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Cloak and Shield Stacking need punishing mechanics

  • Solariken
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    Cloak needs a rework. It's just bad design.

    Shields should not be affected by %-based mitigation/modifiers. They also need to remove Shieldbreaker and Oblivion damage and instead build some soft counters into actual skills/passives, i.e. Piercing Spear (Templar).
  • f047ys3v3n
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    NBrookus wrote: »
    f047ys3v3n wrote: »
    1) With regards to cloak. I usually play ranged with the ranged desto Aoe. This is good for revealing cloakers. It is amazing that, as a high regen mag toon I very often find stam gankers capable of casting more cloaks than I can cast fire rings. This is obviously CE at work as stam toons cannot legitimately cloak many times with their little pool and almost nonexistent regen. I wonder how many cloak OP issues would be solved it ZOS addressed CE use. Certainly, no ranged toon with an AOE would have much issue revealing cloakers.

    It's probably not CE. I think you are underestimating how far and fast a nightblade can move. I did, until I levelled one. It's pretty funny actually watching people spam aoe's where they think I ought to be, which is of course the last place I wanted to be if hiding. Once you have successfully stealthed you don't have to keep casting cloak.

    You can do nearly the same with a vamp and an speed/invis pot.

    I'm not talking about guys getting away while cloaked. This does occasionally happen because sNB's can be so fast. I am talking about guys who just keep recloaking, with the recloak animation, every time I reveal them all across the country side. I just don't buy a stam toon, with a bow, who is hitting hard and so clearly a full on stam build, being able to hit cloak 6 or 7 times in a row. This does happen though as, with 2x swift and boundless, it takes much longer than they expect to get out of my range if they can't shake me and don't put a slow on me (usually they don't if I wasn't the original target). In fact, it happens about half the time when I chase down a sNB ganker that he appears to be able to cloak infinitely. That is how many guys are out there with some some pretty improbable magic reserves and regen on their stam toons.

    I think ZOS is drowning in CE use and that many of the skills and builds they think they need to re-balance are not the real problem that players are complaining about but rather a skill that happens to be used by players that are also using CE. SNB gankers are constantly complained about on the forums as being annoying and OP. When half the ones I chase down appear to be able to endlessly fire a magica skill I begin to wonder if that perception of being OP has anything to do with the actual power of sNB's.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Galarthor
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    idk wrote: »
    I think OP misunderstands game design. Granted this is his weekly thread on the subject.

    Besides the fact that to punish shield stacking we we punish stam builds as well which OP clearly disregards, it seem many players understand how to deal with shield stacking and such. Confused why OP is so challenged.

    I was wondering that myself. Calling for sorc, i.e. shield nerfs, seems to be his only topic. And whenever a thread dies down b/c all his theories and proposals have been proven ill-conceived he just starts a new thread with the same demands; completely ignoring anything that had been explained to him in previous threads.
  • SirDopey
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    Daus wrote: »
    This is an MMO that is resource dependent rather than one that's based on cooldowns. Because of this, certain defense mechanics that would have a reasonable cooldown in a different game can be spammed endlessly in this one. Over time ZOS has either put in mechanisms that would punish spamming or have a soft counter, and in the case of blocking, and dodge rolling especially there's both!

    So just for clarification I'm going to cover what mechanisms are in the game for certain defense mechanics:

    Healing: Defiles reduce the amount of healing received. Without defiles certain builds could live forever.

    Health Regen: Defiles reduce the efficiency of health regen just like healing.

    Blocking: Spamming block will prevent your stamina from regeneration, there are also certain abilities that ignore block entirely.

    Dodge rolling: Spamming dodge roll will increase its cost if dodge roll is used withing 5 seconds. There are also a VERY extensive list of abilities that completely ignore dodge rolling entirely.

    Damage shields: There's oblivion damage. That's it. Oblivion damage also ignores dodge rolling and blocking; making this damage type not unique against shields unless we're talking about the nonsensical shield breaker set.

    Cloak: As been pointed many, many times this ability exists in two forms: Incredibly OP or Completely useless.

    Damage Shields, and Cloak really need to have some mechanic that either discourages spamming (like what has bee put in place with dodge rolling, blocking, and Streak) or reduce its efficiency (such as defile with health regen or healing).

    In the case of Cloak I would suggest turning off magicka recovery while invisible.

    In the case of Damage Shields I would suggest an increased cost if the same shield is used again within 5 seconds OR make it so that no 2 damage shields can stack.



    As a disclaimer I know there's a lot of you that are eager to spew hate at me, but I ask that you'll be respectful with your responses.

    I'd support it if we also made spamming killer's blade, mage's fury, surprise attack, whirlwind, jabs, force shock and cutting dive more expensive with each cast within 5 seconds.....

