f047ys3v3n wrote: »1) With regards to cloak. I usually play ranged with the ranged desto Aoe. This is good for revealing cloakers. It is amazing that, as a high regen mag toon I very often find stam gankers capable of casting more cloaks than I can cast fire rings. This is obviously CE at work as stam toons cannot legitimately cloak many times with their little pool and almost nonexistent regen. I wonder how many cloak OP issues would be solved it ZOS addressed CE use. Certainly, no ranged toon with an AOE would have much issue revealing cloakers.
It's probably not CE. I think you are underestimating how far and fast a nightblade can move. I did, until I levelled one. It's pretty funny actually watching people spam aoe's where they think I ought to be, which is of course the last place I wanted to be if hiding. Once you have successfully stealthed you don't have to keep casting cloak.
You can do nearly the same with a vamp and an speed/invis pot.
I think OP misunderstands game design. Granted this is his weekly thread on the subject.
Besides the fact that to punish shield stacking we we punish stam builds as well which OP clearly disregards, it seem many players understand how to deal with shield stacking and such. Confused why OP is so challenged.
This is an MMO that is resource dependent rather than one that's based on cooldowns. Because of this, certain defense mechanics that would have a reasonable cooldown in a different game can be spammed endlessly in this one. Over time ZOS has either put in mechanisms that would punish spamming or have a soft counter, and in the case of blocking, and dodge rolling especially there's both!
So just for clarification I'm going to cover what mechanisms are in the game for certain defense mechanics:
Healing: Defiles reduce the amount of healing received. Without defiles certain builds could live forever.
Health Regen: Defiles reduce the efficiency of health regen just like healing.
Blocking: Spamming block will prevent your stamina from regeneration, there are also certain abilities that ignore block entirely.
Dodge rolling: Spamming dodge roll will increase its cost if dodge roll is used withing 5 seconds. There are also a VERY extensive list of abilities that completely ignore dodge rolling entirely.
Damage shields: There's oblivion damage. That's it. Oblivion damage also ignores dodge rolling and blocking; making this damage type not unique against shields unless we're talking about the nonsensical shield breaker set.
Cloak: As been pointed many, many times this ability exists in two forms: Incredibly OP or Completely useless.
Damage Shields, and Cloak really need to have some mechanic that either discourages spamming (like what has bee put in place with dodge rolling, blocking, and Streak) or reduce its efficiency (such as defile with health regen or healing).
In the case of Cloak I would suggest turning off magicka recovery while invisible.
In the case of Damage Shields I would suggest an increased cost if the same shield is used again within 5 seconds OR make it so that no 2 damage shields can stack.
As a disclaimer I know there's a lot of you that are eager to spew hate at me, but I ask that you'll be respectful with your responses.
I think OP misunderstands game design. Granted this is his weekly thread on the subject.
Besides the fact that to punish shield stacking we we punish stam builds as well which OP clearly disregards, it seem many players understand how to deal with shield stacking and such. Confused why OP is so challenged.
I was wondering that myself. Calling for sorc, i.e. shield nerfs, seems to be his only topic. And whenever a thread dies down b/c all his theories and proposals have been proven ill-conceived he just starts a new thread with the same demands; completely ignoring anything that had been explained to him in previous threads.
I'll tell you what though. I have a higher opinion of the magsorc community that I do the magplar community. When I was suggesting nerfs for them back in the day I didn't only get very harsh backlash, but also PMs filled with insults, and people spamming by YT video with nasty comments. So far I've only had one negative magsorc comment so far on one of my videos.
I'll tell you what though. I have a higher opinion of the magsorc community that I do the magplar community. When I was suggesting nerfs for them back in the day I didn't only get very harsh backlash, but also PMs filled with insults, and people spamming by YT video with nasty comments. So far I've only had one negative magsorc comment so far on one of my videos.
I'll tell you what though. I have a higher opinion of the magsorc community that I do the magplar community. When I was suggesting nerfs for them back in the day I didn't only get very harsh backlash, but also PMs filled with insults, and people spamming by YT video with nasty comments. So far I've only had one negative magsorc comment so far on one of my videos.
