generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
Idk.. I can agree that sorcs are a problem. But any sorc that doesnt run rune prison / camp mines isnt that big of a problem. And even the ones that run mines still arent sometimes. Its mainly rune prison that causes you to get busted so fast.
Otherwise i dont really have an issue with sorcs that run like flame reach or something and perma block dks are easy. But i see where you're coming from.. I do... But again i just feel solo players always get shafted and i think this one thing is simply unnecessary.. Its detriment to solo pvp is soooo much worse than any good it can do against certain "op" builds in the game..
Just my opinion.
DuskMarine wrote: »DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
Idk.. I can agree that sorcs are a problem. But any sorc that doesnt run rune prison / camp mines isnt that big of a problem. And even the ones that run mines still arent sometimes. Its mainly rune prison that causes you to get busted so fast.
Otherwise i dont really have an issue with sorcs that run like flame reach or something and perma block dks are easy. But i see where you're coming from.. I do... But again i just feel solo players always get shafted and i think this one thing is simply unnecessary.. Its detriment to solo pvp is soooo much worse than any good it can do against certain "op" builds in the game..
Just my opinion.
so a screw the majority for the priority of the few? solo in pvp is a choice(and is still doable quite easily) but removing the hard counter to 2 builds that their actually meant for because a few solo players havent learned well enough yet isnt a good arguement at the moment. rune prison doesnt make sorcs a pain nor do mines, what does is when i have them one shot from dead and i see a 25k to 30k shield come out of nowhere and stay there cause their magicka is so stupidly high and they get a free chance to just flip me off. then you have the tanks who can heal and hold block forever which that poison counters them into the floor making them actually have to play tactically. so that poison is fully required.
DuskMarine wrote: »DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
Idk.. I can agree that sorcs are a problem. But any sorc that doesnt run rune prison / camp mines isnt that big of a problem. And even the ones that run mines still arent sometimes. Its mainly rune prison that causes you to get busted so fast.
Otherwise i dont really have an issue with sorcs that run like flame reach or something and perma block dks are easy. But i see where you're coming from.. I do... But again i just feel solo players always get shafted and i think this one thing is simply unnecessary.. Its detriment to solo pvp is soooo much worse than any good it can do against certain "op" builds in the game..
Just my opinion.
so a screw the majority for the priority of the few? solo in pvp is a choice(and is still doable quite easily) but removing the hard counter to 2 builds that their actually meant for because a few solo players havent learned well enough yet isnt a good arguement at the moment. rune prison doesnt make sorcs a pain nor do mines, what does is when i have them one shot from dead and i see a 25k to 30k shield come out of nowhere and stay there cause their magicka is so stupidly high and they get a free chance to just flip me off. then you have the tanks who can heal and hold block forever which that poison counters them into the floor making them actually have to play tactically. so that poison is fully required.
No it actually doesnt screw over the majority. I legit play and talk to hundreds of people and meet very few players who run them. I spend 90% of my time in this game dueling and in cyrodil and i rarely come across someone with cost poisons. Of course when i do and they're not alone its usually a *** show... But no i would say YOU are the minority.
And you dont need cost poisons for tanks or sorcs. Im sorry but you just dont. If my dual wield stam sorc can kill them anyone can...
DuskMarine wrote: »DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
Idk.. I can agree that sorcs are a problem. But any sorc that doesnt run rune prison / camp mines isnt that big of a problem. And even the ones that run mines still arent sometimes. Its mainly rune prison that causes you to get busted so fast.
Otherwise i dont really have an issue with sorcs that run like flame reach or something and perma block dks are easy. But i see where you're coming from.. I do... But again i just feel solo players always get shafted and i think this one thing is simply unnecessary.. Its detriment to solo pvp is soooo much worse than any good it can do against certain "op" builds in the game..
Just my opinion.
so a screw the majority for the priority of the few? solo in pvp is a choice(and is still doable quite easily) but removing the hard counter to 2 builds that their actually meant for because a few solo players havent learned well enough yet isnt a good arguement at the moment. rune prison doesnt make sorcs a pain nor do mines, what does is when i have them one shot from dead and i see a 25k to 30k shield come out of nowhere and stay there cause their magicka is so stupidly high and they get a free chance to just flip me off. then you have the tanks who can heal and hold block forever which that poison counters them into the floor making them actually have to play tactically. so that poison is fully required.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
Idk.. I can agree that sorcs are a problem. But any sorc that doesnt run rune prison / camp mines isnt that big of a problem. And even the ones that run mines still arent sometimes. Its mainly rune prison that causes you to get busted so fast.
Otherwise i dont really have an issue with sorcs that run like flame reach or something and perma block dks are easy. But i see where you're coming from.. I do... But again i just feel solo players always get shafted and i think this one thing is simply unnecessary.. Its detriment to solo pvp is soooo much worse than any good it can do against certain "op" builds in the game..