    Clearly you're a little ticked off with not being able to kill a sorc or m/nb and feel the need to qq
    NA PC | AD
    xx Doc Holliday xx
  • Strider__Roshin
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    Galarthor wrote: »
    idk wrote: »
    I think OP misunderstands game design. Granted this is his weekly thread on the subject.

    Besides the fact that to punish shield stacking we we punish stam builds as well which OP clearly disregards, it seem many players understand how to deal with shield stacking and such. Confused why OP is so challenged.

    I was wondering that myself. Calling for sorc, i.e. shield nerfs, seems to be his only topic. And whenever a thread dies down b/c all his theories and proposals have been proven ill-conceived he just starts a new thread with the same demands; completely ignoring anything that had been explained to him in previous threads.

    A funny thing about problems. When they're not fixed they don't go away. I also don't have a set nerf sorc schedule. I make threads because I want to make sure my thoughts and ideas are conveyed to ZOS. The fact that this thread suggests nerfs for both Nightblades and Sorcs, and is primarily comprised of magsorcs offended by my suggestions really says a lot about the magsorc community. It has been said that Nightblades are a bunch of QQers, and yet when I make a thread that suggests nerfing them I hardly get any backlash from them.

    And even though I get frustrated quite often from magsorcs with Rune Cage especially. I don't flip out and immediately QQ on the forums as many of you claim. I actually had the pleasure of playing with @mr_wazzabi for the first time last night, and yes we were getting screwed over quite often by magsorcs, but he can describe to you how "overly emotional" or how "scrubby" I am if he desires to give any feedback. Cool guy btw.


    And when I criticize the magsorc community; understand that this isn't a blanket statement to all you magsorcs. There's been a decent amount of you that have given respectful feedback and I appreciate that.

    I'll probably do a thread suggesting for medium armor buffs next when I get the urge to. I think enough has been said about magsorcs this patch. I'm sure ZOS has gotten the hint by now.
  • Strider__Roshin
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    I'll tell you what though. I have a higher opinion of the magsorc community that I do the magplar community. When I was suggesting nerfs for them back in the day I didn't only get very harsh backlash, but also PMs filled with insults, and people spamming by YT video with nasty comments. So far I've only had one negative magsorc comment so far on one of my videos.
  • SirDopey
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    Daus wrote: »
    I'll tell you what though. I have a higher opinion of the magsorc community that I do the magplar community. When I was suggesting nerfs for them back in the day I didn't only get very harsh backlash, but also PMs filled with insults, and people spamming by YT video with nasty comments. So far I've only had one negative magsorc comment so far on one of my videos.

    So basically you just want nerfs to every class that isn't your build right?
    NA PC | AD
    xx Doc Holliday xx
  • idk
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    Daus wrote: »
    I'll tell you what though. I have a higher opinion of the magsorc community that I do the magplar community. When I was suggesting nerfs for them back in the day I didn't only get very harsh backlash, but also PMs filled with insults, and people spamming by YT video with nasty comments. So far I've only had one negative magsorc comment so far on one of my videos.

    Just because you are suggesting nerfs does not mean you are right. Considering your suggestions are pretty flat and lack a real justification other than it is to challenging for you.

    Considering that I answered your question you had of me and you have chosen to ignore my answer even after two reminders it does seem to be the case.
  • Strider__Roshin
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    idk wrote: »
    Daus wrote: »
    I'll tell you what though. I have a higher opinion of the magsorc community that I do the magplar community. When I was suggesting nerfs for them back in the day I didn't only get very harsh backlash, but also PMs filled with insults, and people spamming by YT video with nasty comments. So far I've only had one negative magsorc comment so far on one of my videos.

    Just because you are suggesting nerfs does not mean you are right. Considering your suggestions are pretty flat and lack a real justification other than it is to challenging for you.

    Considering that I answered your question you had of me and you have chosen to ignore my answer even after two reminders it does seem to be the case.

    What do you want me to say to you? Okay? I didn't feel like I needed to give you a response since it was you stating your opinion. Is there a question you want me to answer?
  • ak_pvp
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    Vahrokh wrote: »
    ak_pvp wrote: »
    Vahrokh wrote: »
    ak_pvp wrote: »
    2) Bash your face against them, and unless you are very high damage built, its more often more costly for you, god help if you are mag vs a harness user...

    And how is this any worse than a mag sorc having to grind his/her teeth against a quasi-perma blocking guy, a perma-dodge rolling guy, a spam-healing guy or a stunlocking guy?

    Because you can do something about it. For block, a petbuild to tax stam, or all the unblockable STs like rune, or the unblockable AoEs, or any dots ever. Spamheal has defile, whatever damage you are taking is to your health, stunlock has built in immunities, unless you mean the bugs, then yeah no ***, and root has streak, extended ritual, roll, or one of the immunity abilities.