Just because you are suggesting nerfs does not mean you are right. Considering your suggestions are pretty flat and lack a real justification other than it is to challenging for you.
Considering that I answered your question you had of me and you have chosen to ignore my answer even after two reminders it does seem to be the case.
2) Bash your face against them, and unless you are very high damage built, its more often more costly for you, god help if you are mag vs a harness user...
And how is this any worse than a mag sorc having to grind his/her teeth against a quasi-perma blocking guy, a perma-dodge rolling guy, a spam-healing guy or a stunlocking guy?
Because you can do something about it. For block, a petbuild to tax stam, or all the unblockable STs like rune, or the unblockable AoEs, or any dots ever. Spamheal has defile, whatever damage you are taking is to your health, stunlock has built in immunities, unless you mean the bugs, then yeah no ***, and root has streak, extended ritual, roll, or one of the immunity abilities.
All those defenses have trade offs, and are vastly more sacrificial to use. For example dodge with its fatigue and short stam block. Block with its stam stop, snare, high cost and hits to health. ALL WHILST HAVING SOFT COUNTER ABILITIES. You wouldn't like half of the nerfs that block or dodge have taken applied to shields.
If shields weren't vastly better, MagDK, a block class with block based passives and resistance, wouldn't run shields as meta, but they do.
EDIT: No point tbh, this is now a sorc circlejerkle thread as usual. Can't blame them, so many of the threads about.
Shields cost a ton to cast and the sorc one has to be refreshed every 6 seconds, putting a potential, ever looming "obligatory pause" in the middle of burst combos. Shields have hard counters and are eaten like butter, plus PvP sorcs don't come with 60k magicka to make massive shields.
Last but not least, sorc circle jerks are the replay to constantly new NB "nerf <anything else>" constant circle jerks.
Which is funny, because the other classes don't complain. Whereas NBs, well established at the top of the food chain, manage to cry nerf on anybody else.
This is an MMO that is resource dependent rather than one that's based on cooldowns. Because of this, certain defense mechanics that would have a reasonable cooldown in a different game can be spammed endlessly in this one. Over time ZOS has either put in mechanisms that would punish spamming or have a soft counter, and in the case of blocking, and dodge rolling especially there's both!
So just for clarification I'm going to cover what mechanisms are in the game for certain defense mechanics:
Healing: Defiles reduce the amount of healing received. Without defiles certain builds could live forever.
Health Regen: Defiles reduce the efficiency of health regen just like healing.
Blocking: Spamming block will prevent your stamina from regeneration, there are also certain abilities that ignore block entirely.
Dodge rolling: Spamming dodge roll will increase its cost if dodge roll is used withing 5 seconds. There are also a VERY extensive list of abilities that completely ignore dodge rolling entirely.
Damage shields: There's oblivion damage. That's it. Oblivion damage also ignores dodge rolling and blocking; making this damage type not unique against shields unless we're talking about the nonsensical shield breaker set.
Cloak: As been pointed many, many times this ability exists in two forms: Incredibly OP or Completely useless.
Damage Shields, and Cloak really need to have some mechanic that either discourages spamming (like what has bee put in place with dodge rolling, blocking, and Streak) or reduce its efficiency (such as defile with health regen or healing).
In the case of Cloak I would suggest turning off magicka recovery while invisible.
In the case of Damage Shields I would suggest an increased cost if the same shield is used again within 5 seconds OR make it so that no 2 damage shields can stack.
As a disclaimer I know there's a lot of you that are eager to spew hate at me, but I ask that you'll be respectful with your responses.
This is an MMO that is resource dependent rather than one that's based on cooldowns. Because of this, certain defense mechanics that would have a reasonable cooldown in a different game can be spammed endlessly in this one. Over time ZOS has either put in mechanisms that would punish spamming or have a soft counter, and in the case of blocking, and dodge rolling especially there's both!
So just for clarification I'm going to cover what mechanisms are in the game for certain defense mechanics:
Healing: Defiles reduce the amount of healing received. Without defiles certain builds could live forever.
