote: »
    Personally I have no problems and have never seen anyone vanish or go link-dead around me, and I do a lot of cooperative play at dolmens and world bosses etc. Nobody there seems to be struggling with performance. I don't PvP and that's the main area where people complain about performance, yet for everyone who complains that PvP is unplayable there are at least as many people debating the finer points of PvP balancing or talking about campaign queues so it clearly isn't unplayable for everyone.

    This is why I think that ZOS is done with major PVP/Cyrodiil performance work. Aside from the recent Summerset illness that we have, which I am sure will be largely fixed over the course of the next few patches and Update 19, I suspect that things have improved as far as ZOS thinks they can go.

    Again, this is aside from the recent "Summerset-itis" that is going around. That, I expect they are working on.

    What I expect we will see from ZOS regarding the underlying Cyrodiil issues will be tweaks, not overhauls. That isn't to say that they won't make major changes next time they are reworking that part of the game. It can be better, and they know it. Doing that is something they will do when they have the time. ZOS Game 2 will probably get those changes. Whether ESO gets those changes really depends on how much it costs to refactor ESO and how much of that they can recover.



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  • usmguy1234
    usmguy1234
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    Yes, do whatever it takes
    Cpt_Teemo wrote: »
    usmguy1234 wrote: »
    Square Enix brought down FF14 to fix it and had a lot of success doing so.

    Wasn't it called like FF11 online or something before it was shut down, yeah I was wondering how FF10 SP game went to FF12 without a SP inbetween lol


    final-fantasy-xi-online-win-cover-front-73997.jpg

    It was the mmo version... I'm not sure what it was called before but it was called Reborn after the fixes. And according to a friend it was vastly better and people flocked back to the game in droves.
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    Soul Razor- Altmer Magsorc
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  • bloodthirstyvampire
    bloodthirstyvampire
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    Other or something else
    I have no issues my self , no lag no glitches and bugs balance is good, It's just with eso community, It's if it killed me It's too op and broken nerf it, It's not like you suck at the game, but yeah you suck at the game.
    or losing in a duel, players play the lag card to come up with an excuse as to why their just bad
  • Aurielle
    Aurielle
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    Yes, do whatever it takes
    Tandor wrote: »
    Tandor wrote: »
    Given the number of people playing the game, my hunch is that if the problems were as widespread as some would claim then there would be a lot more players complaining about it than there are. I don't question for a moment that some players are really struggling with the game, and for those who do have problems it's clearly a major issue, but I don't in all honesty believe it's a universal issue. Console performance has seemingly never been as good as PC performance, and PvP has been more problematic than PvE. More recently Steam has clearly had issues, yet every time I check the Steam stats something like 20,000 people have logged in daily which is pretty much double the number a year or so ago. For many people there aren't the problems that we see being reported here by a comparatively small number of players. I hope it gets fixed for them, and quickly, I can't emphasise that enough, but where is the evidence that it's on the sort of scale that the question behind this topic would suggest?

    Yet over 2/3 of people have voted to fix the game. If it is indeed a 'comparatively small number of players' that has issues how do you explain the poll result? I guess it's the standard 'only those who have problems come to the forums' one. If there's one issue even bigger than the game itself it might just be people who don't want to see the scale of the problem and happily jump to say 'it is fine because it is for me'.

    That represents 150 players, which is precisely my point as it's a comparatively small number in relation to the overall playerbase. I have acknowledged the problems some are having, and have said I cannot emphasise enough the need for those problems to be fixed and fixed quickly, so I'm not remotely saying that the game is fine because I don't have any problems. However, given the numbers playing the game the fact that 150 players voted to fix the game isn't evidence that the problems are as widespread as some claim, although my main point remains that it is actually very difficult to get a clear idea just how widespread the issues are, hence my question as to where is the evidence that would support a suggestion like the one in this topic.

    The problems are pretty damn widespread on console. You’d be hard-pressed to find any PVPer who hasn’t been affected by freezing in Cyrodiil, or any PVEer who isn’t experiencing large FPS drops at random.

    I get it that the team that designs new content is not the team that squashes bugs. Perhaps the better question is this: do you want ZOS to slow down its DLC release schedule to ensure that new updates are properly tested, fixed, and stable for EACH platform PRIOR to release, instead of rushing to meet an unrealistic deadline? New updates should not cripple the game for weeks/months at a time.
  • Elsonso
    Elsonso
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    No, same schedule of content release
    Asardes wrote: »
    2 years ago they stopped releasing DLCs for 2 quarters just to overhaul the game and add a series of QoL changes. The problem now is that they keep releasing DLCs every quarter that do have certain bugs (which is expected and acceptable for a few weeks) but at the same time they make changes to the base game that are at best annoying and at worst game breaking, and you can consider ourselves lucky if they fix it till the next DLC drops and they break even more stuff.

    Back in 2015, they stopped PC/Mac development for 2 quarters because they had delayed the launch of consoles by a year and need to focus limited staff on getting that out the door. That was a risky move, and they probably took a lot of heat for that. I would not be surprised to hear that they held discussions about whether to cancel the Console version of the game. This family of game studios will kill a game, even after it has been announced, if things turn bad during development. I have to consider that ESO Console was at that sort of a decision point.






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  • reiverx
    reiverx
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    Yes, do whatever it takes
    I'm beginning to see people mention that ZOS may be starting work on a new game.