    All those defenses have trade offs, and are vastly more sacrificial to use. For example dodge with its fatigue and short stam block. Block with its stam stop, snare, high cost and hits to health. ALL WHILST HAVING SOFT COUNTER ABILITIES. You wouldn't like half of the nerfs that block or dodge have taken applied to shields.

    If shields weren't vastly better, MagDK, a block class with block based passives and resistance, wouldn't run shields as meta, but they do.

    EDIT: No point tbh, this is now a sorc circlejerkle thread as usual. Can't blame them, so many of the threads about.

    Shields cost a ton to cast and the sorc one has to be refreshed every 6 seconds, putting a potential, ever looming "obligatory pause" in the middle of burst combos. Shields have hard counters and are eaten like butter, plus PvP sorcs don't come with 60k magicka to make massive shields.

    Last but not least, sorc circle jerks are the replay to constantly new NB "nerf <anything else>" constant circle jerks.

    Which is funny, because the other classes don't complain. Whereas NBs, well established at the top of the food chain, manage to cry nerf on anybody else.

    I am not even an NB, I can just admit that shields are a stupid designed defense. Their cost isn't even that high in 1v1 and Xv1s. (I know its not good outnumbered, but very nearly nothing is now) and the stagger between ability/shield is t really a problem when the damage is all delayed burst.

    Hard counters are exactly what there shouldn't be. We can't all spec into shieldbreaker to counter our sorc overlords.

    And NBs, a class with a similar stupid tier defense with only hard counters through it. I don't even understand why they would complain since they are one of the only classes that can take down a shield in the same time frame and cost that it takes to apply the shield. (because they can spec super high damage and clutch of cloak)

    Forum sorc and NBs are the same in that regard, don't want their strengths taken away or lowered to the level of other classes. And they both wouldn't like to see other classes buffed nearly the same.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Ragnarock41
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    Since majority of the PvP players use nightblades and magsorcs, this post will get flamed into oblivion with hate mails, insults... The devs do balancing based on QQ, and whoever cries the loudest, will get what they want. Have a good day in elder sorcblade online.
    Edited by Ragnarock41 on July 5, 2018 6:59AM
  • Zelos
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    Daus wrote: »
    This is an MMO that is resource dependent rather than one that's based on cooldowns. Because of this, certain defense mechanics that would have a reasonable cooldown in a different game can be spammed endlessly in this one. Over time ZOS has either put in mechanisms that would punish spamming or have a soft counter, and in the case of blocking, and dodge rolling especially there's both!

    So just for clarification I'm going to cover what mechanisms are in the game for certain defense mechanics:

    Healing: Defiles reduce the amount of healing received. Without defiles certain builds could live forever.

    Health Regen: Defiles reduce the efficiency of health regen just like healing.

    Blocking: Spamming block will prevent your stamina from regeneration, there are also certain abilities that ignore block entirely.

    Dodge rolling: Spamming dodge roll will increase its cost if dodge roll is used withing 5 seconds. There are also a VERY extensive list of abilities that completely ignore dodge rolling entirely.

    Damage shields: There's oblivion damage. That's it. Oblivion damage also ignores dodge rolling and blocking; making this damage type not unique against shields unless we're talking about the nonsensical shield breaker set.

    Cloak: As been pointed many, many times this ability exists in two forms: Incredibly OP or Completely useless.

    Damage Shields, and Cloak really need to have some mechanic that either discourages spamming (like what has bee put in place with dodge rolling, blocking, and Streak) or reduce its efficiency (such as defile with health regen or healing).

    In the case of Cloak I would suggest turning off magicka recovery while invisible.

    In the case of Damage Shields I would suggest an increased cost if the same shield is used again within 5 seconds OR make it so that no 2 damage shields can stack.



    As a disclaimer I know there's a lot of you that are eager to spew hate at me, but I ask that you'll be respectful with your responses.

    Cloak is fine so many things can pull you out and it doesnt need to be nerfed in anyway as they already took away a makeshift major mending by critting all heals in cloak

    damage shields are fine just run shield breaker like I have been doing since its inception
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Thlepse
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    Ill try to be as constructive as possible, you have good points about a few things, ill focus on 1v1 scenarios because when there are groups involved its really about who has more X.

    I want to clarify that this is nothing personal towards anyone, except maybe that 1 person who didnt rez me on the way to bleakers once but my novel that im about to post is referring to people who dont youtube all their builds because I believe they aren't a threat and will never grow skill wise until they make their own builds.

    Healing: Needs a reduction in the CP tree, so for nonCP ill force more healers to run healing mundus (b-build diversity). Peolpe who stack healing power usually arent a threat in pvp scenarios.

    Health Regen:Finally got the defile treatment, non orcs/khajits/nords (lol who rolls nord these days) who stack regen usually arent a threat in pvp scenarios.