Just my opinion.
so a screw the majority for the priority of the few? solo in pvp is a choice(and is still doable quite easily) but removing the hard counter to 2 builds that their actually meant for because a few solo players havent learned well enough yet isnt a good arguement at the moment. rune prison doesnt make sorcs a pain nor do mines, what does is when i have them one shot from dead and i see a 25k to 30k shield come out of nowhere and stay there cause their magicka is so stupidly high and they get a free chance to just flip me off. then you have the tanks who can heal and hold block forever which that poison counters them into the floor making them actually have to play tactically. so that poison is fully required.
No it actually doesnt screw over the majority. I legit play and talk to hundreds of people and meet very few players who run them. I spend 90% of my time in this game dueling and in cyrodil and i rarely come across someone with cost poisons. Of course when i do and they're not alone its usually a *** show... But no i would say YOU are the minority.
And you dont need cost poisons for tanks or sorcs. Im sorry but you just dont. If my dual wield stam sorc can kill them anyone can...
keep telling yourself that. guys that dual dont needem cause its one on one(granted theres more cancer builds doing that than in pvp so its a wonder they dont usem more than we in pvp do) but a vast majority that pvp do in fact use cost increase poisons.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
Idk.. I can agree that sorcs are a problem. But any sorc that doesnt run rune prison / camp mines isnt that big of a problem. And even the ones that run mines still arent sometimes. Its mainly rune prison that causes you to get busted so fast.
Otherwise i dont really have an issue with sorcs that run like flame reach or something and perma block dks are easy. But i see where you're coming from.. I do... But again i just feel solo players always get shafted and i think this one thing is simply unnecessary.. Its detriment to solo pvp is soooo much worse than any good it can do against certain "op" builds in the game..
Just my opinion.
so a screw the majority for the priority of the few? solo in pvp is a choice(and is still doable quite easily) but removing the hard counter to 2 builds that their actually meant for because a few solo players havent learned well enough yet isnt a good arguement at the moment. rune prison doesnt make sorcs a pain nor do mines, what does is when i have them one shot from dead and i see a 25k to 30k shield come out of nowhere and stay there cause their magicka is so stupidly high and they get a free chance to just flip me off. then you have the tanks who can heal and hold block forever which that poison counters them into the floor making them actually have to play tactically. so that poison is fully required.
No it actually doesnt screw over the majority. I legit play and talk to hundreds of people and meet very few players who run them. I spend 90% of my time in this game dueling and in cyrodil and i rarely come across someone with cost poisons. Of course when i do and they're not alone its usually a *** show... But no i would say YOU are the minority.
And you dont need cost poisons for tanks or sorcs. Im sorry but you just dont. If my dual wield stam sorc can kill them anyone can...
keep telling yourself that. guys that dual dont needem cause its one on one(granted theres more cancer builds doing that than in pvp so its a wonder they dont usem more than we in pvp do) but a vast majority that pvp do in fact use cost increase poisons.
Well out of the hundreds of people i duel and fight in pvp every day i maybe see them a couple times a day. If that. Its not balanced to just throw something in the game that completely negates peoples sustain. Its ridiculous. And that fact that you cant kill certain builds is a you problem.
I mean like 1v1 most of the time ill still out sustain the person with them on.. 1vX i would much rather have damage.. Maybe as a back bar poison.. But Xv1 is where they shine.. Players outnumbering other players is fine but with cost poisons theyre just draining you too fast and at WAAAAAY too little cost to their build.
I mean like 1v1 most of the time ill still out sustain the person with them on.. 1vX i would much rather have damage.. Maybe as a back bar poison.. But Xv1 is where they shine.. Players outnumbering other players is fine but with cost poisons theyre just draining you too fast and at WAAAAAY too little cost to their build.
And that fact that you cant kill certain builds is a you problem.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
Idk.. I can agree that sorcs are a problem. But any sorc that doesnt run rune prison / camp mines isnt that big of a problem. And even the ones that run mines still arent sometimes. Its mainly rune prison that causes you to get busted so fast.
Otherwise i dont really have an issue with sorcs that run like flame reach or something and perma block dks are easy. But i see where you're coming from.. I do... But again i just feel solo players always get shafted and i think this one thing is simply unnecessary.. Its detriment to solo pvp is soooo much worse than any good it can do against certain "op" builds in the game..
Just my opinion.
so a screw the majority for the priority of the few? solo in pvp is a choice(and is still doable quite easily) but removing the hard counter to 2 builds that their actually meant for because a few solo players havent learned well enough yet isnt a good arguement at the moment. rune prison doesnt make sorcs a pain nor do mines, what does is when i have them one shot from dead and i see a 25k to 30k shield come out of nowhere and stay there cause their magicka is so stupidly high and they get a free chance to just flip me off. then you have the tanks who can heal and hold block forever which that poison counters them into the floor making them actually have to play tactically. so that poison is fully required.
