Should ZoS suspend all further DLC and additional content and just focus on repairing the game?

  • huschdeguddzje
    huschdeguddzje
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    No, same schedule of content release
    It's not as bad as everybody makes it out to be, I'm playing on Ps4 btw
  • usmguy1234
    usmguy1234
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    Yes, do whatever it takes
    Square Enix brought down FF14 to fix it and had a lot of success doing so.
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  • Cpt_Teemo
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    usmguy1234 wrote: »
    Square Enix brought down FF14 to fix it and had a lot of success doing so.

    Wasn't it called like FF11 online or something before it was shut down, yeah I was wondering how FF10 SP game went to FF12 without a SP inbetween lol


    final-fantasy-xi-online-win-cover-front-73997.jpg
    Edited by Cpt_Teemo on July 8, 2018 6:42PM
  • inthecoconut
    inthecoconut
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    Yes, do whatever it takes
    It's not as bad as everybody makes it out to be, I'm playing on Ps4 btw

    I'm sure the experience differs from person to person. I'm on PC, and the floors and walls disappear about 50% of the time for me. Sometimes I can still try to navigate around it and just keep going and hopefully get into an area where the walls will load, but often I just have to turn around and leave the area. I've tried reloading UI but it doesn't fix it.

    Some people might not be that bothered by it, but the time I get to enjoy playing the game is already pretty limited, so I don't like having to waste what few hours I get by constantly having to backtrack and reload areas just to get the game to work.

    I love the game, I enjoy playing it. ESO is the game I've chosen to spend my free time with, its the game I pay for every month with ESO+ and more, but it has gotten to a point where it isn't enjoyable, and isn't worth my time, or my money.

    That's just my opinion. And if ZOS doesn't care about losing me and the handful of other players that are in the same boat as me, then that's fine. It's disappointing as I thoroughly love this game, but it is their choice to make. I'm not so dramatic to think that ESO is the only game worth my time.

    Edited by inthecoconut on July 8, 2018 6:46PM
  • Mettaricana
    Mettaricana
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    Other or something else
    Or they can actually do fixes during maintenance and release weekly fixes and tweaks to keep things running smoothly rather than wait 3 months... just sayimg fixing it as it comes up is probly alot better then waiting til subs go on decline to do anything...
  • G1Countdown
    G1Countdown
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    Yes, do whatever it takes
    This would actually be a positive thing. Take one quarter of the year and pull the team off the current projects. Work on bugs, glitches, stability, and quality of life improvements. This would be commendable.
  • MerlinPendragon
    MerlinPendragon
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    No, same schedule of content release
    No. It needs to do both simultaneously... just like any other game with a large development staff.
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  • dennissomb16_ESO
    dennissomb16_ESO
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    No, same schedule of content release
    What they should stop doing is using new DLCs as a waiting point to fix ongoing issues. There is no good reason to wait for the release of a DLC to implement fixes they are working on/have ready to go
  • Drummerx04
    Drummerx04
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    Yes, do whatever it takes
    Xerikten wrote: »
    first this games issues per some players are not much different than those in other mmos. ie graphics lag. if on a computer YOU can solve this yourself.

    second finding and correcting such are not as easy as many of you arm chair programmers think.

    third just perhaps you should make a list of these "problems" in detail and prioritize them. just because there have been other ambiguous threads about game issues doesn't mean the exact problem has been presented. like omg I get lag when 50 of us are together pvping. well ya you should if your graphics is turned all the way up.

    my solution is the ability to turn off/down others spell effects. the options should be. your own, others in your group, and etc. also just perhaps you just might want to turn down and shut off some of your high end graphics. that really worked over the years in raiding. like you really need to see flowers half a zone away :D

    I'm not an armchair programmer. I'm an actual programmer working with data busses on a military contract...

    You are mixing up lag and frame rate issues. Obviously if there's a *** of things happening on screen you can expect a frame rate drop, but this even happens in purely offline single player games if the graphics requirements are intense enough or your rig is crap enough, but in ESO you get frame rate drops just by standing around in town while looking at a wall. (fps)

    Lag generally refers to the time from when you command and action to the time the action is witnessed on screen. This is measured roughly by ping.