    Blocking: Permablock will always be in the game because of pve/pvp being balanced together (pve tanks depend that block cost reduction). It would be great if every class had a hard+soft cc and/or a cc that goes through block/dodge or they added some sort of penalty to weapon/spell damage while blocking...i guess its nice to dream :smiley:

    Dodge rolling: Dodge roll penalty needs a higher cost to force players to invest more in sustaining it (cause atm its doable on both stamina AND magicka with minimal loss to damage) also what i said about all classes having 3 types of CC available would help alot to solve this issue.

    Damage shields: Oblivion damage is just terrible from both perspectives (also applies to 3 sets that everyone hates). Shield breaker is a niche set, if that player runs into a stamina character they are 99% porting to the nearest keep within the next 10 seconds.

    Sorcs and wardens shield because it honestly is their only defense (kiting and LOS are universal to all classes) and its difficult to find space for boundless storm without sacrificing a critical skill.

    Any other class running a shield just rustles my jimmies because they are giving up a critical skill to slot a completely unnecessary skill (they can survive just fine without it)

    Cloak: The main issue is most nightblades don't understand how to strategically use this. Similar to shields people assume you have to spam these skills constantly. Its hard to summarize the strategic uses so ill focus on the basics.

    When its used offensively, its for pressuring and ganking
    When its used defensively, its for re positioning (shadow image the better choice but usually there are skillslot issues, mitigating damage (I miss dark cloak ;__; )

    Its useless when there's a ton of aoe damage, but you shouldn't be near so much aoe to begin with, or broken sets that reveal cloak. If you get marked and can't survive that's completely the players fault for not having a counter to mark (the counter is purge or run like hell).

    From a balance perspective its not about preventing the spamming of abilities. ZOS (its pronounced "zoose"). After summerset its relatively clear that they are pushing towards the play what/how u want target and abandoned class identity, which was inevitable mr anderson since they killed faction identity with 1-tam fam.

    The largest issue is that with every patch, people need to slot more skills on an extremely limited space. Every class needs more survivability skills + more damage, more regen, CC, defile on top of the mandatory class skills every one of them needs to slot.

    In regards to healing and high regen. They should coerce players to invest more into healing and regen if they want more healing strength and regen

    This is why you see more players running proc sets as it frees up bar space . If they incorporate all 3 CC types on all the classes, rework healing + defile cp trees + fix some useless passives (they are looking into reworking passives so class identity might still be on their radar) + add more camel mounts

    Figured i'd throw in some zos tags because why not :)

    @ZOS_GinaBruno
    @ZOS_BrianWheeler
    @ZOS_Wrobel

    Edit : grammar n stuff
    Edit 2: It would be great if the noob islands (starter islands) incorporated more mechanics into the training part, such as healing themselves, avoiding/mitigating incoming damage, repositioning, how to CC with class or weapon skills etc. It would vastly improve the health of pvp
    Edited by Thlepse on July 5, 2018 11:44AM
  • Tonturri
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    Been following this thread for a little bit, so I'll start at the beginning. This is make sure I don't miss anything, and to show a 'train of thought'.
    Daus wrote: »
    This is an MMO that is resource dependent rather than one that's based on cooldowns. Because of this, certain defense mechanics that would have a reasonable cooldown in a different game can be spammed endlessly in this one. Over time ZOS has either put in mechanisms that would punish spamming or have a soft counter, and in the case of blocking, and dodge rolling especially there's both!

    So just for clarification I'm going to cover what mechanisms are in the game for certain defense mechanics:

    Healing: Defiles reduce the amount of healing received. Without defiles certain builds could live forever.

    Health Regen: Defiles reduce the efficiency of health regen just like healing.

    Blocking: Spamming block will prevent your stamina from regeneration, there are also certain abilities that ignore block entirely.

    Dodge rolling: Spamming dodge roll will increase its cost if dodge roll is used withing 5 seconds. There are also a VERY extensive list of abilities that completely ignore dodge rolling entirely.

    Damage shields: There's oblivion damage. That's it. Oblivion damage also ignores dodge rolling and blocking; making this damage type not unique against shields unless we're talking about the nonsensical shield breaker set.

    Cloak: As been pointed many, many times this ability exists in two forms: Incredibly OP or Completely useless.

    Damage Shields, and Cloak really need to have some mechanic that either discourages spamming (like what has bee put in place with dodge rolling, blocking, and Streak) or reduce its efficiency (such as defile with health regen or healing).

    In the case of Cloak I would suggest turning off magicka recovery while invisible.

    In the case of Damage Shields I would suggest an increased cost if the same shield is used again within 5 seconds OR make it so that no 2 damage shields can stack.



    As a disclaimer I know there's a lot of you that are eager to spew hate at me, but I ask that you'll be respectful with your responses.

    Addressing just the OP...your analysis is extremely lacking. You've totally neglected to mention several significant aspects of shields that aren't present in other defensive mechanics, and have instead only listed counters that lean towards the 'hard' side of things (as opposed to soft counters - such as the CP that increases dmg against shields). You haven't even gone into more class specific thing, as just going off your OP, this would absolutely murder certain builds but leave others relatively unchanged.