Health Regen: Defiles reduce the efficiency of health regen just like healing.
Blocking: Spamming block will prevent your stamina from regeneration, there are also certain abilities that ignore block entirely.
Dodge rolling: Spamming dodge roll will increase its cost if dodge roll is used withing 5 seconds. There are also a VERY extensive list of abilities that completely ignore dodge rolling entirely.
Damage shields: There's oblivion damage. That's it. Oblivion damage also ignores dodge rolling and blocking; making this damage type not unique against shields unless we're talking about the nonsensical shield breaker set.
Cloak: As been pointed many, many times this ability exists in two forms: Incredibly OP or Completely useless.
Damage Shields, and Cloak really need to have some mechanic that either discourages spamming (like what has bee put in place with dodge rolling, blocking, and Streak) or reduce its efficiency (such as defile with health regen or healing).
In the case of Cloak I would suggest turning off magicka recovery while invisible.
In the case of Damage Shields I would suggest an increased cost if the same shield is used again within 5 seconds OR make it so that no 2 damage shields can stack.
As a disclaimer I know there's a lot of you that are eager to spew hate at me, but I ask that you'll be respectful with your responses.
Now if you'd added something like this in your OP, it would have gone somewhere. However, then you have to consider the availability of these buffs to builds that rely on shields. Still, you could've easily looked at how shields differ from other defensive mechanics, how they do their job, and follow the train of thought until you arrive at a conclusion based on performance etc etc./agree. Kind of. Full on punishing mechanics like roll/streak fatigue are harmful even if necessary.
Make shields defilable but buffable from mending, forces shield users to have to consider buffs into their build like others do (I.e. Block, dodge has to consider building towards other healing for abilities that go through.) rather than having a simple brainless universal defense.
/agree. Kind of. Full on punishing mechanics like roll/streak fatigue are harmful even if necessary.
Make shields defilable but buffable from mending, forces shield users to have to consider buffs into their build like others do (I.e. Block, dodge has to consider building towards other healing for abilities that go through.) rather than having a simple brainless universal defense.
This wouldn't be reasonable at all. Defile is well regarded to be one of the most overtuned PvP mechanics in the current meta—why would you want to extend its influence even further?
Shields are an above-average defensive mechanic, at best. Making them susceptible to defiles would send them straight to the trash heap.
Not to mention, the spec which is almost entirely dependent on shields for defence—Magsorc—has NO viable way to access the mending buffs whatsoever (resto heavies don't count for obvious reasons—chanelling a 3s long and highly telegraphed attack when under pressure = dead sorc). It's a humongous, class-gutting nerf with no compensatory upsides.
Of course current defile is absolutely overtuned. No doubt. I want to extend its influence, but decrease its effectiveness. Why do you want to be immune to debuffing measures on shields? I mean, it works on healing, and the other defenses of block and dodge have been weakened considerably whilst shields remain as is. Seems like the "nerfs for thee, not for me" deal that surrounds sorc.
The only nerf they have had directly is the 20 to 6s change, which wasn't a nerf in direct combat anyway, more when running or pre shielding, and was a nerf no one wanted
Having shields as the only defense is a testament to the lacking design of the class, which IMO should be based around mobility, that, can be buffed no problem.
As you said, shields are an above average defense, it doesn't need a compensatory upside, though healing amps like resto expert, or set bonuses would work too It needs balancing, and making them susceptible to debuffs so they have to be intelligently managed is one method.
2) Bash your face against them, and unless you are very high damage built, its more often more costly for you, god help if you are mag vs a harness user...
And how is this any worse than a mag sorc having to grind his/her teeth against a quasi-perma blocking guy, a perma-dodge rolling guy, a spam-healing guy or a stunlocking guy?
Because you can do something about it. For block, a petbuild to tax stam, or all the unblockable STs like rune, or the unblockable AoEs, or any dots ever. Spamheal has defile, whatever damage you are taking is to your health, stunlock has built in immunities, unless you mean the bugs, then yeah no ***, and root has streak, extended ritual, roll, or one of the immunity abilities.