No it actually doesnt screw over the majority. I legit play and talk to hundreds of people and meet very few players who run them. I spend 90% of my time in this game dueling and in cyrodil and i rarely come across someone with cost poisons. Of course when i do and they're not alone its usually a *** show... But no i would say YOU are the minority.
And you dont need cost poisons for tanks or sorcs. Im sorry but you just dont. If my dual wield stam sorc can kill them anyone can...
keep telling yourself that. guys that dual dont needem cause its one on one(granted theres more cancer builds doing that than in pvp so its a wonder they dont usem more than we in pvp do) but a vast majority that pvp do in fact use cost increase poisons.
Well out of the hundreds of people i duel and fight in pvp every day i maybe see them a couple times a day. If that. Its not balanced to just throw something in the game that completely negates peoples sustain. Its ridiculous. And that fact that you cant kill certain builds is a you problem.
I mean like 1v1 most of the time ill still out sustain the person with them on.. 1vX i would much rather have damage.. Maybe as a back bar poison.. But Xv1 is where they shine.. Players outnumbering other players is fine but with cost poisons theyre just draining you too fast and at WAAAAAY too little cost to their build.
the fact that you say i cant kill is kindve funny. as huge groups cant kill shield stackers or tanks without extreme measures and damage dealing. the factor that some zergs will leave those people ignoring them means that those builds are litterally cancer.
Mystrius_Archaion wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
Idk.. I can agree that sorcs are a problem. But any sorc that doesnt run rune prison / camp mines isnt that big of a problem. And even the ones that run mines still arent sometimes. Its mainly rune prison that causes you to get busted so fast.
Otherwise i dont really have an issue with sorcs that run like flame reach or something and perma block dks are easy. But i see where you're coming from.. I do... But again i just feel solo players always get shafted and i think this one thing is simply unnecessary.. Its detriment to solo pvp is soooo much worse than any good it can do against certain "op" builds in the game..
Just my opinion.
so a screw the majority for the priority of the few? solo in pvp is a choice(and is still doable quite easily) but removing the hard counter to 2 builds that their actually meant for because a few solo players havent learned well enough yet isnt a good arguement at the moment. rune prison doesnt make sorcs a pain nor do mines, what does is when i have them one shot from dead and i see a 25k to 30k shield come out of nowhere and stay there cause their magicka is so stupidly high and they get a free chance to just flip me off. then you have the tanks who can heal and hold block forever which that poison counters them into the floor making them actually have to play tactically. so that poison is fully required.
No it actually doesnt screw over the majority. I legit play and talk to hundreds of people and meet very few players who run them. I spend 90% of my time in this game dueling and in cyrodil and i rarely come across someone with cost poisons. Of course when i do and they're not alone its usually a *** show... But no i would say YOU are the minority.
And you dont need cost poisons for tanks or sorcs. Im sorry but you just dont. If my dual wield stam sorc can kill them anyone can...
keep telling yourself that. guys that dual dont needem cause its one on one(granted theres more cancer builds doing that than in pvp so its a wonder they dont usem more than we in pvp do) but a vast majority that pvp do in fact use cost increase poisons.
Well out of the hundreds of people i duel and fight in pvp every day i maybe see them a couple times a day. If that. Its not balanced to just throw something in the game that completely negates peoples sustain. Its ridiculous. And that fact that you cant kill certain builds is a you problem.
I mean like 1v1 most of the time ill still out sustain the person with them on.. 1vX i would much rather have damage.. Maybe as a back bar poison.. But Xv1 is where they shine.. Players outnumbering other players is fine but with cost poisons theyre just draining you too fast and at WAAAAAY too little cost to their build.
the fact that you say i cant kill is kindve funny. as huge groups cant kill shield stackers or tanks without extreme measures and damage dealing. the factor that some zergs will leave those people ignoring them means that those builds are litterally cancer.
They meant they ignore them 1v1. Zergs kill everything.
FYI, shield stackers can still be stunned. Tanks can still be burned down because of lack of heals or strong damage shields.
If you can't take them then there is a nerf to them needed or maybe you're not as good as you think you are.
A cost poison is not going to make that much of a difference 1v1 and as a group it just gives the focused target absolutely no chance when they may have had one before. They can't even run away with cost poisons because they're out of stamina as well as magicka. That's ridiculously not fun.
Mystrius_Archaion wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
Idk.. I can agree that sorcs are a problem. But any sorc that doesnt run rune prison / camp mines isnt that big of a problem. And even the ones that run mines still arent sometimes. Its mainly rune prison that causes you to get busted so fast.
Otherwise i dont really have an issue with sorcs that run like flame reach or something and perma block dks are easy. But i see where you're coming from.. I do... But again i just feel solo players always get shafted and i think this one thing is simply unnecessary.. Its detriment to solo pvp is soooo much worse than any good it can do against certain "op" builds in the game..