    They migrated away from a trusted client model which put extra strain on the server Instead of incorporating a client side memory validation/checksum anti-cheat detection systems. Did you know the server population caps in cyrodiil used to be MUCH higher and yet the lag was MUCH better. You could function decently while there were 3 pop capped factions chasing down a scroll or sieging one keep, but now if there is a faction v faction fight anywhere in cyrodiil you just exist in a constant state of unresponsive gameplay and disconnects.

    And for the people that think end game players have an endless list of complaints that can never be satisfied... wrong. Our biggest and most universally agreed upon issue has always been the game performance.
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  • Mystrius_Archaion
    Mystrius_Archaion
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    Yes, do whatever it takes
    Time for ESO2, just use all the same landscape data and models and code it better from the ground up to use that data.

    Edit:
    I mean a sequel that plays fairly different with maybe no classes and a different skill system. Something that completely corrects all their mistakes learning from the past, like Everquest 2 and Destiny 2 did or at least tried.
    Edited by Mystrius_Archaion on July 9, 2018 2:37AM
  • Elsonso
    Elsonso
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    No, same schedule of content release
    Time for ESO2, just use all the same landscape data and models and code it better from the ground up to use that data.

    I wish they would, but instead, what I think will happen is that ZOS Engine 2.0 will be used in ZOS Game 2. New games are expensive. New Engines are expensive. I am not sure that ESO is making enough money to pay for all that, pay for ongoing ESO maintenance, and pay to upgrade itself to Engine 2.0.
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  • idk
    idk
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    The OP does not take into account those that develop new content and those that troubleshoot and find solutions for existing issues are different groups with different skills.

    Further, it not created in a mere few months. It would be a poor decision to lay off all those people who are content creators for such an idea and essentially still have the same number of people working on trouble shooting. Would not help at all.

    That is why it would server pretty much zero purpose to consider. Pretty much only those that are not familiar with how these companies work, and pretty much any company works, would think such a suggestion is viable.

    Edit: and suggested reading is what Drummer posted a few posts before this one.
    Edited by idk on July 9, 2018 2:14AM
  • UppGRAYxDD
    UppGRAYxDD
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    Yes, do whatever it takes
    Yes...are they going to no...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • DaveMoeDee
    DaveMoeDee
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    No, same schedule of content release
    Hell no. I just finished the main story of Summerset and it was great. So was Clockwork City. More please. Much more. Played fine too. Sure, I crash about half the time when I open my guild bank, though I suppose disabling addons could help a little with that. I had one dungeon lacking walls last week. Not much to complain about otherwise.

    More please!

    I have felt that for a few weeks, it is harder for me to cast skills when running dungeons though. It seemed like it changed after a patch.

    They already reduced their annual output. I don't want to see less.
  • DaveMoeDee
    DaveMoeDee
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    No, same schedule of content release
    Tandor wrote: »
    Different teams do different things, and different players have different problems or none.

    Agreed, though budgets may be shared.

    I feel like the OP is suggesting that they do less of what the game is good at and more of what the game doesn't do so well.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Yes, do whatever it takes
    Time for ESO2, just use all the same landscape data and models and code it better from the ground up to use that data.

    I wish they would, but instead, what I think will happen is that ZOS Engine 2.0 will be used in ZOS Game 2. New games are expensive. New Engines are expensive. I am not sure that ESO is making enough money to pay for all that, pay for ongoing ESO maintenance, and pay to upgrade itself to Engine 2.0.

    I edited my post to say I meant a sequel.
  • Aesthier
    Aesthier
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    Yes, do whatever it takes
    Grabmoore wrote: »
    No. Your fix is already there. Switch to PC.

    ZOS don't have the man power needed to push fixes as fast as you would like to. They do something, but each change is slow. That's just how it is. How would you expect them to fix the game without anyone spending money?

    ROFL.

    PC is no guarantee of ing anything. Some on PC "without steam accounts" are still having major "can't even log in or play" issues.

    They need to fix game and launcher, performance and stability issues across the board.


    Or they can actually do fixes during maintenance and release weekly fixes and tweaks to keep things running smoothly rather than wait 3 months... just sayimg fixing it as it comes up is probly alot better then waiting til subs go on decline to do anything...