All those defenses have trade offs, and are vastly more sacrificial to use. For example dodge with its fatigue and short stam block. Block with its stam stop, snare, high cost and hits to health. ALL WHILST HAVING SOFT COUNTER ABILITIES. You wouldn't like half of the nerfs that block or dodge have taken applied to shields.
If shields weren't vastly better, MagDK, a block class with block based passives and resistance, wouldn't run shields as meta, but they do.
EDIT: No point tbh, this is now a sorc circlejerkle thread as usual. Can't blame them, so many of the threads about.
Shields cost a ton to cast and the sorc one has to be refreshed every 6 seconds, putting a potential, ever looming "obligatory pause" in the middle of burst combos. Shields have hard counters and are eaten like butter, plus PvP sorcs don't come with 60k magicka to make massive shields.
Last but not least, sorc circle jerks are the replay to constantly new NB "nerf <anything else>" constant circle jerks.
Which is funny, because the other classes don't complain. Whereas NBs, well established at the top of the food chain, manage to cry nerf on anybody else.
It has always been so. I've always said that I think its a combination of sorcs being a fairly hard-ish counter to NB's (and yes sorcs do have their own counter-classes - and sets now), and the mentality from most other games that gankers should be the bane of cloth-casters...
Seems the average NB just can't get past the fact that sorc is their bane, and not the other way around.
Yeah!
My attitude when I get 2 shot gank-stunned by a NB: "oh crap, I have to ride 5 minutes again. If I don't get an endless loading screen, that is".
Forumblade attitude when a guy outmanouvred and outplayed him (on any class): "TO THE FORUMS, IGNITE THE WAAMBULANCEEEEEE!!!"
If something is over-performing I point it out. It's harder to do that with your own class, and thankfully there are people make arguments against my class that I think are valid. For instance even though I don't struggle with cloak or Incap I can see how OP it can be when you're not a Nightblade, Templar or Stamsorc so I think it would be appropriate to reevaluate cloak. As far as Incap goes the only change I support is the removal or adjustment of its CC.
My posts are typically met with over-emotional cries from sorcs (back in the day it was Templars) rather than anything with substance, but truthfully I expected nothing less.
@Tonturri thank you for taking the time to go through the thread to make such a well thought out response! I honestly won't have the opportunity today to give you a response worthy of the one you gave me since I work all day, and my responses are limited to red lights and time at the hospital (I work on an ambulance), but I will try to give you a solid response tomorrow. Thanks bud
@Tonturri thank you for taking the time to go through the thread to make such a well thought out response! I honestly won't have the opportunity today to give you a response worthy of the one you gave me since I work all day, and my responses are limited to red lights and time at the hospital (I work on an ambulance), but I will try to give you a solid response tomorrow. Thanks bud
Will do o/
On another note, I've actually been pondering making a shield-info thread (with pictures!). If you're on PC-NA, I'll gladly meet up to demonstrate the weaknesses of shields and take some screenshots.
I'll tell you what though. I have a higher opinion of the magsorc community that I do the magplar community. When I was suggesting nerfs for them back in the day I didn't only get very harsh backlash, but also PMs filled with insults, and people spamming by YT video with nasty comments. So far I've only had one negative magsorc comment so far on one of my videos.
Ok I'll throw one into the mix...why don't we take away animation cancelling, fast mounts, and poisons?
That would shake things up lol
(There would a mass exodus)
DemonDruaga wrote: »Just let me crit them shields
DemonDruaga wrote: »Just let me crit them shields
Ragnarock41 wrote: »DemonDruaga wrote: »Just let me crit them shields
Shields don't crit and they can't be critted in return. Personally this seems like balanced at first but it isn't , when you add on the fact that they are also immune to status effects, which gives shield stackers additional tankyness. Against people who don't stack shields it is not an issue,
So the root of this problem in the end is still, magsorcs. Not to blame them, its just the way it is. But still very dumb mechanic in the end.