Just my opinion.
so a screw the majority for the priority of the few? solo in pvp is a choice(and is still doable quite easily) but removing the hard counter to 2 builds that their actually meant for because a few solo players havent learned well enough yet isnt a good arguement at the moment. rune prison doesnt make sorcs a pain nor do mines, what does is when i have them one shot from dead and i see a 25k to 30k shield come out of nowhere and stay there cause their magicka is so stupidly high and they get a free chance to just flip me off. then you have the tanks who can heal and hold block forever which that poison counters them into the floor making them actually have to play tactically. so that poison is fully required.
No it actually doesnt screw over the majority. I legit play and talk to hundreds of people and meet very few players who run them. I spend 90% of my time in this game dueling and in cyrodil and i rarely come across someone with cost poisons. Of course when i do and they're not alone its usually a *** show... But no i would say YOU are the minority.
And you dont need cost poisons for tanks or sorcs. Im sorry but you just dont. If my dual wield stam sorc can kill them anyone can...
keep telling yourself that. guys that dual dont needem cause its one on one(granted theres more cancer builds doing that than in pvp so its a wonder they dont usem more than we in pvp do) but a vast majority that pvp do in fact use cost increase poisons.
Well out of the hundreds of people i duel and fight in pvp every day i maybe see them a couple times a day. If that. Its not balanced to just throw something in the game that completely negates peoples sustain. Its ridiculous. And that fact that you cant kill certain builds is a you problem.
I mean like 1v1 most of the time ill still out sustain the person with them on.. 1vX i would much rather have damage.. Maybe as a back bar poison.. But Xv1 is where they shine.. Players outnumbering other players is fine but with cost poisons theyre just draining you too fast and at WAAAAAY too little cost to their build.
the fact that you say i cant kill is kindve funny. as huge groups cant kill shield stackers or tanks without extreme measures and damage dealing. the factor that some zergs will leave those people ignoring them means that those builds are litterally cancer.
They meant they ignore them 1v1. Zergs kill everything.
FYI, shield stackers can still be stunned. Tanks can still be burned down because of lack of heals or strong damage shields.
If you can't take them then there is a nerf to them needed or maybe you're not as good as you think you are.
A cost poison is not going to make that much of a difference 1v1 and as a group it just gives the focused target absolutely no chance when they may have had one before. They can't even run away with cost poisons because they're out of stamina as well as magicka. That's ridiculously not fun.
Mystrius_Archaion wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
Idk.. I can agree that sorcs are a problem. But any sorc that doesnt run rune prison / camp mines isnt that big of a problem. And even the ones that run mines still arent sometimes. Its mainly rune prison that causes you to get busted so fast.
Otherwise i dont really have an issue with sorcs that run like flame reach or something and perma block dks are easy. But i see where you're coming from.. I do... But again i just feel solo players always get shafted and i think this one thing is simply unnecessary.. Its detriment to solo pvp is soooo much worse than any good it can do against certain "op" builds in the game..
Just my opinion.
so a screw the majority for the priority of the few? solo in pvp is a choice(and is still doable quite easily) but removing the hard counter to 2 builds that their actually meant for because a few solo players havent learned well enough yet isnt a good arguement at the moment. rune prison doesnt make sorcs a pain nor do mines, what does is when i have them one shot from dead and i see a 25k to 30k shield come out of nowhere and stay there cause their magicka is so stupidly high and they get a free chance to just flip me off. then you have the tanks who can heal and hold block forever which that poison counters them into the floor making them actually have to play tactically. so that poison is fully required.
No it actually doesnt screw over the majority. I legit play and talk to hundreds of people and meet very few players who run them. I spend 90% of my time in this game dueling and in cyrodil and i rarely come across someone with cost poisons. Of course when i do and they're not alone its usually a *** show... But no i would say YOU are the minority.
And you dont need cost poisons for tanks or sorcs. Im sorry but you just dont. If my dual wield stam sorc can kill them anyone can...
keep telling yourself that. guys that dual dont needem cause its one on one(granted theres more cancer builds doing that than in pvp so its a wonder they dont usem more than we in pvp do) but a vast majority that pvp do in fact use cost increase poisons.
Well out of the hundreds of people i duel and fight in pvp every day i maybe see them a couple times a day. If that. Its not balanced to just throw something in the game that completely negates peoples sustain. Its ridiculous. And that fact that you cant kill certain builds is a you problem.
I mean like 1v1 most of the time ill still out sustain the person with them on.. 1vX i would much rather have damage.. Maybe as a back bar poison.. But Xv1 is where they shine.. Players outnumbering other players is fine but with cost poisons theyre just draining you too fast and at WAAAAAY too little cost to their build.
the fact that you say i cant kill is kindve funny. as huge groups cant kill shield stackers or tanks without extreme measures and damage dealing. the factor that some zergs will leave those people ignoring them means that those builds are litterally cancer.