    You just rattled off a bunch of stuff and then said shields should be punished for 'spamming' the same way streak/dodge roll are, as if they're the exact same mechanic.

    You don't even mention class specific stuff - by shield stacking do you mean hardened/harness? Harness/healing ward? Ward/harness?

    Seems like you just want shields nerfed for no reason.
    ak_pvp wrote: »
    /agree. Kind of. Full on punishing mechanics like roll/streak fatigue are harmful even if necessary.

    Make shields defilable but buffable from mending, forces shield users to have to consider buffs into their build like others do (I.e. Block, dodge has to consider building towards other healing for abilities that go through.) rather than having a simple brainless universal defense.
    Now if you'd added something like this in your OP, it would have gone somewhere. However, then you have to consider the availability of these buffs to builds that rely on shields. Still, you could've easily looked at how shields differ from other defensive mechanics, how they do their job, and follow the train of thought until you arrive at a conclusion based on performance etc etc.

    However, this would be a rather complex change and additional work for...why? Shields aren't defilable, but don't benefit from the buffs. Trying to wedge in these mechanical changes in seems pretty pointless - either nothing changes because you've balanced it correctly (like healing vs defile pre-befoul) or you end up with issues like defile scaling way better than healing.

    ak_pvp wrote: »
    TheYKcid wrote: »
    ak_pvp wrote: »
    /agree. Kind of. Full on punishing mechanics like roll/streak fatigue are harmful even if necessary.

    Make shields defilable but buffable from mending, forces shield users to have to consider buffs into their build like others do (I.e. Block, dodge has to consider building towards other healing for abilities that go through.) rather than having a simple brainless universal defense.

    This wouldn't be reasonable at all. Defile is well regarded to be one of the most overtuned PvP mechanics in the current meta—why would you want to extend its influence even further?

    Shields are an above-average defensive mechanic, at best. Making them susceptible to defiles would send them straight to the trash heap.

    Not to mention, the spec which is almost entirely dependent on shields for defence—Magsorc—has NO viable way to access the mending buffs whatsoever (resto heavies don't count for obvious reasons—chanelling a 3s long and highly telegraphed attack when under pressure = dead sorc). It's a humongous, class-gutting nerf with no compensatory upsides.

    Of course current defile is absolutely overtuned. No doubt. I want to extend its influence, but decrease its effectiveness. Why do you want to be immune to debuffing measures on shields? I mean, it works on healing, and the other defenses of block and dodge have been weakened considerably whilst shields remain as is. Seems like the "nerfs for thee, not for me" deal that surrounds sorc.

    The only nerf they have had directly is the 20 to 6s change, which wasn't a nerf in direct combat anyway, more when running or pre shielding, and was a nerf no one wanted

    Having shields as the only defense is a testament to the lacking design of the class, which IMO should be based around mobility, that, can be buffed no problem.

    As you said, shields are an above average defense, it doesn't need a compensatory upside, though healing amps like resto expert, or set bonuses would work too It needs balancing, and making them susceptible to debuffs so they have to be intelligently managed is one method.

    You really shouldn't compare block, dodge and shields as if they're even remotely similar - they're all defensive mechanics, but that's about it. You have a point, though perhaps not in the way you meant. SHIELDS REMAIN AS IS. They haven't changed. They don't change. While the rest of the game power has been creeping up, shields, due to how they scale only off of magicka, haven't seen much (if any, in some cases) creep. If you saw a new set come out that gave ridiculous amounts of magicka, more than could be acquired with an other setup, then yes...but max magicka has, insofar as I've been able to gather, remained relatively stable. And I mean avg max mag - so yes, you can slot magelight/mage guild skills/bound armor + pets + necro and get insanely high max magicka...but that number hasn't really changed either, and people were already doing that (and it already had pretty significant downsides in order to achieve that psuedo-max mag creep that other builds don't suffer from).

    Anywho. As damage goes up, block and dodge are the ones that remain the same (comparitively). Dodging a skill still dodges the skill no matter how much damage that skill deals (unless it's changed to be undodgeable, which is...y'know, people aren't really arguing over that). Shields meanwhile stay static. Block has only really seen nerfs to the builds that block a lot - and there aren't many of those. P much everyone else has seen little to no change.

    Do agree about the lacking design. Again, though, it'll be a lot of work to fit in buffs for shield users. The only class-based way for sorcs to gain any increase to healing is...that AoE root skill they have - one morph gives Major Vitality for 2 sec + 1 sec per target hit. It's going to be extremely hard to balance...not that something being hard is a reason not to do it - I just think there are better, more efficient ways to go about it.
    Daus wrote: »
    Vahrokh wrote: »
    Biro123 wrote: »
    Vahrokh wrote: »
    ak_pvp wrote: »
    Vahrokh wrote: »
    ak_pvp wrote: »
    2) Bash your face against them, and unless you are very high damage built, its more often more costly for you, god help if you are mag vs a harness user...