    With a typical game company I would agree, however, ZoS has been doing the exact thing you mentioned since they released the game and the issues people are now having is the culmination of all those "let's just tweak it further" patches as opposed to any "REAL FIXES".
    Edited by Aesthier on July 9, 2018 3:02AM
  • Soella
    Soella
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    No, same schedule of content release
    As software developer, I am pretty sure different people are working on performance issues and new content. It require absolutely different skill set.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Yes, do whatever it takes
    Soella wrote: »
    As software developer, I am pretty sure different people are working on performance issues and new content. It require absolutely different skill set.

    Which, as a person in any job where you have to rely on other people can attest to, is very sad and bad for this because somebody always messes up and things need to be fixed that could have been done right the first time, which is most often caused by taking shortcuts or not caring enough in the first place and somewhat from lack of knowledge.

    Quality needs to be taken into account every step of the way. They need to anticipate problems and take the time in creating the content to prevent the bugs.
    Why? This needs to be done because some things can't be fixed after the fact without starting over wiping the slate clean.

    For example, some software I use at work is easier to work with and make changes to customer accounts if it is built right the first time but allows it to be built an older more complicated way that is often used by longer term employees who are not willing to learn and use the new easier better way; if they do this and mess something up or it requires changes later then everything pretty much needs to be deleted and re-input in the new system, which makes customers lose no longer honored codes they were grandfathered in with after changes which can't be added back once removed by anyone because references had to be removed so that other employees wouldn't cheat the system for people.

    It is best to do everything as correctly as you can the first time and ensure quality each and every step to avoid issues.


    Also, I don't believe quality control and initial development are different skill sets. The initial development has all the skills and the quality people only need some of those skills to point out where the problems are so the developers can fix their mistakes. It's like being trained in school to write essays which the teacher then checks for grammar and spelling errors that the essay writer already was trained to do right but made mistakes; they both can do the quality control checking for errors and possibly even the writing of the essay itself but only one needs to write it.

    This is the real reason "two heads are better than one"; it isn't added intelligence with two heads but one sees what the other missed.
  • Elsonso
    Elsonso
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    No, same schedule of content release
    Time for ESO2, just use all the same landscape data and models and code it better from the ground up to use that data.

    I wish they would, but instead, what I think will happen is that ZOS Engine 2.0 will be used in ZOS Game 2. New games are expensive. New Engines are expensive. I am not sure that ESO is making enough money to pay for all that, pay for ongoing ESO maintenance, and pay to upgrade itself to Engine 2.0.

    I edited my post to say I meant a sequel.

    Yeah, I could see that as ZOS Game 2. I don't think they will do that. My guess is that ZOS Game 2 is a completely different IP set in a completely different genre. We can probably pick the parent game out of the Bethesda Softworks stables.
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  • Recremen
    Recremen
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    No, same schedule of content release
    No, but not because i disagree with the sentiment, that's just not how the development cycle works.
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  • Doctordarkspawn
    Doctordarkspawn
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    Yes, do whatever it takes
    Should they? Yes.

    Will they? Almost certainly not.
  • SGT_Wolfe101st
    SGT_Wolfe101st
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    Yes, do whatever it takes
    Soella wrote: »
    As software developer, I am pretty sure different people are working on performance issues and new content. It require absolutely different skill set.

    I understand that but the person working on motif x or DLC y could be shifted to work on the game state. Or at the very least those dollars, the cost, the resource be shifted. I know designers are not QA, but the money spent on that resource could be shifted.
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  • Elsonso
    Elsonso
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    No, same schedule of content release
    Soella wrote: »
    As software developer, I am pretty sure different people are working on performance issues and new content. It require absolutely different skill set.

    I understand that but the person working on motif x or DLC y could be shifted to work on the game state. Or at the very least those dollars, the cost, the resource be shifted. I know designers are not QA, but the money spent on that resource could be shifted.

    There is a lag between the decision to shift dollars and the completion of that shift. Depending on the skills required and the availability of skills in the job market, it could take weeks, or even months, to hire someone and get them to the point where they can work on performance issues. Believe me, you don't want to do that a lot.
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  • Narvuntien
    Narvuntien
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    No, same schedule of content release
    New content creates money which they can use to repair (parts) of the game.

