griffkhalifa wrote: »They should, but what makes you think they would have any interest in going above and beyond to fix the game by postponing new content when they prefer to do the bare minimum and ignore it? I mean we have years of experience with them now, how anybody could give them the BOTD and think this is even a possibility is crazy lol
I think this is the best point I've read, honestly. We've put up with a lot of these issues (lag in cyrodiil) since the game came out and we're still around. What incentive (from their point of view) is there in spending money to fix something if we're going to continue playing it either way.
It's funny to see so many people with the "it doesn't affect me" attitude. Pc users used to have the same attitude towards console users and their performance problems, but now they too are experiencing issues in end game content like pvp, vma, trials, and dungeons.
The problems may not be affecting you now with just questing, but I guarantee it's not going to be too many more patches where pve will also be unplayable and then you too will be crying on the forums for help like the rest of us.
I don't think we are asking too much to have the basic game mechanics working and not have to reset our system every 10 minutes. Writing buggy code on top of more buggy code will just make it harder to fix in the long run if at all. Many of us have spent hundreds even thousands on this game and we just want it to work.
Btw questing and dolmens are not end game content
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Kazyn_Shadowpaw wrote: »I am legitimately confused. Are there specific crash or instability issues going on that is hardware based? Because my wife and i came back to ESO just because it was one of the few games she could play that WAS stable for her PC...
Is this a console issue? Or for certain O/S?
No. Your fix is already there. Switch to PC.
ZOS don't have the man power needed to push fixes as fast as you would like to. They do something, but each change is slow. That's just how it is. How would you expect them to fix the game without anyone spending money?
TheRealSniker wrote: »No. Your fix is already there. Switch to PC.
ZOS don't have the man power needed to push fixes as fast as you would like to. They do something, but each change is slow. That's just how it is. How would you expect them to fix the game without anyone spending money?
They have 2500+ members working, they only own ONE project, they are a multibillionaire company that gets support from an even bigger company, ESO is in the top 15 most selling game on Steam(this year alone).
They have enough manpower lmfao
The fact that the new Stamfood hasnt been fixed yet amazes me
inthecoconut wrote: »Kazyn_Shadowpaw wrote: »I am legitimately confused. Are there specific crash or instability issues going on that is hardware based? Because my wife and i came back to ESO just because it was one of the few games she could play that WAS stable for her PC...
Is this a console issue? Or for certain O/S?
I couldn't tell you why some people are effected and others aren't. I'm running a somewhat high-end PC (GTX 1080, i7-6700k, 32GB RAM) and I am experiencing a bug that some others on PC have been experiencing:
The walls and floor disappear, making it near impossible to navigate. I only experienced it a few times initially, but some days is like flipping a coin when I load into an area. And if it happened right away, that would be one thing. I could just immedietly leave the area and reload it but it often doesn't happen until I'm already half-way into an area. It pops up in delves, dungeons, story instances, etc.
My husband also runs into this bug. Sometimes it happens to me and he isn't effected, other times its him and I'm fine and we can help lead each other through it. But when it happens to both of us, it is like the blind leading the blind. Kind of funny to watch from the outside I imagine.
We jokingly refer to it as the new hard-mode feature. When the game gets too easy, Bethesda flips a random switch to make things more challenging.
Kazyn_Shadowpaw wrote: »I am legitimately confused. Are there specific crash or instability issues going on that is hardware based? Because my wife and i came back to ESO just because it was one of the few games she could play that WAS stable for her PC...
Is this a console issue? Or for certain O/S?
starkerealm wrote: »No. I've said this in other threads, and I'll say it again here, suspending the content release cycle would be far more damaging to the game than the bugs currently are. Most of them get fixed on fairly short turnaround already.
Should ZOS commit more resources to QA as they have the option to do so? Yes. Stop all forward momentum because of something like the bank bug or bar swap delay? No. That would kill the game.
A lot of the persistent issues that come up in threads like this, particularly performance in Cyrodiil, are not simple fixes. They require significant work, which is happening. However, they really can't afford to say, "okay, for the next nine months we're only going to work on that." There's a few reasons, not the least of which is that the content creation team are not the same guys who are working on fixing this stuff. You do not want an artist who works with oils and photoshop working on the netcode. You don't want the writing team trying to work on fixing class balance. You can't simply lift specialized teams out their field, and drop them wherever you want. It doesn't work that way, and "making a game," isn't a single skillset. At least, not, "making a game on the scope of ESO."
Could they use more coders? Maybe, but even there it's not a guarantee. Simply adding more programmers to a project doesn't necessarily mean faster turnaround or better work. This is a problem faced by management in many businesses. Particularly tech illiterate management who think, "more bodies must mean it gets done faster," and will gleefully throw new hires at a project, which in turn slows everything down, because now the new team members have to be brought up to speed, and have to be coordinated into the workflow.
Could they use a more robust QA team? Yeah, I think so. This isn't knocking the existing QA team, but having more testers poking and breaking things so the team can start working on fixes sooner. There is a lot to cover, especially when you start interlacing stuff together and finding unintended interactions. So, yeah, more eyes on that might be beneficial. Including for balance feedback.
Actually saying, "okay, no more DLC until we sort this out?" No. That would not be good for the game.