    And how is this any worse than a mag sorc having to grind his/her teeth against a quasi-perma blocking guy, a perma-dodge rolling guy, a spam-healing guy or a stunlocking guy?

    Because you can do something about it. For block, a petbuild to tax stam, or all the unblockable STs like rune, or the unblockable AoEs, or any dots ever. Spamheal has defile, whatever damage you are taking is to your health, stunlock has built in immunities, unless you mean the bugs, then yeah no ***, and root has streak, extended ritual, roll, or one of the immunity abilities.

    All those defenses have trade offs, and are vastly more sacrificial to use. For example dodge with its fatigue and short stam block. Block with its stam stop, snare, high cost and hits to health. ALL WHILST HAVING SOFT COUNTER ABILITIES. You wouldn't like half of the nerfs that block or dodge have taken applied to shields.

    If shields weren't vastly better, MagDK, a block class with block based passives and resistance, wouldn't run shields as meta, but they do.

    EDIT: No point tbh, this is now a sorc circlejerkle thread as usual. Can't blame them, so many of the threads about.

    Shields cost a ton to cast and the sorc one has to be refreshed every 6 seconds, putting a potential, ever looming "obligatory pause" in the middle of burst combos. Shields have hard counters and are eaten like butter, plus PvP sorcs don't come with 60k magicka to make massive shields.

    Last but not least, sorc circle jerks are the replay to constantly new NB "nerf <anything else>" constant circle jerks.

    Which is funny, because the other classes don't complain. Whereas NBs, well established at the top of the food chain, manage to cry nerf on anybody else
    .

    It has always been so. I've always said that I think its a combination of sorcs being a fairly hard-ish counter to NB's (and yes sorcs do have their own counter-classes - and sets now), and the mentality from most other games that gankers should be the bane of cloth-casters...

    Seems the average NB just can't get past the fact that sorc is their bane, and not the other way around.

    Yeah!

    My attitude when I get 2 shot gank-stunned by a NB: "oh crap, I have to ride 5 minutes again. If I don't get an endless loading screen, that is".

    Forumblade attitude when a guy outmanouvred and outplayed him (on any class): "TO THE FORUMS, IGNITE THE WAAMBULANCEEEEEE!!!"

    If something is over-performing I point it out. It's harder to do that with your own class, and thankfully there are people make arguments against my class that I think are valid. For instance even though I don't struggle with cloak or Incap I can see how OP it can be when you're not a Nightblade, Templar or Stamsorc so I think it would be appropriate to reevaluate cloak. As far as Incap goes the only change I support is the removal or adjustment of its CC.

    My posts are typically met with over-emotional cries from sorcs (back in the day it was Templars) rather than anything with substance, but truthfully I expected nothing less.

    You get out what you put in. It speaks to the quality of your posts that you feel you aren't getting back anything with 'substance'.

    You seem pretty well spoken otherwise, but ..c'mon. I actually reread this entire thread twice to try and make sure I didn't miss anything. I can't find a single post where you've actually shared any sort of analysis on shields to try and prove your point. Like one of those essays they make your write in high school trying to convince someone of something - I feel like I've been given the last paragraph and only the last paragraph. In your first post you pretty much just list...game mechanics. Heals heal - defile reduces the strength of healing. That is 100% true, but using any of that to segway into 'shields are too strong because they ONLY have oblivion damage as a 100% hard counter!' is....I think it's a non squitur? It does not follow.

    You language use also varies, indicating bias - "There's oblivion damage. That's it." I could say "Healing has defiles. That's it."
    Just switching heals for shields and adding 'that's it'.

    So...do feel free to go into detail and actually explain yourself. But until then, expect more replies that lack 'substance'.
  • Strider__Roshin
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    @Tonturri thank you for taking the time to go through the thread to make such a well thought out response! I honestly won't have the opportunity today to give you a response worthy of the one you gave me since I work all day, and my responses are limited to red lights and time at the hospital (I work on an ambulance), but I will try to give you a solid response tomorrow. Thanks bud :smile:
  • Tonturri
    Tonturri
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    Daus wrote: »
    @Tonturri thank you for taking the time to go through the thread to make such a well thought out response! I honestly won't have the opportunity today to give you a response worthy of the one you gave me since I work all day, and my responses are limited to red lights and time at the hospital (I work on an ambulance), but I will try to give you a solid response tomorrow. Thanks bud :smile:

    Will do o/

    On another note, I've actually been pondering making a shield-info thread (with pictures!). If you're on PC-NA, I'll gladly meet up to demonstrate the weaknesses of shields and take some screenshots.
  • Strider__Roshin
    Strider__Roshin
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    Tonturri wrote: »
    Daus wrote: »
    @Tonturri thank you for taking the time to go through the thread to make such a well thought out response! I honestly won't have the opportunity today to give you a response worthy of the one you gave me since I work all day, and my responses are limited to red lights and time at the hospital (I work on an ambulance), but I will try to give you a solid response tomorrow. Thanks bud :smile:

    Will do o/

    On another note, I've actually been pondering making a shield-info thread (with pictures!). If you're on PC-NA, I'll gladly meet up to demonstrate the weaknesses of shields and take some screenshots.