They meant they ignore them 1v1. Zergs kill everything.
FYI, shield stackers can still be stunned. Tanks can still be burned down because of lack of heals or strong damage shields.
If you can't take them then there is a nerf to them needed or maybe you're not as good as you think you are.
A cost poison is not going to make that much of a difference 1v1 and as a group it just gives the focused target absolutely no chance when they may have had one before. They can't even run away with cost poisons because they're out of stamina as well as magicka. That's ridiculously not fun.
"Tanks can still be burned down because of lack of heals or strong damage shields"
Sorry, I lol'd there. I don't know what kind of tanks you've fought, but any real tank has a super heal and/or super shield of some kind. Don't forget you can also tank with light armor, and in my opinion light armor tanks are better for PvP. Stuns don't mean anything unless you fight an idiot with 64 in mag and no tri-food.
DuskMarine wrote: »Mystrius_Archaion wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
Idk.. I can agree that sorcs are a problem. But any sorc that doesnt run rune prison / camp mines isnt that big of a problem. And even the ones that run mines still arent sometimes. Its mainly rune prison that causes you to get busted so fast.
Otherwise i dont really have an issue with sorcs that run like flame reach or something and perma block dks are easy. But i see where you're coming from.. I do... But again i just feel solo players always get shafted and i think this one thing is simply unnecessary.. Its detriment to solo pvp is soooo much worse than any good it can do against certain "op" builds in the game..
Just my opinion.
so a screw the majority for the priority of the few? solo in pvp is a choice(and is still doable quite easily) but removing the hard counter to 2 builds that their actually meant for because a few solo players havent learned well enough yet isnt a good arguement at the moment. rune prison doesnt make sorcs a pain nor do mines, what does is when i have them one shot from dead and i see a 25k to 30k shield come out of nowhere and stay there cause their magicka is so stupidly high and they get a free chance to just flip me off. then you have the tanks who can heal and hold block forever which that poison counters them into the floor making them actually have to play tactically. so that poison is fully required.
No it actually doesnt screw over the majority. I legit play and talk to hundreds of people and meet very few players who run them. I spend 90% of my time in this game dueling and in cyrodil and i rarely come across someone with cost poisons. Of course when i do and they're not alone its usually a *** show... But no i would say YOU are the minority.
And you dont need cost poisons for tanks or sorcs. Im sorry but you just dont. If my dual wield stam sorc can kill them anyone can...
keep telling yourself that. guys that dual dont needem cause its one on one(granted theres more cancer builds doing that than in pvp so its a wonder they dont usem more than we in pvp do) but a vast majority that pvp do in fact use cost increase poisons.
Well out of the hundreds of people i duel and fight in pvp every day i maybe see them a couple times a day. If that. Its not balanced to just throw something in the game that completely negates peoples sustain. Its ridiculous. And that fact that you cant kill certain builds is a you problem.
I mean like 1v1 most of the time ill still out sustain the person with them on.. 1vX i would much rather have damage.. Maybe as a back bar poison.. But Xv1 is where they shine.. Players outnumbering other players is fine but with cost poisons theyre just draining you too fast and at WAAAAAY too little cost to their build.
the fact that you say i cant kill is kindve funny. as huge groups cant kill shield stackers or tanks without extreme measures and damage dealing. the factor that some zergs will leave those people ignoring them means that those builds are litterally cancer.
They meant they ignore them 1v1. Zergs kill everything.
FYI, shield stackers can still be stunned. Tanks can still be burned down because of lack of heals or strong damage shields.
If you can't take them then there is a nerf to them needed or maybe you're not as good as you think you are.
A cost poison is not going to make that much of a difference 1v1 and as a group it just gives the focused target absolutely no chance when they may have had one before. They can't even run away with cost poisons because they're out of stamina as well as magicka. That's ridiculously not fun.
zergs litterally will ignore a tank if they see them. unless you have a cleave bombing run ready they will ignore tanks because you cant kill them
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
Idk.. I can agree that sorcs are a problem. But any sorc that doesnt run rune prison / camp mines isnt that big of a problem. And even the ones that run mines still arent sometimes. Its mainly rune prison that causes you to get busted so fast.
Otherwise i dont really have an issue with sorcs that run like flame reach or something and perma block dks are easy. But i see where you're coming from.. I do... But again i just feel solo players always get shafted and i think this one thing is simply unnecessary.. Its detriment to solo pvp is soooo much worse than any good it can do against certain "op" builds in the game..
Just my opinion.
so a screw the majority for the priority of the few? solo in pvp is a choice(and is still doable quite easily) but removing the hard counter to 2 builds that their actually meant for because a few solo players havent learned well enough yet isnt a good arguement at the moment. rune prison doesnt make sorcs a pain nor do mines, what does is when i have them one shot from dead and i see a 25k to 30k shield come out of nowhere and stay there cause their magicka is so stupidly high and they get a free chance to just flip me off. then you have the tanks who can heal and hold block forever which that poison counters them into the floor making them actually have to play tactically. so that poison is fully required.