    Does a store close because they have a broken window? hell no.
    Edited by Narvuntien on July 9, 2018 4:45AM
  • DanteYoda
    DanteYoda
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    Yes, do whatever it takes
    I'd be willing to spend more money more often if they were willing to fix things faster..
  • Dagoth_Rac
    Dagoth_Rac
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    Shutting down everything to fix bugs is like stopping mail delivery or stopping fixing of potholes until ISIS is defeated. Terrorism is a serious problem and needs to be a priority, but you do not shut down the business of day-to-day operations to fight it. Putting mailmen and road crews to work on fighting terrorism will likely just make things worse. Completely wrong skill set.

    And people who say "move the budget around"? So you fire all the mailmen and road crews and hire more people to fight ISIS? What happens when you finish up fighting ISIS and want to deliver mail and fix the roads again? The people who did that were not going to just sit at home, making no salary, waiting to get called back. They went to get new jobs. Now all your hundreds of man years of experience in designing ESO zones and dungeons and Trials and whatnot is lost and you need to start over from scratch.

    Or maybe ESO is the opposite? Maybe fighting ISIS is the quarterly DLC and people want to stop that and concentrate on better mail service and fixing the roads? Again, though, you are taking resources away from something that really does need to have attention and it is something of a waste to have Delta Force fixing potholes or Navy Seals delivering your bank statement.

    Increase the budget to bring on new developers to work on bug fixes? Money is always going to be tight in an MMO that does not have both a required subscription and a sizable subscriber base. And people seem to think ZOS is making boatloads of money on the crown store. But the crown store is there to make up for the non-required subscription. I guarantee you that for every whale who spends $500/month in crown store, there are probably 100 players who do not subscribe and spend zero on the crown store. In the end, I would be shocked if ZOS is averaging the $15/month from every player that would be needed to turn a nice profit. I definitely don't think the game is losing money. But ZOS are not swimming in money the way people seem to think they are.

    People screamed and moaned when the subscription was required. Then people screamed and moaned about the cash shop. Then people screamed and moaned about the gamble boxes. It seems like there is no way for ZOS to have a steady revenue stream that does not result in forum outrage. $15/month is $180/year. Even if every player bought every DLC and every Chapter, that is still way short of the $180/year from every player that is seen as the industry standard, ideal MMO revenue model.

    I would guess that the main source of income to pay for maintenance and quality of life issues is the big bursts of revenue they get every quarter with release of new content. Stopping new content to address bugs is basically asking ZOS to make a major monetary investment in game while cutting off where they get most of their money from!

    ZOS is in a tough position. Since there is no subscription required, they need to release content at a pretty aggressive pace to keep money coming in. If they stop releasing content, people will stop logging in. Fewer people logging in makes it harder to do group content - everything from World Bosses to dungeons to Trials to Battlegrounds. Which makes even more people stop logging in. And people who are not logged in do not buy anything from Crown Store. It becomes a spiral of lost revenue.

    ESO's business model simply cannot withstand the loss of revenue that would come from suspending new content releases. But this is the business model that the player base insisted on!
  • Ashtaris
    Ashtaris
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    No, same schedule of content release
    I didn’t peek at the results before voting, but I’m really surprised by the number of people who would be willing to entirely give up any content to get a DLC that just has major bug fixes to make the game stable again. I don’t see many of the problems that some of you have because I’m on a high end PC and don’t PVP, just the end-game PVE content. Hopefully this poll is a wake-up call for ZOS to fix the issues or face people leaving the game because it’s basically unplayable for many of you.

    @ZOS_GinaBruno , @ZOS_JessicaFolsom , @ZOS_RichLambert
    Edited by Ashtaris on July 9, 2018 7:06AM
  • Runefang
    Runefang
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    Other or something else
    They can do both.

    Remember that there are many members of a dev team who wouldn't have a job if they just fixed bugs.
  • Mayrael
    Mayrael
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    Yes, do whatever it takes
    Taking care of your game (fixing bugs, improving performance) is the best advertisement. Sacrifice one patch completely for fixes and improvements, old players will be rapturous, new players will be convinced that devs are taking care not only about draining their wallets.
    Say no to Toxic Casuals!
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