usmguy1234 wrote: »Square Enix brought down FF14 to fix it and had a lot of success doing so.
huschdeguddzje wrote: »It's not as bad as everybody makes it out to be, I'm playing on Ps4 btw
first this games issues per some players are not much different than those in other mmos. ie graphics lag. if on a computer YOU can solve this yourself.
second finding and correcting such are not as easy as many of you arm chair programmers think.
third just perhaps you should make a list of these "problems" in detail and prioritize them. just because there have been other ambiguous threads about game issues doesn't mean the exact problem has been presented. like omg I get lag when 50 of us are together pvping. well ya you should if your graphics is turned all the way up.
my solution is the ability to turn off/down others spell effects. the options should be. your own, others in your group, and etc. also just perhaps you just might want to turn down and shut off some of your high end graphics. that really worked over the years in raiding. like you really need to see flowers half a zone away
Mystrius_Archaion wrote: »Time for ESO2, just use all the same landscape data and models and code it better from the ground up to use that data.
Different teams do different things, and different players have different problems or none.
lordrichter wrote: »Mystrius_Archaion wrote: »Time for ESO2, just use all the same landscape data and models and code it better from the ground up to use that data.
I wish they would, but instead, what I think will happen is that ZOS Engine 2.0 will be used in ZOS Game 2. New games are expensive. New Engines are expensive. I am not sure that ESO is making enough money to pay for all that, pay for ongoing ESO maintenance, and pay to upgrade itself to Engine 2.0.
No. Your fix is already there. Switch to PC.
ZOS don't have the man power needed to push fixes as fast as you would like to. They do something, but each change is slow. That's just how it is. How would you expect them to fix the game without anyone spending money?
Mettaricana wrote: »Or they can actually do fixes during maintenance and release weekly fixes and tweaks to keep things running smoothly rather than wait 3 months... just sayimg fixing it as it comes up is probly alot better then waiting til subs go on decline to do anything...
As software developer, I am pretty sure different people are working on performance issues and new content. It require absolutely different skill set.
Mystrius_Archaion wrote: »lordrichter wrote: »Mystrius_Archaion wrote: »Time for ESO2, just use all the same landscape data and models and code it better from the ground up to use that data.
I wish they would, but instead, what I think will happen is that ZOS Engine 2.0 will be used in ZOS Game 2. New games are expensive. New Engines are expensive. I am not sure that ESO is making enough money to pay for all that, pay for ongoing ESO maintenance, and pay to upgrade itself to Engine 2.0.
I edited my post to say I meant a sequel.
As software developer, I am pretty sure different people are working on performance issues and new content. It require absolutely different skill set.
SGT_Wolfe101st wrote: »As software developer, I am pretty sure different people are working on performance issues and new content. It require absolutely different skill set.
I understand that but the person working on motif x or DLC y could be shifted to work on the game state. Or at the very least those dollars, the cost, the resource be shifted. I know designers are not QA, but the money spent on that resource could be shifted.