No it actually doesnt screw over the majority. I legit play and talk to hundreds of people and meet very few players who run them. I spend 90% of my time in this game dueling and in cyrodil and i rarely come across someone with cost poisons. Of course when i do and they're not alone its usually a *** show... But no i would say YOU are the minority.
And you dont need cost poisons for tanks or sorcs. Im sorry but you just dont. If my dual wield stam sorc can kill them anyone can...
keep telling yourself that. guys that dual dont needem cause its one on one(granted theres more cancer builds doing that than in pvp so its a wonder they dont usem more than we in pvp do) but a vast majority that pvp do in fact use cost increase poisons.
Well out of the hundreds of people i duel and fight in pvp every day i maybe see them a couple times a day. If that. Its not balanced to just throw something in the game that completely negates peoples sustain. Its ridiculous. And that fact that you cant kill certain builds is a you problem.
I mean like 1v1 most of the time ill still out sustain the person with them on.. 1vX i would much rather have damage.. Maybe as a back bar poison.. But Xv1 is where they shine.. Players outnumbering other players is fine but with cost poisons theyre just draining you too fast and at WAAAAAY too little cost to their build.
the fact that you say i cant kill is kindve funny. as huge groups cant kill shield stackers or tanks without extreme measures and damage dealing. the factor that some zergs will leave those people ignoring them means that those builds are litterally cancer.
They meant they ignore them 1v1. Zergs kill everything.
FYI, shield stackers can still be stunned. Tanks can still be burned down because of lack of heals or strong damage shields.
If you can't take them then there is a nerf to them needed or maybe you're not as good as you think you are.
A cost poison is not going to make that much of a difference 1v1 and as a group it just gives the focused target absolutely no chance when they may have had one before. They can't even run away with cost poisons because they're out of stamina as well as magicka. That's ridiculously not fun.
"Tanks can still be burned down because of lack of heals or strong damage shields"
Sorry, I lol'd there. I don't know what kind of tanks you've fought, but any real tank has a super heal and/or super shield of some kind. Don't forget you can also tank with light armor, and in my opinion light armor tanks are better for PvP. Stuns don't mean anything unless you fight an idiot with 64 in mag and no tri-food.
Break free uses way too much stamina to be mitigated just by food or even 64 points in stamina. You will always be out of stamina multiple times in a fight unless you're built for stamina.
1) Defile, use it and enjoy. Healing gets cut by 40% or more.
2) Oblivion damage goes through shields, last I checked. "Hello Sloads!"
3) Shattering Blows, Champion Points. Why are you pvping in CP campaigns without this if they are such a big problem?
I doubt they are as tough and unkillable as you say in no-CP campaigns because they would have to sacrifice too much to be that way.
So, how can they kill you if they are so weak in damage as to be unkillable?
Why are you so bad that they can kill you with weak attacks? Oh right, you're a complete glass cannon that relies on burst like most of the pvp builds that aren't built for balance or built just to survive.
FYI, the developers are actively crusading against burst damage kills. They want fights to take longer to encourage skillful play and give everyone a chance to win without being caught completely by surprise. That often means too long fights where somebody seems unkillable, but that's what you get.
Deal with it.
alainjbrennanb16_ESO wrote: »they only last 2.3 secs, plus they can do other stuff when combined right
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
Idk.. I can agree that sorcs are a problem. But any sorc that doesnt run rune prison / camp mines isnt that big of a problem. And even the ones that run mines still arent sometimes. Its mainly rune prison that causes you to get busted so fast.
Otherwise i dont really have an issue with sorcs that run like flame reach or something and perma block dks are easy. But i see where you're coming from.. I do... But again i just feel solo players always get shafted and i think this one thing is simply unnecessary.. Its detriment to solo pvp is soooo much worse than any good it can do against certain "op" builds in the game..
Just my opinion.
so a screw the majority for the priority of the few? solo in pvp is a choice(and is still doable quite easily) but removing the hard counter to 2 builds that their actually meant for because a few solo players havent learned well enough yet isnt a good arguement at the moment. rune prison doesnt make sorcs a pain nor do mines, what does is when i have them one shot from dead and i see a 25k to 30k shield come out of nowhere and stay there cause their magicka is so stupidly high and they get a free chance to just flip me off. then you have the tanks who can heal and hold block forever which that poison counters them into the floor making them actually have to play tactically. so that poison is fully required.
No it actually doesnt screw over the majority. I legit play and talk to hundreds of people and meet very few players who run them. I spend 90% of my time in this game dueling and in cyrodil and i rarely come across someone with cost poisons. Of course when i do and they're not alone its usually a *** show... But no i would say YOU are the minority.