    Honestly, I wouldn't go near another product made by this company.
  • usmguy1234
    usmguy1234
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    Yes, do whatever it takes
    Tandor wrote: »
    usmguy1234 wrote: »
    Square Enix brought down FF14 to fix it and had a lot of success doing so.

    FFXIV hadn't been running for 4 years when they brought it down. It was newly launched and everyone was of the view that it simply didn't meet acceptable standards at launch.

    One of the problems with this sort of discussion is that it's very difficult to get an accurate view of the extent of the problems people are experiencing with ESO. Clearly there are more people than ever playing the game, you don't need to rely on statements of ZOS to believe that, just look at the number of people in the game and the daily stats on Steam.

    Personally I have no problems and have never seen anyone vanish or go link-dead around me, and I do a lot of cooperative play at dolmens and world bosses etc. Nobody there seems to be struggling with performance. I don't PvP and that's the main area where people complain about performance, yet for everyone who complains that PvP is unplayable there are at least as many people debating the finer points of PvP balancing or talking about campaign queues so it clearly isn't unplayable for everyone.

    Given the number of people playing the game, my hunch is that if the problems were as widespread as some would claim then there would be a lot more players complaining about it than there are. I don't question for a moment that some players are really struggling with the game, and for those who do have problems it's clearly a major issue, but I don't in all honesty believe it's a universal issue. Console performance has seemingly never been as good as PC performance, and PvP has been more problematic than PvE. More recently Steam has clearly had issues, yet every time I check the Steam stats something like 20,000 people have logged in daily which is pretty much double the number a year or so ago. For many people there aren't the problems that we see being reported here by a comparatively small number of players. I hope it gets fixed for them, and quickly, I can't emphasise that enough, but where is the evidence that it's on the sort of scale that the question behind this topic would suggest?

    I think most of the issues are suffered by console users and as a console user I can confirm the issue is pretty bad. If I need gear, I typically solo normal dungeons and the lag is unreal (I have a fiber connection). PvP is absolutely unplayable right now.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Kazyn_Shadowpaw
    What's wrong with the game? Serious question... been playing for a bit and have not noticed anything game breaking since ive came back....

    I mean i was here at beta and launch. Those were some very special days of instability...
  • bloodthirstyvampire
    bloodthirstyvampire
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    Other or something else
    I think most of the issues are suffered by console users and as a console user I can confirm the issue is pretty bad. If I need gear, I typically solo normal dungeons and the lag is unreal (I have a fiber connection). PvP is absolutely unplayable right now.

    Console is doing great
  • griffkhalifa
    griffkhalifa
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    Yes, do whatever it takes
    Grabmoore wrote: »
    No. Your fix is already there. Switch to PC.

    ZOS don't have the man power needed to push fixes as fast as you would like to. They do something, but each change is slow. That's just how it is. How would you expect them to fix the game without anyone spending money?

    Use the money we have already spent...
    PS4 NA
  • SupremeRissole
    SupremeRissole
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    Yes, do whatever it takes
    I'd be much more inclined to continue enjoying this game if the stability and performance were dramaticly increased rather than bring in new buggy content.
  • griffkhalifa
    griffkhalifa
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    Yes, do whatever it takes
    Drummerx04 wrote: »
    People fixing the game and people designing new content likely aren't the same.

    Graphics/level designers for instance probably aren't going to be fixing the lag in cyrodiil.

    You're right, BUT...the whole point is that they need to divert their resources (money) from graphics/level designers to the people that can fix the game. I get that that's easier said than done because these people are probably on salary, but that's not for us to figure out...it's their job. They are going to lose some of their hardcore players if things continue on like this.



    PS4 NA
  • griffkhalifa
    griffkhalifa
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    Yes, do whatever it takes
    Ragebull wrote: »
    They should, but what makes you think they would have any interest in going above and beyond to fix the game by postponing new content when they prefer to do the bare minimum and ignore it? I mean we have years of experience with them now, how anybody could give them the BOTD and think this is even a possibility is crazy lol

    I think this is the best point I've read, honestly. We've put up with a lot of these issues (lag in cyrodiil) since the game came out and we're still around. What incentive (from their point of view) is there in spending money to fix something if we're going to continue playing it either way.
    PS4 NA
  • EvilCroc
    EvilCroc
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    No, same schedule of content release
    The game is OK. PvP problems do not matter (who cares?).
    Moar DLC's! Moar story, dungeons, PvE zones! Moar crown store cosmetics!
  • WeylandLabs
    WeylandLabs
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    No, same schedule of content release
    This is a paradox for vets, you all have to understand this. This isn't nothing new, to the day 1 players like myself. Understanding trends and patterns, does not take a genuis to figure out what's going on.

    We leave and come back, play a week or so and see that it's more bròken now than when we left. Rather its performance - class imbalance scaling - doesn't matter we all figured it out after morrowwind. Some after Tamrial one and some after IC, what I'm saying is.

    This is an incognito p2w game now, the game is designed this way. While the illusion of leaderboards keep the rpg players happy, the super competitive have known this. And while some may argue that it's not I urge them to understand the difference between a game of chance/RNG vs a game of skill/talent.

    So us vets will continue to come back every now and then to ESO. Ufortunality we regretfully warn you that it will only get worse.
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