    I wish I could bud. My PC account is just for the PTS. I think I have a character that's around level 15 or something, but I play on PS4 NA.
  • Gorilla
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    Ok I'll throw one into the mix...why don't we take away animation cancelling, fast mounts, and poisons?

    That would shake things up lol

    (There would a mass exodus)
  • Strider__Roshin
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    Gorilla wrote: »
    Ok I'll throw one into the mix...why don't we take away animation cancelling, fast mounts, and poisons?

    That would shake things up lol

    (There would a mass exodus)

    Yup I'd leave. Without animation cancelling I'd find the combat to be boring.
  • Priyasekarssk
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    Daus wrote: »
    I'll tell you what though. I have a higher opinion of the magsorc community that I do the magplar community. When I was suggesting nerfs for them back in the day I didn't only get very harsh backlash, but also PMs filled with insults, and people spamming by YT video with nasty comments. So far I've only had one negative magsorc comment so far on one of my videos.

    You are NB. Why you are going against fellow NBs. Magicka NBs are doing both at same time. They cloak, spam shields & crit heal at same time.
    Edited by Priyasekarssk on July 6, 2018 1:56PM
  • Ragnarock41
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    Gorilla wrote: »
    Ok I'll throw one into the mix...why don't we take away animation cancelling, fast mounts, and poisons?

    That would shake things up lol

    (There would a mass exodus)

    That would break the game very badly because the entire combat is balanced around animation cancelling. I wish it wasn't but it is too late at this point, Its a ''feature'' now.
  • DemonDruaga
    DemonDruaga
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    Just let me crit them shields
    Ardor // Dunkelsicht // Pakt
  • Strider__Roshin
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    Just let me crit them shields

    That would be too strong against non-sorcs
  • Ragnarock41
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    Just let me crit them shields

    Shields don't crit and they can't be critted in return. Personally this seems like balanced at first but it isn't , when you add on the fact that they are also immune to status effects, which gives shield stackers additional tankyness. Against people who don't stack shields it is not an issue,

    So the root of this problem in the end is still, magsorcs. Not to blame them, its just the way it is. But still very dumb mechanic in the end.
    Edited by Ragnarock41 on July 6, 2018 8:23PM
  • Tonturri
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    Just let me crit them shields

    Shields don't crit and they can't be critted in return. Personally this seems like balanced at first but it isn't , when you add on the fact that they are also immune to status effects, which gives shield stackers additional tankyness. Against people who don't stack shields it is not an issue,

    So the root of this problem in the end is still, magsorcs. Not to blame them, its just the way it is. But still very dumb mechanic in the end.

    Why aren't posters asking for status effects to work against shields? I don't think I've ever seen a thread actually mentioning that...it feels like there are a few things 'off' about shields - status effects and the magicka return from Harness - but people constantly pop up with suggestions to make massive, sweeping changes - like a stacking cost increase, allowing you to crit against shields but not allowing shields to crit, and so on.

    Am bamboozle.
  • Lord-Otto
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    Just let me crit them shields

    Shields don't crit and they can't be critted in return. Personally this seems like balanced at first but it isn't , when you add on the fact that they are also immune to status effects, which gives shield stackers additional tankyness. Against people who don't stack shields it is not an issue,

    So the root of this problem in the end is still, magsorcs. Not to blame them, its just the way it is. But still very dumb mechanic in the end.

    Status effects play such a small role in PvP, it's negligible. Only shock and disease have an impact, and both are irrelevant in a magicka fight.

    Now, if we apply standard rules to shields, you'll be looking at:
    - 70% more shield strength 50% of the time thanks to crit
    - the need for penetration thanks to resistances
    - shield builds upping the amount of crit resist, making HP more protected

    And maybe, if we go all the way to make shields equal to armor and therefore HP:
    - Pirate Skeleton and such working on shields again
    - Major Mending and Vitality for shields
    - Shields being able to receive healing from allies

    You don't want this, I assure you.
  • ak_pvp
    ak_pvp
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    Just let me crit them shields

    Shields don't crit and they can't be critted in return. Personally this seems like balanced at first but it isn't , when you add on the fact that they are also immune to status effects, which gives shield stackers additional tankyness. Against people who don't stack shields it is not an issue,

    So the root of this problem in the end is still, magsorcs. Not to blame them, its just the way it is. But still very dumb mechanic in the end.