And you dont need cost poisons for tanks or sorcs. Im sorry but you just dont. If my dual wield stam sorc can kill them anyone can...
keep telling yourself that. guys that dual dont needem cause its one on one(granted theres more cancer builds doing that than in pvp so its a wonder they dont usem more than we in pvp do) but a vast majority that pvp do in fact use cost increase poisons.
Well out of the hundreds of people i duel and fight in pvp every day i maybe see them a couple times a day. If that. Its not balanced to just throw something in the game that completely negates peoples sustain. Its ridiculous. And that fact that you cant kill certain builds is a you problem.
I mean like 1v1 most of the time ill still out sustain the person with them on.. 1vX i would much rather have damage.. Maybe as a back bar poison.. But Xv1 is where they shine.. Players outnumbering other players is fine but with cost poisons theyre just draining you too fast and at WAAAAAY too little cost to their build.
the fact that you say i cant kill is kindve funny. as huge groups cant kill shield stackers or tanks without extreme measures and damage dealing. the factor that some zergs will leave those people ignoring them means that those builds are litterally cancer.
They meant they ignore them 1v1. Zergs kill everything.
FYI, shield stackers can still be stunned. Tanks can still be burned down because of lack of heals or strong damage shields.
If you can't take them then there is a nerf to them needed or maybe you're not as good as you think you are.
A cost poison is not going to make that much of a difference 1v1 and as a group it just gives the focused target absolutely no chance when they may have had one before. They can't even run away with cost poisons because they're out of stamina as well as magicka. That's ridiculously not fun.
"Tanks can still be burned down because of lack of heals or strong damage shields"
Sorry, I lol'd there. I don't know what kind of tanks you've fought, but any real tank has a super heal and/or super shield of some kind. Don't forget you can also tank with light armor, and in my opinion light armor tanks are better for PvP. Stuns don't mean anything unless you fight an idiot with 64 in mag and no tri-food.
Break free uses way too much stamina to be mitigated just by food or even 64 points in stamina. You will always be out of stamina multiple times in a fight unless you're built for stamina.
1) Defile, use it and enjoy. Healing gets cut by 40% or more.
2) Oblivion damage goes through shields, last I checked. "Hello Sloads!"
3) Shattering Blows, Champion Points. Why are you pvping in CP campaigns without this if they are such a big problem?
I doubt they are as tough and unkillable as you say in no-CP campaigns because they would have to sacrifice too much to be that way.
So, how can they kill you if they are so weak in damage as to be unkillable?
Why are you so bad that they can kill you with weak attacks? Oh right, you're a complete glass cannon that relies on burst like most of the pvp builds that aren't built for balance or built just to survive.
FYI, the developers are actively crusading against burst damage kills. They want fights to take longer to encourage skillful play and give everyone a chance to win without being caught completely by surprise. That often means too long fights where somebody seems unkillable, but that's what you get.
Deal with it.
I have a build that does tanking and damage. In fact, every hybrid build I have can do damage and tanking. I'm not the one with the problem killing them, but I see that others cannot overcome it. There are actually many things you can do that might seem quite strange and illogical, but in practice it makes you damn-near immortal.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »generalmyrick wrote: »if cost poison are so overpowered...
WHY DONT YOU USE THEM INSTEAD OF CALLING FOR NERFS????
I mean if you read what i said you probably woulndt have written this. Regardless i said theyre a xv1/outnumbering tool... Literally good for nothing except that.
I guess i dont think they're really OP. I just think that the damage they do to solo pvp isnt worth any little good they do for fighting tanks or healers.
And to everyone saying they're good for tanks and tanky healers, ya, sure they are but so what? I've killed countless tanks and healers by myself without them.. And the ones i cant kill i just walk away tbh..
the two things those poisons counter are tanks and shield stacking sorcs. healers major defile their deader than crap. but these poisons make it so the 2 most cancerous builds are actually beatable.
Idk.. I can agree that sorcs are a problem. But any sorc that doesnt run rune prison / camp mines isnt that big of a problem. And even the ones that run mines still arent sometimes. Its mainly rune prison that causes you to get busted so fast.
Otherwise i dont really have an issue with sorcs that run like flame reach or something and perma block dks are easy. But i see where you're coming from.. I do... But again i just feel solo players always get shafted and i think this one thing is simply unnecessary.. Its detriment to solo pvp is soooo much worse than any good it can do against certain "op" builds in the game..
Just my opinion.
so a screw the majority for the priority of the few? solo in pvp is a choice(and is still doable quite easily) but removing the hard counter to 2 builds that their actually meant for because a few solo players havent learned well enough yet isnt a good arguement at the moment. rune prison doesnt make sorcs a pain nor do mines, what does is when i have them one shot from dead and i see a 25k to 30k shield come out of nowhere and stay there cause their magicka is so stupidly high and they get a free chance to just flip me off. then you have the tanks who can heal and hold block forever which that poison counters them into the floor making them actually have to play tactically. so that poison is fully required.