Ragnarock41 wrote: »DemonDruaga wrote: »Just let me crit them shields
Shields don't crit and they can't be critted in return. Personally this seems like balanced at first but it isn't , when you add on the fact that they are also immune to status effects, which gives shield stackers additional tankyness. Against people who don't stack shields it is not an issue,
So the root of this problem in the end is still, magsorcs. Not to blame them, its just the way it is. But still very dumb mechanic in the end.
Ragnarock41 wrote: »DemonDruaga wrote: »Just let me crit them shields
Shields don't crit and they can't be critted in return. Personally this seems like balanced at first but it isn't , when you add on the fact that they are also immune to status effects, which gives shield stackers additional tankyness. Against people who don't stack shields it is not an issue,
So the root of this problem in the end is still, magsorcs. Not to blame them, its just the way it is. But still very dumb mechanic in the end.
Preventing harness and hardened stacking while buffing sorcs native defenses a bit to compensate is the only thing I can get behind. Healing ward has to stack. Otherwise sorcs have no way to heal without double barring a pet. Suggesting a cost increase on the same shield is the same as a cost increase on the same heal: asinine.
But really, I don’t find myself struggling to kill shield stackers on any class I play so I don’t see any of these changes as being necessary. Just gotta learn how to apply pressure and burst properly. But everyone’s experience is different and everyone has the right to an opinion, regardless how bad they are. In my experience, the vast majority of sorcs melt like butter. The good ones can be formidable, as they would be on any class. As it is tho, shields are the weakest defensive mechanic when under focus from multiple targets and even in 1 on 1 encounters not that overtly powerful. But your mileage may vary.
It’s not sorc defenses that are overtuned, it’s literally one skill in rune cage.
Anti_Virus wrote: »Preventing harness and hardened stacking while buffing sorcs native defenses a bit to compensate is the only thing I can get behind. Healing ward has to stack. Otherwise sorcs have no way to heal without double barring a pet. Suggesting a cost increase on the same shield is the same as a cost increase on the same heal: asinine.
But really, I don’t find myself struggling to kill shield stackers on any class I play so I don’t see any of these changes as being necessary. Just gotta learn how to apply pressure and burst properly. But everyone’s experience is different and everyone has the right to an opinion, regardless how bad they are. In my experience, the vast majority of sorcs melt like butter. The good ones can be formidable, as they would be on any class. As it is tho, shields are the weakest defensive mechanic when under focus from multiple targets and even in 1 on 1 encounters not that overtly powerful. But your mileage may vary.
It’s not sorc defenses that are overtuned, it’s literally one skill in rune cage.
Just make shields non stackable and non refreshable then increase the duration to 10 secs.
Anti_Virus wrote: »Preventing harness and hardened stacking while buffing sorcs native defenses a bit to compensate is the only thing I can get behind. Healing ward has to stack. Otherwise sorcs have no way to heal without double barring a pet. Suggesting a cost increase on the same shield is the same as a cost increase on the same heal: asinine.
But really, I don’t find myself struggling to kill shield stackers on any class I play so I don’t see any of these changes as being necessary. Just gotta learn how to apply pressure and burst properly. But everyone’s experience is different and everyone has the right to an opinion, regardless how bad they are. In my experience, the vast majority of sorcs melt like butter. The good ones can be formidable, as they would be on any class. As it is tho, shields are the weakest defensive mechanic when under focus from multiple targets and even in 1 on 1 encounters not that overtly powerful. But your mileage may vary.
It’s not sorc defenses that are overtuned, it’s literally one skill in rune cage.
Just make shields non stackable and non refreshable then increase the duration to 10 secs.
No competent sorc cares about the duration. 1 damage shield every 10 seconds is just as weak as casting Vigor every 10 seconds.
A suggestion that I made in a PM that I would like to add here is to make it so Harness and Hardened ward can't stack. And to instead change the Blood Magic passive so that you heal yourself for ~40% of the damage done via Dark Magic abilities. That value may be too strong, but you get the jest.
Another suggestion I made in reference to Rune Cage is to make it dodgeable and blockable, and give defensive rune those attributes.
In conjunction with that change make Crystal Blast function identical to frags with the exception that Frags deals extra damage, and Blast CCs. Hard Casting is just as boring as using Uppercut.