    Shields don't need to be crittable for another reason. The damage they take is "true" unresisted. So where an critting ability dealing 1000 damage at base on health could be resisted down to 500, then multiplied by the crit modifier (-impen) a shield would take that full 1000 damage x crit modifier.

    It'd rip through them wayy to easily.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Anti_Virus
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    CyrusArya wrote: »
    Preventing harness and hardened stacking while buffing sorcs native defenses a bit to compensate is the only thing I can get behind. Healing ward has to stack. Otherwise sorcs have no way to heal without double barring a pet. Suggesting a cost increase on the same shield is the same as a cost increase on the same heal: asinine.

    But really, I don’t find myself struggling to kill shield stackers on any class I play so I don’t see any of these changes as being necessary. Just gotta learn how to apply pressure and burst properly. But everyone’s experience is different and everyone has the right to an opinion, regardless how bad they are. In my experience, the vast majority of sorcs melt like butter. The good ones can be formidable, as they would be on any class. As it is tho, shields are the weakest defensive mechanic when under focus from multiple targets and even in 1 on 1 encounters not that overtly powerful. But your mileage may vary.

    It’s not sorc defenses that are overtuned, it’s literally one skill in rune cage.

    Just make shields non stackable and non refreshable then increase the duration to 10 secs.
    Power Wealth And Influence.
  • Strider__Roshin
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    Anti_Virus wrote: »
    CyrusArya wrote: »
    Preventing harness and hardened stacking while buffing sorcs native defenses a bit to compensate is the only thing I can get behind. Healing ward has to stack. Otherwise sorcs have no way to heal without double barring a pet. Suggesting a cost increase on the same shield is the same as a cost increase on the same heal: asinine.

    But really, I don’t find myself struggling to kill shield stackers on any class I play so I don’t see any of these changes as being necessary. Just gotta learn how to apply pressure and burst properly. But everyone’s experience is different and everyone has the right to an opinion, regardless how bad they are. In my experience, the vast majority of sorcs melt like butter. The good ones can be formidable, as they would be on any class. As it is tho, shields are the weakest defensive mechanic when under focus from multiple targets and even in 1 on 1 encounters not that overtly powerful. But your mileage may vary.

    It’s not sorc defenses that are overtuned, it’s literally one skill in rune cage.

    Just make shields non stackable and non refreshable then increase the duration to 10 secs.

    No competent sorc cares about the duration. 1 damage shield every 10 seconds is just as weak as casting Vigor every 10 seconds.

    A suggestion that I made in a PM that I would like to add here is to make it so Harness and Hardened ward can't stack. And to instead change the Blood Magic passive so that you heal yourself for ~40% of the damage done via Dark Magic abilities. That value may be too strong, but you get the jest.

    Another suggestion I made in reference to Rune Cage is to make it dodgeable and blockable, and give defensive rune those attributes.

    In conjunction with that change make Crystal Blast function identical to frags with the exception that Frags deals extra damage, and Blast CCs. Hard Casting is just as boring as using Uppercut.
  • Anti_Virus
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    Daus wrote: »
    Anti_Virus wrote: »
    CyrusArya wrote: »
    Preventing harness and hardened stacking while buffing sorcs native defenses a bit to compensate is the only thing I can get behind. Healing ward has to stack. Otherwise sorcs have no way to heal without double barring a pet. Suggesting a cost increase on the same shield is the same as a cost increase on the same heal: asinine.

    But really, I don’t find myself struggling to kill shield stackers on any class I play so I don’t see any of these changes as being necessary. Just gotta learn how to apply pressure and burst properly. But everyone’s experience is different and everyone has the right to an opinion, regardless how bad they are. In my experience, the vast majority of sorcs melt like butter. The good ones can be formidable, as they would be on any class. As it is tho, shields are the weakest defensive mechanic when under focus from multiple targets and even in 1 on 1 encounters not that overtly powerful. But your mileage may vary.

    It’s not sorc defenses that are overtuned, it’s literally one skill in rune cage.

    Just make shields non stackable and non refreshable then increase the duration to 10 secs.

    No competent sorc cares about the duration. 1 damage shield every 10 seconds is just as weak as casting Vigor every 10 seconds.

    A suggestion that I made in a PM that I would like to add here is to make it so Harness and Hardened ward can't stack. And to instead change the Blood Magic passive so that you heal yourself for ~40% of the damage done via Dark Magic abilities. That value may be too strong, but you get the jest.

    Another suggestion I made in reference to Rune Cage is to make it dodgeable and blockable, and give defensive rune those attributes.

    In conjunction with that change make Crystal Blast function identical to frags with the exception that Frags deals extra damage, and Blast CCs. Hard Casting is just as boring as using Uppercut.

    Awesome suggestion for the last skill.
    Power Wealth And Influence.
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