No it actually doesnt screw over the majority. I legit play and talk to hundreds of people and meet very few players who run them. I spend 90% of my time in this game dueling and in cyrodil and i rarely come across someone with cost poisons. Of course when i do and they're not alone its usually a *** show... But no i would say YOU are the minority.
And you dont need cost poisons for tanks or sorcs. Im sorry but you just dont. If my dual wield stam sorc can kill them anyone can...
keep telling yourself that. guys that dual dont needem cause its one on one(granted theres more cancer builds doing that than in pvp so its a wonder they dont usem more than we in pvp do) but a vast majority that pvp do in fact use cost increase poisons.
Well out of the hundreds of people i duel and fight in pvp every day i maybe see them a couple times a day. If that. Its not balanced to just throw something in the game that completely negates peoples sustain. Its ridiculous. And that fact that you cant kill certain builds is a you problem.
I mean like 1v1 most of the time ill still out sustain the person with them on.. 1vX i would much rather have damage.. Maybe as a back bar poison.. But Xv1 is where they shine.. Players outnumbering other players is fine but with cost poisons theyre just draining you too fast and at WAAAAAY too little cost to their build.
the fact that you say i cant kill is kindve funny. as huge groups cant kill shield stackers or tanks without extreme measures and damage dealing. the factor that some zergs will leave those people ignoring them means that those builds are litterally cancer.
They meant they ignore them 1v1. Zergs kill everything.
FYI, shield stackers can still be stunned. Tanks can still be burned down because of lack of heals or strong damage shields.
If you can't take them then there is a nerf to them needed or maybe you're not as good as you think you are.
A cost poison is not going to make that much of a difference 1v1 and as a group it just gives the focused target absolutely no chance when they may have had one before. They can't even run away with cost poisons because they're out of stamina as well as magicka. That's ridiculously not fun.
"Tanks can still be burned down because of lack of heals or strong damage shields"
Sorry, I lol'd there. I don't know what kind of tanks you've fought, but any real tank has a super heal and/or super shield of some kind. Don't forget you can also tank with light armor, and in my opinion light armor tanks are better for PvP. Stuns don't mean anything unless you fight an idiot with 64 in mag and no tri-food.
Break free uses way too much stamina to be mitigated just by food or even 64 points in stamina. You will always be out of stamina multiple times in a fight unless you're built for stamina.
1) Defile, use it and enjoy. Healing gets cut by 40% or more.
2) Oblivion damage goes through shields, last I checked. "Hello Sloads!"
3) Shattering Blows, Champion Points. Why are you pvping in CP campaigns without this if they are such a big problem?
I doubt they are as tough and unkillable as you say in no-CP campaigns because they would have to sacrifice too much to be that way.
So, how can they kill you if they are so weak in damage as to be unkillable?
Why are you so bad that they can kill you with weak attacks? Oh right, you're a complete glass cannon that relies on burst like most of the pvp builds that aren't built for balance or built just to survive.
FYI, the developers are actively crusading against burst damage kills. They want fights to take longer to encourage skillful play and give everyone a chance to win without being caught completely by surprise. That often means too long fights where somebody seems unkillable, but that's what you get.
Deal with it.
I have a build that does tanking and damage. In fact, every hybrid build I have can do damage and tanking. I'm not the one with the problem killing them, but I see that others cannot overcome it. There are actually many things you can do that might seem quite strange and illogical, but in practice it makes you damn-near immortal.
You're not actually a tank then. You're a hybrid.
It seems to me there is some confusion as to what builds are the actual problem then.
What are cost poisons really meant to counter then? They already fixed infinite sustain issues with Morrowind.
Silver_Strider wrote: »I like having the option available.
I honestly made an Assassin's Guile set with Minor Cowardice+Magic Cost poisons specifically because I get tired of Permablocking DKs and nothing screws them over harder than having their main sources of recovery stripped away by a simple poison. I also have Detect Poisons for NBs that want to play hide-and-seek and then just basic Ravage Health+Lingering Health Poisons for more general purpose usage. My damage suffers a bit for using AG and these poisons but I tend to outlast most opponents that I still end up on top in most situations, barring 1vX situations but that's sort of expected by now.
People call it cheese but I find it to be simply being prepared for specific encounters, unlike Proc sets such as Zaan that require little to no effort to utilize and does all the work for you.
I get it but it seems with AG and cost poisons you are only preparing for fights against a perma block dk or templar. I mean i've fought nightblades with AG and immovables in 1v1s and still won no prob. 1v1 the cost poisons arent as bad as 1vx. But against a really good player of course they would have the advantage running them. Esp on a strong class.
And i dont seem to have problems with mag dks on my stam sorc these days... Certain magplars yes. They just dont seem to be as common as other things in cyro.. And when they're around i just pop a lingering health pot to survive their dots.